Poodletooth-iLand/panda/direct/gui/DirectScrolledList.py
Master Jumblespeed d882959bfa switch to remote
2015-05-18 22:11:33 -04:00

527 lines
20 KiB
Python
Executable file

"""Undocumented Module"""
__all__ = ['DirectScrolledListItem', 'DirectScrolledList']
from pandac.PandaModules import *
import DirectGuiGlobals as DGG
from direct.directnotify import DirectNotifyGlobal
from direct.task.Task import Task
from DirectFrame import *
from DirectButton import *
import string, types
class DirectScrolledListItem(DirectButton):
"""
While you are not required to use a DirectScrolledListItem for a
DirectScrolledList, doing so takes care of the highlighting and
unhighlighting of the list items.
"""
notify = DirectNotifyGlobal.directNotify.newCategory("DirectScrolledListItem")
def __init__(self, parent=None, **kw):
assert self.notify.debugStateCall(self)
self.parent = parent
if "command" in kw:
self.nextCommand = kw.get("command")
del kw["command"]
if "extraArgs" in kw:
self.nextCommandExtraArgs = kw.get("extraArgs")
del kw["extraArgs"]
optiondefs = (
('parent', self.parent, None),
('command', self.select, None),
)
# Merge keyword options with default options
self.defineoptions(kw, optiondefs)
DirectButton.__init__(self)
self.initialiseoptions(DirectScrolledListItem)
def select(self):
assert self.notify.debugStateCall(self)
apply(self.nextCommand, self.nextCommandExtraArgs)
self.parent.selectListItem(self)
class DirectScrolledList(DirectFrame):
notify = DirectNotifyGlobal.directNotify.newCategory("DirectScrolledList")
def __init__(self, parent = None, **kw):
assert self.notify.debugStateCall(self)
self.index = 0
self.forceHeight = None
""" If one were to want a scrolledList that makes and adds its items
as needed, simply pass in an items list of strings (type 'str')
and when that item is needed, itemMakeFunction will be called
with the text, the index, and itemMakeExtraArgs. If itemMakeFunction
is not specified, it will create a DirectFrame with the text."""
# if 'items' is a list of strings, make a copy for our use
# so we can modify it without mangling the user's list
if 'items' in kw:
for item in kw['items']:
if type(item) != type(''):
break
else:
# we get here if every item in 'items' is a string
# make a copy
kw['items'] = kw['items'][:]
self.nextItemID = 10
# Inherits from DirectFrame
optiondefs = (
# Define type of DirectGuiWidget
('items', [], None),
('itemsAlign', TextNode.ACenter, DGG.INITOPT),
('itemsWordwrap', None, DGG.INITOPT),
('command', None, None),
('extraArgs', [], None),
('itemMakeFunction', None, None),
('itemMakeExtraArgs', [], None),
('numItemsVisible', 1, self.setNumItemsVisible),
('scrollSpeed', 8, self.setScrollSpeed),
('forceHeight', None, self.setForceHeight),
('incButtonCallback', None, self.setIncButtonCallback),
('decButtonCallback', None, self.setDecButtonCallback),
)
# Merge keyword options with default options
self.defineoptions(kw, optiondefs)
# Initialize superclasses
DirectFrame.__init__(self, parent)
self.incButton = self.createcomponent("incButton", (), None,
DirectButton, (self,),
)
self.incButton.bind(DGG.B1PRESS, self.__incButtonDown)
self.incButton.bind(DGG.B1RELEASE, self.__buttonUp)
self.decButton = self.createcomponent("decButton", (), None,
DirectButton, (self,),
)
self.decButton.bind(DGG.B1PRESS, self.__decButtonDown)
self.decButton.bind(DGG.B1RELEASE, self.__buttonUp)
self.itemFrame = self.createcomponent("itemFrame", (), None,
DirectFrame, (self,),
)
for item in self["items"]:
if item.__class__.__name__ != 'str':
item.reparentTo(self.itemFrame)
self.initialiseoptions(DirectScrolledList)
self.recordMaxHeight()
self.scrollTo(0)
def setForceHeight(self):
assert self.notify.debugStateCall(self)
self.forceHeight = self["forceHeight"]
def recordMaxHeight(self):
assert self.notify.debugStateCall(self)
if self.forceHeight is not None:
self.maxHeight = self.forceHeight
else:
self.maxHeight = 0.0
for item in self["items"]:
if item.__class__.__name__ != 'str':
self.maxHeight = max(self.maxHeight, item.getHeight())
def setScrollSpeed(self):
assert self.notify.debugStateCall(self)
# Items per second to move
self.scrollSpeed = self["scrollSpeed"]
if self.scrollSpeed <= 0:
self.scrollSpeed = 1
def setNumItemsVisible(self):
assert self.notify.debugStateCall(self)
# Items per second to move
self.numItemsVisible = self["numItemsVisible"]
def destroy(self):
assert self.notify.debugStateCall(self)
taskMgr.remove(self.taskName("scroll"))
if hasattr(self, "currentSelected"):
del self.currentSelected
if self.incButtonCallback:
self.incButtonCallback = None
if self.decButtonCallback:
self.decButtonCallback = None
self.incButton.destroy()
self.decButton.destroy()
DirectFrame.destroy(self)
def selectListItem(self, item):
assert self.notify.debugStateCall(self)
if hasattr(self, "currentSelected"):
self.currentSelected['state']=DGG.NORMAL
item['state']=DGG.DISABLED
self.currentSelected=item
def scrollBy(self, delta):
assert self.notify.debugStateCall(self)
#print "scrollBy[", delta,"]"
return self.scrollTo(self.index + delta)
def getItemIndexForItemID(self, itemID):
assert self.notify.debugStateCall(self)
#for i in range(len(self["items"])):
# print "buttontext[", i,"]", self["items"][i]["text"]
if(len(self["items"])==0):
return 0
if(type(self["items"][0])!=types.InstanceType):
self.notify.warning("getItemIndexForItemID: cant find itemID for non-class list items!")
return 0
for i in range(len(self["items"])):
if(self["items"][i].itemID == itemID):
return i
self.notify.warning("getItemIndexForItemID: item not found!")
return 0
def scrollToItemID(self, itemID, centered=0):
assert self.notify.debugStateCall(self)
self.scrollTo(self.getItemIndexForItemID(itemID), centered)
def scrollTo(self, index, centered=0):
""" scrolls list so selected index is at top, or centered in box"""
assert self.notify.debugStateCall(self)
#print "scrollTo[", index,"] called, len(self[items])=", len(self["items"])," self[numItemsVisible]=", self["numItemsVisible"]
try:
self["numItemsVisible"]
except:
# RAU hack to kill 27633
self.notify.info('crash 27633 fixed!')
return
numItemsVisible = self["numItemsVisible"]
numItemsTotal = len(self["items"])
if(centered):
self.index = index - (numItemsVisible/2)
else:
self.index = index
# Not enough items to even worry about scrolling,
# just disable the buttons and do nothing
if (len(self["items"]) <= numItemsVisible):
self.incButton['state'] = DGG.DISABLED
self.decButton['state'] = DGG.DISABLED
# Hmm.. just reset self.index to 0 and bail out
self.index = 0
ret = 0
else:
if (self.index <= 0):
self.index = 0
#print "at list start, ", len(self["items"])," ", self["numItemsVisible"]
self.decButton['state'] = DGG.DISABLED
self.incButton['state'] = DGG.NORMAL
ret = 0
elif (self.index >= (numItemsTotal - numItemsVisible)):
self.index = numItemsTotal - numItemsVisible
#print "at list end, ", len(self["items"])," ", self["numItemsVisible"]
self.incButton['state'] = DGG.DISABLED
self.decButton['state'] = DGG.NORMAL
ret = 0
else:
# deal with an edge condition - make sure any tasks are removed from the disabled arrows.
if (self.incButton['state'] == DGG.DISABLED) or (self.decButton['state'] == DGG.DISABLED):
#print "leaving list start/end, ", len(self["items"])," ", self["numItemsVisible"]
self.__buttonUp(0)
self.incButton['state'] = DGG.NORMAL
self.decButton['state'] = DGG.NORMAL
ret = 1
#print "self.index set to ", self.index
# Hide them all
for item in self["items"]:
if item.__class__.__name__ != 'str':
item.hide()
# Then show the ones in range, and stack their positions
upperRange = min(numItemsTotal, numItemsVisible)
for i in range(self.index, self.index + upperRange):
item = self["items"][i]
#print "stacking buttontext[", i,"]", self["items"][i]["text"]
# If the item is a 'str', then it has not been created (scrolled list is 'as needed')
# Therefore, use the the function given to make it or just make it a frame
if item.__class__.__name__ == 'str':
if self['itemMakeFunction']:
# If there is a function to create the item
item = apply(self['itemMakeFunction'], (item, i, self['itemMakeExtraArgs']))
else:
item = DirectFrame(text = item,
text_align = self['itemsAlign'],
text_wordwrap = self['itemsWordwrap'],
relief = None)
#print "str stacking buttontext[", i,"]", self["items"][i]["text"]
# Then add the newly formed item back into the normal item list
self["items"][i] = item
item.reparentTo(self.itemFrame)
self.recordMaxHeight()
item.show()
item.setPos(0, 0, -(i-self.index) * self.maxHeight)
#print 'height bug tracker: i-%s idx-%s h-%s' % (i, self.index, self.maxHeight)
if self['command']:
# Pass any extra args to command
apply(self['command'], self['extraArgs'])
return ret
def makeAllItems(self):
assert self.notify.debugStateCall(self)
for i in range(len(self['items'])):
item = self["items"][i]
# If the item is a 'str', then it has not been created
# Therefore, use the the function given to make it or
# just make it a frame
#print "Making " + str(item)
if item.__class__.__name__ == 'str':
if self['itemMakeFunction']:
# If there is a function to create the item
item = apply(self['itemMakeFunction'],
(item, i, self['itemMakeExtraArgs']))
else:
item = DirectFrame(text = item,
text_align = self['itemsAlign'],
text_wordwrap = self['itemsWordwrap'],
relief = None)
# Then add the newly formed item back into the normal item list
self["items"][i] = item
item.reparentTo(self.itemFrame)
self.recordMaxHeight()
def __scrollByTask(self, task):
assert self.notify.debugStateCall(self)
if ((task.time - task.prevTime) < task.delayTime):
return Task.cont
else:
ret = self.scrollBy(task.delta)
task.prevTime = task.time
if ret:
return Task.cont
else:
return Task.done
def __incButtonDown(self, event):
assert self.notify.debugStateCall(self)
task = Task(self.__scrollByTask)
task.setDelay(1.0 / self.scrollSpeed)
task.prevTime = 0.0
task.delta = 1
taskName = self.taskName("scroll")
#print "incButtonDown: adding ", taskName
taskMgr.add(task, taskName)
self.scrollBy(task.delta)
messenger.send('wakeup')
if self.incButtonCallback:
self.incButtonCallback()
def __decButtonDown(self, event):
assert self.notify.debugStateCall(self)
task = Task(self.__scrollByTask)
task.setDelay(1.0 / self.scrollSpeed)
task.prevTime = 0.0
task.delta = -1
taskName = self.taskName("scroll")
#print "decButtonDown: adding ", taskName
taskMgr.add(task, taskName)
self.scrollBy(task.delta)
messenger.send('wakeup')
if self.decButtonCallback:
self.decButtonCallback()
def __buttonUp(self, event):
assert self.notify.debugStateCall(self)
taskName = self.taskName("scroll")
#print "buttonUp: removing ", taskName
taskMgr.remove(taskName)
def addItem(self, item, refresh=1):
"""
Add this string and extraArg to the list
"""
assert self.notify.debugStateCall(self)
if(type(item) == types.InstanceType):
# cant add attribs to non-classes (like strings & ints)
item.itemID = self.nextItemID
self.nextItemID += 1
self['items'].append(item)
if type(item) != type(''):
item.reparentTo(self.itemFrame)
if refresh:
self.refresh()
if(type(item) == types.InstanceType):
return item.itemID # to pass to scrollToItemID
def removeItem(self, item, refresh=1):
"""
Remove this item from the panel
"""
assert self.notify.debugStateCall(self)
#print "remove item called", item
#print "items list", self['items']
if item in self["items"]:
#print "removing item", item
if hasattr(self, "currentSelected") and self.currentSelected is item:
del self.currentSelected
self["items"].remove(item)
if type(item) != type(''):
item.reparentTo(hidden)
self.refresh()
return 1
else:
return 0
def removeAndDestroyItem(self, item, refresh = 1):
"""
Remove and destroy this item from the panel.
"""
assert self.notify.debugStateCall(self)
if item in self["items"]:
if hasattr(self, "currentSelected") and self.currentSelected is item:
del self.currentSelected
if (hasattr(item, 'destroy') and hasattr(item.destroy, '__call__')):
item.destroy()
self["items"].remove(item)
if type(item) != type(''):
item.reparentTo(hidden)
self.refresh()
return 1
else:
return 0
def removeAllItems(self, refresh=1):
"""
Remove this item from the panel
Warning 2006_10_19 tested only in the trolley metagame
"""
assert self.notify.debugStateCall(self)
retval = 0
#print "remove item called", item
#print "items list", self['items']
while len (self["items"]):
item = self['items'][0]
#print "removing item", item
if hasattr(self, "currentSelected") and self.currentSelected is item:
del self.currentSelected
self["items"].remove(item)
if type(item) != type(''):
#RAU possible leak here, let's try to do the right thing
#item.reparentTo(hidden)
item.removeNode()
retval = 1
if (refresh):
self.refresh()
return retval
def removeAndDestroyAllItems(self, refresh = 1):
"""
Remove and destroy all items from the panel.
Warning 2006_10_19 tested only in the trolley metagame
"""
assert self.notify.debugStateCall(self)
retval = 0
while len (self["items"]):
item = self['items'][0]
if hasattr(self, "currentSelected") and self.currentSelected is item:
del self.currentSelected
if (hasattr(item, 'destroy') and hasattr(item.destroy, '__call__')):
item.destroy()
self["items"].remove(item)
if type(item) != type(''):
#RAU possible leak here, let's try to do the right thing
#item.reparentTo(hidden)
item.removeNode()
retval = 1
if (refresh):
self.refresh()
return retval
def refresh(self):
"""
Update the list - useful when adding or deleting items
or changing properties that would affect the scrolling
"""
assert self.notify.debugStateCall(self)
self.recordMaxHeight()
#print "refresh called"
self.scrollTo(self.index)
def getSelectedIndex(self):
assert self.notify.debugStateCall(self)
return self.index
def getSelectedText(self):
assert self.notify.debugStateCall(self)
if self['items'][self.index].__class__.__name__ == 'str':
return self['items'][self.index]
else:
return self['items'][self.index]['text']
def setIncButtonCallback(self):
assert self.notify.debugStateCall(self)
self.incButtonCallback = self["incButtonCallback"]
def setDecButtonCallback(self):
assert self.notify.debugStateCall(self)
self.decButtonCallback = self["decButtonCallback"]
"""
from DirectGui import *
def makeButton(itemName, itemNum, *extraArgs):
def buttonCommand():
print itemName, itemNum
return DirectButton(text = itemName,
relief = DGG.RAISED,
frameSize = (-3.5, 3.5, -0.2, 0.8),
scale = 0.85,
command = buttonCommand)
s = scrollList = DirectScrolledList(
parent = aspect2d,
relief = None,
# Use the default dialog box image as the background
image = DGG.getDefaultDialogGeom(),
# Scale it to fit around everyting
image_scale = (0.7, 1, .8),
# Give it a label
text = "Scrolled List Example",
text_scale = 0.06,
text_align = TextNode.ACenter,
text_pos = (0, 0.3),
text_fg = (0, 0, 0, 1),
# inc and dec are DirectButtons
# They can contain a combination of text, geometry and images
# Just a simple text one for now
incButton_text = 'Increment',
incButton_relief = DGG.RAISED,
incButton_pos = (0.0, 0.0, -0.36),
incButton_scale = 0.1,
# Same for the decrement button
decButton_text = 'Decrement',
decButton_relief = DGG.RAISED,
decButton_pos = (0.0, 0.0, 0.175),
decButton_scale = 0.1,
# each item is a button with text on it
numItemsVisible = 4,
itemMakeFunction = makeButton,
items = ['Able', 'Baker', 'Charlie', 'Delta', 'Echo', 'Foxtrot',
'Golf', 'Hotel', 'India', 'Juliet', 'Kilo', 'Lima'],
# itemFrame is a DirectFrame
# Use it to scale up or down the items and to place it relative
# to eveything else
itemFrame_pos = (0, 0, 0.06),
itemFrame_scale = 0.1,
itemFrame_frameSize = (-3.1, 3.1, -3.3, 0.8),
itemFrame_relief = DGG.GROOVE,
)
"""