mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 05:02:31 -06:00
400 lines
14 KiB
Python
Executable file
400 lines
14 KiB
Python
Executable file
from pandac.PandaModules import *
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import ObjectGlobals as OG
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class ActionMgr:
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def __init__(self):
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self.undoList = []
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self.redoList = []
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def reset(self):
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while len(self.undoList) > 0:
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action = self.undoList.pop()
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action.destroy()
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while len(self.redoList) > 0:
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action = self.redoList.pop()
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action.destroy()
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def push(self, action):
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self.undoList.append(action)
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if len(self.redoList) > 0:
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self.redoList.pop()
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def undo(self):
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if len(self.undoList) < 1:
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print 'No more undo'
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else:
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action = self.undoList.pop()
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self.redoList.append(action)
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action.undo()
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def redo(self):
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if len(self.redoList) < 1:
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print 'No more redo'
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else:
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action = self.redoList.pop()
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self.undoList.append(action)
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action.redo()
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class ActionBase(Functor):
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""" Base class for user actions """
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def __init__(self, function, *args, **kargs):
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self.function = function
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if function is None:
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def nullFunc():
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pass
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function = nullFunc
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Functor.__init__(self, function, *args, **kargs)
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self.result = None
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def _do__call__(self, *args, **kargs):
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self.saveStatus()
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self.result = Functor._do__call__(self, *args, **kargs)
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self.postCall()
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return self.result
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# needed this line to override _do__call__
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__call__ = _do__call__
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def redo(self):
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self.result = self._do__call__()
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return self.result
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def saveStatus(self):
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# save object status for undo here
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pass
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def postCall(self):
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# implement post process here
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pass
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def undo(self):
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print "undo method is not defined for this action"
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class ActionAddNewObj(ActionBase):
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""" Action class for adding new object """
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def __init__(self, editor, *args, **kargs):
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self.editor = editor
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function = self.editor.objectMgr.addNewObject
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ActionBase.__init__(self, function, *args, **kargs)
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self.uid = None
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def postCall(self):
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obj = self.editor.objectMgr.findObjectByNodePath(self.result)
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if obj:
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self.uid = obj[OG.OBJ_UID]
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def redo(self):
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if self.uid is None:
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print "Can't redo this add"
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else:
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self.result = self._do__call__(uid=self.uid)
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return self.result
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def undo(self):
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if self.result is None:
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print "Can't undo this add"
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else:
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print "Undo: addNewObject"
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if self.uid:
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obj = self.editor.objectMgr.findObjectById(self.uid)
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else:
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obj = self.editor.objectMgr.findObjectByNodePath(self.result)
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if obj:
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self.uid = obj[OG.OBJ_UID]
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self.editor.ui.sceneGraphUI.delete(self.uid)
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base.direct.deselect(obj[OG.OBJ_NP])
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base.direct.removeNodePath(obj[OG.OBJ_NP])
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self.result = None
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else:
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print "Can't undo this add"
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class ActionDeleteObj(ActionBase):
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""" Action class for deleting object """
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def __init__(self, editor, *args, **kargs):
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self.editor = editor
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function = base.direct.removeAllSelected
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ActionBase.__init__(self, function, *args, **kargs)
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self.selectedUIDs = []
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self.hierarchy = {}
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self.objInfos = {}
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self.objTransforms = {}
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def saveStatus(self):
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selectedNPs = base.direct.selected.getSelectedAsList()
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def saveObjStatus(np, isRecursive=True):
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obj = self.editor.objectMgr.findObjectByNodePath(np)
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if obj:
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uid = obj[OG.OBJ_UID]
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if not isRecursive:
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self.selectedUIDs.append(uid)
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objNP = obj[OG.OBJ_NP]
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self.objInfos[uid] = obj
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self.objTransforms[uid] = objNP.getMat()
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parentNP = objNP.getParent()
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if parentNP == render:
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self.hierarchy[uid] = None
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else:
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parentObj = self.editor.objectMgr.findObjectByNodePath(parentNP)
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if parentObj:
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self.hierarchy[uid] = parentObj[OG.OBJ_UID]
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for child in np.getChildren():
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if child.hasTag('OBJRoot'):
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saveObjStatus(child)
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for np in selectedNPs:
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saveObjStatus(np, False)
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def undo(self):
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if len(self.hierarchy.keys()) == 0 or\
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len(self.objInfos.keys()) == 0:
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print "Can't undo this deletion"
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else:
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print "Undo: deleteObject"
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def restoreObject(uid, parentNP):
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obj = self.objInfos[uid]
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objDef = obj[OG.OBJ_DEF]
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objModel = obj[OG.OBJ_MODEL]
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objProp = obj[OG.OBJ_PROP]
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objRGBA = obj[OG.OBJ_RGBA]
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objNP = self.editor.objectMgr.addNewObject(objDef.name,
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uid,
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obj[OG.OBJ_MODEL],
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parentNP)
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self.editor.objectMgr.updateObjectColor(objRGBA[0], objRGBA[1], objRGBA[2], objRGBA[3], objNP)
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self.editor.objectMgr.updateObjectProperties(objNP, objProp)
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objNP.setMat(self.objTransforms[uid])
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while (len(self.hierarchy.keys()) > 0):
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for uid in self.hierarchy.keys():
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if self.hierarchy[uid] is None:
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parentNP = None
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restoreObject(uid, parentNP)
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del self.hierarchy[uid]
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else:
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parentObj = self.editor.objectMgr.findObjectById(self.hierarchy[uid])
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if parentObj:
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parentNP = parentObj[OG.OBJ_NP]
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restoreObject(uid, parentNP)
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del self.hierarchy[uid]
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base.direct.deselectAllCB()
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for uid in self.selectedUIDs:
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obj = self.editor.objectMgr.findObjectById(uid)
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if obj:
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self.editor.select(obj[OG.OBJ_NP], fMultiSelect=1, fUndo=0)
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self.selecteUIDs = []
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self.hierarchy = {}
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self.objInfos = {}
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class ActionDeleteObjById(ActionBase):
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""" Action class for deleting object """
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def __init__(self, editor, uid):
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self.editor = editor
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function = self.editor.objectMgr.removeObjectById
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self.uid = uid
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ActionBase.__init__(self, function, self.uid)
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self.hierarchy = {}
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self.objInfos = {}
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self.objTransforms = {}
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def saveStatus(self):
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def saveObjStatus(uid_np, isUID=False):
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if isUID:
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obj = self.editor.objectMgr.findObjectById(uid_np)
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else:
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obj = self.editor.objectMgr.findObjectByNodePath(uid_np)
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if obj:
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uid = obj[OG.OBJ_UID]
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objNP = obj[OG.OBJ_NP]
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self.objInfos[uid] = obj
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self.objTransforms[uid] = objNP.getMat()
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parentNP = objNP.getParent()
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if parentNP == render:
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self.hierarchy[uid] = None
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else:
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parentObj = self.editor.objectMgr.findObjectByNodePath(parentNP)
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if parentObj:
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self.hierarchy[uid] = parentObj[OG.OBJ_UID]
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for child in objNP.getChildren():
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if child.hasTag('OBJRoot'):
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saveObjStatus(child)
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saveObjStatus(self.uid, True)
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def undo(self):
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if len(self.hierarchy.keys()) == 0 or\
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len(self.objInfos.keys()) == 0:
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print "Can't undo this deletion"
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else:
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print "Undo: deleteObjectById"
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def restoreObject(uid, parentNP):
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obj = self.objInfos[uid]
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objDef = obj[OG.OBJ_DEF]
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objModel = obj[OG.OBJ_MODEL]
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objProp = obj[OG.OBJ_PROP]
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objRGBA = obj[OG.OBJ_RGBA]
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objNP = self.editor.objectMgr.addNewObject(objDef.name,
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uid,
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obj[OG.OBJ_MODEL],
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parentNP)
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self.editor.objectMgr.updateObjectColor(objRGBA[0], objRGBA[1], objRGBA[2], objRGBA[3], objNP)
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self.editor.objectMgr.updateObjectProperties(objNP, objProp)
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objNP.setMat(self.objTransforms[uid])
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while (len(self.hierarchy.keys()) > 0):
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for uid in self.hierarchy.keys():
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if self.hierarchy[uid] is None:
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parentNP = None
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restoreObject(uid, parentNP)
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del self.hierarchy[uid]
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else:
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parentObj = self.editor.objectMgr.findObjectById(self.hierarchy[uid])
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if parentObj:
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parentNP = parentObj[OG.OBJ_NP]
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restoreObject(uid, parentNP)
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del self.hierarchy[uid]
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self.hierarchy = {}
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self.objInfos = {}
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class ActionChangeHierarchy(ActionBase):
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""" Action class for changing Scene Graph Hierarchy """
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def __init__(self, editor, oldGrandParentId, oldParentId, newParentId, childName, *args, **kargs):
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self.editor = editor
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self.oldGrandParentId = oldGrandParentId
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self.oldParentId = oldParentId
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self.newParentId = newParentId
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self.childName = childName
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function = self.editor.ui.sceneGraphUI.parent
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ActionBase.__init__(self, function, self.oldParentId, self.newParentId, self.childName, **kargs)
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def undo(self):
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self.editor.ui.sceneGraphUI.parent(self.oldParentId, self.oldGrandParentId, self.childName)
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class ActionSelectObj(ActionBase):
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""" Action class for adding new object """
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def __init__(self, editor, *args, **kargs):
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self.editor = editor
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function = base.direct.selectCB
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ActionBase.__init__(self, function, *args, **kargs)
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self.selectedUIDs = []
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def saveStatus(self):
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selectedNPs = base.direct.selected.getSelectedAsList()
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for np in selectedNPs:
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obj = self.editor.objectMgr.findObjectByNodePath(np)
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if obj:
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uid = obj[OG.OBJ_UID]
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self.selectedUIDs.append(uid)
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def undo(self):
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print "Undo : selectObject"
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base.direct.deselectAllCB()
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for uid in self.selectedUIDs:
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obj = self.editor.objectMgr.findObjectById(uid)
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if obj:
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self.editor.select(obj[OG.OBJ_NP], fMultiSelect=1, fUndo=0)
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self.selectedUIDs = []
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class ActionTransformObj(ActionBase):
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""" Action class for object transformation """
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def __init__(self, editor, *args, **kargs):
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self.editor = editor
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function = self.editor.objectMgr.setObjectTransform
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ActionBase.__init__(self, function, *args, **kargs)
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self.uid = args[0]
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#self.xformMat = Mat4(args[1])
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self.origMat = None
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def saveStatus(self):
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obj = self.editor.objectMgr.findObjectById(self.uid)
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if obj:
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self.origMat = Mat4(self.editor.objectMgr.objectsLastXform[obj[OG.OBJ_UID]])
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#self.origMat = Mat4(obj[OG.OBJ_NP].getMat())
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def _do__call__(self, *args, **kargs):
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self.result = ActionBase._do__call__(self, *args, **kargs)
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obj = self.editor.objectMgr.findObjectById(self.uid)
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if obj:
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self.editor.objectMgr.objectsLastXform[self.uid] = Mat4(obj[OG.OBJ_NP].getMat())
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return self.result
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def undo(self):
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if self.origMat is None:
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print "Can't undo this transform"
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else:
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print "Undo: transformObject"
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obj = self.editor.objectMgr.findObjectById(self.uid)
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if obj:
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obj[OG.OBJ_NP].setMat(self.origMat)
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self.editor.objectMgr.objectsLastXform[self.uid] = Mat4(self.origMat)
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del self.origMat
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self.origMat = None
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class ActionDeselectAll(ActionBase):
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""" Action class for adding new object """
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def __init__(self, editor, *args, **kargs):
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self.editor = editor
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function = base.direct.deselectAllCB
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ActionBase.__init__(self, function, *args, **kargs)
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self.selectedUIDs = []
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def saveStatus(self):
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selectedNPs = base.direct.selected.getSelectedAsList()
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for np in selectedNPs:
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obj = self.editor.objectMgr.findObjectByNodePath(np)
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if obj:
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uid = obj[OG.OBJ_UID]
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self.selectedUIDs.append(uid)
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def undo(self):
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print "Undo : deselectAll"
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base.direct.deselectAllCB()
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for uid in self.selectedUIDs:
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obj = self.editor.objectMgr.findObjectById(uid)
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if obj:
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self.editor.select(obj[OG.OBJ_NP], fMultiSelect=1, fUndo=0)
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self.selectedUIDs = []
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class ActionUpdateObjectProp(ActionBase):
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""" Action class for updating object property """
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def __init__(self, editor, fSelectObject, obj, propName, val, oldVal, function, undoFunc, *args, **kargs):
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self.editor = editor
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self.fSelectObject = fSelectObject
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self.obj = obj
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self.propName = propName
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self.newVal = val
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self.oldVal = oldVal
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self.undoFunc = undoFunc
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ActionBase.__init__(self, function, *args, **kargs)
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def saveStatus(self):
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self.obj[OG.OBJ_PROP][self.propName] = self.newVal
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def redo(self):
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self.result = self._do__call__()#uid=self.uid, xformMat=self.xformMat)
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if self.editor and self.fSelectObject:
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base.direct.select(self.obj[OG.OBJ_NP], fUndo=0)
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return self.result
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def undo(self):
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print "Undo : updateObjectProp"
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if self.oldVal:
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self.obj[OG.OBJ_PROP][self.propName] = self.oldVal
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if self.undoFunc:
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self.undoFunc()
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if self.editor and self.fSelectObject:
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base.direct.select(self.obj[OG.OBJ_NP], fUndo=0)
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