mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-28 14:12:52 -06:00
339 lines
15 KiB
Python
Executable file
339 lines
15 KiB
Python
Executable file
import math
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from direct.actor.Actor import Actor
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from direct.interval.ActorInterval import ActorInterval
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from direct.interval.MetaInterval import Sequence, Parallel
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from direct.interval.FunctionInterval import Func, Wait
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from direct.interval.SoundInterval import SoundInterval
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from direct.interval.LerpInterval import LerpScaleInterval, LerpFunc
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from direct.showbase.PythonUtil import bound as clamp
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from direct.task import Task
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from direct.fsm.FSM import FSM
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from pandac.PandaModules import CollisionTube, CollisionNode, CollisionSphere
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from pandac.PandaModules import Point3, Vec4, NodePath, TextNode, Mat4
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from toontown.toonbase import ToontownGlobals
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from toontown.battle.BattleProps import globalPropPool
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from toontown.battle.BattleSounds import globalBattleSoundCache
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import PartyGlobals
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class PartyCogManager:
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def __init__(self):
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self.cogs = []
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def generateCog(self, parentNode, bounceSpeed = 3, bounceHeight = 1, rotateSpeed = 1, heightShift = 1, xMoveSpeed = 0, xMoveDistance = 0, bounceOffset = 0):
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cog = PartyCog(parentNode, len(self.cogs), bounceSpeed, bounceHeight, rotateSpeed, heightShift, xMoveSpeed, xMoveDistance, bounceOffset)
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self.cogs.append(cog)
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return cog
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def unload(self):
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for cog in self.cogs:
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cog.unload()
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def updateDistances(self, distances):
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for i in xrange(len(distances)):
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self.cogs[i].updateDistance(distances[i])
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class PartyCog(FSM):
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notify = directNotify.newCategory('PartyCog')
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HpTextGenerator = TextNode('HpTextGenerator')
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hpText = None
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height = 7
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def __init__(self, parentNode, id, bounceSpeed = 3, bounceHeight = 1, rotateSpeed = 1, heightShift = 1, xMoveSpeed = 0, xMoveDistance = 0, bounceOffset = 0):
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self.id = id
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FSM.__init__(self, 'PartyCogFSM-%d' % self.id)
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self.showFacingStatus = False
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self.xMoveSpeed = xMoveSpeed
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self.xMoveDistance = xMoveDistance
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self.heightShift = heightShift
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self.bounceSpeed = bounceSpeed
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self.bounceHeight = bounceHeight
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self.rotateSpeed = rotateSpeed
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self.parentNode = parentNode
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self.bounceOffset = bounceOffset
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self.hitInterval = None
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self.kaboomTrack = None
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self.resetRollIval = None
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self.netTimeSentToStartByHit = 0
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self.load()
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self.request('Down')
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return
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def load(self):
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self.root = NodePath('PartyCog-%d' % self.id)
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self.root.reparentTo(self.parentNode)
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path = 'phase_13/models/parties/cogPinata_'
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self.actor = Actor(path + 'actor', {'idle': path + 'idle_anim',
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'down': path + 'down_anim',
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'up': path + 'up_anim',
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'bodyHitBack': path + 'bodyHitBack_anim',
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'bodyHitFront': path + 'bodyHitFront_anim',
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'headHitBack': path + 'headHitBack_anim',
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'headHitFront': path + 'headHitFront_anim'})
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self.actor.reparentTo(self.root)
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self.temp_transform = Mat4()
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self.head_locator = self.actor.attachNewNode('temphead')
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self.bodyColl = CollisionTube(0, 0, 1, 0, 0, 5.75, 0.75)
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self.bodyColl.setTangible(1)
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self.bodyCollNode = CollisionNode('PartyCog-%d-Body-Collision' % self.id)
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self.bodyCollNode.setCollideMask(ToontownGlobals.PieBitmask)
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self.bodyCollNode.addSolid(self.bodyColl)
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self.bodyCollNodePath = self.root.attachNewNode(self.bodyCollNode)
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self.headColl = CollisionTube(0, 0, 3, 0, 0, 3.0, 1.5)
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self.headColl.setTangible(1)
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self.headCollNode = CollisionNode('PartyCog-%d-Head-Collision' % self.id)
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self.headCollNode.setCollideMask(ToontownGlobals.PieBitmask)
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self.headCollNode.addSolid(self.headColl)
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self.headCollNodePath = self.root.attachNewNode(self.headCollNode)
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self.arm1Coll = CollisionSphere(1.65, 0, 3.95, 1.0)
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self.arm1Coll.setTangible(1)
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self.arm1CollNode = CollisionNode('PartyCog-%d-Arm1-Collision' % self.id)
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self.arm1CollNode.setCollideMask(ToontownGlobals.PieBitmask)
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self.arm1CollNode.addSolid(self.arm1Coll)
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self.arm1CollNodePath = self.root.attachNewNode(self.arm1CollNode)
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self.arm2Coll = CollisionSphere(-1.65, 0, 3.45, 1.0)
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self.arm2Coll.setTangible(1)
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self.arm2CollNode = CollisionNode('PartyCog-%d-Arm2-Collision' % self.id)
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self.arm2CollNode.setCollideMask(ToontownGlobals.PieBitmask)
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self.arm2CollNode.addSolid(self.arm2Coll)
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self.arm2CollNodePath = self.root.attachNewNode(self.arm2CollNode)
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splatName = 'splat-creampie'
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self.splat = globalPropPool.getProp(splatName)
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self.splat.setBillboardPointEye()
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self.splatType = globalPropPool.getPropType(splatName)
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self.pieHitSound = globalBattleSoundCache.getSound('AA_wholepie_only.ogg')
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self.upSound = globalBattleSoundCache.getSound('AV_jump_to_side.ogg')
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self.hole = loader.loadModel('phase_13/models/parties/cogPinataHole')
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self.hole.setTransparency(True)
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self.hole.setP(-90.0)
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self.hole.setScale(3)
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self.hole.setBin('ground', 3)
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self.hole.reparentTo(self.parentNode)
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def unload(self):
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self.request('Off')
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self.clearHitInterval()
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if self.hole is not None:
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self.hole.removeNode()
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self.hole = None
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if self.actor is not None:
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self.actor.cleanup()
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self.actor.removeNode()
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self.actor = None
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if self.root is not None:
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self.root.removeNode()
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self.root = None
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if self.kaboomTrack is not None and self.kaboomTrack.isPlaying():
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self.kaboomTrack.finish()
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self.kaboomTrack = None
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if self.resetRollIval is not None and self.resetRollIval.isPlaying():
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self.resetRollIval.finish()
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self.resetRollIval = None
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if self.hitInterval is not None and self.hitInterval.isPlaying():
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self.hitInterval.finish()
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self.hitInterval = None
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del self.upSound
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del self.pieHitSound
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return
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def enterStatic(self):
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pass
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def exitStatic(self):
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pass
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def enterActive(self, startTime):
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self.root.setR(0.0)
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updateTask = Task.Task(self.updateTask)
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updateTask.startTime = startTime
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taskMgr.add(updateTask, 'PartyCog.update-%d' % self.id)
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def exitActive(self):
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taskMgr.remove('PartyCog.update-%d' % self.id)
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taskMgr.remove('PartyCog.bounceTask-%d' % self.id)
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self.clearHitInterval()
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self.resetRollIval = self.root.hprInterval(0.5, Point3(self.root.getH(), 0.0, 0.0), blendType='easeInOut')
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self.resetRollIval.start()
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self.actor.stop()
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def enterDown(self):
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if self.oldState == 'Off':
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downAnimControl = self.actor.getAnimControl('down')
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self.actor.pose('down', downAnimControl.getNumFrames() - 1)
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return
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self.clearHitInterval()
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startScale = self.hole.getScale()
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endScale = Point3(5, 5, 5)
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self.hitInterval = Sequence(LerpFunc(self.setAlongSpline, duration=1.0, fromData=self.currentT, toData=0.0), LerpScaleInterval(self.hole, duration=0.175, scale=endScale, startScale=startScale, blendType='easeIn'), Parallel(SoundInterval(self.upSound, volume=0.6, node=self.actor, cutOff=PartyGlobals.PARTY_COG_CUTOFF), ActorInterval(self.actor, 'down', loop=0)), LerpScaleInterval(self.hole, duration=0.175, scale=Point3(3, 3, 3), startScale=endScale, blendType='easeOut'))
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self.hitInterval.start()
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def exitDown(self):
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self.root.setR(0.0)
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self.root.setH(0.0)
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self.targetDistance = 0.0
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self.targetFacing = 0.0
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self.currentT = 0.0
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self.setAlongSpline(0.0)
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self.clearHitInterval()
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startScale = self.hole.getScale()
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endScale = Point3(5, 5, 5)
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self.hitInterval = Sequence(LerpScaleInterval(self.hole, duration=0.175, scale=endScale, startScale=startScale, blendType='easeIn'), Parallel(SoundInterval(self.upSound, volume=0.6, node=self.actor, cutOff=PartyGlobals.PARTY_COG_CUTOFF), ActorInterval(self.actor, 'up', loop=0)), Func(self.actor.loop, 'idle'), LerpScaleInterval(self.hole, duration=0.175, scale=Point3(3, 3, 3), startScale=endScale, blendType='easeOut'))
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self.hitInterval.start()
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def filterDown(self, request, args):
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if request == 'Down':
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return None
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else:
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return self.defaultFilter(request, args)
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return None
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def setEndPoints(self, start, end, amplitude = 1.7):
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self.sinAmplitude = amplitude
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self.sinPeriod = (end.getX() - start.getX()) / 2
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self.sinDisplacement = start.getY()
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self.startPoint = start
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self.endPoint = end
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self.currentT = 0.0
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self.targetDistance = 0.0
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self.currentFacing = 0.0
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self.targetFacing = 0.0
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self.setAlongSpline(self.currentT)
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self.hole.setPos(self.root.getPos())
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self.hole.setZ(0.02)
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def rockBackAndForth(self, task):
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t = task.startTime + task.time
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angle = math.sin(t) * 20.0
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self.root.setR(angle)
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return task.cont
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def updateDistance(self, distance):
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self.targetDistance = clamp(distance, -1.0, 1.0)
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def updateTask(self, task):
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self.rockBackAndForth(task)
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if self.targetDistance > self.currentT:
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self.currentT += min(0.01, self.targetDistance - self.currentT)
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self.setAlongSpline(self.currentT)
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elif self.targetDistance < self.currentT:
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self.currentT += max(-0.01, self.targetDistance - self.currentT)
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self.setAlongSpline(self.currentT)
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if self.currentT < 0.0:
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self.targetFacing = -90.0
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elif self.currentT > 0.0:
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self.targetFacing = 90.0
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else:
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self.targetFacing = 0.0
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if self.targetFacing > self.currentFacing:
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self.currentFacing += min(10, self.targetFacing - self.currentFacing)
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elif self.targetFacing < self.currentFacing:
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self.currentFacing += max(-10, self.targetFacing - self.currentFacing)
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self.root.setH(self.currentFacing)
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return task.cont
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def setAlongSpline(self, t):
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t = t + 1.0
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dist = (self.endPoint.getX() - self.startPoint.getX()) / 2.0
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x = self.startPoint.getX() + t * dist
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y = self.startPoint.getY() - math.sin(t * 2 * math.pi) * self.sinAmplitude
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self.root.setPos(x, y, 0)
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def startBounce(self):
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taskMgr.add(self.bounce, 'PartyCog.bounceTask-%d' % self.id)
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def bounce(self, task):
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self.root.setZ(math.sin((self.bounceOffset + task.time) * self.bounceSpeed) * self.bounceHeight + self.heightShift)
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return task.cont
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def setPos(self, position):
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self.root.setPos(position)
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def respondToPieHit(self, timestamp, position, hot = False, direction = 1.0):
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if self.netTimeSentToStartByHit < timestamp:
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self.__showSplat(position, direction, hot)
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if self.netTimeSentToStartByHit < timestamp:
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self.netTimeSentToStartByHit = timestamp
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else:
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self.notify.debug('respondToPieHit self.netTimeSentToStartByHit = %s' % self.netTimeSentToStartByHit)
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def clearHitInterval(self):
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if self.hitInterval is not None and self.hitInterval.isPlaying():
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self.hitInterval.clearToInitial()
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return
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def __showSplat(self, position, direction, hot = False):
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if self.kaboomTrack is not None and self.kaboomTrack.isPlaying():
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self.kaboomTrack.finish()
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self.clearHitInterval()
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splatName = 'splat-creampie'
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self.splat = globalPropPool.getProp(splatName)
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self.splat.setBillboardPointEye()
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self.splat.reparentTo(render)
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self.splat.setPos(self.root, position)
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self.splat.setAlphaScale(1.0)
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if not direction == 1.0:
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self.splat.setColorScale(PartyGlobals.CogActivitySplatColors[0])
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if self.currentFacing > 0.0:
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facing = 'HitFront'
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else:
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facing = 'HitBack'
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else:
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self.splat.setColorScale(PartyGlobals.CogActivitySplatColors[1])
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if self.currentFacing > 0.0:
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facing = 'HitBack'
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else:
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facing = 'HitFront'
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if hot:
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targetscale = 0.75
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part = 'head'
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else:
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targetscale = 0.5
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part = 'body'
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def setSplatAlpha(amount):
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self.splat.setAlphaScale(amount)
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self.hitInterval = Sequence(ActorInterval(self.actor, part + facing, loop=0), Func(self.actor.loop, 'idle'))
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self.hitInterval.start()
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self.kaboomTrack = Parallel(SoundInterval(self.pieHitSound, volume=1.0, node=self.actor, cutOff=PartyGlobals.PARTY_COG_CUTOFF), Sequence(Func(self.splat.showThrough), Parallel(Sequence(LerpScaleInterval(self.splat, duration=0.175, scale=targetscale, startScale=Point3(0.1, 0.1, 0.1), blendType='easeOut'), Wait(0.175)), Sequence(Wait(0.1), LerpFunc(setSplatAlpha, duration=1.0, fromData=1.0, toData=0.0, blendType='easeOut'))), Func(self.splat.cleanup), Func(self.splat.removeNode)))
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self.kaboomTrack.start()
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return
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def showHitScore(self, number, scale = 1):
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if number <= 0:
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return
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if self.hpText:
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self.hideHitScore()
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self.HpTextGenerator.setFont(ToontownGlobals.getSignFont())
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if number < 0:
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self.HpTextGenerator.setText(str(number))
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else:
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self.HpTextGenerator.setText('+' + str(number))
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self.HpTextGenerator.clearShadow()
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self.HpTextGenerator.setAlign(TextNode.ACenter)
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r = 1
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g = 1
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b = 0
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a = 1
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self.HpTextGenerator.setTextColor(r, g, b, a)
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self.hpTextNode = self.HpTextGenerator.generate()
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self.hpText = render.attachNewNode(self.hpTextNode)
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self.hpText.setScale(scale)
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self.hpText.setBillboardPointEye()
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self.hpText.setBin('fixed', 100)
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self.hpText.setPos(self.root, 0, 0, self.height / 2)
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seq = Sequence(self.hpText.posInterval(0.25, Point3(self.root.getX(render), self.root.getY(render), self.root.getZ(render) + self.height + 1.0), blendType='easeOut'), Wait(0.25), self.hpText.colorInterval(0.1, Vec4(r, g, b, 0)), Func(self.__hideHitScore))
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seq.start()
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def hideHitScore(self):
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if self.hpText:
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taskMgr.remove('PartyCogHpText' + str(self.id))
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self.hpText.removeNode()
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self.hpText = None
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return
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def getHeadLocation(self):
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self.actor.getJoints(jointName='head')[0].getNetTransform(self.temp_transform)
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self.head_locator.setMat(self.temp_transform)
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return self.head_locator.getZ(self.root)
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