mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
485 lines
18 KiB
Python
485 lines
18 KiB
Python
from direct.distributed import DoHierarchy
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import re
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#hack:
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BAD_DO_ID = BAD_ZONE_ID = 0 # 0xFFFFFFFF
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BAD_CHANNEL_ID = 0 # 0xFFFFFFFFFFFFFFFF
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class DoCollectionManager:
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def __init__(self):
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# Dict of {DistributedObject ids: DistributedObjects}
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self.doId2do = {}
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# (parentId, zoneId) to dict of doId->DistributedObjectAI
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## self.zoneId2doIds={}
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if self.hasOwnerView():
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# Dict of {DistributedObject ids: DistributedObjects}
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# for 'owner' views of objects
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self.doId2ownerView = {}
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# Dict of {
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# parent DistributedObject id:
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# { zoneIds: [child DistributedObject ids] }}
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self._doHierarchy = DoHierarchy.DoHierarchy()
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def getDo(self, doId):
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return self.doId2do.get(doId)
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def getGameDoId(self):
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return self.GameGlobalsId
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def callbackWithDo(self, doId, callback):
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do = self.doId2do.get(doId)
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if do is not None:
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callback(do)
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else:
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relatedObjectMgr(doId, allCallback=callback)
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def getOwnerView(self, doId):
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assert self.hasOwnerView()
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return self.doId2ownerView.get(doId)
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def callbackWithOwnerView(self, doId, callback):
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assert self.hasOwnerView()
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do = self.doId2ownerView.get(doId)
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if do is not None:
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callback(do)
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else:
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pass #relatedObjectMgr(doId, allCallback=callback)
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def getDoTable(self, ownerView):
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if ownerView:
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assert self.hasOwnerView()
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return self.doId2ownerView
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else:
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return self.doId2do
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def doFind(self, str):
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"""
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Returns list of distributed objects with matching str in value.
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"""
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for value in self.doId2do.values():
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if repr(value).find(str) >= 0:
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return value
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def doFindAll(self, str):
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"""
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Returns list of distributed objects with matching str in value.
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"""
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matches = []
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for value in self.doId2do.values():
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if repr(value).find(str) >= 0:
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matches.append(value)
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return matches
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def doFindAllMatching(self, str):
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"""
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Returns list of distributed objects with matching str in value.
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"""
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matches = []
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for value in self.doId2do.values():
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if re.search(str,repr(value)):
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matches.append(value)
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return matches
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def doFindAllOfType(self, query):
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"""
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Useful method for searching through the Distributed Object collection
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for objects of a particular type
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"""
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matches = []
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for value in self.doId2do.values():
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if query in str(value.__class__):
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matches.append(value)
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return matches, len(matches)
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def doFindAllInstances(self, cls):
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matches = []
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for value in self.doId2do.values():
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if isinstance(value, cls):
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matches.append(value)
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return matches
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def _getDistanceFromLA(self, do):
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if hasattr(do, 'getPos'):
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return do.getPos(localAvatar).length()
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return None
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def _compareDistance(self, do1, do2):
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dist1 = self._getDistanceFromLA(do1)
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dist2 = self._getDistanceFromLA(do2)
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if dist1 is None and dist2 is None:
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return 0
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if dist1 is None:
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return 1
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if dist2 is None:
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return -1
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if (dist1 < dist2):
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return -1
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return 1
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def dosByDistance(self):
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objs = self.doId2do.values()
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objs.sort(cmp=self._compareDistance)
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return objs
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def doByDistance(self):
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objs = self.dosByDistance()
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for obj in objs:
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print '%s\t%s\t%s' % (obj.doId, self._getDistanceFromLA(obj),
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obj.dclass.getName())
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if __debug__:
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def printObjects(self):
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format="%10s %10s %10s %30s %20s"
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title=format%("parentId", "zoneId", "doId", "dclass", "name")
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print title
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print '-'*len(title)
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for distObj in self.doId2do.values():
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print format%(
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distObj.__dict__.get("parentId"),
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distObj.__dict__.get("zoneId"),
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distObj.__dict__.get("doId"),
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distObj.dclass.getName(),
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distObj.__dict__.get("name"))
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def _printObjects(self, table):
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class2count = {}
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for obj in self.getDoTable(ownerView=False).values():
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className = obj.__class__.__name__
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class2count.setdefault(className, 0)
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class2count[className] += 1
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count2classes = invertDictLossless(class2count)
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counts = count2classes.keys()
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counts.sort()
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counts.reverse()
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for count in counts:
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count2classes[count].sort()
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for name in count2classes[count]:
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print '%s %s' % (count, name)
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print ''
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def _returnObjects(self, table):
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class2count = {}
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stringToReturn = ''
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for obj in self.getDoTable(ownerView=False).values():
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className = obj.__class__.__name__
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class2count.setdefault(className, 0)
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class2count[className] += 1
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count2classes = invertDictLossless(class2count)
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counts = count2classes.keys()
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counts.sort()
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counts.reverse()
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for count in counts:
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count2classes[count].sort()
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for name in count2classes[count]:
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# print '%s %s' % (count, name)
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stringToReturn = '%s%s %s\n' % (stringToReturn, count, name)
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# print ''
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return stringToReturn
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def webPrintObjectCount(self):
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strToReturn = '==== OBJECT COUNT ====\n'
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if self.hasOwnerView():
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strToReturn = '%s == doId2do\n' % (strToReturn)
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strToReturn = '%s%s' % (strToReturn, self._returnObjects(self.getDoTable(ownerView=False)))
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if self.hasOwnerView():
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strToReturn = '%s\n== doId2ownerView\n' % (strToReturn)
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strToReturn = '%s%s' % (strToReturn, self._returnObjects(self.getDoTable(ownerView=False)))
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return strToReturn
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def printObjectCount(self):
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# print object counts by distributed object type
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print '==== OBJECT COUNT ===='
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if self.hasOwnerView():
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print '== doId2do'
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self._printObjects(self.getDoTable(ownerView=False))
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if self.hasOwnerView():
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print '== doId2ownerView'
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self._printObjects(self.getDoTable(ownerView=True))
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def getDoList(self, parentId, zoneId=None, classType=None):
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"""
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parentId is any distributed object id.
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zoneId is a uint32, defaults to None (all zones). Try zone 2 if
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you're not sure which zone to use (0 is a bad/null zone and
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1 has had reserved use in the past as a no messages zone, while
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2 has traditionally been a global, uber, misc stuff zone).
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dclassType is a distributed class type filter, defaults
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to None (no filter).
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If dclassName is None then all objects in the zone are returned;
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otherwise the list is filtered to only include objects of that type.
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"""
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return [self.doId2do.get(i)
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for i in self.getDoIdList(parentId, zoneId, classType)]
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def getDoIdList(self, parentId, zoneId=None, classType=None):
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return self._doHierarchy.getDoIds(self.getDo,
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parentId, zoneId, classType)
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def hasOwnerViewDoId(self, doId):
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assert self.hasOwnerView()
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return doId in self.doId2ownerView
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def getOwnerViewDoList(self, classType):
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assert self.hasOwnerView()
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l = []
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for obj in self.doId2ownerView.values():
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if isinstance(obj, classType):
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l.append(obj)
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return l
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def getOwnerViewDoIdList(self, classType):
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assert self.hasOwnerView()
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l = []
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for doId, obj in self.doId2ownerView.items():
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if isinstance(obj, classType):
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l.append(doId)
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return l
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def countObjects(self, classType):
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"""
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Counts the number of objects of the given type in the
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repository (for testing purposes)
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"""
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count = 0
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for dobj in self.doId2do.values():
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if isinstance(dobj, classType):
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count += 1
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return count
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def getAllOfType(self, type):
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# Returns a list of all DistributedObjects in the repository
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# of a particular type.
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result = []
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for obj in self.doId2do.values():
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if isinstance(obj, type):
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result.append(obj)
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return result
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def findAnyOfType(self, type):
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# Searches the repository for any object of the given type.
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for obj in self.doId2do.values():
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if isinstance(obj, type):
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return obj
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return None
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#----------------------------------
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def deleteDistributedObjects(self):
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# Get rid of all the distributed objects
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for doId in self.doId2do.keys():
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# Look up the object
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do = self.doId2do[doId]
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self.deleteDistObject(do)
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# Get rid of everything that manages distributed objects
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self.deleteObjects()
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# the zoneId2doIds table should be empty now
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if not self._doHierarchy.isEmpty():
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self.notify.warning(
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'_doHierarchy table not empty: %s' % self._doHierarchy)
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self._doHierarchy.clear()
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def handleObjectLocation(self, di):
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# CLIENT_OBJECT_LOCATION
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doId = di.getUint32()
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parentId = di.getUint32()
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zoneId = di.getUint32()
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obj = self.doId2do.get(doId)
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if obj is not None:
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self.notify.debug(
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"handleObjectLocation: doId: %s parentId: %s zoneId: %s"%
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(doId, parentId, zoneId))
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# Let the object finish the job
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# calls storeObjectLocation()
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obj.setLocation(parentId, zoneId)
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else:
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self.notify.warning(
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"handleObjectLocation: Asked to update non-existent obj: %s" % (doId))
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def handleSetLocation(self, di):
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# This was initially added because creating a distributed quest
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# object would cause a message like this to be generated.
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assert self.notify.debugStateCall(self)
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parentId = di.getUint32()
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zoneId = di.getUint32()
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distObj = self.doId2do.get(self.getMsgChannel())
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if distObj is not None:
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distObj.setLocation(parentId, zoneId)
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else:
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self.notify.warning('handleSetLocation: object %s not present' % self.getMsgChannel())
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@exceptionLogged()
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def storeObjectLocation(self, object, parentId, zoneId):
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oldParentId = object.parentId
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oldZoneId = object.zoneId
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if (oldParentId != parentId):
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# notify any existing parent that we're moving away
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oldParentObj = self.doId2do.get(oldParentId)
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if oldParentObj is not None:
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oldParentObj.handleChildLeave(object, oldZoneId)
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self.deleteObjectLocation(object, oldParentId, oldZoneId)
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elif (oldZoneId != zoneId):
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# Remove old location
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oldParentObj = self.doId2do.get(oldParentId)
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if oldParentObj is not None:
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oldParentObj.handleChildLeaveZone(object, oldZoneId)
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self.deleteObjectLocation(object, oldParentId, oldZoneId)
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else:
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# object is already at that parent and zone
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return
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if ((parentId is None) or (zoneId is None) or
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(parentId == zoneId == 0)):
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# Do not store null values
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object.parentId = None
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object.zoneId = None
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else:
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# Add to new location
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self._doHierarchy.storeObjectLocation(object, parentId, zoneId)
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# this check doesn't work because of global UD objects;
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# should they have a location?
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#assert len(self._doHierarchy) == len(self.doId2do)
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# Set the new parent and zone on the object
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object.parentId = parentId
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object.zoneId = zoneId
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if oldParentId != parentId:
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# Give the parent a chance to run code when a new child
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# sets location to it. For example, the parent may want to
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# scene graph reparent the child to some subnode it owns.
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parentObj = self.doId2do.get(parentId)
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if parentObj is not None:
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parentObj.handleChildArrive(object, zoneId)
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elif parentId not in (None, 0, self.getGameDoId()):
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self.notify.warning('storeObjectLocation(%s): parent %s not present' %
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(object.doId, parentId))
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elif oldZoneId != zoneId:
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parentObj = self.doId2do.get(parentId)
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if parentObj is not None:
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parentObj.handleChildArriveZone(object, zoneId)
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elif parentId not in (None, 0, self.getGameDoId()):
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self.notify.warning('storeObjectLocation(%s): parent %s not present' %
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(object.doId, parentId))
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def deleteObjectLocation(self, object, parentId, zoneId):
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# Do not worry about null values
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if ((parentId is None) or (zoneId is None) or
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(parentId == zoneId == 0)):
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return
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self._doHierarchy.deleteObjectLocation(object, parentId, zoneId)
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def addDOToTables(self, do, location=None, ownerView=False):
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assert self.notify.debugStateCall(self)
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#assert not hasattr(do, "isQueryAllResponse") or not do.isQueryAllResponse
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if not ownerView:
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if location is None:
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location = (do.parentId, do.zoneId)
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doTable = self.getDoTable(ownerView)
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# make sure the object is not already present
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if do.doId in doTable:
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if ownerView:
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tableName = 'doId2ownerView'
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else:
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tableName = 'doId2do'
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self.notify.error('doId %s already in %s [%s stomping %s]' % (
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do.doId, tableName, do.__class__.__name__,
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doTable[do.doId].__class__.__name__))
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doTable[do.doId]=do
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if not ownerView:
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if self.isValidLocationTuple(location):
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self.storeObjectLocation(do, location[0], location[1])
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##assert do.doId not in self.zoneId2doIds.get(location, {})
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##self.zoneId2doIds.setdefault(location, {})
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##self.zoneId2doIds[location][do.doId]=do
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def isValidLocationTuple(self, location):
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return (location is not None
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and location != (0xffffffff, 0xffffffff)
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and location != (0, 0))
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if __debug__:
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def isInDoTables(self, doId):
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assert self.notify.debugStateCall(self)
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return doId in self.doId2do
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def removeDOFromTables(self, do):
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assert self.notify.debugStateCall(self)
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#assert not hasattr(do, "isQueryAllResponse") or not do.isQueryAllResponse
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#assert do.doId in self.doId2do
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location = do.getLocation()
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if location:
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oldParentId, oldZoneId = location
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oldParentObj = self.doId2do.get(oldParentId)
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if oldParentObj:
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oldParentObj.handleChildLeave(do, oldZoneId)
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self.deleteObjectLocation(do, do.parentId, do.zoneId)
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## location = do.getLocation()
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## if location is not None:
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## if location not in self.zoneId2doIds:
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## self.notify.warning(
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## 'dobj %s (%s) has invalid location: %s' %
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## (do, do.doId, location))
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## else:
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## assert do.doId in self.zoneId2doIds[location]
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## del self.zoneId2doIds[location][do.doId]
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## if len(self.zoneId2doIds[location]) == 0:
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## del self.zoneId2doIds[location]
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if do.doId in self.doId2do:
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del self.doId2do[do.doId]
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## def changeDOZoneInTables(self, do, newParentId, newZoneId, oldParentId, oldZoneId):
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## if 1:
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## self.storeObjectLocation(do.doId, newParentId, newZoneId)
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## else:
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## #assert not hasattr(do, "isQueryAllResponse") or not do.isQueryAllResponse
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## oldLocation = (oldParentId, oldZoneId)
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## newLocation = (newParentId, newZoneId)
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## # HACK: DistributedGuildMemberUD starts in -1, -1, which isnt ever put in the
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## # zoneId2doIds table
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## if self.isValidLocationTuple(oldLocation):
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## assert self.notify.debugStateCall(self)
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## assert oldLocation in self.zoneId2doIds
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## assert do.doId in self.zoneId2doIds[oldLocation]
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## assert do.doId not in self.zoneId2doIds.get(newLocation, {})
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## # remove from old zone
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## del(self.zoneId2doIds[oldLocation][do.doId])
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## if len(self.zoneId2doIds[oldLocation]) == 0:
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## del self.zoneId2doIds[oldLocation]
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## if self.isValidLocationTuple(newLocation):
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## # add to new zone
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## self.zoneId2doIds.setdefault(newLocation, {})
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## self.zoneId2doIds[newLocation][do.doId]=do
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def getObjectsInZone(self, parentId, zoneId):
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"""
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returns dict of doId:distObj for a zone.
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returned dict is safely mutable.
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"""
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assert self.notify.debugStateCall(self)
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doDict = {}
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for doId in self.getDoIdList(parentId, zoneId):
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doDict[doId] = self.getDo(doId)
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return doDict
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def getObjectsOfClassInZone(self, parentId, zoneId, objClass):
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"""
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returns dict of doId:object for a zone, containing all objects
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that inherit from 'class'. returned dict is safely mutable.
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"""
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assert self.notify.debugStateCall(self)
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doDict = {}
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for doId in self.getDoIdList(parentId, zoneId, objClass):
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doDict[doId] = self.getDo(doId)
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return doDict
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