Poodletooth-iLand/toontown/coghq/DistributedBarrelBase.py

101 lines
3.9 KiB
Python

from panda3d.core import *
from direct.interval.IntervalGlobal import *
from toontown.toonbase.ToontownGlobals import *
from toontown.coghq import BarrelBase
from otp.level import BasicEntities
from direct.directnotify import DirectNotifyGlobal
class DistributedBarrelBase(BasicEntities.DistributedNodePathEntity, BarrelBase.BarrelBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBarrelBase')
def __init__(self, cr):
self.rewardPerGrabMax = 0
BasicEntities.DistributedNodePathEntity.__init__(self, cr)
self.grabSoundPath = 'phase_4/audio/sfx/SZ_DD_treasure.ogg'
self.rejectSoundPath = 'phase_4/audio/sfx/ring_miss.ogg'
self.animTrack = None
self.shadow = 0
self.barrelScale = 0.5
self.sphereRadius = 3.5
self.playSoundForRemoteToons = 1
self.gagNode = None
self.gagModel = None
self.barrel = None
return
def disable(self):
BasicEntities.DistributedNodePathEntity.disable(self)
self.ignoreAll()
if self.animTrack:
self.animTrack.pause()
self.animTrack = None
return
def generate(self):
BasicEntities.DistributedNodePathEntity.generate(self)
def delete(self):
BasicEntities.DistributedNodePathEntity.delete(self)
self.gagNode.removeNode()
del self.gagNode
if self.barrel:
self.barrel.removeNode()
del self.barrel
self.barrel = None
return
def announceGenerate(self):
BasicEntities.DistributedNodePathEntity.announceGenerate(self)
self.setTag('doId', str(self.getDoId()))
self.loadModel()
self.collSphere = CollisionSphere(0, 0, 0, self.sphereRadius)
self.collSphere.setTangible(0)
self.collNode = CollisionNode(self.uniqueName('barrelSphere'))
self.collNode.setIntoCollideMask(WallBitmask)
self.collNode.addSolid(self.collSphere)
self.collNodePath = self.barrel.attachNewNode(self.collNode)
self.collNodePath.hide()
self.applyLabel()
self.accept(self.uniqueName('enterbarrelSphere'), self.handleEnterSphere)
def loadModel(self):
self.grabSound = base.loadSfx(self.grabSoundPath)
self.rejectSound = base.loadSfx(self.rejectSoundPath)
self.barrel = loader.loadModel('phase_4/models/cogHQ/gagTank')
self.barrel.setScale(self.barrelScale)
self.barrel.reparentTo(self)
dcsNode = self.barrel.find('**/gagLabelDCS')
dcsNode.setColor(0.15, 0.15, 0.1)
self.gagNode = self.barrel.attachNewNode('gagNode')
self.gagNode.setPosHpr(0.0, -2.62, 4.0, 0, 0, 0)
self.gagNode.setColorScale(0.7, 0.7, 0.6, 1)
def handleEnterSphere(self, collEntry = None):
localAvId = base.localAvatar.getDoId()
self.d_requestGrab()
def d_requestGrab(self):
self.sendUpdate('requestGrab', [])
def setGrab(self, avId):
self.notify.debug('handleGrab %s' % avId)
self.avId = avId
if avId == base.localAvatar.doId:
self.ignore(self.uniqueName('entertreasureSphere'))
self.barrel.setColorScale(0.5, 0.5, 0.5, 1)
if self.playSoundForRemoteToons or self.avId == base.localAvatar.getDoId():
base.playSfx(self.grabSound)
if self.animTrack:
self.animTrack.finish()
self.animTrack = None
flytime = 1.0
self.animTrack = Sequence(LerpScaleInterval(self.barrel, 0.2, 1.1 * self.barrelScale, blendType='easeInOut'), LerpScaleInterval(self.barrel, 0.2, self.barrelScale, blendType='easeInOut'), Func(self.resetBarrel), name=self.uniqueName('animTrack'))
self.animTrack.start()
return
def setReject(self):
self.notify.debug('I was rejected!!!!!')
def resetBarrel(self):
self.barrel.setScale(self.barrelScale)
self.accept(self.uniqueName('entertreasureSphere'), self.handleEnterSphere)