mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
127 lines
5 KiB
Python
127 lines
5 KiB
Python
from direct.directnotify import DirectNotifyGlobal
|
|
from direct.distributed import DistributedObjectAI
|
|
from direct.task import Task
|
|
from otp.level import DistributedLevelAI, LevelSpec
|
|
from toontown.ai.ToonBarrier import *
|
|
from toontown.coghq import DistributedBattleFactoryAI, DistributedLawOfficeElevatorIntAI, LawOfficeLayout
|
|
from toontown.suit import DistributedFactorySuitAI
|
|
from toontown.toonbase import ToontownGlobals, ToontownBattleGlobals
|
|
import FactoryEntityCreatorAI, FactorySpecs, LawOfficeBase, LevelSuitPlannerAI
|
|
|
|
class DistributedLawOfficeFloorAI(DistributedLevelAI.DistributedLevelAI, LawOfficeBase.LawOfficeBase):
|
|
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedLawOfficeAI')
|
|
|
|
def __init__(self, air, lawOfficeId, zoneId, entranceId, avIds, spec):
|
|
DistributedLevelAI.DistributedLevelAI.__init__(self, air, zoneId, entranceId, avIds)
|
|
LawOfficeBase.LawOfficeBase.__init__(self)
|
|
self.setLawOfficeId(lawOfficeId)
|
|
self.layout = None
|
|
self.elevator = None
|
|
self.level = None
|
|
self.spec = spec
|
|
|
|
def createEntityCreator(self):
|
|
return FactoryEntityCreatorAI.FactoryEntityCreatorAI(level = self)
|
|
|
|
def getBattleCreditMultiplier(self):
|
|
return ToontownBattleGlobals.getFactoryCreditMultiplier(self.lawOfficeId)
|
|
|
|
def generate(self):
|
|
self.notify.info('generate')
|
|
self.notify.info('start factory %s %s creation, frame=%s' % (self.lawOfficeId, self.doId, globalClock.getFrameCount()))
|
|
self.layout = LawOfficeLayout.LawOfficeLayout(self.lawOfficeId)
|
|
self.startFloor()
|
|
|
|
def startFloor(self):
|
|
self.notify.info('loading spec')
|
|
self.factorySpec = LevelSpec.LevelSpec(self.spec)
|
|
self.notify.info('creating entities')
|
|
DistributedLevelAI.DistributedLevelAI.generate(self, self.factorySpec)
|
|
self.notify.info('creating cogs')
|
|
cogSpecModule = FactorySpecs.getCogSpecModule(self.lawOfficeId)
|
|
self.planner = LevelSuitPlannerAI.LevelSuitPlannerAI(self.air, self, DistributedFactorySuitAI.DistributedFactorySuitAI, DistributedBattleFactoryAI.DistributedBattleFactoryAI, cogSpecModule.CogData, cogSpecModule.ReserveCogData, cogSpecModule.BattleCells)
|
|
suitHandles = self.planner.genSuits()
|
|
messenger.send('plannerCreated-' + str(self.doId))
|
|
self.suits = suitHandles['activeSuits']
|
|
self.reserveSuits = suitHandles['reserveSuits']
|
|
self.d_setSuits()
|
|
scenario = 0
|
|
description = '%s|%s|%s|%s' % (self.lawOfficeId, self.entranceId, scenario, self.avIdList)
|
|
for avId in self.avIdList:
|
|
self.air.writeServerEvent('DAOffice Entered', avId, description)
|
|
self.notify.info('finish factory %s %s creation' % (self.lawOfficeId, self.doId))
|
|
|
|
def delete(self):
|
|
self.notify.info('delete: %s' % self.doId)
|
|
suits = self.suits
|
|
for reserve in self.reserveSuits:
|
|
suits.append(reserve[0])
|
|
self.planner.destroy()
|
|
del self.planner
|
|
for suit in suits:
|
|
if not suit.isDeleted():
|
|
suit.factoryIsGoingDown()
|
|
suit.requestDelete()
|
|
DistributedLevelAI.DistributedLevelAI.delete(self, False)
|
|
|
|
def readyForNextFloor(self):
|
|
toonId = self.air.getAvatarIdFromSender()
|
|
self._DistributedLawOfficeFloorAI__barrier.clear(toonId)
|
|
|
|
def dumpEveryone(self):
|
|
pass
|
|
|
|
def getTaskZoneId(self):
|
|
return self.lawOfficeId
|
|
|
|
def getLawOfficeId(self):
|
|
return self.lawOfficeId
|
|
|
|
def d_setForemanConfronted(self, avId):
|
|
if avId in self.avIdList:
|
|
self.sendUpdate('setForemanConfronted', [avId])
|
|
else:
|
|
self.notify.warning('%s: d_setForemanConfronted: av %s not in av list %s' % (self.doId, avId, self.avIdList))
|
|
|
|
def setVictors(self, victorIds):
|
|
activeVictors = []
|
|
activeVictorIds = []
|
|
for victorId in victorIds:
|
|
toon = self.air.doId2do.get(victorId)
|
|
if toon is not None:
|
|
activeVictors.append(toon)
|
|
activeVictorIds.append(victorId)
|
|
scenario = 0
|
|
description = '%s|%s|%s|%s' % (self.lawOfficeId, self.entranceId, scenario, activeVictorIds)
|
|
for avId in activeVictorIds:
|
|
self.air.writeServerEvent('DAOffice Defeated', avId, description)
|
|
for toon in activeVictors:
|
|
simbase.air.questManager.toonDefeatedFactory(toon, self.lawOfficeId)
|
|
|
|
def b_setDefeated(self):
|
|
self.d_setDefeated()
|
|
self.setDefeated()
|
|
|
|
def d_setDefeated(self):
|
|
self.sendUpdate('setDefeated')
|
|
|
|
def setDefeated(self):
|
|
pass
|
|
|
|
def getCogLevel(self):
|
|
return self.cogLevel
|
|
|
|
def d_setSuits(self):
|
|
self.sendUpdate('setSuits', [self.getSuits(), self.getReserveSuits()])
|
|
|
|
def getSuits(self):
|
|
suitIds = []
|
|
for suit in self.suits:
|
|
suitIds.append(suit.doId)
|
|
return suitIds
|
|
|
|
def getReserveSuits(self):
|
|
suitIds = []
|
|
for suit in self.reserveSuits:
|
|
suitIds.append(suit[0].doId)
|
|
return suitIds
|