Poodletooth-iLand/toontown/coghq/DistributedSecurityCamera.py

388 lines
15 KiB
Python

from panda3d.core import *
from direct.interval.IntervalGlobal import *
from StomperGlobals import *
from direct.distributed import ClockDelta
from direct.showbase.PythonUtil import lerp
import math
from otp.level import DistributedEntity
from direct.directnotify import DirectNotifyGlobal
from pandac.PandaModules import NodePath
from otp.level import BasicEntities
from direct.task import Task
from toontown.toonbase import ToontownGlobals
from toontown.coghq import BattleBlocker
import random
from math import *
def circleX(angle, radius, centerX, centerY):
x = radius * cos(angle) + centerX
return x
def circleY(angle, radius, centerX, centerY):
y = radius * sin(angle) + centerY
return y
def getCirclePoints(segCount, centerX, centerY, radius, wideX = 1.0, wideY = 1.0):
returnShape = []
for seg in xrange(0, int(segCount)):
coordX = wideX * circleX(pi * 2.0 * float(float(seg) / float(segCount)), radius, centerX, centerY)
coordY = wideY * circleY(pi * 2.0 * float(float(seg) / float(segCount)), radius, centerX, centerY)
returnShape.append((coordX, coordY, 1))
coordX = wideX * circleX(pi * 2.0 * float(0 / segCount), radius, centerX, centerY)
coordY = wideY * circleY(pi * 2.0 * float(0 / segCount), radius, centerX, centerY)
returnShape.append((coordX, coordY, 1))
return returnShape
class DistributedSecurityCamera(BasicEntities.DistributedNodePathEntity):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedSecurityCamera')
laserFieldModels = ['phase_9/models/cogHQ/square_stomper']
def __init__(self, cr):
BasicEntities.DistributedNodePathEntity.__init__(self, cr)
node = hidden.attachNewNode('DistributedNodePathEntity')
self.trackBeamGN = None
self.trackFloorGN = None
self.trackX = 10.0
self.trackY = -5.0
self.radius = 5.0
self.trackShape = []
self.trackShape = getCirclePoints(7, 0.0, 0.0, self.radius)
self.trackShapeFloor = []
self.trackShapeFloor = getCirclePoints(16, 0.0, 0.0, self.radius)
self.zFloat = 0.05
self.projector = Point3(0, 0, 25)
self.isToonIn = 0
self.toonX = 0
self.toonY = 0
self.canDamage = 1
self.accel = 0.5
self.maxVel = 1.0
self.vX = 0.0
self.vY = 0.0
self.targetX = self.trackX
self.targetY = self.trackY
self.target = 0
self.trackTargetList = [None,
None,
None,
None]
self.lastTime = 0.0
self.currentTime = 0.0
self.delta = 0.0
self.Norm = {}
self.Norm['Red'] = 0.2
self.Norm['Green'] = 0.2
self.Norm['Blue'] = 0.2
self.Norm['Alpha'] = 1.0
self.Alert = {}
self.Alert['Red'] = 1.0
self.Alert['Green'] = 0.0
self.Alert['Blue'] = 0.0
self.Alert['Alpha'] = 1.0
self.attackSound = loader.loadSfx('phase_9/audio/sfx/CHQ_GOON_tractor_beam_alarmed.ogg')
self.onSound = loader.loadSfx('phase_11/audio/sfx/LB_camera_shutter_2.ogg')
self.attackTrack = Parallel(SoundInterval(self.attackSound, node=self, volume=0.8), SoundInterval(self.onSound, node=self, volume=0.8))
self.moveStartSound = loader.loadSfx('phase_11/audio/sfx/LB_laser_beam_on_2.ogg')
self.moveStartTrack = Parallel(SoundInterval(self.moveStartSound, node=self, volume=0.4))
self.moveLoopSound = loader.loadSfx('phase_11/audio/sfx/LB_laser_beam_hum_2.ogg')
self.moveLoopSound.setLoop()
self.moveLoopTrack = Parallel(SoundInterval(self.moveLoopSound, node=self, volume=0.4))
self.moveStopSound = loader.loadSfx('phase_11/audio/sfx/LB_laser_beam_off_2.ogg')
self.moveStopTrack = Parallel(SoundInterval(self.moveStopSound, node=self, volume=0.4))
self.taskName = None
return
def generateInit(self):
self.notify.debug('generateInit')
BasicEntities.DistributedNodePathEntity.generateInit(self)
def generate(self):
self.notify.debug('generate')
BasicEntities.DistributedNodePathEntity.generate(self)
def announceGenerate(self):
self.notify.debug('announceGenerate')
BasicEntities.DistributedNodePathEntity.announceGenerate(self)
self.trackBeamNode = self.attachNewNode('tracking Beam Node')
self.trackBeamGN = GeomNode('tracking Beam')
self.trackBeamNode.attachNewNode(self.trackBeamGN)
self.trackBeamNode.setTransparency(TransparencyAttrib.MAlpha)
self.trackBeamNode.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd))
self.trackBeamNode.setTwoSided(False)
self.trackBeamNode.setDepthWrite(False)
self.trackFloorNode = self.attachNewNode('tracking floor Node')
self.trackFloorGN = GeomNode('tracking Floor')
self.trackFloorNode.attachNewNode(self.trackFloorGN)
self.trackFloorNode.setTransparency(TransparencyAttrib.MAlpha)
self.trackFloorNode.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd))
self.trackFloorNode.setTwoSided(False)
self.trackFloorNode.setDepthWrite(False)
if not hasattr(self, 'trackTarget1'):
self.trackTarget1 = None
else:
self.trackTargetList[1] = self.trackTarget1
if not hasattr(self, 'trackTarget2'):
self.trackTarget2 = None
else:
self.trackTargetList[2] = self.trackTarget2
if not hasattr(self, 'trackTarget3'):
self.trackTarget3 = None
else:
self.trackTargetList[3] = self.trackTarget3
self.loadModel()
self.detectName = 'securityCamera %s' % self.doId
return
def initCollisionGeom(self):
pass
def sendFail(self):
self.battleStart()
self.sendUpdate('trapFire', [])
def battleStart(self):
pass
def setTarget(self, targetHash):
targetCount = targetHash % 3
sanity = 10
self.target = None
while targetCount >= 0 and sanity > 0:
sanity -= 1
for index in xrange(1, 4):
if self.trackTargetList[index]:
if targetCount == 0:
self.target = self.trackTargetList[index]
targetCount -= 1
return
def setTrackTarget1(self, targetId):
self.trackTarget1 = targetId
self.trackTargetList[1] = targetId
def setTrackTarget2(self, targetId):
self.trackTarget2 = targetId
self.trackTargetList[2] = targetId
def setTrackTarget3(self, targetId):
self.trackTarget3 = targetId
self.trackTargetList[3] = targetId
def __detect(self, task):
distance = self.getDistance(localAvatar)
greaterDim = self.gridScaleX
if self.gridScaleY > self.gridScaleX:
greaterDim = self.gridScaleY
if distance < greaterDim * 1.6:
if localAvatar.getPos(self)[0] > 0 and localAvatar.getPos(self)[0] < self.gridScaleX and localAvatar.getPos(self)[1] > 0 and localAvatar.getPos(self)[1] < self.gridScaleY:
self.__toonHit()
else:
if self.isToonIn:
self.isToonIn = 0
self.isToonIn = 0
taskMgr.doMethodLater(0.1, self.__detect, self.detectName)
return Task.done
def __toonHit(self):
posX = localAvatar.getPos(self)[0]
posY = localAvatar.getPos(self)[1]
tileX = int(posX / (self.gridScaleX / self.gridNumX))
tileY = int(posY / (self.gridScaleY / self.gridNumY))
if self.toonX != tileX or self.toonY != tileY or not self.isToonIn:
self.toonX = tileX
self.toonY = tileY
self.isToonIn = 1
if self.gridData[tileX][tileY] < len(self.gridSymbols):
tileFunction = self.gridSymbols[self.gridData[tileX][tileY]][0]
if tileFunction:
tileFunction()
self.sendHit()
self.isToonIn = 1
def sendHit(self):
self.sendUpdate('hit', [self.toonX, self.toonY])
def disable(self):
self.notify.debug('disable')
if self.moveLoopTrack.isPlaying():
self.moveLoopTrack.finish()
if self.attackTrack.isPlaying():
self.attackTrack.finish()
if self.moveStartTrack.isPlaying():
self.moveStartTrack.finish()
if self.moveStopTrack.isPlaying():
self.moveStopTrack.finish()
self.ignoreAll()
taskMgr.remove(self.detectName)
BasicEntities.DistributedNodePathEntity.disable(self)
def delete(self):
self.notify.debug('delete')
self.unloadModel()
if self.taskName:
taskMgr.remove(self.taskName)
BasicEntities.DistributedNodePathEntity.delete(self)
def loadModel(self):
self.rotateNode = self.attachNewNode('rotate')
self.model = loader.loadModel(self.laserFieldModels[self.modelPath])
self.model.reparentTo(self.rotateNode)
self.model.setPos(0, 1, 0)
self.taskName = 'securityCameraupdate %s' % self.doId
taskMgr.add(self.__updateTrack, self.taskName, priority=25)
def unloadModel(self):
if self.model:
self.model.removeNode()
del self.model
self.model = None
return
def __updateTrack(self, task):
if self.target and self.level and hasattr(self.level, 'entities'):
thing = self.level.entities.get(self.target, None)
self.targetX = thing.getPos(self)[0]
self.targetY = thing.getPos(self)[1]
else:
return Task.cont
self.rotateNode.setPos(self.projector)
self.rotateNode.lookAt(Point3(self.trackX, self.trackY, 0.0))
dt = globalClock.getDt()
deccel = 1.0 - 1.0 * (dt * 7.0)
if deccel < 0:
deccel = 0.0
dirX = 0.0
dirY = 0.0
distX = self.targetX - self.trackX
distY = self.targetY - self.trackY
trigDist = math.sqrt(distX * distX + distY * distY)
totalDist = abs(distX) + abs(distY)
propX = abs(distX) / (totalDist + 0.01)
propY = abs(distY) / (totalDist + 0.01)
if self.targetX != self.trackX:
dirX = distX / abs(distX)
if self.targetY != self.trackY:
dirY = distY / abs(distY)
if trigDist < self.radius * 0.5 + 1.0:
self.vX = self.vX * deccel
self.vY = self.vY * deccel
self.moveStopTrack.start()
self.moveLoopTrack.finish()
else:
if not self.moveLoopTrack.isPlaying():
self.moveLoopTrack.start()
self.moveStartTrack.start()
self.vX += dirX * self.accel * propX
self.vY += dirY * self.accel * propY
if self.vX > self.maxVel:
self.vX = self.maxVel
if self.vX < -self.maxVel:
self.vX = -self.maxVel
if self.vY > self.maxVel:
self.vY = self.maxVel
if self.vY < -self.maxVel:
self.vY = -self.maxVel
self.trackX += self.vX * dt
self.trackY += self.vY * dt
self.genTrack()
dist = self.getDist(base.localAvatar)
if dist < self.radius and self.canDamage:
self.canDamage = 0
self.sendUpdate('trapFire', [])
taskMgr.doMethodLater(2.0, self._resetDam, 'reset Damage')
self.attackTrack.start()
return Task.cont
def _resetDam(self, task = None):
self.canDamage = 1
def getDist(self, thing):
posTX = thing.getX()
posTY = thing.getY()
dx = thing.getPos(self)[0] - self.trackX
dy = thing.getPos(self)[1] - self.trackY
return sqrt(dx * dx + dy * dy)
def genTrack(self):
dist = self.getDist(base.localAvatar)
draw = 1.0 / (0.01 + float(pow(dist, 0.4)))
self.trackShape = []
wideX = 1
wideY = 1
self.trackShape = getCirclePoints(5 + draw * 12.0, 0.0, 0.0, self.radius, wideX, wideY)
self.trackShapeFloor = []
self.trackShapeFloor = getCirclePoints(5 + draw * 50.0, 0.0, 0.0, self.radius, wideX, wideY)
if self.trackBeamGN:
self.trackBeamGN.removeAllGeoms()
if self.trackFloorGN:
self.trackFloorGN.removeAllGeoms()
beamRed = 0.0
beamGreen = 0.0
beamBlue = 0.0
beamAlpha = 1.0
origin = {}
origin['Red'] = 0.2
origin['Green'] = 0.2
origin['Blue'] = 0.2
origin['Alpha'] = 1.0
if self.canDamage:
origin = self.Norm
else:
origin = self.Alert
self.gFormat = GeomVertexFormat.getV3cp()
self.trackBeamVertexData = GeomVertexData('holds my vertices', self.gFormat, Geom.UHDynamic)
self.trackBeamVertexWriter = GeomVertexWriter(self.trackBeamVertexData, 'vertex')
self.trackBeamColorWriter = GeomVertexWriter(self.trackBeamVertexData, 'color')
self.trackFloorVertexData = GeomVertexData('holds my vertices', self.gFormat, Geom.UHDynamic)
self.trackFloorVertexWriter = GeomVertexWriter(self.trackFloorVertexData, 'vertex')
self.trackFloorColorWriter = GeomVertexWriter(self.trackFloorVertexData, 'color')
self.trackBeamVertexWriter.addData3f(self.projector[0], self.projector[1], self.projector[2])
self.trackBeamColorWriter.addData4f(origin['Red'], origin['Green'], origin['Blue'], origin['Alpha'])
self.trackFloorVertexWriter.addData3f(self.trackX, self.trackY, self.zFloat)
self.trackFloorColorWriter.addData4f(origin['Red'], origin['Green'], origin['Blue'], origin['Alpha'])
for vertex in self.trackShape:
self.trackBeamVertexWriter.addData3f(self.trackX + vertex[0], self.trackY + vertex[1], self.zFloat)
self.trackBeamColorWriter.addData4f(beamRed, beamGreen, beamBlue, beamAlpha)
for vertex in self.trackShapeFloor:
self.trackFloorVertexWriter.addData3f(self.trackX + vertex[0], self.trackY + vertex[1], self.zFloat)
self.trackFloorColorWriter.addData4f(origin['Red'], origin['Green'], origin['Blue'], origin['Alpha'])
self.trackBeamTris = GeomTrifans(Geom.UHStatic)
self.trackFloorTris = GeomTrifans(Geom.UHStatic)
sizeTrack = len(self.trackShape)
self.trackBeamTris.addVertex(0)
for countVertex in xrange(1, sizeTrack + 1):
self.trackBeamTris.addVertex(countVertex)
self.trackBeamTris.addVertex(1)
self.trackBeamTris.closePrimitive()
self.trackBeamGeom = Geom(self.trackBeamVertexData)
self.trackBeamGeom.addPrimitive(self.trackBeamTris)
self.trackBeamGN.addGeom(self.trackBeamGeom)
sizeTrack = len(self.trackShapeFloor)
self.trackFloorTris.addVertex(0)
for countVertex in xrange(1, sizeTrack + 1):
self.trackFloorTris.addVertex(countVertex)
self.trackFloorTris.addVertex(1)
self.trackFloorTris.closePrimitive()
self.trackFloorGeom = Geom(self.trackFloorVertexData)
self.trackFloorGeom.addPrimitive(self.trackFloorTris)
self.trackFloorGN.addGeom(self.trackFloorGeom)
def setProjector(self, projPoint):
self.projector = projPoint
if self.trackBeamGN and self.trackFloorGN:
self.genTrack()
def setHideModel(self, flag):
if flag:
self.model.stash()
else:
self.model.unstash()