mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
374 lines
14 KiB
Python
374 lines
14 KiB
Python
from panda3d.core import *
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from toontown.toonbase.ToonBaseGlobal import *
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from direct.gui.DirectGui import *
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from direct.distributed.ClockDelta import *
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from toontown.minigame.OrthoWalk import *
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from string import *
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from toontown.toonbase import ToontownGlobals
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from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from toontown.toon import Toon
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from direct.showbase import RandomNumGen
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from toontown.toonbase import TTLocalizer
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import random
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from direct.showbase import PythonUtil
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from toontown.hood import Place
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import HouseGlobals
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from toontown.building import ToonInteriorColors
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from direct.showbase.MessengerGlobal import messenger
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from toontown.dna.DNAParser import *
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from otp.nametag.NametagGroup import NametagGroup
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from otp.nametag.Nametag import Nametag
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class DistributedHouse(DistributedObject.DistributedObject):
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notify = directNotify.newCategory('DistributedHouse')
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.houseType = 0
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self.avId = -1
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self.ownerId = 0
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self.colorIndex = 0
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self.house = None
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self.name = ''
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self.namePlate = None
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self.nameText = None
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self.nametag = None
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self.floorMat = None
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self.matText = None
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self.randomGenerator = None
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self.housePosInd = 0
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self.house_loaded = 0
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return
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def disable(self):
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DistributedObject.DistributedObject.disable(self)
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def delete(self):
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self.notify.debug('delete')
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self.unload()
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self.clearNametag()
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if self.namePlate:
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self.namePlate.removeNode()
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del self.namePlate
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self.namePlate = None
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if self.floorMat:
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self.floorMat.removeNode()
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del self.floorMat
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self.floorMat = None
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if self.house:
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self.house.removeNode()
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del self.house
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self.house_loaded = 0
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del self.randomGenerator
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DistributedObject.DistributedObject.delete(self)
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return
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def clearNametag(self):
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if self.nametag != None:
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self.nametag.unmanage(base.marginManager)
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self.nametag.setAvatar(NodePath())
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self.nametag.destroy()
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self.nametag = None
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return
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def load(self):
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self.notify.debug('load')
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if not self.house_loaded:
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if self.houseType >= len(self.cr.playGame.hood.loader.houseModels):
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self.houseType = HouseGlobals.HOUSE_DEFAULT
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houseModel = self.cr.playGame.hood.loader.houseModels[self.houseType]
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self.house = houseModel.copyTo(self.cr.playGame.hood.loader.houseNode[self.housePosInd])
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self.house_loaded = 1
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self.cr.playGame.hood.loader.houseId2house[self.doId] = self.house
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if self.houseType == HouseGlobals.HOUSE_DEFAULT:
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self.__setHouseColor()
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if self.houseType == HouseGlobals.HOUSE_DEFAULT or self.houseType == HouseGlobals.HOUSE_TEST:
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self.__setupDoor()
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else:
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self.__setupDoorCustom()
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messenger.send('houseLoaded-%d' % self.doId)
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def announceGenerate(self):
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DistributedObject.DistributedObject.announceGenerate(self)
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messenger.send('setBuilding-' + str(self.doId))
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def __setupDoor(self):
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self.notify.debug('setupDoor')
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self.dnaStore = self.cr.playGame.dnaStore
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doorModelName = 'door_double_round_ul'
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if doorModelName[-1:] == 'r':
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doorModelName = doorModelName[:-1] + 'l'
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else:
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doorModelName = doorModelName[:-1] + 'r'
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door = self.dnaStore.findNode(doorModelName)
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door_origin = self.house.find('**/door_origin')
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door_origin.setHpr(90, 0, 0)
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door_origin.setScale(0.6, 0.6, 0.8)
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door_origin.setPos(door_origin, 0.5, 0, 0.0)
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doorNP = door.copyTo(door_origin)
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self.door_origin = door_origin
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self.randomGenerator = random.Random()
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self.randomGenerator.seed(self.doId)
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houseColor = HouseGlobals.stairWood
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color = Vec4(houseColor[0], houseColor[1], houseColor[2], 1)
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setupDoor(doorNP, door_origin, door_origin, self.dnaStore, str(self.colorIndex), color)
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self.__setupNamePlate()
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self.__setupFloorMat()
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self.__setupNametag()
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def __setupDoorCustom(self):
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self.randomGenerator = random.Random()
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self.randomGenerator.seed(self.doId)
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self.notify.debug('setupDoorCustom')
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self.dnaStore = self.cr.playGame.dnaStore
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door = self.house.find('**/door_0')
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door_origin = self.house.find('**/door_origin')
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door_origin.setHpr(90, 0, 0)
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door_origin.setScale(0.6, 0.6, 0.8)
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doorNP = door
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self.door_origin = door_origin
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color = Vec4(1, 1, 1, 1)
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parent = door_origin
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rightDoor = door.find('**/rightDoor')
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rightDoor.setHpr(door_origin, Vec3(0, 0, 0))
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leftDoor = door.find('**/leftDoor')
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leftDoor.setHpr(door_origin, Vec3(0, 0, 0))
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doorTrigger = doorNP.find('**/door_*_trigger')
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doorTrigger.wrtReparentTo(door_origin)
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doorTrigger.node().setName('door_trigger_' + str(self.doId))
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self.__setupFloorMat(changeColor=False)
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self.__setupNametag()
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self.__setupNamePlateCustom()
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def __setupNamePlate(self):
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self.notify.debug('__setupNamePlate')
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if self.namePlate:
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self.namePlate.removeNode()
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del self.namePlate
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self.namePlate = None
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nameText = TextNode('nameText')
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r = self.randomGenerator.random()
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g = self.randomGenerator.random()
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b = self.randomGenerator.random()
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nameText.setTextColor(r, g, b, 1)
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nameText.setAlign(nameText.ACenter)
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nameText.setFont(ToontownGlobals.getBuildingNametagFont())
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nameText.setShadowColor(0, 0, 0, 1)
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nameText.setBin('fixed')
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if TTLocalizer.BuildingNametagShadow:
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nameText.setShadow(*TTLocalizer.BuildingNametagShadow)
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nameText.setWordwrap(16.0)
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xScale = 1.0
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numLines = 0
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if self.name == '':
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return
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else:
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houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name)
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nameText.setText(houseName)
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self.nameText = nameText
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textHeight = nameText.getHeight() - 2
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textWidth = nameText.getWidth()
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xScale = 1.0
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if textWidth > 16:
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xScale = 16.0 / textWidth
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sign_origin = self.house.find('**/sign_origin')
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pos = sign_origin.getPos()
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sign_origin.setPosHpr(pos[0], pos[1], pos[2] + 0.15 * textHeight, 90, 0, 0)
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self.namePlate = sign_origin.attachNewNode(self.nameText)
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self.namePlate.setDepthWrite(0)
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self.namePlate.setPos(0, -0.05, 0)
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self.namePlate.setScale(xScale)
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return nameText
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def __setupFloorMat(self, changeColor = True):
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if self.floorMat:
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self.floorMat.removeNode()
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del self.floorMat
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self.floorMat = None
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mat = self.house.find('**/mat')
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if changeColor:
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mat.setColor(0.4, 0.357, 0.259, 1.0)
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color = HouseGlobals.houseColors[self.housePosInd]
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matText = TextNode('matText')
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matText.setTextColor(color[0], color[1], color[2], 1)
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matText.setAlign(matText.ACenter)
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matText.setFont(ToontownGlobals.getBuildingNametagFont())
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matText.setShadowColor(0, 0, 0, 1)
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matText.setBin('fixed')
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if TTLocalizer.BuildingNametagShadow:
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matText.setShadow(*TTLocalizer.BuildingNametagShadow)
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matText.setWordwrap(10.0)
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xScale = 1.0
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numLines = 0
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if self.name == '':
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return
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else:
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houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name)
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matText.setText(houseName)
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self.matText = matText
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textHeight = matText.getHeight() - 2
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textWidth = matText.getWidth()
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xScale = 1.0
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if textWidth > 8:
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xScale = 8.0 / textWidth
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mat_origin = self.house.find('**/mat_origin')
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pos = mat_origin.getPos()
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mat_origin.setPosHpr(pos[0] - 0.15 * textHeight, pos[1], pos[2], 90, -90, 0)
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self.floorMat = mat_origin.attachNewNode(self.matText)
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self.floorMat.setDepthWrite(0)
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self.floorMat.setPos(0, -.025, 0)
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self.floorMat.setScale(0.45 * xScale)
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return
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def __setupNametag(self):
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if self.nametag:
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self.clearNametag()
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if self.name == '':
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houseName = ''
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else:
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houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name)
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self.nametag = NametagGroup()
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self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
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if TTLocalizer.BuildingNametagShadow:
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self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
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self.nametag.setContents(Nametag.CName)
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self.nametag.setColorCode(NametagGroup.CCHouseBuilding)
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self.nametag.setActive(0)
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self.nametag.setAvatar(self.house)
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self.nametag.setObjectCode(self.doId)
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self.nametag.setName(houseName)
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self.nametag.manage(base.marginManager)
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def unload(self):
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self.notify.debug('unload')
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self.ignoreAll()
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def setHouseReady(self):
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self.notify.debug('setHouseReady')
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try:
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self.House_initialized
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except:
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self.House_initialized = 1
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self.load()
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def setHousePos(self, index):
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self.notify.debug('setHousePos')
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self.housePosInd = index
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self.__setHouseColor()
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def setHouseType(self, index):
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self.notify.debug('setHouseType')
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self.houseType = index
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def setFavoriteNum(self, index):
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self.notify.debug('setFavoriteNum')
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self.favoriteNum = index
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def __setHouseColor(self):
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if self.house:
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bwall = self.house.find('**/*back')
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rwall = self.house.find('**/*right')
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fwall = self.house.find('**/*front')
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lwall = self.house.find('**/*left')
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kd = 0.8
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color = HouseGlobals.houseColors[self.colorIndex]
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dark = (kd * color[0], kd * color[1], kd * color[2])
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if not bwall.isEmpty():
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bwall.setColor(color[0], color[1], color[2], 1)
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if not fwall.isEmpty():
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fwall.setColor(color[0], color[1], color[2], 1)
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if not rwall.isEmpty():
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rwall.setColor(dark[0], dark[1], dark[2], 1)
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if not lwall.isEmpty():
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lwall.setColor(dark[0], dark[1], dark[2], 1)
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aColor = HouseGlobals.atticWood
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attic = self.house.find('**/attic')
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if not attic.isEmpty():
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attic.setColor(aColor[0], aColor[1], aColor[2], 1)
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color = HouseGlobals.houseColors2[self.colorIndex]
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chimneyList = self.house.findAllMatches('**/chim*')
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for chimney in chimneyList:
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chimney.setColor(color[0], color[1], color[2], 1)
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def setAvId(self, id):
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self.avId = id
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def setAvatarId(self, avId):
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self.notify.debug('setAvatarId = %s' % avId)
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self.ownerId = avId
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def getAvatarId(self):
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self.notify.debug('getAvatarId')
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return self.ownerId
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def setName(self, name):
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self.name = name
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if self.nameText and self.nameText.getText() != self.name:
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if self.name == '':
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self.nameText.setText('')
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else:
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self.nameText.setText(self.name + "'s\n House")
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def getName(self):
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return self.name
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def b_setColor(self, colorInd):
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self.setColor(colorInd)
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self.d_setColor(colorInd)
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def d_setColor(self, colorInd):
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self.sendUpdate('setColor', [colorInd])
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def setColor(self, colorInd):
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self.colorIndex = colorInd
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if self.house:
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self.__setHouseColor()
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def getColor(self):
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return self.colorIndex
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def __setupNamePlateCustom(self):
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self.notify.debug('__setupNamePlateCustom')
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if self.namePlate:
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self.namePlate.removeNode()
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del self.namePlate
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self.namePlate = None
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nameText = TextNode('nameText')
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nameText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
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nameText.setCardDecal(True)
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nameText.setCardColor(1.0, 1.0, 1.0, 0.0)
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r = self.randomGenerator.random()
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g = self.randomGenerator.random()
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b = self.randomGenerator.random()
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nameText.setTextColor(r, g, b, 1)
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nameText.setAlign(nameText.ACenter)
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nameText.setFont(ToontownGlobals.getBuildingNametagFont())
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nameText.setShadowColor(0, 0, 0, 1)
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nameText.setBin('fixed')
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if TTLocalizer.BuildingNametagShadow:
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nameText.setShadow(*TTLocalizer.BuildingNametagShadow)
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nameText.setWordwrap(16.0)
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xScale = 1.0
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numLines = 0
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if self.name == '':
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return
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else:
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houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name)
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nameText.setText(houseName)
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self.nameText = nameText
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textHeight = nameText.getHeight() - 2
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textWidth = nameText.getWidth()
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xScale = 1.0
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if textWidth > 16:
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xScale = 16.0 / textWidth
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sign_origin = self.house.find('**/sign_origin')
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pos = sign_origin.getPos()
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sign_origin.setPosHpr(pos[0], pos[1], pos[2] + 0.15 * textHeight, 90, 0, 0)
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self.namePlate = sign_origin.attachNewNode(self.nameText)
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self.namePlate.setDepthWrite(0)
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self.namePlate.setPos(0, -0.05, 0)
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self.namePlate.setScale(xScale)
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return nameText
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