mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
133 lines
4.4 KiB
Python
133 lines
4.4 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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from panda3d.core import *
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from math import *
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class Trajectory:
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notify = DirectNotifyGlobal.directNotify.newCategory('Trajectory')
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gravity = 32.0
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__radius = 2.0
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def __init__(self, startTime, startPos, startVel, gravMult = 1.0):
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self.setStartTime(startTime)
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self.setStartPos(startPos)
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self.setStartVel(startVel)
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self.setGravityMult(gravMult)
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def setStartTime(self, t):
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self.__startTime = t
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def setStartPos(self, sp):
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self.__startPos = sp
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def setStartVel(self, sv):
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self.__startVel = sv
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def setGravityMult(self, mult):
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self.__zAcc = mult * -Trajectory.gravity
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def getStartTime(self):
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return self.__startTime
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def __str__(self):
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return 'startTime: %s, startPos: %s, startVel: %s, zAcc: %s' % (self.__startTime,
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repr(self.__startPos),
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repr(self.__startVel),
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self.__zAcc)
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def __calcTimeOfHighestPoint(self):
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t = -self.__startVel[2] / self.__zAcc
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if t < 0:
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t = 0
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return t + self.__startTime
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def calcTimeOfImpactOnPlane(self, height = 0):
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a = self.__zAcc * 0.5
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b = self.__startVel[2]
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c = self.__startPos[2] - height
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D = b * b - 4.0 * a * c
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if D < 0:
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return -1.0
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elif D == 0:
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t = -b / (2.0 * a)
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else:
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t = (-b - sqrt(D)) / (2.0 * a)
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if t < 0:
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return -1.0
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return t + self.__startTime
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def calcZ(self, t):
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tt = t - self.__startTime
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return self.__startPos[2] + self.__startVel[2] * tt + 0.5 * self.__zAcc * tt * tt
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def __reachesHeight(self, height):
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if self.calcZ(self.__calcTimeOfHighestPoint()) < height:
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return 0
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return 1
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def getPos(self, t):
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tt = t - self.__startTime
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return Point3(self.__startPos[0] + self.__startVel[0] * tt, self.__startPos[1] + self.__startVel[1] * tt, self.calcZ(t))
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def getVel(self, t):
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tt = t - self.__startTime
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return Vec3(self.__startVel[0], self.__startVel[1], self.__startVel[2] + self.__zAcc * tt)
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def getStartTime(self):
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return self.__startTime
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def checkCollisionWithGround(self, height = 0):
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return self.calcTimeOfImpactOnPlane(height)
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def checkCollisionWithDisc(self, discCenter, discRadius):
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if self.__reachesHeight(discCenter[2]) == 0:
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return -1.0
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t_atDiscHeight = self.calcTimeOfImpactOnPlane(discCenter[2])
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if t_atDiscHeight < 0:
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return -1.0
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p_atDiscHeight = self.getPos(t_atDiscHeight)
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offset_x = p_atDiscHeight[0] - discCenter[0]
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offset_y = p_atDiscHeight[1] - discCenter[1]
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offset_from_center_SQUARED = offset_x * offset_x + offset_y * offset_y
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max_offset = discRadius
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max_offset_SQUARED = max_offset * max_offset
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if offset_from_center_SQUARED < max_offset_SQUARED:
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return t_atDiscHeight
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else:
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return -1.0
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def calcEnterAndLeaveCylinderXY(self, cylBottomCenter, cylRadius):
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v = Vec2(cylBottomCenter[0], cylBottomCenter[1])
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o = Vec2(self.__startPos[0], self.__startPos[1])
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d = Vec2(self.__startVel[0], self.__startVel[1])
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d.normalize()
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b = d.dot(o - v)
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c = (o - v).dot(o - v) - cylRadius * cylRadius
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bsmc = b * b - c
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if bsmc <= 0.0:
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return (-1.0, -1.0)
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sqrt_bsmc = sqrt(bsmc)
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t1 = -b - sqrt_bsmc
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t2 = -b + sqrt_bsmc
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if t1 > t2:
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self.notify.debug('calcEnterAndLeaveCylinderXY: t1 > t2??')
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mag = Vec2(self.__startVel[0], self.__startVel[1]).length()
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t1 = t1 / mag
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t2 = t2 / mag
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return (t1 + self.__startTime, t2 + self.__startTime)
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def checkCollisionWithCylinderSides(self, cylBottomCenter, cylRadius, cylHeight):
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if self.__reachesHeight(cylBottomCenter[2]) == 0:
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return -1.0
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t1, t2 = self.calcEnterAndLeaveCylinderXY(cylBottomCenter, cylRadius)
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p1 = self.getPos(t1)
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p2 = self.getPos(t2)
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cylTopHeight = cylBottomCenter[2] + cylHeight
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if p1[2] > cylTopHeight and p2[2] > cylTopHeight:
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return -1.0
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if p1[2] < cylTopHeight and p1[2] > cylBottomCenter[2]:
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if t1 > self.__startTime:
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return t1
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return -1.0
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def checkCollisionWithProjectile(self, projectile):
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return -1.0
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