mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
118 lines
4.5 KiB
Python
118 lines
4.5 KiB
Python
import random
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from panda3d.core import *
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from direct.task.Task import Task
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from direct.distributed import DistributedObject
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from pandac.PandaModules import NodePath
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from toontown.toonbase import ToontownGlobals
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ChangeDirectionDebounce = 1.0
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ChangeDirectionTime = 1.0
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class DistributedMMPiano(DistributedObject.DistributedObject):
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whitePartNodeName = 'midkey_floor_1'
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.spinStartTime = 0.0
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self.rpm = 0.0
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self.degreesPerSecond = self.rpm / 60.0 * 360.0
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self.offset = 0.0
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self.speedUpSound = None
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self.changeDirectionSound = None
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self.lastChangeDirection = 0.0
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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taskMgr.doMethodLater(4, self.setupGeom, self.uniqueName('setup-geom'))
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def setupGeom(self, task):
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geom = self.cr.playGame.getPlace().loader.geom
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self.piano = geom.find('**/center_icon')
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if self.piano.isEmpty():
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loader.notify.error('Piano not found')
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return
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geom.find('**/center_icon').setPos(0,-20.1,0)
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geom.find('**/midkey_floor').setPos(0,20.1,0)
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geom.find('**/pond_floor').setPos(0,20.1,0)
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geom.find('**/pond_floor').setScale(1.01,1.01,1)
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geom.find('**/MMsz_water').setPos(0,20.0,0)
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geom.find('**/midkey_floor').setScale(1.01,1.01,1)
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geom.find('**/midkey_floor_1').setScale(1.01,1.01,1)
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base.cr.parentMgr.registerParent(ToontownGlobals.SPMinniesPiano, self.piano)
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self.accept('enter' + self.whitePartNodeName, self.__handleOnFloor)
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self.accept('exit' + self.whitePartNodeName, self.__handleOffFloor)
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self.accept('entermid_fishpond', self.__handleChangeDirectionButton)
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self.speedUpSound = base.loadSfx('phase_6/audio/sfx/SZ_MM_gliss.ogg')
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self.changeDirectionSound = base.loadSfx('phase_6/audio/sfx/SZ_MM_cymbal.ogg')
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self.__setupSpin()
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return task.done
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def __setupSpin(self):
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taskMgr.add(self.__updateSpin, self.taskName('pianoSpinTask'))
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def __stopSpin(self):
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taskMgr.remove(self.taskName('pianoSpinTask'))
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def __updateSpin(self, task):
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if self.degreesPerSecond == 0:
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return Task.cont
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elapsed = globalClock.getRealTime() - self.spinStartTime
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offset = self.offset
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heading = ((self.degreesPerSecond * elapsed) + offset) % 360
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self.piano.setH(heading)
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return Task.cont
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def disable(self):
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if hasattr(self, 'piano'):
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del self.piano
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base.cr.parentMgr.unregisterParent(ToontownGlobals.SPMinniesPiano)
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self.ignoreAll()
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self.speedUpSound = None
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self.changeDirectionSound = None
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self.__stopSpin()
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DistributedObject.DistributedObject.disable(self)
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def setSpeed(self, rpm, offset, timestamp):
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timestamp = globalClockDelta.networkToLocalTime(timestamp)
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degreesPerSecond = rpm / 60.0 * 360.0
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self.rpm = rpm
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self.degreesPerSecond = degreesPerSecond
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self.offset = offset
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self.spinStartTime = timestamp
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def playSpeedUp(self, avId):
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if avId != base.localAvatar.doId:
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base.playSfx(self.speedUpSound)
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def playChangeDirection(self, avId):
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if avId != base.localAvatar.doId:
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base.playSfx(self.changeDirectionSound)
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def __handleOnFloor(self, collEntry):
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self.cr.playGame.getPlace().activityFsm.request('OnPiano')
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self.sendUpdate('requestSpeedUp', [])
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base.playSfx(self.speedUpSound)
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def __handleOffFloor(self, collEntry):
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self.cr.playGame.getPlace().activityFsm.request('off')
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self.sendUpdate('requestSlowDown', [])
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def __handleSpeedUpButton(self, collEntry):
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self.sendUpdate('requestSpeedUp', [])
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base.playSfx(self.speedUpSound)
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def __handleChangeDirectionButton(self, collEntry):
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now = globalClock.getFrameTime()
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if now - self.lastChangeDirection < ChangeDirectionDebounce:
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loader.notify.debug('Rejecting change direction.')
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return
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shouldChange = random.randint(1,10)
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if int(shouldChange) == 10:
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self.lastChangeDirection = now
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self.sendUpdate('requestChangeDirection', [])
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base.playSfx(self.changeDirectionSound)
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else:
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loader.notify.debug('Rejecting change direction.')
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