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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 20:52:26 -06:00
40 lines
1.3 KiB
Python
40 lines
1.3 KiB
Python
from direct.showbase.PythonUtil import invertDict
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from toontown.coghq import LabotOfficeFloor_01a_Cogs
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from toontown.coghq import LabotOfficeFloor_01b_Cogs
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from toontown.coghq import NullCogs
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from toontown.toonbase import ToontownGlobals
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def getLawOfficeFloorSpecModule(floorId):
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return LawbotOfficeSpecModules[floorId]
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def getCogSpecModule(floorId):
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floor = LawbotOfficeFloorId2FloorName[roomId]
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return CogSpecModules.get(floorId, NullCogs)
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def getNumBattles(floorId):
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return floorId2numBattles[floorId]
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LawbotOfficeFloorId2FloorName = {
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0: 'LabotOfficeFloor_01_a',
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1: 'LabotOfficeFloor_01_b' }
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LawbotOfficeFloorName2FloorId = invertDict(LawbotOfficeFloorId2FloorName)
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LawbotOfficeEntranceIDs = (0, 1)
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LawbotOfficeFloorIDs = (0, 1)
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LawbotOfficeSpecModules = {}
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for roomName, roomId in LawbotOfficeFloorName2FloorId.items():
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LawbotOfficeSpecModules[roomId] = __import__('toontown.coghq.' + roomName)
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CogSpecModules = {
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'CashbotMintBoilerRoom_Battle00': LabotOfficeFloor_01a_Cogs,
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'CashbotMintBoilerRoom_Battle01': LabotOfficeFloor_01b_Cogs }
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floorId2numBattles = { }
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for (roomName, roomId) in LawbotOfficeFloorName2FloorId.items():
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if roomName not in CogSpecModules:
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floorId2numBattles[roomId] = 0
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continue
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cogSpecModule = CogSpecModules[roomName]
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floorId2numBattles[roomId] = len(cogSpecModule.BattleCells)
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