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https://github.com/Sneed-Group/Poodletooth-iLand
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45 lines
1.5 KiB
Python
Executable file
45 lines
1.5 KiB
Python
Executable file
from direct.directnotify.DirectNotifyGlobal import directNotify
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from otp.level.DistributedLevel import DistributedLevel
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from otp.level import LevelConstants
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from otp.level.LevelSpec import LevelSpec
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from toontown.cogdominium.DistCogdoGame import DistCogdoGame
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from toontown.cogdominium.CogdoEntityCreator import CogdoEntityCreator
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class DistCogdoLevelGame(DistCogdoGame, DistributedLevel):
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notify = directNotify.newCategory('DistCogdoLevelGame')
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def __init__(self, cr):
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DistributedLevel.__init__(self, cr)
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DistCogdoGame.__init__(self, cr)
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def generate(self):
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DistributedLevel.generate(self)
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DistCogdoGame.generate(self)
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def announceGenerate(self):
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DistributedLevel.announceGenerate(self)
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DistCogdoGame.announceGenerate(self)
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def createEntityCreator(self):
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return CogdoEntityCreator(level=self)
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def levelAnnounceGenerate(self):
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self.notify.debug('levelAnnounceGenerate')
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DistributedLevel.levelAnnounceGenerate(self)
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DistributedLevel.initializeLevel(self, LevelSpec(self.getSpec()))
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def initVisibility(self):
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levelMgr = self.getEntity(LevelConstants.LevelMgrEntId)
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levelMgr.geom.reparentTo(render)
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DistributedLevel.initVisibility(self)
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def placeLocalToon(self):
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DistributedLevel.placeLocalToon(self, moveLocalAvatar=False)
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def disable(self):
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DistCogdoGame.disable(self)
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DistributedLevel.disable(self)
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def delete(self):
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DistCogdoGame.delete(self)
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DistributedLevel.delete(self)
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