mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 19:52:37 -06:00
98 lines
3.7 KiB
Python
Executable file
98 lines
3.7 KiB
Python
Executable file
from otp.ai.AIBaseGlobal import *
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from direct.distributed.ClockDelta import *
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from direct.distributed import DistributedObjectAI
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import Level
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from direct.directnotify import DirectNotifyGlobal
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import EntityCreatorAI
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from direct.showbase.PythonUtil import Functor, weightedChoice
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class DistributedLevelAI(DistributedObjectAI.DistributedObjectAI, Level.Level):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedLevelAI')
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def __init__(self, air, zoneId, entranceId, avIds):
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DistributedObjectAI.DistributedObjectAI.__init__(self, air)
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Level.Level.__init__(self)
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self.zoneId = zoneId
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self.entranceId = entranceId
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if len(avIds) <= 0 or len(avIds) > 4:
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self.notify.warning('How do we have this many avIds? avIds: %s' % avIds)
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self.avIdList = avIds
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self.numPlayers = len(self.avIdList)
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self.presentAvIds = list(self.avIdList)
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self.notify.debug('expecting avatars: %s' % str(self.avIdList))
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def setLevelSpec(self, levelSpec):
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self.levelSpec = levelSpec
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def generate(self, levelSpec = None):
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self.notify.debug('generate')
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DistributedObjectAI.DistributedObjectAI.generate(self)
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if levelSpec == None:
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levelSpec = self.levelSpec
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self.initializeLevel(levelSpec)
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self.sendUpdate('setZoneIds', [self.zoneIds])
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self.sendUpdate('setStartTimestamp', [self.startTimestamp])
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def getLevelZoneId(self):
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return self.zoneId
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def getAvIds(self):
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return self.avIdList
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def getEntranceId(self):
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return self.entranceId
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def getBattleCreditMultiplier(self):
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return 1.0
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def delete(self, deAllocZone = True):
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self.notify.debug('delete')
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self.destroyLevel()
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self.ignoreAll()
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if deAllocZone:
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self.air.deallocateZone(self.zoneId)
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DistributedObjectAI.DistributedObjectAI.delete(self)
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def initializeLevel(self, levelSpec):
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self.startTime = globalClock.getRealTime()
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self.startTimestamp = globalClockDelta.localToNetworkTime(self.startTime, bits=32)
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lol = zip([1] * levelSpec.getNumScenarios(), range(levelSpec.getNumScenarios()))
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scenarioIndex = weightedChoice(lol)
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Level.Level.initializeLevel(self, self.doId, levelSpec, scenarioIndex)
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for avId in self.avIdList:
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self.acceptOnce(self.air.getAvatarExitEvent(avId), Functor(self.handleAvatarDisconnect, avId))
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self.allToonsGoneBarrier = self.beginBarrier('allToonsGone', self.avIdList, 3 * 24 * 60 * 60, self.allToonsGone)
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def handleAvatarDisconnect(self, avId):
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try:
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self.presentAvIds.remove(avId)
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DistributedLevelAI.notify.warning('av %s has disconnected' % avId)
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except:
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DistributedLevelAI.notify.warning('got disconnect for av %s, not in list' % avId)
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if not self.presentAvIds:
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self.allToonsGone([])
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def allToonsGone(self, toonsThatCleared):
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DistributedLevelAI.notify.info('allToonsGone')
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if hasattr(self, 'allToonsGoneBarrier'):
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self.ignoreBarrier(self.allToonsGoneBarrier)
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del self.allToonsGoneBarrier
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for avId in self.avIdList:
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self.ignore(self.air.getAvatarExitEvent(avId))
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self.requestDelete()
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def createEntityCreator(self):
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return EntityCreatorAI.EntityCreatorAI(level=self)
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def setOuch(self, penalty):
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avId = self.air.getAvatarIdFromSender()
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av = self.air.doId2do.get(avId)
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self.notify.debug('setOuch %s' % penalty)
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if av and penalty > 0:
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av.takeDamage(penalty)
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if av.getHp() <= 0:
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av.inventory.zeroInv()
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av.d_setInventory(av.inventory.makeNetString())
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