mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 04:02:40 -06:00
95 lines
3.8 KiB
Python
95 lines
3.8 KiB
Python
from panda3d.core import Point3, NodePath
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from pandac.PandaModules import CollisionPolygon
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from otp.otpbase import OTPGlobals
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from direct.distributed.DistributedObject import DistributedObject
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from direct.fsm import ClassicFSM, State
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from toontown.toonbase import ToontownGlobals
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class DistributedPillow(DistributedObject):
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points = [
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Point3(-62.2896, 59.2746, -6.0),
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Point3(-119.969, 59.2746, -6.0),
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Point3(-67.1297, 55.2920, -1.6),
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Point3(-120.063, 55.2920, -1.6),
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Point3(-64.9566, 35.6930, 1.0),
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Point3(-119.993, 35.6930, 1.0),
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Point3(-63.4717, 0.00000, 1.6),
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Point3(-119.670, 0.00000, 1.6),
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Point3(-64.9566, -35.6930, 1.0),
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Point3(-119.993, -35.6930, 1.0),
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Point3(-67.1297, -55.2920, -1.6),
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Point3(-120.063, -55.2920, -1.6),
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Point3(-62.2896, -58.3746, -6.0),
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Point3(-119.969, -58.3746, -6.0),
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Point3(-104.100, 59.2746, -6.0),
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Point3(-104.100, -58.3746, -6.0),
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Point3(-104.100, 55.2920, -6.0),
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Point3(-104.100, -55.2920, -6.0),
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]
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polygons = [[0, 1, 3, 2], [2, 3, 5, 4], [4, 5, 7, 6],
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[6, 7, 9, 8], [8, 9, 11, 10], [10, 11, 13, 12]]
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walls = [[0, 2], [2, 4], [4, 6], [6, 8], [8, 10], [10, 12],
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[3, 1], [5, 3], [7, 5], [9, 7], [11, 9], [13, 11],
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[3, 16], [17, 11], [16, 14], [15, 17]]
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def __init__(self, cr):
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DistributedObject.__init__(self, cr)
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self.floorpolys = []
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self.wallpolys = []
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self.npaths = []
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self.np = None
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def generate(self):
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DistributedObject.generate(self)
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self.loader = self.cr.playGame.hood.loader
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self.np = NodePath('Pillow')
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self.np.reparentTo(render)
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for point in DistributedPillow.polygons:
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orderedPoints = []
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for index in point:
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orderedPoints.append(DistributedPillow.points[index])
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self.floorpolys.append(CollisionPolygon(*orderedPoints))
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for n, p in enumerate(self.floorpolys):
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polyNode = CollisionNode("FloorPoly-%d" % n)
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polyNode.addSolid(p)
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polyNode.setFromCollideMask(OTPGlobals.FloorBitmask)
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polyNodePath = self.np.attachNewNode(polyNode)
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self.npaths.append(polyNodePath)
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self.accept("enterFloorPoly-%d" % n, self.gravityHigh)
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self.accept("enterdonalds_dreamland", self.gravityLow)
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for wall in DistributedPillow.walls:
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ab = DistributedPillow.points[wall[0]]
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bb = DistributedPillow.points[wall[1]]
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cb = Point3(bb.getX(), bb.getY(), bb.getZ() + 20)
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db = Point3(ab.getX(), ab.getY(), ab.getZ() + 20)
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self.wallpolys.append(CollisionPolygon(ab, bb, cb, db))
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for n, p in enumerate(self.wallpolys):
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polyNode = CollisionNode("WallPoly-%d" % n)
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polyNode.addSolid(p)
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polyNode.setFromCollideMask(OTPGlobals.FloorBitmask)
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polyNodePath = self.np.attachNewNode(polyNode)
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self.npaths.append(polyNodePath)
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def disable(self):
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DistributedObject.disable(self)
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self.floorpolys = []
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self.wallpolys = []
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self.npaths = []
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if self.np:
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self.np.removeNode()
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self.np = None
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if hasattr(self, 'loader'):
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del self.loader
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def delete(self):
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if self.np:
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self.np.removeNode()
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self.np = None
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DistributedObject.delete(self)
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def gravityLow(self, entry):
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base.localAvatar.controlManager.currentControls.setGravity(ToontownGlobals.GravityValue * 1.25)
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def gravityHigh(self, entry):
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base.localAvatar.controlManager.currentControls.setGravity(ToontownGlobals.GravityValue * 2.00)
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