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https://github.com/Sneed-Group/Poodletooth-iLand
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1126 lines
32 KiB
Python
Executable file
1126 lines
32 KiB
Python
Executable file
# --------------------------------------------------------------------------------- #
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# AQUABUTTON wxPython IMPLEMENTATION
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#
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# Andrea Gavana, @ 07 October 2008
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# Latest Revision: 27 Dec 2012, 21.00 GMT
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#
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#
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# TODO List
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#
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# 1) Anything to do?
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#
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#
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# For all kind of problems, requests of enhancements and bug reports, please
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# write to me at:
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#
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# andrea.gavana@gmail.com
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# andrea.gavana@maerskoil.com
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#
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# Or, obviously, to the wxPython mailing list!!!
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#
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# Tags: phoenix-port, unittest, documented, py3-port
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#
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# End Of Comments
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# --------------------------------------------------------------------------------- #
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"""
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:class:`AquaButton` is another custom-drawn button class which *approximatively* mimics
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the behaviour of Aqua buttons on the Mac.
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Description
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===========
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:class:`AquaButton` is another custom-drawn button class which *approximatively* mimics
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the behaviour of Aqua buttons on the Mac. At the moment this class supports:
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* Bubble and shadow effects;
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* Customizable background, foreground and hover colours;
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* Rounded-corners buttons;
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* Text-only or image+text buttons;
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* Pulse effect on gaining focus.
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And a lot more. Check the demo for an almost complete review of the functionalities.
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Usage
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=====
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Sample usage::
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import wx
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import wx.lib.agw.aquabutton as AB
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app = wx.App(0)
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frame = wx.Frame(None, -1, "AquaButton Test")
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mainPanel = wx.Panel(frame)
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mainPanel.SetBackgroundColour(wx.WHITE)
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# Initialize AquaButton 1 (with image)
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bitmap = wx.Bitmap("my_button_bitmap.png", wx.BITMAP_TYPE_PNG)
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btn1 = AB.AquaButton(mainPanel, -1, bitmap, "AquaButton")
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# Initialize AquaButton 2 (no image)
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btn2 = AB.AquaButton(mainPanel, -1, None, "Hello World!")
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frame.Show()
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app.MainLoop()
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Supported Platforms
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===================
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AquaButton has been tested on the following platforms:
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* Windows (Windows XP);
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* Linux Ubuntu (10.10).
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Window Styles
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=============
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`No particular window styles are available for this class.`
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Events Processing
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=================
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This class processes the following events:
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================= ==================================================
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Event Name Description
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================= ==================================================
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``wx.EVT_BUTTON`` Process a `wxEVT_COMMAND_BUTTON_CLICKED` event, when the button is clicked.
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================= ==================================================
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License And Version
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===================
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:class:`AquaButton` control is distributed under the wxPython license.
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Latest Revision: Andrea Gavana @ 27 Dec 2012, 21.00 GMT
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Version 0.4
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"""
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import wx
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# Constants for the hovering and clicking effects
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HOVER = 1
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""" Indicates that the mouse is hovering over :class:`AquaButton` """
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CLICK = 2
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""" Indicates that :class:`AquaButton` has been clicked """
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class AquaButtonEvent(wx.PyCommandEvent):
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""" Event sent from the :class:`AquaButton` buttons when the button is activated. """
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def __init__(self, eventType, eventId):
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"""
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Default class constructor.
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:param integer `eventType`: the event type;
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:param integer `eventId`: the event identifier.
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"""
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wx.PyCommandEvent.__init__(self, eventType, eventId)
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self.isDown = False
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self.theButton = None
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def SetButtonObj(self, btn):
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"""
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Sets the event object for the event.
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:param `btn`: the button object, an instance of :class:`AquaButton`.
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"""
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self.theButton = btn
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def GetButtonObj(self):
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"""
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Returns the object associated with this event.
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:return: An instance of :class:`AquaButton`.
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"""
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return self.theButton
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class AquaButton(wx.Control):
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""" This is the main class implementation of :class:`AquaButton`. """
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def __init__(self, parent, id=wx.ID_ANY, bitmap=None, label="", pos=wx.DefaultPosition,
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size=wx.DefaultSize, style=wx.NO_BORDER, validator=wx.DefaultValidator,
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name="aquabutton"):
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"""
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Default class constructor.
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:param Window `parent`: parent window. Must not be ``None``;
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:param integer `id`: window identifier. A value of -1 indicates a default value;
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:param Bitmap `bitmap`: the button bitmap (if any);
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:param string `label`: the button text label;
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:param `pos`: the control position. A value of (-1, -1) indicates a default position,
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chosen by either the windowing system or wxPython, depending on platform;
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:type `pos`: tuple or :class:`Point`
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:param `size`: the control size. A value of (-1, -1) indicates a default size,
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chosen by either the windowing system or wxPython, depending on platform;
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:type `size`: tuple or :class:`Size`
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:param integer `style`: the button style (unused);
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:param Validator `validator`: the validator associated to the button;
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:param string `name`: the button name.
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"""
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wx.Control.__init__(self, parent, id, pos, size, style, validator, name)
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self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
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self.Bind(wx.EVT_PAINT, self.OnPaint)
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self.Bind(wx.EVT_ERASE_BACKGROUND, lambda event: None)
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self.Bind(wx.EVT_SIZE, self.OnSize)
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self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
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self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
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self.Bind(wx.EVT_LEAVE_WINDOW, self.OnMouseLeave)
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self.Bind(wx.EVT_ENTER_WINDOW, self.OnMouseEnter)
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self.Bind(wx.EVT_SET_FOCUS, self.OnGainFocus)
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self.Bind(wx.EVT_KILL_FOCUS, self.OnLoseFocus)
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self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown)
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self.Bind(wx.EVT_KEY_UP, self.OnKeyUp)
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self.Bind(wx.EVT_TIMER, self.OnPulseTimer)
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if "__WXMSW__" in wx.PlatformInfo:
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self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown)
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self._mouseAction = None
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self.SetBitmapLabel(bitmap)
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self._hasFocus = False
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self._saveBitmap = True
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self._storedBitmap = wx.NullBitmap
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self._pulseOnFocus = False
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self._gammaFactor = 1.0
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self._gammaIncrement = 0.1
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self._timer = wx.Timer(self, wx.ID_ANY)
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self.SetLabel(label)
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self.InheritAttributes()
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self.SetInitialSize(size)
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# The following defaults are better suited to draw the text outline
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if "__WXMAC__" in wx.PlatformInfo:
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self._backColour = wx.Colour(147, 202, 255)
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self._hoverColour = self.LightColour(self._backColour, 30)
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self._focusColour = self.LightColour(self._backColour, 40)
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self._disableColour = self.LightColour(self._backColour, 70)
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self._textColour = wx.BLACK
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self._shadowColour = wx.Colour("grey")
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self._rectColour = self.GetParent().GetBackgroundColour()
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else:
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self._backColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
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self._hoverColour = self.LightColour(self._backColour, 30)
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self._focusColour = self.LightColour(self._backColour, 40)
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self._disableColour = self.LightColour(self._backColour, 70)
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self._textColour = wx.WHITE
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self._shadowColour = wx.Colour("grey")
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self._rectColour = self.GetParent().GetBackgroundColour()
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def SetBitmapLabel(self, bitmap):
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"""
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Sets the bitmap label for the button.
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:param `bitmap`: the bitmap label to set, an instance of :class:`Bitmap`.
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"""
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self._bitmap = bitmap
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self.Refresh()
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def LightColour(self, colour, percent):
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"""
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Return light contrast of `colour`. The colour returned is from the scale of
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`colour` ==> white.
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:param `colour`: the input colour to be brightened, a valid instance of :class:`Colour`;
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:param integer `percent`: determines how light the colour will be. `percent` = ``100``
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returns white, `percent` = ``0`` returns `colour`.
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:return: A light contrast of the input `colour`, an instance of :class:`Colour`.
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"""
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end_colour = wx.WHITE
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rd = end_colour.Red() - colour.Red()
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gd = end_colour.Green() - colour.Green()
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bd = end_colour.Blue() - colour.Blue()
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high = 100
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# We take the percent way of the colour from colour ==> white
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i = percent
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r = colour.Red() + ((i*rd*100)/high)/100
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g = colour.Green() + ((i*gd*100)/high)/100
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b = colour.Blue() + ((i*bd*100)/high)/100
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return wx.Colour(r, g, b)
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def OnPaint(self, event):
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"""
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Handles the ``wx.EVT_PAINT`` event for :class:`AquaButton`.
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:param `event`: a :class:`PaintEvent` event to be processed.
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"""
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dc = wx.BufferedPaintDC(self)
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gc = wx.GraphicsContext.Create(dc)
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xpos, ypos, width, height = self.GetClientRect()
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dc.SetBackground(wx.Brush(self._rectColour))
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dc.Clear()
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gc.SetBrush(wx.WHITE_BRUSH)
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shadowOffset = 5
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btnOffset = 0
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clr = self._backColour
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if self._mouseAction == CLICK:
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shadowOffset = 3
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clr = self._hoverColour
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btnOffset = 2
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elif self._mouseAction == HOVER:
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clr = self._hoverColour
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elif self._hasFocus:
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clr = self._focusColour
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elif not self.IsEnabled():
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clr = self._disableColour
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rc1 = wx.Rect(btnOffset, btnOffset, width-8-btnOffset, height-8-btnOffset)
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path1 = self.GetPath(gc, rc1, 10)
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br1 = gc.CreateLinearGradientBrush(0, 0, 0, rc1.height+6, clr, wx.WHITE)
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# Create shadow
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rc2 = wx.Rect(*rc1)
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rc2.Offset((shadowOffset, shadowOffset))
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path2 = self.GetPath(gc, rc2, 10)
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br2 = gc.CreateRadialGradientBrush(rc2.x, rc2.y,
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rc2.x+rc2.width, rc2.y+rc2.height,
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rc2.width, self._shadowColour, wx.WHITE)
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# Create top water colour to give "aqua" effect
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rc3 = wx.Rect(*rc1)
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rc3.Inflate(-5, -5)
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rc3.height = 15
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path3 = self.GetPath(gc, rc3, 10)
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br3 = gc.CreateLinearGradientBrush(rc3.x, rc3.y, rc3.x, rc3.y+rc3.height,
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wx.Colour(255, 255, 255, 255), wx.Colour(255, 255, 255, 0))
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# draw shapes
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gc.SetBrush(br2)
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gc.FillPath(path2) #draw shadow
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gc.SetBrush(br1)
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gc.FillPath(path1) #draw main
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gc.SetBrush(br3)
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gc.FillPath(path3) #draw top bubble
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font = gc.CreateFont(self.GetFont(), self._textColour)
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gc.SetFont(font)
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label = self.GetLabel()
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tw, th = gc.GetTextExtent(label)
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if self._bitmap:
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bw, bh = self._bitmap.GetWidth(), self._bitmap.GetHeight()
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else:
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bw = bh = 0
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pos_x = (width-bw-tw)/2+btnOffset-shadowOffset # adjust for bitmap and text to centre
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if self._bitmap:
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pos_y = (height-bh-shadowOffset)/2+btnOffset
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gc.DrawBitmap(self._bitmap, pos_x, pos_y, bw, bh) # draw bitmap if available
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pos_x = pos_x + 2 # extra spacing from bitmap
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# Create a Path to draw the text
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gc.DrawText(label, pos_x + bw + btnOffset, (height-th-shadowOffset)/2+btnOffset) # draw the text
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if self._saveBitmap:
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# Save the bitmap using wx.MemoryDC for later use
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self._saveBitmap = False
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memory = wx.MemoryDC()
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self._storedBitmap = wx.Bitmap.FromRGBA(max(width, 1), max(height, 1))
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memory.SelectObject(self._storedBitmap)
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gcMemory = wx.GraphicsContext.Create(memory)
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gcMemory.SetBrush(br1)
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gcMemory.FillPath(path1) #draw main
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gcMemory.SetBrush(br3)
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gcMemory.FillPath(path3) #draw top bubble
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if self._bitmap:
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gcMemory.DrawBitmap(self._bitmap, pos_x - 2, pos_y, bw, bh)
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gcMemory.SetFont(font)
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gcMemory.DrawText(label, pos_x + bw + btnOffset, (height-th-shadowOffset)/2+btnOffset)
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memory.SelectObject(wx.NullBitmap)
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self._storedBitmap = self._storedBitmap.ConvertToImage()
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def GetPath(self, gc, rc, r):
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"""
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Returns a rounded :class:`GraphicsPath` rectangle.
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:param `gc`: an instance of :class:`GraphicsContext`;
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:param Rect `rc`: a client rectangle;
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:param float `r`: the radius of the rounded part of the rectangle.
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:return: A rounded rectangle, an instance of :class:`GraphicsPath`.
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"""
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x, y, w, h = rc
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path = gc.CreatePath()
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path.AddRoundedRectangle(x, y, w, h, r)
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path.CloseSubpath()
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return path
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def OnSize(self, event):
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"""
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Handles the ``wx.EVT_SIZE`` event for :class:`AquaButton`.
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:param `event`: a :class:`SizeEvent` event to be processed.
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"""
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self.Invalidate()
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def OnLeftDown(self, event):
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"""
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Handles the ``wx.EVT_LEFT_DOWN`` event for :class:`AquaButton`.
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:param `event`: a :class:`MouseEvent` event to be processed.
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"""
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if not self.IsEnabled():
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return
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self._mouseAction = CLICK
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self.CaptureMouse()
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self.Refresh()
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event.Skip()
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def OnLeftUp(self, event):
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"""
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Handles the ``wx.EVT_LEFT_UP`` event for :class:`AquaButton`.
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:param `event`: a :class:`MouseEvent` event to be processed.
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"""
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if not self.IsEnabled() or not self.HasCapture():
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return
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pos = event.GetPosition()
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rect = self.GetClientRect()
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if self.HasCapture():
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self.ReleaseMouse()
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if rect.Contains(pos):
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self._mouseAction = HOVER
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self.Notify()
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else:
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self._mouseAction = None
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self.Refresh()
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event.Skip()
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def OnMouseEnter(self, event):
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"""
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Handles the ``wx.EVT_ENTER_WINDOW`` event for :class:`AquaButton`.
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:param `event`: a :class:`MouseEvent` event to be processed.
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"""
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if not self.IsEnabled():
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return
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self._mouseAction = HOVER
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self.Refresh()
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event.Skip()
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def OnMouseLeave(self, event):
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"""
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Handles the ``wx.EVT_LEAVE_WINDOW`` event for :class:`AquaButton`.
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:param `event`: a :class:`MouseEvent` event to be processed.
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"""
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self._mouseAction = None
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self.Refresh()
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event.Skip()
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def OnGainFocus(self, event):
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"""
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Handles the ``wx.EVT_SET_FOCUS`` event for :class:`AquaButton`.
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:param `event`: a :class:`FocusEvent` event to be processed.
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"""
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self._hasFocus = True
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self.Refresh()
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self.Update()
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if self._pulseOnFocus:
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self._gammaFactor = 1.0
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self._timer.Start(100)
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def OnLoseFocus(self, event):
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"""
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Handles the ``wx.EVT_KILL_FOCUS`` event for :class:`AquaButton`.
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:param `event`: a :class:`FocusEvent` event to be processed.
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"""
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if self._pulseOnFocus:
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self._gammaFactor = 1.0
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self._timer.Stop()
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self._hasFocus = False
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self.Refresh()
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self.Update()
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def OnKeyDown(self, event):
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"""
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Handles the ``wx.EVT_KEY_DOWN`` event for :class:`AquaButton`.
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:param `event`: a :class:`KeyEvent` event to be processed.
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"""
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if self._hasFocus and event.GetKeyCode() == ord(" "):
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self._mouseAction = HOVER
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self.Refresh()
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event.Skip()
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def OnKeyUp(self, event):
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"""
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Handles the ``wx.EVT_KEY_UP`` event for :class:`AquaButton`.
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:param `event`: a :class:`KeyEvent` event to be processed.
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"""
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if self._hasFocus and event.GetKeyCode() == ord(" "):
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self._mouseAction = HOVER
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self.Notify()
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self.Refresh()
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event.Skip()
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def OnPulseTimer(self, event):
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"""
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Handles the ``wx.EVT_TIMER`` event for :class:`AquaButton`.
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:param `event`: a :class:`TimerEvent` event to be processed.
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:note: This method is only invoked when `pulseOnFocus` is ``True``.
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"""
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if not self._storedBitmap.IsOk():
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self._timer.Stop()
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return
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|
|
xpos, ypos, width, height = self.GetClientRect()
|
|
gamma = self._gammaFactor
|
|
|
|
if gamma >= 1.3:
|
|
self._gammaIncrement = -self._gammaIncrement
|
|
elif gamma < 0.7:
|
|
self._gammaIncrement = abs(self._gammaIncrement)
|
|
|
|
self._gammaFactor += self._gammaIncrement
|
|
|
|
image = self._storedBitmap.AdjustChannels(gamma, gamma, gamma, 1.0)
|
|
dc = wx.ClientDC(self)
|
|
dc.SetClippingRegion(wx.Rect(xpos, ypos, width-8, height-8))
|
|
dc.DrawBitmap(image.ConvertToBitmap(), xpos, ypos, True)
|
|
|
|
|
|
def SetInitialSize(self, size=None):
|
|
"""
|
|
Given the current font and bezel width settings, calculate
|
|
and set a good size.
|
|
|
|
:param `size`: an instance of :class:`Size` or ``None``, in which case the wxWidgets
|
|
:class:`DefaultSize` is used instead.
|
|
"""
|
|
|
|
if size is None:
|
|
size = wx.DefaultSize
|
|
wx.Control.SetInitialSize(self, size)
|
|
|
|
SetBestSize = SetInitialSize
|
|
|
|
|
|
def AcceptsFocus(self):
|
|
"""
|
|
Can this window be given focus by mouse click?
|
|
|
|
:note: Overridden from :class:`wx.Control`.
|
|
"""
|
|
|
|
return self.IsShown() and self.IsEnabled()
|
|
|
|
|
|
def GetDefaultAttributes(self):
|
|
"""
|
|
Overridden base class virtual. By default we should use
|
|
the same font/colour attributes as the native :class:`Button`.
|
|
|
|
:return: an instance of :class:`VisualAttributes`.
|
|
|
|
:note: Overridden from :class:`wx.Control`.
|
|
"""
|
|
|
|
return wx.Button.GetClassDefaultAttributes()
|
|
|
|
|
|
def ShouldInheritColours(self):
|
|
"""
|
|
Overridden base class virtual. Buttons usually don't inherit
|
|
the parent's colours.
|
|
|
|
:note: Overridden from :class:`wx.Control`.
|
|
"""
|
|
|
|
return False
|
|
|
|
|
|
def Enable(self, enable=True):
|
|
"""
|
|
Enables/disables the button.
|
|
|
|
:param bool `enable`: ``True`` to enable the button, ``False`` to disable it.
|
|
|
|
:note: Overridden from :class:`wx.Control`.
|
|
"""
|
|
|
|
wx.Control.Enable(self, enable)
|
|
self.Refresh()
|
|
|
|
|
|
def SetPulseOnFocus(self, pulse):
|
|
"""
|
|
Sets whether to enable the pulsing effect on gaining focus or not.
|
|
|
|
:param bool `pulse`: ``True`` to enable pulsing when the :class:`AquaButton` gains focus,
|
|
``False`` to disable this effect.
|
|
"""
|
|
|
|
if pulse == self._pulseOnFocus:
|
|
return
|
|
|
|
self._pulseOnFocus = pulse
|
|
self.Invalidate()
|
|
|
|
|
|
def GetPulseOnFocus(self):
|
|
"""
|
|
Returns whether the pulsing effect is active.
|
|
|
|
:return: ``True`` if the pulsing effect is active, ``False`` otherwise.
|
|
"""
|
|
|
|
return self._pulseOnFocus
|
|
|
|
|
|
def DoGetBestSize(self):
|
|
"""
|
|
Overridden base class virtual. Determines the best size of the
|
|
button based on the label and bezel size.
|
|
|
|
:return: An instance of :class:`Size`.
|
|
|
|
:note: Overridden from :class:`wx.Control`.
|
|
"""
|
|
|
|
label = self.GetLabel()
|
|
if not label:
|
|
return wx.Size(112, 48)
|
|
|
|
dc = wx.ClientDC(self)
|
|
dc.SetFont(self.GetFont())
|
|
retWidth, retHeight = dc.GetTextExtent(label)
|
|
|
|
bmpWidth = bmpHeight = 0
|
|
constant = 24
|
|
if self._bitmap:
|
|
bmpWidth, bmpHeight = self._bitmap.GetWidth()+10, self._bitmap.GetHeight()
|
|
retWidth += bmpWidth
|
|
retHeight = max(bmpHeight, retHeight)
|
|
constant = 24
|
|
|
|
return wx.Size(retWidth+constant, retHeight+constant)
|
|
|
|
|
|
def DoEnable(self, enable):
|
|
"""
|
|
Overridden base class virtual.
|
|
|
|
Need to Refresh otherwise Enable state change done from a
|
|
`wx.EVT_UPDATE_UI` will not show.
|
|
"""
|
|
self.Refresh()
|
|
|
|
|
|
def SetBackgroundColour(self, colour):
|
|
"""
|
|
Sets the :class:`AquaButton` background colour.
|
|
|
|
:param `colour`: a valid :class:`Colour` object.
|
|
|
|
:note: Overridden from :class:`wx.Control`.
|
|
"""
|
|
|
|
wx.Control.SetBackgroundColour(self, colour)
|
|
self._backColour = colour
|
|
self.Invalidate()
|
|
|
|
|
|
def GetBackgroundColour(self):
|
|
"""
|
|
Returns the button colour when the mouse is not hovering on the button.
|
|
|
|
:return: An instance of :class:`Colour`.
|
|
|
|
:note: Overridden from :class:`wx.Control`.
|
|
"""
|
|
|
|
return self._backColour
|
|
|
|
|
|
def SetHoverColour(self, colour):
|
|
"""
|
|
Sets the button colour when the mouse is hovering on the button.
|
|
|
|
:param `colour`: a valid :class:`Colour` object.
|
|
"""
|
|
|
|
self._hoverColour = colour
|
|
self.Invalidate()
|
|
|
|
|
|
def GetHoverColour(self):
|
|
"""
|
|
Returns the button colour when the mouse is hovering on the button.
|
|
|
|
:return: An instance of :class:`Colour`.
|
|
"""
|
|
|
|
return self._hoverColour
|
|
|
|
|
|
def SetDisabledColour(self, colour):
|
|
"""
|
|
Sets the button colour when it is disabled.
|
|
|
|
:param `colour`: a valid :class:`Colour` object.
|
|
"""
|
|
|
|
self._disableColour = colour
|
|
self.Invalidate()
|
|
|
|
|
|
def GetDisabledColour(self):
|
|
"""
|
|
Returns the button colour when it is disabled.
|
|
|
|
:return: An instance of :class:`Colour`.
|
|
"""
|
|
|
|
return self._disableColour
|
|
|
|
|
|
def SetShadowColour(self, colour):
|
|
"""
|
|
Sets the button shadow colour.
|
|
|
|
:param `colour`: a valid :class:`Colour` object.
|
|
|
|
.. versionadded:: 0.9.7
|
|
"""
|
|
|
|
self._shadowColour = colour
|
|
self.Invalidate()
|
|
|
|
|
|
def GetShadowColour(self):
|
|
"""
|
|
Returns the button shadow colour.
|
|
|
|
:return: An instance of :class:`Colour`.
|
|
|
|
.. versionadded:: 0.9.7
|
|
"""
|
|
|
|
return self._shadowColour
|
|
|
|
|
|
def SetRectColour(self, colour):
|
|
"""
|
|
Sets the button rectangular background colour.
|
|
|
|
:param `colour`: a valid :class:`Colour` object.
|
|
|
|
.. versionadded:: 0.9.7
|
|
"""
|
|
|
|
self._rectColour = colour
|
|
self.Invalidate()
|
|
|
|
|
|
def GetRectColour(self):
|
|
"""
|
|
Returns the button rectangular background colour.
|
|
|
|
:return: An instance of :class:`Colour`.
|
|
|
|
.. versionadded:: 0.9.7
|
|
"""
|
|
|
|
return self._rectColour
|
|
|
|
|
|
SetBackgroundColor = SetBackgroundColour
|
|
SetHoverColor = SetHoverColour
|
|
GetHoverColor = GetHoverColour
|
|
SetDisabledColor = SetDisabledColour
|
|
GetDisabledColor = GetDisabledColour
|
|
SetShadowColor = SetShadowColour
|
|
GetShadowColor = SetShadowColour
|
|
SetRectColor = SetRectColour
|
|
GetRectColor = SetRectColour
|
|
|
|
|
|
def SetForegroundColour(self, colour):
|
|
"""
|
|
Sets the :class:`AquaButton` foreground (text) colour.
|
|
|
|
:param `colour`: a valid :class:`Colour` object.
|
|
|
|
:note: Overridden from :class:`wx.Control`.
|
|
"""
|
|
|
|
wx.Control.SetForegroundColour(self, colour)
|
|
self._textColour = colour
|
|
self.Invalidate()
|
|
|
|
|
|
def GetForegroundColour(self):
|
|
"""
|
|
Returns the text colour for :class:`AquaButton`.
|
|
|
|
:return: An instance of :class:`Colour`.
|
|
|
|
:note: Overridden from :class:`wx.Control`.
|
|
"""
|
|
|
|
return self._textColour
|
|
|
|
|
|
def SetFocusColour(self, colour):
|
|
"""
|
|
Sets the button colour when the button has focus.
|
|
|
|
:param `colour`: a valid :class:`Colour` object.
|
|
"""
|
|
|
|
self._focusColour = colour
|
|
self.Invalidate()
|
|
|
|
|
|
def GetFocusColour(self):
|
|
"""
|
|
Returns the button colour when the button has focus.
|
|
|
|
:return: An instance of :class:`Colour`.
|
|
"""
|
|
|
|
return self._hoverColour
|
|
|
|
|
|
def Invalidate(self):
|
|
""" Invalidate the saved bitmap and refresh the button. """
|
|
|
|
self._saveBitmap = True
|
|
self._storedBitmap = wx.NullBitmap
|
|
|
|
self.Refresh()
|
|
|
|
|
|
def SetDefault(self):
|
|
"""
|
|
This sets the :class:`AquaButton` to be the default item for the panel or dialog box.
|
|
|
|
:note: Under Windows, only dialog box buttons respond to this function. As normal
|
|
under Windows and Motif, pressing return causes the default button to be depressed
|
|
when the return key is pressed. See also :meth:`Window.SetFocus` which sets the
|
|
keyboard focus for windows and text panel items, and :meth:`TopLevelWindow.SetDefaultItem`.
|
|
|
|
:note: Note that under Motif, calling this function immediately after creation of a button
|
|
and before the creation of other buttons will cause misalignment of the row of buttons,
|
|
since default buttons are larger. To get around this, call :meth:`SetDefault` after you
|
|
have created a row of buttons: wxPython will then set the size of all buttons currently
|
|
on the panel to the same size.
|
|
"""
|
|
|
|
tlw = wx.GetTopLevelParent(self)
|
|
if hasattr(tlw, 'SetDefaultItem'):
|
|
tlw.SetDefaultItem(self)
|
|
|
|
|
|
def Notify(self):
|
|
""" Actually sends a ``wx.EVT_BUTTON`` event to the listener (if any). """
|
|
|
|
evt = AquaButtonEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId())
|
|
evt.SetButtonObj(self)
|
|
evt.SetEventObject(self)
|
|
self.GetEventHandler().ProcessEvent(evt)
|
|
|
|
|
|
class __ToggleMixin(object):
|
|
"""
|
|
A mixin that allows to transform :class:`AquaButton` in the corresponding toggle button.
|
|
"""
|
|
|
|
up = True
|
|
|
|
def SetToggle(self, flag):
|
|
"""
|
|
Sets the button as toggled/not toggled.
|
|
|
|
:param bool `flag`: ``True`` to set the button as toggled, ``False`` otherwise.
|
|
"""
|
|
|
|
self.up = not flag
|
|
self.Refresh()
|
|
|
|
SetValue = SetToggle
|
|
|
|
|
|
def GetToggle(self):
|
|
"""
|
|
Returns the toggled state of a button.
|
|
|
|
:return: ``True`` is the button is toggled, ``False`` if it is not toggled.
|
|
"""
|
|
|
|
return not self.up
|
|
|
|
GetValue = GetToggle
|
|
|
|
|
|
def OnLeftDown(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_LEFT_DOWN`` event for :class:`AquaButton` when used as toggle button.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
if not self.IsEnabled():
|
|
return
|
|
|
|
self.saveUp = self.up
|
|
self.up = not self.up
|
|
self.CaptureMouse()
|
|
self.SetFocus()
|
|
self.Refresh()
|
|
|
|
|
|
def OnLeftUp(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_LEFT_UP`` event for :class:`AquaButton` when used as toggle button.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
if not self.IsEnabled() or not self.HasCapture():
|
|
return
|
|
if self.HasCapture():
|
|
self.ReleaseMouse()
|
|
self.Refresh()
|
|
if self.up != self.saveUp:
|
|
self.Notify()
|
|
|
|
|
|
def OnKeyDown(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_KEY_DOWN`` event for :class:`AquaButton` when used as toggle button.
|
|
|
|
:param `event`: a :class:`KeyEvent` event to be processed.
|
|
"""
|
|
|
|
event.Skip()
|
|
|
|
|
|
def OnMotion(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_MOTION`` event for :class:`AquaButton` when used as toggle button.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
if not self.IsEnabled():
|
|
return
|
|
|
|
if event.LeftIsDown() and self.HasCapture():
|
|
x, y = event.GetPosition()
|
|
w, h = self.GetClientSize()
|
|
|
|
if x < w and x >= 0 and y < h and y >= 0:
|
|
self.up = not self.saveUp
|
|
self.Refresh()
|
|
return
|
|
|
|
if x < 0 or y < 0 or x >= w or y >= h:
|
|
self.up = self.saveUp
|
|
self.Refresh()
|
|
return
|
|
|
|
event.Skip()
|
|
|
|
|
|
def OnKeyUp(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_KEY_UP`` event for :class:`AquaButton` when used as toggle button.
|
|
|
|
:param `event`: a :class:`KeyEvent` event to be processed.
|
|
"""
|
|
|
|
if self.hasFocus and event.GetKeyCode() == ord(" "):
|
|
self.up = not self.up
|
|
self.Notify()
|
|
self.Refresh()
|
|
|
|
event.Skip()
|
|
|
|
|
|
def OnPaint(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_PAINT`` event for :class:`AquaButton` when used as toggle button.
|
|
|
|
:param `event`: a :class:`PaintEvent` event to be processed.
|
|
"""
|
|
|
|
dc = wx.BufferedPaintDC(self)
|
|
gc = wx.GraphicsContext.Create(dc)
|
|
|
|
xpos, ypos, width, height = self.GetClientRect()
|
|
|
|
dc.SetBackground(wx.Brush(self.GetParent().GetBackgroundColour()))
|
|
dc.Clear()
|
|
gc.SetBrush(wx.WHITE_BRUSH)
|
|
|
|
shadowOffset = 5
|
|
btnOffset = 0
|
|
clr = self._backColour
|
|
|
|
if not self.up:
|
|
shadowOffset = 3
|
|
clr = self._hoverColour
|
|
btnOffset = 2
|
|
|
|
if self._mouseAction == HOVER:
|
|
clr = self._hoverColour
|
|
|
|
rc1 = wx.Rect(btnOffset, btnOffset, width-8-btnOffset, height-8-btnOffset)
|
|
path1 = self.GetPath(gc, rc1, 10)
|
|
br1 = gc.CreateLinearGradientBrush(0, 0, 0, rc1.height+6, clr, wx.WHITE)
|
|
|
|
# Create shadow
|
|
rc2 = wx.Rect(*rc1)
|
|
rc2.Offset((shadowOffset, shadowOffset))
|
|
path2 = self.GetPath(gc, rc2, 10)
|
|
br2 = gc.CreateRadialGradientBrush(rc2.x, rc2.y,
|
|
rc2.x+rc2.width, rc2.y+rc2.height,
|
|
rc2.width, wx.Colour("grey"), wx.WHITE)
|
|
|
|
# Create top water colour to give "aqua" effect
|
|
rc3 = wx.Rect(*rc1)
|
|
rc3.Inflate(-5, -5)
|
|
rc3.height = 15
|
|
path3 = self.GetPath(gc, rc3, 10)
|
|
|
|
br3 = gc.CreateLinearGradientBrush(rc3.x, rc3.y, rc3.x, rc3.y+rc3.height,
|
|
wx.Colour(255, 255, 255, 255), wx.Colour(255, 255, 255, 0))
|
|
|
|
# draw shapes
|
|
gc.SetBrush(br2)
|
|
gc.FillPath(path2) #draw shadow
|
|
gc.SetBrush(br1)
|
|
gc.FillPath(path1) #draw main
|
|
gc.SetBrush(br3)
|
|
gc.FillPath(path3) #draw top bubble
|
|
|
|
font = gc.CreateFont(self.GetFont(), self._textColour)
|
|
|
|
gc.SetFont(font)
|
|
label = self.GetLabel()
|
|
tw, th = gc.GetTextExtent(label)
|
|
|
|
if self._bitmap:
|
|
bw, bh = self._bitmap.GetWidth(), self._bitmap.GetHeight()
|
|
else:
|
|
bw = bh = 0
|
|
|
|
pos_x = (width-bw-tw)/2+btnOffset-shadowOffset # adjust for bitmap and text to centre
|
|
if self._bitmap:
|
|
pos_y = (height-bh-shadowOffset)/2+btnOffset
|
|
gc.DrawBitmap(self._bitmap, pos_x, pos_y, bw, bh) # draw bitmap if available
|
|
pos_x = pos_x + 2 # extra spacing from bitmap
|
|
|
|
# Create a Path to draw the text
|
|
gc.DrawText(label, pos_x + bw + btnOffset, (height-th-shadowOffset)/2+btnOffset) # draw the text
|
|
|
|
if self._saveBitmap:
|
|
# Save the bitmap using wx.MemoryDC for later use
|
|
self._saveBitmap = False
|
|
memory = wx.MemoryDC()
|
|
self._storedBitmap = wx.Bitmap.FromRGBA(max(width, 1), max(height, 1))
|
|
memory.SelectObject(self._storedBitmap)
|
|
|
|
gcMemory = wx.GraphicsContext.Create(memory)
|
|
|
|
gcMemory.SetBrush(br1)
|
|
gcMemory.FillPath(path1) #draw main
|
|
gcMemory.SetBrush(br3)
|
|
gcMemory.FillPath(path3) #draw top bubble
|
|
|
|
if self._bitmap:
|
|
gcMemory.DrawBitmap(self._bitmap, pos_x - 2, pos_y, bw, bh)
|
|
|
|
gcMemory.SetFont(font)
|
|
gcMemory.DrawText(label, pos_x + bw + btnOffset, (height-th-shadowOffset)/2+btnOffset)
|
|
|
|
memory.SelectObject(wx.NullBitmap)
|
|
self._storedBitmap = self._storedBitmap.ConvertToImage()
|
|
|
|
|
|
class AquaToggleButton(__ToggleMixin, AquaButton):
|
|
""" An :class:`AquaButton` toggle button. """
|
|
pass
|
|
|