mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
393 lines
15 KiB
Python
393 lines
15 KiB
Python
import random
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from direct.showbase.DirectObject import DirectObject
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from direct.interval.IntervalGlobal import LerpFunc, ActorInterval, LerpPosInterval
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from direct.interval.MetaInterval import Sequence
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from direct.directutil import Mopath
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from direct.showbase import PythonUtil
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from pandac.PandaModules import *
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from toontown.toonbase import ToontownGlobals
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from toontown.suit import Suit
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from toontown.suit import SuitDNA
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from toontown.battle import BattleProps
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import CogdoUtil
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import CogdoFlyingGameGlobals as Globals
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from CogdoFlyingUtil import swapAvatarShadowPlacer
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from direct.particles import ParticleEffect
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from direct.particles import Particles
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from direct.particles import ForceGroup
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class CogdoFlyingObstacleFactory:
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def __init__(self):
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self._index = -1
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self._whirlwindModel = CogdoUtil.loadFlyingModel('whirlwind').find('**/whirlwind')
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self._fanModel = CogdoUtil.loadFlyingModel('streamer').find('**/streamer')
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def destroy(self):
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self._whirlwindModel.removeNode()
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del self._whirlwindModel
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self._fanModel.removeNode()
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del self._fanModel
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if Globals.Level.AddParticlesToStreamers:
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if hasattr(self, 'f'):
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self.f.cleanup()
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del self.f
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def createFan(self):
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self._index += 1
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return CogdoFlyingFan(self._index, self._fanModel)
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def createFlyingMinion(self, motionPath = None):
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self._index += 1
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return CogdoFlyingMinionFlying(self._index, motionPath=motionPath)
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def createWalkingMinion(self, motionPath = None):
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self._index += 1
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return CogdoFlyingMinionWalking(self._index, motionPath=motionPath)
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def createWhirlwind(self, motionPath = None):
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self._index += 1
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return CogdoFlyingWhirlwind(self._index, self._whirlwindModel, motionPath=motionPath)
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def createStreamerParticles(self, color1, color2, amp):
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self.f = ParticleEffect.ParticleEffect('streamer_particles')
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p0 = Particles.Particles('particles-1')
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p0.setFactory('PointParticleFactory')
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p0.setRenderer('SparkleParticleRenderer')
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p0.setEmitter('RingEmitter')
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p0.setPoolSize(80)
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p0.setBirthRate(0.05)
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p0.setLitterSize(100)
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p0.setLitterSpread(0)
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p0.factory.setLifespanBase(3.0)
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p0.factory.setLifespanSpread(0.5)
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p0.factory.setMassBase(1.0)
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p0.factory.setMassSpread(0.0)
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p0.factory.setTerminalVelocityBase(5.0)
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p0.factory.setTerminalVelocitySpread(1.0)
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p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
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p0.renderer.setUserAlpha(1.0)
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p0.renderer.setCenterColor(color1)
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p0.renderer.setEdgeColor(color2)
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p0.renderer.setBirthRadius(0.3)
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p0.renderer.setDeathRadius(0.3)
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p0.renderer.setLifeScale(SparkleParticleRenderer.SPNOSCALE)
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p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
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p0.emitter.setAmplitude(0)
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p0.emitter.setAmplitudeSpread(0)
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f0 = ForceGroup.ForceGroup('Gravity')
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force0 = LinearVectorForce(Vec3(0.0, 0.0, 10.0), 1.0, 0)
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force0.setVectorMasks(1, 1, 1)
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force0.setActive(1)
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f0.addForce(force0)
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self.f.addForceGroup(f0)
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p0.emitter.setRadius(5.0)
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self.f.addParticles(p0)
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self.f.setPos(0, 0, 0)
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self.f.setHpr(0, 0, 0)
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return self.f
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class CogdoFlyingObstacle(DirectObject):
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EnterEventName = 'CogdoFlyingObstacle_Enter'
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ExitEventName = 'CogdoFlyingObstacle_Exit'
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MotionTypes = PythonUtil.Enum(('BackForth', 'Loop'))
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def __init__(self, type, index, model, collSolid, motionPath = None, motionPattern = None, blendMotion = True, instanceModel = True):
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self.type = type
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self.index = index
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name = 'CogdoFlyingObstacle-%s-%i' % (self.type, self.index)
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if instanceModel:
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self.model = NodePath(name)
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model.instanceTo(self.model)
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else:
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self.model = model
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self.model.setName(name)
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self.currentT = 0.0
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self.direction = 1.0
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self.collNode = None
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self._initCollisions(name, collSolid)
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self.motionPath = motionPath
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self.motionPattern = motionPattern
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self.motionSequence = None
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if blendMotion:
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blendType = 'easeInOut'
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else:
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blendType = 'noBlend'
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if motionPath is not None:
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def moveObstacle(value):
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self.motionPath.goTo(self.model, value)
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self.motionPath = Mopath.Mopath(name='obstacle-%i' % self.index)
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self.motionPath.loadNodePath(motionPath)
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dur = self.motionPath.getMaxT()
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self.motionSequence = Sequence(name='%s.obstacle-%i-motionSequence' % (self.__class__.__name__, self.index))
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movePart1 = LerpFunc(moveObstacle, fromData=0.0, toData=self.motionPath.getMaxT(), duration=dur, blendType=blendType)
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self.motionSequence.append(movePart1)
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if self.motionPattern == CogdoFlyingObstacle.MotionTypes.BackForth:
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movePart2 = LerpFunc(moveObstacle, fromData=self.motionPath.getMaxT(), toData=0.0, duration=dur, blendType=blendType)
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self.motionSequence.append(movePart2)
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return
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def _initCollisions(self, name, collSolid):
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self.collName = name
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self.collSolid = collSolid
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self.collSolid.setTangible(0)
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self.collNode = CollisionNode(self.collName)
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self.collNode.setIntoCollideMask(ToontownGlobals.WallBitmask)
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self.collNode.addSolid(self.collSolid)
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self.collNodePath = self.model.attachNewNode(self.collNode)
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self.collNodePath.hide()
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self.accept('enter' + self.collName, self._handleEnterCollision)
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self.accept('exit' + self.collName, self._handleExitCollision)
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def disable(self):
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if self.collNode is not None:
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self.collNode.setIntoCollideMask(BitMask32(0))
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return
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def enable(self):
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if self.collNode is not None:
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self.collNode.setIntoCollideMask(ToontownGlobals.WallBitmask)
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return
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def startMoving(self, elapsedTime = 0.0):
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if self.motionSequence is not None:
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self.motionSequence.loop()
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self.motionSequence.setT(elapsedTime % self.motionSequence.getDuration())
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return
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def stopMoving(self):
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if self.motionSequence is not None:
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self.motionSequence.pause()
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return
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def destroy(self):
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self.ignoreAll()
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if self.motionSequence is not None:
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self.motionSequence.clearToInitial()
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del self.motionSequence
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del self.collSolid
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self.collNodePath.removeNode()
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del self.collNodePath
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del self.collNode
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self.model.removeNode()
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del self.model
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del self.motionPath
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return
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def update(self, dt):
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pass
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def hide(self):
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self.ignoreAll()
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self.model.hide()
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self.collNode.setIntoCollideMask(BitMask32(0))
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def _handleEnterCollision(self, collEntry):
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messenger.send(CogdoFlyingObstacle.EnterEventName, [self, collEntry])
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def _handleExitCollision(self, collEntry):
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messenger.send(CogdoFlyingObstacle.ExitEventName, [self, collEntry])
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from pandac.PandaModules import TransformState
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class CogdoFlyingWhirlwind(CogdoFlyingObstacle):
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def __init__(self, index, model, motionPath = None):
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collSolid = CollisionTube(0, 0, 0, 0, 0, Globals.Gameplay.WhirlwindCollisionTubeHeight, Globals.Gameplay.WhirlwindCollisionTubeRadius)
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CogdoFlyingObstacle.__init__(self, Globals.Level.ObstacleTypes.Whirlwind, index, model, collSolid, motionPath=motionPath, motionPattern=CogdoFlyingObstacle.MotionTypes.BackForth)
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self.t = 0.0
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self._initModel()
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def _initModel(self):
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self.model.setDepthWrite(False)
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self._texStage = self.model.findTextureStage('*')
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self._soundIval = base.cogdoGameAudioMgr.createSfxIval('whirlwind', source=self.model)
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self.model.setBin('transparent', self.index)
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def startMoving(self, elapsedTime):
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CogdoFlyingObstacle.startMoving(self, elapsedTime)
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self.t = 0.0
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self._soundIval.loop()
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def update(self, dt):
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self.t += dt
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trans = TransformState.makePos((self.t, -self.t, 0))
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self.model.setTexTransform(self._texStage, trans)
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trans = TransformState.makePos((self.t * 2.0, -self.t * 2.0, 0))
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def stopMoving(self):
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CogdoFlyingObstacle.stopMoving(self)
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self._soundIval.pause()
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def destroy(self):
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self._soundIval.clearToInitial()
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del self._soundIval
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CogdoFlyingObstacle.destroy(self)
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class CogdoFlyingMinion(CogdoFlyingObstacle):
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def __init__(self, index, collSolid, motionPath = None):
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self.prop = None
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self.suit = Suit.Suit()
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d = SuitDNA.SuitDNA()
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d.newSuit(Globals.Gameplay.MinionDnaName)
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self.suit.setDNA(d)
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self.suit.setScale(Globals.Gameplay.MinionScale)
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self.suit.nametag3d.stash()
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self.suit.nametag.destroy()
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swapAvatarShadowPlacer(self.suit, 'minion-%sShadowPlacer' % index)
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self.mopathNodePath = NodePath('mopathNodePath')
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self.suit.reparentTo(self.mopathNodePath)
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CogdoFlyingObstacle.__init__(self, Globals.Level.ObstacleTypes.Minion, index, self.mopathNodePath, collSolid, motionPath=motionPath, motionPattern=CogdoFlyingObstacle.MotionTypes.Loop, blendMotion=False, instanceModel=False)
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self.lastPos = None
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self.suit.loop('neutral')
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return
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def attachPropeller(self):
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if self.prop is None:
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self.prop = BattleProps.globalPropPool.getProp('propeller')
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head = self.suit.find('**/joint_head')
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self.prop.reparentTo(head)
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return
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def detachPropeller(self):
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if self.prop:
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self.prop.cleanup()
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self.prop.removeNode()
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self.prop = None
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return
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def startMoving(self, elapsedTime):
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CogdoFlyingObstacle.startMoving(self, elapsedTime)
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def stopMoving(self):
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CogdoFlyingObstacle.stopMoving(self)
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def update(self, dt):
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CogdoFlyingObstacle.update(self, dt)
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self.currPos = self.mopathNodePath.getPos()
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if self.lastPos != None:
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vec = self.currPos - self.lastPos
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self.mopathNodePath.lookAt(self.currPos + vec)
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self.mopathNodePath.setP(0)
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self.lastPos = self.mopathNodePath.getPos()
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return
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def destroy(self):
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self.mopathNodePath.removeNode()
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del self.mopathNodePath
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self.suit.cleanup()
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self.suit.removeNode()
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self.suit.delete()
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CogdoFlyingObstacle.destroy(self)
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class CogdoFlyingMinionFlying(CogdoFlyingMinion):
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def __init__(self, index, motionPath = None):
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radius = Globals.Gameplay.FlyingMinionCollisionRadius
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offset = Globals.Gameplay.FlyingMinionCollisionHeightOffset
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collSolid = CollisionSphere(0, 0, offset, radius)
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CogdoFlyingMinion.__init__(self, index, collSolid, motionPath)
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self.attachPropeller()
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self.propTrack = Sequence(ActorInterval(self.prop, 'propeller', startFrame=0, endFrame=14))
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dur = Globals.Gameplay.FlyingMinionFloatTime
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offset = Globals.Gameplay.FlyingMinionFloatOffset
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suitPos = self.suit.getPos()
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upperPos = suitPos + Point3(0.0, 0.0, offset / 2.0)
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lowerPos = suitPos + Point3(0.0, 0.0, -offset / 2.0)
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self.floatSequence = Sequence(LerpPosInterval(self.suit, dur / 4.0, startPos=suitPos, pos=upperPos, blendType='easeInOut'), LerpPosInterval(self.suit, dur / 2.0, startPos=upperPos, pos=lowerPos, blendType='easeInOut'), LerpPosInterval(self.suit, dur / 4.0, startPos=lowerPos, pos=suitPos, blendType='easeInOut'), name='%s.floatSequence%i' % (self.__class__.__name__, self.index))
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def startMoving(self, elapsedTime):
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CogdoFlyingMinion.startMoving(self, elapsedTime)
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self.floatSequence.loop(elapsedTime)
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self.propTrack.loop(elapsedTime)
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self.suit.pose('landing', 0)
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def stopMoving(self):
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CogdoFlyingMinion.stopMoving(self)
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self.floatSequence.clearToInitial()
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self.propTrack.pause()
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def destroy(self):
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self.floatSequence.clearToInitial()
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del self.floatSequence
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self.propTrack.clearToInitial()
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del self.propTrack
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CogdoFlyingMinion.destroy(self)
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class CogdoFlyingMinionWalking(CogdoFlyingMinion):
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def __init__(self, index, motionPath = None):
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radius = Globals.Gameplay.WalkingMinionCollisionRadius
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offset = Globals.Gameplay.WalkingMinionCollisionHeightOffset
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collSolid = CollisionSphere(0, 0, offset, radius)
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CogdoFlyingMinion.__init__(self, index, collSolid, motionPath)
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def startMoving(self, elapsedTime):
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CogdoFlyingMinion.startMoving(self, elapsedTime)
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self.suit.loop('walk')
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def stopMoving(self):
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CogdoFlyingMinion.stopMoving(self)
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self.suit.loop('neutral')
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class CogdoFlyingFan(CogdoFlyingObstacle):
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def __init__(self, index, model, motionPath = None):
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collSolid = CollisionTube(0, 0, 0, 0, 0, Globals.Gameplay.FanCollisionTubeHeight, Globals.Gameplay.FanCollisionTubeRadius)
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CogdoFlyingObstacle.__init__(self, Globals.Level.ObstacleTypes.Fan, index, model, collSolid)
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self.streamers = self.model.findAllMatches('**/streamer*')
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self._initIntervals()
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def _initIntervals(self):
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self.streamerIvals = []
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minDur = Globals.Gameplay.FanStreamerMinDuration
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maxDur = Globals.Gameplay.FanStreamerMaxDuration
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for streamer in self.streamers:
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dur = random.uniform(minDur, maxDur)
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streamerLerp = LerpFunc(streamer.setH, fromData=0.0, toData=360.0, duration=dur, name='%s.streamerLerp%i-%s' % (self.__class__.__name__, self.index, streamer.getName()))
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self.streamerIvals.append(streamerLerp)
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def startMoving(self, elapsedTime = 0.0):
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CogdoFlyingObstacle.startMoving(self, elapsedTime)
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timeDelay = 0.0
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maxDur = Globals.Gameplay.FanStreamerMaxDuration
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for ival in self.streamerIvals:
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taskName = 'delayedStreamerSpinTask-fan-%i-%s' % (self.index, ival.getName())
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taskMgr.doMethodLater(timeDelay, ival.loop, taskName, extraArgs=[])
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timeDelay += maxDur / (len(self.streamers) - 1)
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def stopMoving(self):
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CogdoFlyingObstacle.stopMoving(self)
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taskMgr.removeTasksMatching('delayedStreamerSpinTask-fan-%i*' % self.index)
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for streamerLerp in self.streamerIvals:
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streamerLerp.pause()
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def setBlowDirection(self):
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tempNodePath = NodePath('temp')
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tempNodePath.reparentTo(self.model)
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tempNodePath.setPos(0, 0, 1)
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self.blowVec = tempNodePath.getPos(render) - self.model.getPos(render)
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self.blowVec.normalize()
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tempNodePath.removeNode()
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del tempNodePath
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def getBlowDirection(self):
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return Vec3(self.blowVec)
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def destroy(self):
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taskMgr.removeTasksMatching('delayedStreamerSpinTask-fan-%i*' % self.index)
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for streamerLerp in self.streamerIvals:
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streamerLerp.clearToInitial()
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del self.streamerIvals[:]
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CogdoFlyingObstacle.destroy(self)
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del self.blowVec
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