mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
322 lines
11 KiB
Python
322 lines
11 KiB
Python
from pandac.PandaModules import *
|
|
from direct.interval.IntervalGlobal import *
|
|
from direct.directnotify import DirectNotifyGlobal
|
|
from direct.distributed import DistributedSmoothNode
|
|
from toontown.toonbase import ToontownGlobals
|
|
from otp.otpbase import OTPGlobals
|
|
from direct.fsm import FSM
|
|
from direct.task import Task
|
|
smileyDoId = 1
|
|
|
|
class DistributedCashbotBossObject(DistributedSmoothNode.DistributedSmoothNode, FSM.FSM):
|
|
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCashbotBossObject')
|
|
wantsWatchDrift = 1
|
|
|
|
def __init__(self, cr):
|
|
DistributedSmoothNode.DistributedSmoothNode.__init__(self, cr)
|
|
FSM.FSM.__init__(self, 'DistributedCashbotBossObject')
|
|
self.boss = None
|
|
self.avId = 0
|
|
self.craneId = 0
|
|
self.cleanedUp = 0
|
|
self.collisionNode = CollisionNode('object')
|
|
self.collisionNode.setIntoCollideMask(ToontownGlobals.PieBitmask | OTPGlobals.WallBitmask | ToontownGlobals.CashbotBossObjectBitmask | OTPGlobals.CameraBitmask)
|
|
self.collisionNode.setFromCollideMask(ToontownGlobals.PieBitmask | OTPGlobals.FloorBitmask)
|
|
self.collisionNodePath = NodePath(self.collisionNode)
|
|
self.physicsActivated = 0
|
|
self.toMagnetSoundInterval = Sequence()
|
|
self.hitFloorSoundInterval = Sequence()
|
|
self.hitBossSfx = loader.loadSfx('phase_5/audio/sfx/AA_drop_safe_miss.ogg')
|
|
self.hitBossSoundInterval = SoundInterval(self.hitBossSfx)
|
|
self.touchedBossSfx = loader.loadSfx('phase_5/audio/sfx/AA_drop_sandbag.ogg')
|
|
self.touchedBossSoundInterval = SoundInterval(self.touchedBossSfx, duration=0.8)
|
|
self.lerpInterval = None
|
|
return
|
|
|
|
def disable(self):
|
|
self.cleanup()
|
|
self.stopSmooth()
|
|
DistributedSmoothNode.DistributedSmoothNode.disable(self)
|
|
|
|
def cleanup(self):
|
|
if self.cleanedUp:
|
|
return
|
|
else:
|
|
self.cleanedUp = 1
|
|
self.demand('Off')
|
|
self.detachNode()
|
|
self.toMagnetSoundInterval.finish()
|
|
self.hitFloorSoundInterval.finish()
|
|
self.hitBossSoundInterval.finish()
|
|
self.touchedBossSoundInterval.finish()
|
|
del self.toMagnetSoundInterval
|
|
del self.hitFloorSoundInterval
|
|
del self.hitBossSoundInterval
|
|
del self.touchedBossSoundInterval
|
|
self.boss = None
|
|
return
|
|
|
|
def setupPhysics(self, name):
|
|
an = ActorNode('%s-%s' % (name, self.doId))
|
|
anp = NodePath(an)
|
|
if not self.isEmpty():
|
|
self.reparentTo(anp)
|
|
NodePath.assign(self, anp)
|
|
self.physicsObject = an.getPhysicsObject()
|
|
self.setTag('object', str(self.doId))
|
|
self.collisionNodePath.reparentTo(self)
|
|
self.handler = PhysicsCollisionHandler()
|
|
self.handler.addCollider(self.collisionNodePath, self)
|
|
self.collideName = self.uniqueName('collide')
|
|
self.handler.addInPattern(self.collideName + '-%in')
|
|
self.handler.addAgainPattern(self.collideName + '-%in')
|
|
self.watchDriftName = self.uniqueName('watchDrift')
|
|
|
|
def activatePhysics(self):
|
|
if not self.physicsActivated:
|
|
self.boss.physicsMgr.attachPhysicalNode(self.node())
|
|
base.cTrav.addCollider(self.collisionNodePath, self.handler)
|
|
self.physicsActivated = 1
|
|
self.accept(self.collideName + '-floor', self.__hitFloor)
|
|
self.accept(self.collideName + '-goon', self.__hitGoon)
|
|
self.acceptOnce(self.collideName + '-headTarget', self.__hitBoss)
|
|
self.accept(self.collideName + '-dropPlane', self.__hitDropPlane)
|
|
|
|
def deactivatePhysics(self):
|
|
if self.physicsActivated:
|
|
self.boss.physicsMgr.removePhysicalNode(self.node())
|
|
base.cTrav.removeCollider(self.collisionNodePath)
|
|
self.physicsActivated = 0
|
|
self.ignore(self.collideName + '-floor')
|
|
self.ignore(self.collideName + '-goon')
|
|
self.ignore(self.collideName + '-headTarget')
|
|
self.ignore(self.collideName + '-dropPlane')
|
|
|
|
def hideShadows(self):
|
|
pass
|
|
|
|
def showShadows(self):
|
|
pass
|
|
|
|
def stashCollisions(self):
|
|
self.collisionNodePath.stash()
|
|
|
|
def unstashCollisions(self):
|
|
self.collisionNodePath.unstash()
|
|
|
|
def __hitFloor(self, entry):
|
|
if self.state == 'Dropped' or self.state == 'LocalDropped':
|
|
self.d_hitFloor()
|
|
self.demand('SlidingFloor', localAvatar.doId)
|
|
|
|
def __hitGoon(self, entry):
|
|
if self.state == 'Dropped' or self.state == 'LocalDropped':
|
|
goonId = int(entry.getIntoNodePath().getNetTag('doId'))
|
|
goon = self.cr.doId2do.get(goonId)
|
|
if goon:
|
|
self.doHitGoon(goon)
|
|
|
|
def doHitGoon(self, goon):
|
|
pass
|
|
|
|
def __hitBoss(self, entry):
|
|
if (self.state == 'Dropped' or self.state == 'LocalDropped') and self.craneId != self.boss.doId:
|
|
vel = self.physicsObject.getVelocity()
|
|
vel = self.crane.root.getRelativeVector(render, vel)
|
|
vel.normalize()
|
|
impact = vel[1]
|
|
if impact >= self.getMinImpact():
|
|
print 'hit! %s' % impact
|
|
self.hitBossSoundInterval.start()
|
|
self.doHitBoss(impact)
|
|
else:
|
|
self.touchedBossSoundInterval.start()
|
|
print '--not hard enough: %s' % impact
|
|
|
|
def doHitBoss(self, impact):
|
|
self.d_hitBoss(impact)
|
|
|
|
def __hitDropPlane(self, entry):
|
|
self.notify.info('%s fell out of the world.' % self.doId)
|
|
self.fellOut()
|
|
|
|
def fellOut(self):
|
|
raise StandardError, 'fellOut unimplented'
|
|
|
|
def getMinImpact(self):
|
|
return 0
|
|
|
|
def __watchDrift(self, task):
|
|
v = self.physicsObject.getVelocity()
|
|
if abs(v[0]) < 0.0001 and abs(v[1]) < 0.0001:
|
|
self.d_requestFree()
|
|
self.demand('Free')
|
|
return Task.cont
|
|
|
|
def prepareGrab(self):
|
|
pass
|
|
|
|
def prepareRelease(self):
|
|
pass
|
|
|
|
def setBossCogId(self, bossCogId):
|
|
self.bossCogId = bossCogId
|
|
self.boss = base.cr.doId2do[bossCogId]
|
|
|
|
def setObjectState(self, state, avId, craneId):
|
|
if state == 'G':
|
|
self.demand('Grabbed', avId, craneId)
|
|
elif state == 'D':
|
|
if self.state != 'Dropped':
|
|
self.demand('Dropped', avId, craneId)
|
|
elif state == 's':
|
|
if self.state != 'SlidingFloor':
|
|
self.demand('SlidingFloor', avId)
|
|
elif state == 'F':
|
|
self.demand('Free')
|
|
else:
|
|
self.notify.error('Invalid state from AI: %s' % state)
|
|
|
|
def d_requestGrab(self):
|
|
self.sendUpdate('requestGrab')
|
|
|
|
def rejectGrab(self):
|
|
if self.state == 'LocalGrabbed':
|
|
self.demand('LocalDropped', self.avId, self.craneId)
|
|
|
|
def d_requestDrop(self):
|
|
self.sendUpdate('requestDrop')
|
|
|
|
def d_hitFloor(self):
|
|
self.sendUpdate('hitFloor')
|
|
|
|
def d_requestFree(self):
|
|
self.sendUpdate('requestFree', [self.getX(),
|
|
self.getY(),
|
|
self.getZ(),
|
|
self.getH()])
|
|
|
|
def d_hitBoss(self, impact):
|
|
self.sendUpdate('hitBoss', [impact])
|
|
|
|
def defaultFilter(self, request, args):
|
|
if self.boss == None:
|
|
raise FSM.RequestDenied, request
|
|
return FSM.FSM.defaultFilter(self, request, args)
|
|
|
|
def enterOff(self):
|
|
self.detachNode()
|
|
if self.lerpInterval:
|
|
self.lerpInterval.finish()
|
|
self.lerpInterval = None
|
|
return
|
|
|
|
def exitOff(self):
|
|
self.reparentTo(render)
|
|
|
|
def enterLocalGrabbed(self, avId, craneId):
|
|
self.avId = avId
|
|
self.craneId = craneId
|
|
self.crane = self.cr.doId2do.get(craneId)
|
|
self.hideShadows()
|
|
self.prepareGrab()
|
|
self.crane.grabObject(self)
|
|
|
|
def exitLocalGrabbed(self):
|
|
if self.newState != 'Grabbed':
|
|
self.crane.dropObject(self)
|
|
self.prepareRelease()
|
|
del self.crane
|
|
self.showShadows()
|
|
|
|
def enterGrabbed(self, avId, craneId):
|
|
if self.oldState == 'LocalGrabbed':
|
|
if craneId == self.craneId:
|
|
return
|
|
else:
|
|
self.crane.dropObject(self)
|
|
self.prepareRelease()
|
|
self.avId = avId
|
|
self.craneId = craneId
|
|
self.crane = self.cr.doId2do.get(craneId)
|
|
self.hideShadows()
|
|
self.prepareGrab()
|
|
self.crane.grabObject(self)
|
|
|
|
def exitGrabbed(self):
|
|
self.crane.dropObject(self)
|
|
self.prepareRelease()
|
|
self.showShadows()
|
|
del self.crane
|
|
|
|
def enterLocalDropped(self, avId, craneId):
|
|
self.avId = avId
|
|
self.craneId = craneId
|
|
self.crane = self.cr.doId2do.get(craneId)
|
|
self.activatePhysics()
|
|
self.startPosHprBroadcast()
|
|
self.hideShadows()
|
|
self.handler.setStaticFrictionCoef(0)
|
|
self.handler.setDynamicFrictionCoef(0)
|
|
|
|
def exitLocalDropped(self):
|
|
if self.newState != 'SlidingFloor' and self.newState != 'Dropped':
|
|
self.deactivatePhysics()
|
|
self.stopPosHprBroadcast()
|
|
del self.crane
|
|
self.showShadows()
|
|
|
|
def enterDropped(self, avId, craneId):
|
|
self.avId = avId
|
|
self.craneId = craneId
|
|
self.crane = self.cr.doId2do.get(craneId)
|
|
if self.avId == base.localAvatar.doId:
|
|
self.activatePhysics()
|
|
self.startPosHprBroadcast()
|
|
self.handler.setStaticFrictionCoef(0)
|
|
self.handler.setDynamicFrictionCoef(0)
|
|
else:
|
|
self.startSmooth()
|
|
self.hideShadows()
|
|
|
|
def exitDropped(self):
|
|
if self.avId == base.localAvatar.doId:
|
|
if self.newState != 'SlidingFloor':
|
|
self.deactivatePhysics()
|
|
self.stopPosHprBroadcast()
|
|
else:
|
|
self.stopSmooth()
|
|
del self.crane
|
|
self.showShadows()
|
|
|
|
def enterSlidingFloor(self, avId):
|
|
self.avId = avId
|
|
if self.lerpInterval:
|
|
self.lerpInterval.finish()
|
|
self.lerpInterval = None
|
|
if self.avId == base.localAvatar.doId:
|
|
self.activatePhysics()
|
|
self.startPosHprBroadcast()
|
|
self.handler.setStaticFrictionCoef(0.9)
|
|
self.handler.setDynamicFrictionCoef(0.5)
|
|
if self.wantsWatchDrift:
|
|
taskMgr.add(self.__watchDrift, self.watchDriftName)
|
|
else:
|
|
self.startSmooth()
|
|
self.hitFloorSoundInterval.start()
|
|
return
|
|
|
|
def exitSlidingFloor(self):
|
|
if self.avId == base.localAvatar.doId:
|
|
taskMgr.remove(self.watchDriftName)
|
|
self.deactivatePhysics()
|
|
self.stopPosHprBroadcast()
|
|
else:
|
|
self.stopSmooth()
|
|
|
|
def enterFree(self):
|
|
self.avId = 0
|
|
self.craneId = 0
|
|
|
|
def exitFree(self):
|
|
pass
|