mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
87 lines
3.3 KiB
Python
87 lines
3.3 KiB
Python
from pandac.PandaModules import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from toontown.building.ElevatorConstants import *
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from toontown.building.ElevatorUtils import *
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from toontown.building import DistributedElevatorFloor
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from toontown.building import DistributedElevator
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from toontown.toonbase import ToontownGlobals
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from toontown.hood import ZoneUtil
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from toontown.toonbase import TTLocalizer
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class DistributedLawOfficeElevatorInt(DistributedElevatorFloor.DistributedElevatorFloor):
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def __init__(self, cr):
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DistributedElevatorFloor.DistributedElevatorFloor.__init__(self, cr)
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def generate(self):
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DistributedElevator.DistributedElevator.generate(self)
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self.accept('LawOffice_Spec_Loaded', self.__placeElevator)
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def delete(self):
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self.elevatorModel.removeNode()
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del self.elevatorModel
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DistributedElevatorFloor.DistributedElevatorFloor.delete(self)
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self.ignore('LawOffice_Spec_Loaded')
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def setEntranceId(self, entranceId):
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self.entranceId = entranceId
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if self.entranceId == 0:
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self.elevatorModel.setPosHpr(62.74, -85.31, 0.0, 2.0, 0.0, 0.0)
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elif self.entranceId == 1:
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self.elevatorModel.setPosHpr(-162.25, 26.43, 0.0, 269.0, 0.0, 0.0)
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else:
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self.notify.error('Invalid entranceId: %s' % entranceId)
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def setupElevator(self):
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self.elevatorModel = loader.loadModel('phase_4/models/modules/elevator')
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self.elevatorModel.reparentTo(render)
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self.elevatorModel.setScale(1.05)
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self.leftDoor = self.elevatorModel.find('**/left-door')
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self.rightDoor = self.elevatorModel.find('**/right-door')
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self.elevatorModel.find('**/light_panel').removeNode()
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self.elevatorModel.find('**/light_panel_frame').removeNode()
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DistributedElevatorFloor.DistributedElevatorFloor.setupElevator(self)
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def __placeElevator(self):
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self.notify.debug('PLACING ELEVATOR FOOL!!')
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if self.isEntering:
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elevatorNode = render.find('**/elevator_origin')
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if not elevatorNode.isEmpty():
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self.elevatorModel.setPos(0, 0, 0)
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self.elevatorModel.reparentTo(elevatorNode)
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else:
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self.notify.debug('NO NODE elevator_origin!!')
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else:
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elevatorNode = render.find('**/SlidingDoor')
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if not elevatorNode.isEmpty():
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self.elevatorModel.setPos(0, 0, -15)
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self.elevatorModel.reparentTo(elevatorNode)
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else:
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self.notify.debug('NO NODE SlidingDoor!!')
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def getElevatorModel(self):
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return self.elevatorModel
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def setBldgDoId(self, bldgDoId):
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self.bldg = None
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self.setupElevator()
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return
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def getZoneId(self):
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return 0
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def __doorsClosed(self, zoneId):
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pass
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def setLawOfficeInteriorZone(self, zoneId):
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if self.localToonOnBoard:
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hoodId = self.cr.playGame.hood.hoodId
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doneStatus = {'loader': 'cogHQLoader',
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'where': 'factoryInterior',
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'how': 'teleportIn',
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'zoneId': zoneId,
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'hoodId': hoodId}
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self.cr.playGame.getPlace().elevator.signalDone(doneStatus)
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