mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
474 lines
19 KiB
Python
474 lines
19 KiB
Python
import math
|
|
from pandac.PandaModules import CollisionSphere, CollisionNode, Point3, CollisionTube, Vec3, rad2Deg
|
|
from direct.showbase.DirectObject import DirectObject
|
|
from direct.distributed.ClockDelta import globalClockDelta
|
|
from direct.interval.IntervalGlobal import Parallel, SoundInterval, Sequence, Func, LerpScaleInterval
|
|
from toontown.suit import Suit
|
|
from toontown.suit import SuitDNA
|
|
from toontown.toonbase import ToontownGlobals
|
|
from toontown.minigame import CogThiefGameGlobals
|
|
from toontown.battle.BattleProps import globalPropPool
|
|
from toontown.battle.BattleSounds import globalBattleSoundCache
|
|
CTGG = CogThiefGameGlobals
|
|
|
|
class CogThief(DirectObject):
|
|
notify = directNotify.newCategory('CogThief')
|
|
DefaultSpeedWalkAnim = 4.0
|
|
CollisionRadius = 1.25
|
|
MaxFriendsVisible = 4
|
|
Infinity = 100000.0
|
|
SeparationDistance = 6.0
|
|
MinUrgency = 0.5
|
|
MaxUrgency = 0.75
|
|
|
|
def __init__(self, cogIndex, suitType, game, cogSpeed):
|
|
self.cogIndex = cogIndex
|
|
self.suitType = suitType
|
|
self.game = game
|
|
self.cogSpeed = cogSpeed
|
|
suit = Suit.Suit()
|
|
d = SuitDNA.SuitDNA()
|
|
d.newSuit(suitType)
|
|
suit.setDNA(d)
|
|
suit.pose('walk', 0)
|
|
self.suit = suit
|
|
self.goal = CTGG.NoGoal
|
|
self.goalId = CTGG.InvalidGoalId
|
|
self.lastLocalTimeStampFromAI = 0
|
|
self.lastPosFromAI = Point3(0, 0, 0)
|
|
self.lastThinkTime = 0
|
|
self.doneAdjust = False
|
|
self.barrel = CTGG.NoBarrelCarried
|
|
self.signalledAtReturnPos = False
|
|
self.defaultPlayRate = 1.0
|
|
self.netTimeSentToStartByHit = 0
|
|
self.velocity = Vec3(0, 0, 0)
|
|
self.oldVelocity = Vec3(0, 0, 0)
|
|
self.acceleration = Vec3(0, 0, 0)
|
|
self.bodyLength = self.CollisionRadius * 2
|
|
self.cruiseDistance = 2 * self.bodyLength
|
|
self.maxVelocity = self.cogSpeed
|
|
self.maxAcceleration = 5.0
|
|
self.perceptionRange = 6
|
|
self.notify.debug('cogSpeed=%s' % self.cogSpeed)
|
|
self.kaboomSound = loader.loadSfx('phase_4/audio/sfx/MG_cannon_fire_alt.ogg')
|
|
self.kaboom = loader.loadModel('phase_4/models/minigames/ice_game_kaboom')
|
|
self.kaboom.setScale(2.0)
|
|
self.kaboom.setBillboardPointEye()
|
|
self.kaboom.hide()
|
|
self.kaboomTrack = None
|
|
splatName = 'splat-creampie'
|
|
self.splat = globalPropPool.getProp(splatName)
|
|
self.splat.setBillboardPointEye()
|
|
self.splatType = globalPropPool.getPropType(splatName)
|
|
self.pieHitSound = globalBattleSoundCache.getSound('AA_wholepie_only.ogg')
|
|
return
|
|
|
|
def destroy(self):
|
|
self.ignoreAll()
|
|
self.suit.delete()
|
|
self.game = None
|
|
return
|
|
|
|
def uniqueName(self, baseStr):
|
|
return baseStr + '-' + str(self.game.doId)
|
|
|
|
def handleEnterSphere(self, collEntry):
|
|
intoNp = collEntry.getIntoNodePath()
|
|
self.notify.debug('handleEnterSphere suit %d hit %s' % (self.cogIndex, intoNp))
|
|
if self.game:
|
|
self.game.handleEnterSphere(collEntry)
|
|
|
|
def gameStart(self, gameStartTime):
|
|
self.gameStartTime = gameStartTime
|
|
self.initCollisions()
|
|
self.startWalkAnim()
|
|
|
|
def gameEnd(self):
|
|
self.moveIval.pause()
|
|
del self.moveIval
|
|
self.shutdownCollisions()
|
|
self.suit.loop('neutral')
|
|
|
|
def initCollisions(self):
|
|
self.collSphere = CollisionSphere(0, 0, 0, 1.25)
|
|
self.collSphere.setTangible(1)
|
|
name = 'CogThiefSphere-%d' % self.cogIndex
|
|
self.collSphereName = self.uniqueName(name)
|
|
self.collNode = CollisionNode(self.collSphereName)
|
|
self.collNode.setIntoCollideMask(CTGG.BarrelBitmask | ToontownGlobals.WallBitmask)
|
|
self.collNode.addSolid(self.collSphere)
|
|
self.collNodePath = self.suit.attachNewNode(self.collNode)
|
|
self.accept('enter' + self.collSphereName, self.handleEnterSphere)
|
|
self.pieCollSphere = CollisionTube(0, 0, 0, 0, 0, 4, self.CollisionRadius)
|
|
self.pieCollSphere.setTangible(1)
|
|
name = 'CogThiefPieSphere-%d' % self.cogIndex
|
|
self.pieCollSphereName = self.uniqueName(name)
|
|
self.pieCollNode = CollisionNode(self.pieCollSphereName)
|
|
self.pieCollNode.setIntoCollideMask(ToontownGlobals.PieBitmask)
|
|
self.pieCollNode.addSolid(self.pieCollSphere)
|
|
self.pieCollNodePath = self.suit.attachNewNode(self.pieCollNode)
|
|
|
|
def shutdownCollisions(self):
|
|
self.ignore(self.uniqueName('enter' + self.collSphereName))
|
|
del self.collSphere
|
|
self.collNodePath.removeNode()
|
|
del self.collNodePath
|
|
del self.collNode
|
|
|
|
def updateGoal(self, timestamp, inResponseClientStamp, goalType, goalId, pos):
|
|
self.notify.debug('self.netTimeSentToStartByHit =%s' % self.netTimeSentToStartByHit)
|
|
if not self.game:
|
|
self.notify.debug('updateGoal self.game is None, just returning')
|
|
return
|
|
if not self.suit:
|
|
self.notify.debug('updateGoal self.suit is None, just returning')
|
|
return
|
|
if self.goal == CTGG.NoGoal:
|
|
self.startWalkAnim()
|
|
if goalType == CTGG.NoGoal:
|
|
self.notify.debug('updateGoal setting position to %s' % pos)
|
|
self.suit.setPos(pos)
|
|
self.lastThinkTime = 0
|
|
self.velocity = Vec3(0, 0, 0)
|
|
self.oldVelocity = Vec3(0, 0, 0)
|
|
self.acceleration = Vec3(0, 0, 0)
|
|
if goalType == CTGG.RunAwayGoal:
|
|
pass
|
|
if inResponseClientStamp < self.netTimeSentToStartByHit and self.goal == CTGG.NoGoal and goalType == CTGG.RunAwayGoal:
|
|
self.notify.warning('ignoring newGoal %s as cog %d was recently hit responsetime=%s hitTime=%s' % (CTGG.GoalStr[goalType],
|
|
self.cogIndex,
|
|
inResponseClientStamp,
|
|
self.netTimeSentToStartByHit))
|
|
else:
|
|
self.lastLocalTimeStampFromAI = globalClockDelta.networkToLocalTime(timestamp, bits=32)
|
|
self.goal = goalType
|
|
self.goalId = goalId
|
|
self.lastPosFromAI = pos
|
|
self.doneAdjust = False
|
|
self.signalledAtReturnPos = False
|
|
|
|
def startWalkAnim(self):
|
|
if self.suit:
|
|
self.suit.loop('walk')
|
|
speed = self.cogSpeed
|
|
self.defaultPlayRate = float(self.cogSpeed / self.DefaultSpeedWalkAnim)
|
|
self.suit.setPlayRate(self.defaultPlayRate, 'walk')
|
|
|
|
def think(self):
|
|
if self.goal == CTGG.ToonGoal:
|
|
self.thinkAboutCatchingToon()
|
|
elif self.goal == CTGG.BarrelGoal:
|
|
self.thinkAboutGettingBarrel()
|
|
elif self.goal == CTGG.RunAwayGoal:
|
|
self.thinkAboutRunAway()
|
|
|
|
def thinkAboutCatchingToon(self):
|
|
if not self.game:
|
|
return
|
|
av = self.game.getAvatar(self.goalId)
|
|
if av:
|
|
if not self.lastThinkTime:
|
|
self.lastThinkTime = globalClock.getFrameTime()
|
|
diffTime = globalClock.getFrameTime() - self.lastThinkTime
|
|
avPos = av.getPos()
|
|
myPos = self.suit.getPos()
|
|
if not self.doneAdjust:
|
|
myPos = self.lastPosFromAI
|
|
self.notify.debug('thinkAboutCatchingToon not doneAdjust setting pos %s' % myPos)
|
|
self.doneAdjust = True
|
|
self.suit.setPos(myPos)
|
|
if self.game.isToonPlayingHitTrack(self.goalId):
|
|
self.suit.headsUp(av)
|
|
self.velocity = Vec3(0, 0, 0)
|
|
self.oldVelocity = Vec3(0, 0, 0)
|
|
self.acceleration = Vec3(0, 0, 0)
|
|
else:
|
|
self.commonMove()
|
|
newPos = self.suit.getPos()
|
|
self.adjustPlayRate(newPos, myPos, diffTime)
|
|
self.lastThinkTime = globalClock.getFrameTime()
|
|
|
|
def convertNetworkStampToGameTime(self, timestamp):
|
|
localStamp = globalClockDelta.networkToLocalTime(timestamp, bits=32)
|
|
gameTime = self.game.local2GameTime(localStamp)
|
|
return gameTime
|
|
|
|
def respondToToonHit(self, timestamp):
|
|
localStamp = globalClockDelta.networkToLocalTime(timestamp, bits=32)
|
|
if self.netTimeSentToStartByHit < timestamp:
|
|
self.clearGoal()
|
|
self.showKaboom()
|
|
startPos = CTGG.CogStartingPositions[self.cogIndex]
|
|
oldPos = self.suit.getPos()
|
|
self.suit.setPos(startPos)
|
|
if self.netTimeSentToStartByHit < timestamp:
|
|
self.netTimeSentToStartByHit = timestamp
|
|
else:
|
|
self.notify.debug('localStamp = %s, lastLocalTimeStampFromAI=%s, ignoring respondToToonHit' % (localStamp, self.lastLocalTimeStampFromAI))
|
|
self.notify.debug('respondToToonHit self.netTimeSentToStartByHit = %s' % self.netTimeSentToStartByHit)
|
|
|
|
def clearGoal(self):
|
|
self.goal = CTGG.NoGoal
|
|
self.goalId = CTGG.InvalidGoalId
|
|
|
|
def thinkAboutGettingBarrel(self):
|
|
if not self.game:
|
|
return
|
|
if not hasattr(self.game, 'barrels'):
|
|
return
|
|
if self.goalId not in xrange(len(self.game.barrels)):
|
|
return
|
|
if not self.lastThinkTime:
|
|
self.lastThinkTime = globalClock.getFrameTime()
|
|
diffTime = globalClock.getFrameTime() - self.lastThinkTime
|
|
barrel = self.game.barrels[self.goalId]
|
|
barrelPos = barrel.getPos()
|
|
myPos = self.suit.getPos()
|
|
if not self.doneAdjust:
|
|
myPos = self.lastPosFromAI
|
|
self.notify.debug('thinkAboutGettingBarrel not doneAdjust setting position to %s' % myPos)
|
|
self.suit.setPos(myPos)
|
|
self.doneAdjust = True
|
|
displacement = barrelPos - myPos
|
|
distanceToToon = displacement.length()
|
|
self.suit.headsUp(barrel)
|
|
lengthTravelled = diffTime * self.cogSpeed
|
|
if lengthTravelled > distanceToToon:
|
|
lengthTravelled = distanceToToon
|
|
displacement.normalize()
|
|
dirVector = displacement
|
|
dirVector *= lengthTravelled
|
|
newPos = myPos + dirVector
|
|
newPos.setZ(0)
|
|
self.suit.setPos(newPos)
|
|
self.adjustPlayRate(newPos, myPos, diffTime)
|
|
self.lastThinkTime = globalClock.getFrameTime()
|
|
|
|
def stopWalking(self, timestamp):
|
|
localStamp = globalClockDelta.networkToLocalTime(timestamp, bits=32)
|
|
if localStamp > self.lastLocalTimeStampFromAI:
|
|
self.suit.loop('neutral')
|
|
self.clearGoal()
|
|
|
|
def thinkAboutRunAway(self):
|
|
if not self.game:
|
|
return
|
|
if not self.lastThinkTime:
|
|
self.lastThinkTime = globalClock.getFrameTime()
|
|
diffTime = globalClock.getFrameTime() - self.lastThinkTime
|
|
returnPos = CTGG.CogReturnPositions[self.goalId]
|
|
myPos = self.suit.getPos()
|
|
if not self.doneAdjust:
|
|
myPos = self.lastPosFromAI
|
|
self.suit.setPos(myPos)
|
|
self.doneAdjust = True
|
|
displacement = returnPos - myPos
|
|
distanceToToon = displacement.length()
|
|
tempNp = render.attachNewNode('tempRet')
|
|
tempNp.setPos(returnPos)
|
|
self.suit.headsUp(tempNp)
|
|
tempNp.removeNode()
|
|
lengthTravelled = diffTime * self.cogSpeed
|
|
if lengthTravelled > distanceToToon:
|
|
lengthTravelled = distanceToToon
|
|
displacement.normalize()
|
|
dirVector = displacement
|
|
dirVector *= lengthTravelled
|
|
newPos = myPos + dirVector
|
|
newPos.setZ(0)
|
|
self.suit.setPos(newPos)
|
|
self.adjustPlayRate(newPos, myPos, diffTime)
|
|
if (self.suit.getPos() - returnPos).length() < 0.0001:
|
|
if not self.signalledAtReturnPos and self.barrel >= 0:
|
|
self.game.sendCogAtReturnPos(self.cogIndex, self.barrel)
|
|
self.signalledAtReturnPos = True
|
|
self.lastThinkTime = globalClock.getFrameTime()
|
|
|
|
def makeCogCarryBarrel(self, timestamp, inResponseClientStamp, barrelModel, barrelIndex, cogPos):
|
|
if not self.game:
|
|
return
|
|
localTimeStamp = globalClockDelta.networkToLocalTime(timestamp, bits=32)
|
|
self.lastLocalTimeStampFromAI = localTimeStamp
|
|
inResponseGameTime = self.convertNetworkStampToGameTime(inResponseClientStamp)
|
|
self.notify.debug('inResponseGameTime =%s timeSentToStart=%s' % (inResponseGameTime, self.netTimeSentToStartByHit))
|
|
if inResponseClientStamp < self.netTimeSentToStartByHit and self.goal == CTGG.NoGoal:
|
|
self.notify.warning('ignoring makeCogCarrybarrel')
|
|
else:
|
|
barrelModel.setPos(0, -1.0, 1.5)
|
|
barrelModel.reparentTo(self.suit)
|
|
self.suit.setPos(cogPos)
|
|
self.barrel = barrelIndex
|
|
|
|
def makeCogDropBarrel(self, timestamp, inResponseClientStamp, barrelModel, barrelIndex, barrelPos):
|
|
localTimeStamp = globalClockDelta.networkToLocalTime(timestamp, bits=32)
|
|
self.lastLocalTimeStampFromAI = localTimeStamp
|
|
barrelModel.reparentTo(render)
|
|
barrelModel.setPos(barrelPos)
|
|
self.barrel = CTGG.NoBarrelCarried
|
|
|
|
def respondToPieHit(self, timestamp):
|
|
localStamp = globalClockDelta.networkToLocalTime(timestamp, bits=32)
|
|
if self.netTimeSentToStartByHit < timestamp:
|
|
self.clearGoal()
|
|
self.showSplat()
|
|
startPos = CTGG.CogStartingPositions[self.cogIndex]
|
|
oldPos = self.suit.getPos()
|
|
self.suit.setPos(startPos)
|
|
if self.netTimeSentToStartByHit < timestamp:
|
|
self.netTimeSentToStartByHit = timestamp
|
|
else:
|
|
self.notify.debug('localStamp = %s, lastLocalTimeStampFromAI=%s, ignoring respondToPieHit' % (localStamp, self.lastLocalTimeStampFromAI))
|
|
self.notify.debug('respondToPieHit self.netTimeSentToStartByHit = %s' % self.netTimeSentToStartByHit)
|
|
|
|
def cleanup(self):
|
|
self.clearGoal()
|
|
self.ignoreAll()
|
|
self.suit.delete()
|
|
if self.kaboomTrack and self.kaboomTrack.isPlaying():
|
|
self.kaboomTrack.finish()
|
|
self.suit = None
|
|
self.game = None
|
|
return
|
|
|
|
def adjustPlayRate(self, newPos, oldPos, diffTime):
|
|
lengthTravelled = (newPos - oldPos).length()
|
|
if diffTime:
|
|
speed = lengthTravelled / diffTime
|
|
else:
|
|
speed = self.cogSpeed
|
|
rateMult = speed / self.cogSpeed
|
|
newRate = rateMult * self.defaultPlayRate
|
|
self.suit.setPlayRate(newRate, 'walk')
|
|
|
|
def commonMove(self):
|
|
if not self.lastThinkTime:
|
|
self.lastThinkTime = globalClock.getFrameTime()
|
|
dt = globalClock.getFrameTime() - self.lastThinkTime
|
|
self.oldpos = self.suit.getPos()
|
|
pos = self.suit.getPos()
|
|
pos += self.velocity * dt
|
|
self.suit.setPos(pos)
|
|
self.seeFriends()
|
|
acc = Vec3(0, 0, 0)
|
|
self.accumulate(acc, self.getTargetVector())
|
|
if self.numFlockmatesSeen > 0:
|
|
keepDistanceVector = self.keepDistance()
|
|
oldAcc = Vec3(acc)
|
|
self.accumulate(acc, keepDistanceVector)
|
|
if self.cogIndex == 0:
|
|
pass
|
|
if acc.length() > self.maxAcceleration:
|
|
acc.normalize()
|
|
acc *= self.maxAcceleration
|
|
self.oldVelocity = self.velocity
|
|
self.velocity += acc
|
|
if self.velocity.length() > self.maxVelocity:
|
|
self.velocity.normalize()
|
|
self.velocity *= self.maxVelocity
|
|
forwardVec = Vec3(1, 0, 0)
|
|
heading = rad2Deg(math.atan2(self.velocity[1], self.velocity[0]))
|
|
heading -= 90
|
|
self.suit.setH(heading)
|
|
|
|
def getTargetVector(self):
|
|
targetPos = Point3(0, 0, 0)
|
|
if self.goal == CTGG.ToonGoal:
|
|
av = self.game.getAvatar(self.goalId)
|
|
if av:
|
|
targetPos = av.getPos()
|
|
elif self.goal == CTGG.BarrelGoal:
|
|
barrel = self.game.barrels[self.goalId]
|
|
targetPos = barrel.getPos()
|
|
elif self.goal == CTGG.RunAwayGoal:
|
|
targetPos = CTGG.CogReturnPositions[self.goalId]
|
|
targetPos.setZ(0)
|
|
myPos = self.suit.getPos()
|
|
diff = targetPos - myPos
|
|
if diff.length() > 1.0:
|
|
diff.normalize()
|
|
diff *= 1.0
|
|
return diff
|
|
|
|
def accumulate(self, accumulator, valueToAdd):
|
|
accumulator += valueToAdd
|
|
return accumulator.length()
|
|
|
|
def seeFriends(self):
|
|
self.clearVisibleList()
|
|
for cogIndex in self.game.cogInfo.keys():
|
|
if cogIndex == self.cogIndex:
|
|
continue
|
|
if self.sameGoal(cogIndex):
|
|
dist = self.canISee(cogIndex)
|
|
if dist != self.Infinity:
|
|
self.addToVisibleList(cogIndex)
|
|
if dist < self.distToNearestFlockmate:
|
|
self.nearestFlockmate = cogIndex
|
|
self.distToNearestFlockmate = dist
|
|
|
|
return self.numFlockmatesSeen
|
|
|
|
def clearVisibleList(self):
|
|
self.visibleFriendsList = []
|
|
self.numFlockmatesSeen = 0
|
|
self.nearestFlockmate = None
|
|
self.distToNearestFlockmate = self.Infinity
|
|
return
|
|
|
|
def addToVisibleList(self, cogIndex):
|
|
if self.numFlockmatesSeen < self.MaxFriendsVisible:
|
|
self.visibleFriendsList.append(cogIndex)
|
|
self.numFlockmatesSeen += 1
|
|
if self.cogIndex == 0:
|
|
pass
|
|
|
|
def canISee(self, cogIndex):
|
|
if self.cogIndex == cogIndex:
|
|
return self.Infinity
|
|
cogThief = self.game.getCogThief(cogIndex)
|
|
distance = self.suit.getDistance(cogThief.suit)
|
|
if distance < self.perceptionRange:
|
|
return distance
|
|
return self.Infinity
|
|
|
|
def sameGoal(self, cogIndex):
|
|
cogThief = self.game.getCogThief(cogIndex)
|
|
result = cogThief.goalId == self.goalId and cogThief.goal == self.goal
|
|
return result
|
|
|
|
def keepDistance(self):
|
|
ratio = self.distToNearestFlockmate / self.SeparationDistance
|
|
nearestThief = self.game.getCogThief(self.nearestFlockmate)
|
|
change = nearestThief.suit.getPos() - self.suit.getPos()
|
|
if ratio < self.MinUrgency:
|
|
ratio = self.MinUrgency
|
|
if ratio > self.MaxUrgency:
|
|
ratio = self.MaxUrgency
|
|
if self.distToNearestFlockmate < self.SeparationDistance:
|
|
change.normalize()
|
|
change *= -(1 - ratio)
|
|
elif self.distToNearestFlockmate > self.SeparationDistance:
|
|
change.normalize()
|
|
change *= ratio
|
|
else:
|
|
change = Vec3(0, 0, 0)
|
|
return change
|
|
|
|
def showKaboom(self):
|
|
if self.kaboomTrack and self.kaboomTrack.isPlaying():
|
|
self.kaboomTrack.finish()
|
|
self.kaboom.reparentTo(render)
|
|
self.kaboom.setPos(self.suit.getPos())
|
|
self.kaboom.setZ(3)
|
|
self.kaboomTrack = Parallel(SoundInterval(self.kaboomSound, volume=0.5), Sequence(Func(self.kaboom.showThrough), LerpScaleInterval(self.kaboom, duration=0.5, scale=Point3(10, 10, 10), startScale=Point3(1, 1, 1), blendType='easeOut'), Func(self.kaboom.hide)))
|
|
self.kaboomTrack.start()
|
|
|
|
def showSplat(self):
|
|
if self.kaboomTrack and self.kaboomTrack.isPlaying():
|
|
self.kaboomTrack.finish()
|
|
self.splat.reparentTo(render)
|
|
self.splat.setPos(self.suit.getPos())
|
|
self.splat.setZ(3)
|
|
self.kaboomTrack = Parallel(SoundInterval(self.pieHitSound, volume=1.0), Sequence(Func(self.splat.showThrough), LerpScaleInterval(self.splat, duration=0.5, scale=1.75, startScale=Point3(0.1, 0.1, 0.1), blendType='easeOut'), Func(self.splat.hide)))
|
|
self.kaboomTrack.start()
|