Poodletooth-iLand/toontown/minigame/DistributedPhotoGame.py
2015-03-03 17:10:12 -05:00

1664 lines
66 KiB
Python

from direct.directnotify import DirectNotifyGlobal
from pandac.PandaModules import *
from toontown.toonbase.ToonBaseGlobal import *
from DistributedMinigame import *
from direct.distributed.ClockDelta import *
from direct.interval.IntervalGlobal import *
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import ToontownTimer
from direct.task.Task import Task
import math
from toontown.toon import ToonHead
import PhotoGameGlobals
from direct.gui.DirectGui import *
from pandac.PandaModules import *
from toontown.toonbase import TTLocalizer
from toontown.golf import BuildGeometry
from toontown.toon import Toon
from toontown.toon import ToonDNA
from toontown.dna.DNAParser import *
from toontown.nametag import NametagGlobals
from direct.interval.IntervalGlobal import *
import random
from direct.showbase import PythonUtil
import math
import time
from toontown.makeatoon import NameGenerator
from otp.otpbase import OTPGlobals
from toontown.battle import BattleParticles
from toontown.minigame import PhotoGameBase
WORLD_SCALE = 2.0
FAR_PLANE_DIST = 600 * WORLD_SCALE
STAGE_Z_OFFSET = 7.0
GOODROWS = 13
BADROWS = 4
RAYSPREADX = 0.08
RAYSPREADY = 0.06
ZOOMRATIO = 0.4
ZOOMTIME = 0.5
WANTDOTS = 1
NUMSTARS = PhotoGameGlobals.NUMSTARS
STARSIZE = 0.06
VIEWSIZEX = (GOODROWS - BADROWS) * RAYSPREADX
VIEWSIZEY = (GOODROWS - BADROWS) * RAYSPREADY
def toRadians(angle):
return angle * 2.0 * math.pi / 360.0
def toDegrees(angle):
return angle * 360.0 / (2.0 * math.pi)
class DistributedPhotoGame(DistributedMinigame, PhotoGameBase.PhotoGameBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPhotoGame')
font = ToontownGlobals.getToonFont()
LOCAL_PHOTO_MOVE_TASK = 'localPhotoMoveTask'
FIRE_KEY = 'control'
UP_KEY = 'arrow_up'
DOWN_KEY = 'arrow_down'
LEFT_KEY = 'arrow_left'
RIGHT_KEY = 'arrow_right'
INTRO_TASK_NAME = 'PhotoGameIntro'
INTRO_TASK_NAME_CAMERA_LERP = 'PhotoGameIntroCamera'
def __init__(self, cr):
DistributedMinigame.__init__(self, cr)
PhotoGameBase.PhotoGameBase.__init__(self)
self.gameFSM = ClassicFSM.ClassicFSM('DistributedPhotoGame', [State.State('off', self.enterOff, self.exitOff, ['aim']),
State.State('aim', self.enterAim, self.exitAim, ['showResults', 'cleanup', 'zoom']),
State.State('zoom', self.enterZoom, self.exitZoom, ['showResults', 'cleanup', 'aim']),
State.State('showResults', self.enterShowResults, self.exitShowResults, ['cleanup']),
State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
self.addChildGameFSM(self.gameFSM)
self.tripod = None
self.leftPressed = 0
self.rightPressed = 0
self.upPressed = 0
self.downPressed = 0
self.photoMoving = 0
self.introSequence = None
self.subjects = []
self.scenery = []
self.subjectNode = render.attachNewNode('subjects')
self.subjectTracks = {}
self.nameCounter = 0
self.zoomedView = 0
self.zoomFlip = 1
self.cameraTrack = None
self.assignments = []
self.currentAssignment = 0
self.assignmentPanels = []
self.toonList = []
self.assignmentDataDict = {}
self.starDict = {}
self.starParentDict = {}
self.textureBuffers = []
self.filmCount = 20
self.edgeUp = 0
self.edgeRight = 0
self.edgeDown = 0
self.edgeLeft = 0
self.scorePanel = None
return
def getTitle(self):
return TTLocalizer.PhotoGameTitle
def getInstructions(self):
return TTLocalizer.PhotoGameInstructions
def getMaxDuration(self):
return PhotoGameGlobals.GAME_TIME
def load(self):
self.notify.debug('load')
DistributedMinigame.load(self)
PhotoGameBase.PhotoGameBase.load(self)
self.filmCount = self.data['FILMCOUNT']
self.safeZoneStorageDNAFile = self.data['DNA_TRIO'][0]
self.storageDNAFile = self.data['DNA_TRIO'][1]
self.dnaFile = self.data['DNA_TRIO'][2]
self.dnaStore = DNAStorage()
files = ('phase_4/dna/storage.pdna', self.storageDNAFile, self.safeZoneStorageDNAFile)
dnaBulk = DNABulkLoader(self.dnaStore, files)
dnaBulk.loadDNAFiles()
node = loader.loadDNAFile(self.dnaStore, self.dnaFile)
self.scene = hidden.attachNewNode(node)
self.construct()
purchaseModels = loader.loadModel('phase_4/models/gui/purchase_gui')
self.filmImage = loader.loadModel('phase_4/models/minigames/photogame_filmroll')
self.filmImage.reparentTo(hidden)
self.tripodModel = loader.loadModel('phase_4/models/minigames/toon_cannon')
self.filmPanel = DirectLabel(parent=hidden, relief=None, pos=(-0.23, -1.2, -0.55), scale=0.65, text=str(self.filmCount), text_scale=0.2, text_fg=(0.95, 0.95, 0, 1), text_pos=(0.08, -0.15), text_font=ToontownGlobals.getSignFont(), image=self.filmImage, image_scale=Point3(1.0, 0.0, 0.85))
self.filmPanelTitle = DirectLabel(parent=self.filmPanel, relief=None, pos=(0.08, 0, 0.04), scale=0.08, text=TTLocalizer.PhotoGameFilm, text_fg=(0.95, 0.95, 0, 1), text_shadow=(0, 0, 0, 1))
self.music = base.loadMusic('phase_4/audio/bgm/MG_cannon_game.ogg')
self.sndPhotoMove = base.loadSfx('phase_4/audio/sfx/MG_cannon_adjust.ogg')
self.sndPhotoFire = base.loadSfx('phase_4/audio/sfx/MG_cannon_fire_alt.ogg')
self.sndWin = base.loadSfx('phase_4/audio/sfx/MG_win.ogg')
self.sndFilmTick = base.loadSfx('phase_4/audio/sfx/Photo_instamatic.ogg')
self.timer = ToontownTimer.ToontownTimer()
self.timer.posInTopRightCorner()
self.timer.hide()
self.viewfinderNode = base.aspect2d.attachNewNode('camera node')
self.viewfinderNode.setTransparency(TransparencyAttrib.MAlpha)
self.viewfinderNode.setDepthWrite(1)
self.viewfinderNode.setDepthTest(1)
self.viewfinderNode.setY(-1.0)
self.screenSizeMult = 0.5
self.screenSizeX = (base.a2dRight - base.a2dLeft) * self.screenSizeMult
self.screenSizeZ = (base.a2dTop - base.a2dBottom) * self.screenSizeMult
viewfinderImage = loader.loadModel('phase_4/models/minigames/photo_game_viewfinder')
viewfinderImage.reparentTo(self.viewfinderNode)
viewfinderImage.setScale(0.55, 1.0, 0.55)
self.blackoutNode = base.aspect2d.attachNewNode('blackout node')
self.blackoutNode.setP(90)
BuildGeometry.addSquareGeom(self.blackoutNode, self.screenSizeX * 2.2, self.screenSizeZ * 2.2, Vec4(1.0, 1.0, 1.0, 1.0))
self.blackoutNode.setTransparency(TransparencyAttrib.MAlpha)
self.blackoutNode.setColorScale(0.0, 0.0, 0.0, 0.5)
self.blackoutNode.setDepthWrite(1)
self.blackoutNode.setDepthTest(1)
self.blackoutNode.hide()
self.subjectToon = Toon.Toon()
self.addSound('zoom', 'Photo_zoom.ogg', 'phase_4/audio/sfx/')
self.addSound('snap', 'Photo_shutter.ogg', 'phase_4/audio/sfx/')
return
def __setupCapture(self):
self.captureCam = NodePath(Camera('CaptureCamera'))
self.captureCam.reparentTo(self.pointer)
self.captureLens = PerspectiveLens()
self.captureOutFOV = VIEWSIZEX / self.screenSizeX * self.outFov * 0.5
self.captureZoomFOV = VIEWSIZEX / self.screenSizeX * self.zoomFov * 0.5
self.captureLens.setFov(self.captureOutFOV)
self.captureLens.setAspectRatio(1.33)
self.captureCam.node().setLens(self.captureLens)
def __removeCapture(self):
del self.captureCam
del self.captureLens
def unload(self):
self.notify.debug('unload')
DistributedMinigame.unload(self)
if self.cameraTrack:
self.cameraTrack.finish()
self.cameraTrack = None
self.__removeCapture()
for textureBuffer in self.textureBuffers:
base.graphicsEngine.removeWindow(textureBuffer)
del self.textureBuffers
self.viewfinderNode.removeNode()
self.blackoutNode.removeNode()
for key in self.assignmentDataDict:
assignmentData = self.assignmentDataDict[key]
assignmentData[7].delete()
del self.assignmentDataDict
self.assignments = []
for subject in self.subjects:
subject.delete()
self.subjects = []
self.subjectToon.delete()
self.destruct()
for scenery in self.scenery:
scenery.removeNode()
self.scenery = None
self.subjectNode.removeNode()
self.subjectNode = None
self.sky.removeNode()
del self.sky
self.photoRoot = None
self.scene.removeNode()
del self.scene
self.pointer.removeNode()
self.tripodModel.removeNode()
del self.tripodModel
for panel in self.assignmentPanels:
panel.destroy()
self.assignmentPanels = []
if self.scorePanel:
self.scorePanel.destroy()
self.starDict = {}
self.starParentDict = {}
self.filmPanel.destroy()
del self.filmPanel
self.filmImage.removeNode()
del self.filmImage
del self.music
del self.sndPhotoMove
del self.sndPhotoFire
del self.sndWin
del self.sndFilmTick
self.tripod.removeNode()
del self.tripod
del self.swivel
self.timer.destroy()
del self.timer
self.removeChildGameFSM(self.gameFSM)
del self.gameFSM
self.ignoreAll()
return
def onstage(self):
self.notify.debug('Onstage')
DistributedMinigame.onstage(self)
self.__createTripod()
self.tripod.reparentTo(render)
self.tripod.hide()
self.__loadToonInTripod(self.localAvId)
camera.reparentTo(render)
self.__oldCamFar = base.camLens.getFar()
base.camLens.setFar(FAR_PLANE_DIST)
self.__setupSubjects()
self.__startIntro()
base.transitions.irisIn()
base.playMusic(self.music, looping=1, volume=0.8)
orgFov = base.camLens.getFov()
self.outFov = orgFov.getX()
self.zoomFov = orgFov.getX() * ZOOMRATIO
self.currentFov = self.outFov
self.__setupCapture()
def offstage(self):
self.notify.debug('offstage')
self.sky.reparentTo(hidden)
self.scene.reparentTo(hidden)
for avId in self.avIdList:
av = self.getAvatar(avId)
if av:
av.dropShadow.show()
av.resetLOD()
self.__stopIntro()
base.camLens.setFar(self.__oldCamFar)
self.timer.reparentTo(hidden)
self.filmPanel.reparentTo(hidden)
DistributedMinigame.offstage(self)
for key in self.subjectTracks:
track = self.subjectTracks[key][0]
track.pause()
del track
self.subjectTracks = {}
base.localAvatar.laffMeter.start()
del self.soundTable
def __setupCollisions(self):
self.queue = CollisionHandlerQueue()
self.traverser = CollisionTraverser('traverser name')
self.rayArray = []
vRange = (GOODROWS - BADROWS) / 2
for row in xrange(-(GOODROWS / 2), GOODROWS / 2 + 1):
for column in xrange(-(GOODROWS / 2), GOODROWS / 2 + 1):
goodRange = range(-((GOODROWS - BADROWS) / 2), (GOODROWS - BADROWS) / 2 + 1)
rayQuality = 'g'
if row not in goodRange or column not in goodRange:
rayQuality = 'l'
if row > vRange:
rayQuality = 'r'
if column > vRange:
rayQuality = 't'
if column < -vRange:
rayQuality = 'b'
columnString = '+%s' % column
if column < 0:
columnString = '%s' % column
rowString = '+%s' % row
if row < 0:
rowString = '%s' % row
pickerNode = CollisionNode('%s %s %s' % (rowString, columnString, rayQuality))
pickerNP = camera.attachNewNode(pickerNode)
pickerNode.setFromCollideMask(GeomNode.getDefaultCollideMask())
pickerRay = CollisionRay()
pickerNode.addSolid(pickerRay)
self.rayArray.append((row,
column,
pickerNode,
pickerNP,
pickerRay))
self.traverser.addCollider(pickerNP, self.queue)
if WANTDOTS:
self.markerDict = {}
for rayEntry in self.rayArray:
markerNode = self.viewfinderNode.attachNewNode('marker Node')
BuildGeometry.addSquareGeom(markerNode, 0.01, 0.01, Vec4(1.0, 1.0, 1.0, 1.0))
markerNode.setX(RAYSPREADX * rayEntry[0])
markerNode.setY(RAYSPREADY * rayEntry[1])
markerNode.setDepthWrite(1)
markerNode.setZ(2.0)
self.markerDict[rayEntry[0], rayEntry[1]] = markerNode
self.lensNode = LensNode('photo taker')
self.lensNode.setLens(base.camLens)
def __moveViewfinder(self, task):
if base.mouseWatcherNode.hasMouse():
mpos = base.mouseWatcherNode.getMouse()
self.viewfinderNode.setX(mpos.getX() * self.screenSizeX)
self.viewfinderNode.setZ(mpos.getY() * self.screenSizeZ)
horzAngle = self.viewfinderNode.getX() / self.screenSizeX * 0.5 * base.camLens.getFov()[0]
vertAngle = self.viewfinderNode.getZ() / self.screenSizeZ * 0.5 * base.camLens.getFov()[1]
horzPointFlat = self.viewfinderNode.getX() / self.screenSizeX
vertPointFlat = self.viewfinderNode.getZ() / self.screenSizeZ
horzLength = base.camLens.getFov()[0] * 0.5
vertLength = base.camLens.getFov()[1] * 0.5
horzRadianLength = toRadians(horzLength)
vertRadianLength = toRadians(vertLength)
hMRadian = math.atan(horzPointFlat * math.tan(horzRadianLength))
vMRadian = math.atan(vertPointFlat * math.tan(vertRadianLength))
hMDegree = toDegrees(hMRadian)
vMDegree = toDegrees(vMRadian)
self.pointer.setH(-hMDegree)
self.pointer.setP(vMDegree)
newRight = 0
newLeft = 0
newUp = 0
newDown = 0
if self.viewfinderNode.getX() > self.screenSizeX * 0.95:
newRight = 1
if self.viewfinderNode.getX() < self.screenSizeX * -0.95:
newLeft = 1
if self.viewfinderNode.getZ() > self.screenSizeZ * 0.95:
newUp = 1
if self.viewfinderNode.getZ() < self.screenSizeZ * -0.95:
newDown = 1
if not self.edgeRight and newRight:
self.edgeRight = 1
self.__rightPressed()
elif self.edgeRight and not newRight:
self.edgeRight = 0
self.__rightReleased()
if not self.edgeLeft and newLeft:
self.edgeLeft = 1
self.__leftPressed()
elif self.edgeLeft and not newLeft:
self.edgeLeft = 0
self.__leftReleased()
if not self.edgeUp and newUp:
self.edgeUp = 1
self.__upPressed()
elif self.edgeUp and not newUp:
self.edgeUp = 0
self.__upReleased()
if not self.edgeDown and newDown:
self.edgeDown = 1
self.__downPressed()
elif self.edgeDown and not newDown:
self.edgeDown = 0
self.__downReleased()
return task.cont
def __testCollisions(self):
self.notify.debug('\nSnapping Photo')
self.playSound('snap')
if self.filmCount <= 0:
self.notify.debug('No Film')
return
for rayEntry in self.rayArray:
posX = (self.viewfinderNode.getX() + RAYSPREADX * rayEntry[0]) / self.screenSizeX
posY = (self.viewfinderNode.getZ() + RAYSPREADY * rayEntry[1]) / self.screenSizeZ
rayEntry[4].setFromLens(self.lensNode, posX, posY)
self.traverser.traverse(self.subjectNode)
distDict = {}
hitDict = {}
centerDict = {}
for i in xrange(self.queue.getNumEntries()):
entry = self.queue.getEntry(i)
object = None
objectIndex = None
subjectIndexString = entry.getIntoNodePath().getNetTag('subjectIndex')
sceneryIndexString = entry.getIntoNodePath().getNetTag('sceneryIndex')
if subjectIndexString:
objectIndex = int(subjectIndexString)
object = self.subjects[objectIndex]
elif sceneryIndexString:
objectIndex = int(sceneryIndexString)
object = self.scenery[objectIndex]
marker = 'g'
if 'b' in entry.getFromNodePath().getName():
marker = 'b'
if 't' in entry.getFromNodePath().getName():
marker = 't'
if 'r' in entry.getFromNodePath().getName():
marker = 'r'
if 'l' in entry.getFromNodePath().getName():
marker = 'l'
if object:
newEntry = (entry.getFromNode(), object)
distance = Vec3(entry.getSurfacePoint(self.tripod)).lengthSquared()
name = entry.getFromNode().getName()
if not name in distDict:
distDict[name] = distance
hitDict[name] = (entry.getFromNode(), object, marker)
elif distance < distDict[name]:
distDict[name] = distance
hitDict[name] = (entry.getFromNode(), object, marker)
for key in hitDict:
hit = hitDict[key]
superParent = hit[1]
marker = hit[2]
onCenter = 0
overB = 0
overT = 0
overR = 0
overL = 0
quality = -1
if marker == 'b':
overB = 1
elif marker == 't':
overT = 1
elif marker == 'r':
overR = 1
elif marker == 'l':
overL = 1
else:
quality = 1
onCenter = 1
if superParent not in centerDict:
centerDict[superParent] = (onCenter,
overB,
overT,
overR,
overL)
else:
centerDict[superParent] = (onCenter + centerDict[superParent][0],
overB + centerDict[superParent][1],
overT + centerDict[superParent][2],
overR + centerDict[superParent][3],
overL + centerDict[superParent][4])
if WANTDOTS:
for key in self.markerDict:
node = self.markerDict[key]
node.setColorScale(Vec4(1, 1, 1, 1))
for key in hitDict:
entry = hitDict[key]
name = entry[0].getName()
xS = int(name[0:2])
yS = int(name[3:5])
node = self.markerDict[xS, yS]
node.setColorScale(Vec4(1.0, 0.0, 0.0, 1.0))
centerDictKeys = []
for key in centerDict:
centerDictKeys.append(key)
for subject in centerDictKeys:
score = self.judgePhoto(subject, centerDict)
self.notify.debug('Photo is %s / 5 stars' % score)
self.notify.debug('assignment compare %s %s' % (self.determinePhotoContent(subject), self.assignments[self.currentAssignment]))
content = self.determinePhotoContent(subject)
if content:
photoAnalysisZero = (content[0], content[1])
if score and photoAnalysisZero in self.assignments:
index = self.assignments.index(photoAnalysisZero)
assignment = self.assignments[index]
self.notify.debug('assignment complete')
if score >= self.assignmentDataDict[assignment][0]:
subjectIndex = self.subjects.index(subject)
texturePanel = self.assignmentDataDict[assignment][5]
texture = self.assignmentDataDict[assignment][6]
buffer = self.assignmentDataDict[assignment][4]
panelToon = self.assignmentDataDict[assignment][7]
panelToon.hide()
buffer.setActive(1)
texturePanel.show()
texturePanel.setColorScale(1, 1, 1, 1)
taskMgr.doMethodLater(0.2, buffer.setActive, 'capture Image', [0])
if score > self.assignmentDataDict[assignment][0]:
self.assignmentDataDict[assignment][0] = score
self.updateAssignmentPanels()
self.sendUpdate('newClientPhotoScore', [subjectIndex, content[1], score])
else:
self.notify.debug('assignment not complete')
horzAngle = self.viewfinderNode.getX() / self.screenSizeX * 0.5 * base.camLens.getFov()[0]
vertAngle = self.viewfinderNode.getZ() / self.screenSizeZ * 0.5 * base.camLens.getFov()[1]
horzPointFlat = self.viewfinderNode.getX() / self.screenSizeX
vertPointFlat = self.viewfinderNode.getZ() / self.screenSizeZ
horzLength = base.camLens.getFov()[0] * 0.5
vertLength = base.camLens.getFov()[1] * 0.5
horzRadianLength = toRadians(horzLength)
vertRadianLength = toRadians(vertLength)
hMRadian = math.atan(horzPointFlat * math.tan(horzRadianLength))
vMRadian = math.atan(vertPointFlat * math.tan(vertRadianLength))
hMDegree = toDegrees(hMRadian)
vMDegree = toDegrees(vMRadian)
self.__decreaseFilmCount()
if self.filmCount == 0:
self.sendUpdate('filmOut', [])
self.notify.debug('Screen angles H:%s V:%s' % (self.swivel.getH(), self.swivel.getP()))
self.notify.debug('Viewfinder to screen angles H:%s V:%s' % (horzAngle, vertAngle))
self.notify.debug('Viewfinder to screen angles with math H:%s V:%s' % (hMDegree, vMDegree))
return
def newAIPhotoScore(self, playerId, assignmentIndex, score):
if len(self.assignments) > assignmentIndex:
assignment = self.assignments[assignmentIndex]
assignmentData = self.assignmentDataDict[assignment]
if score > assignmentData[2]:
assignmentData[2] = score
assignmentData[3] = playerId
self.updateAssignmentPanels()
def determinePhotoContent(self, subject):
if self.getSubjectTrackState(subject):
return [subject, self.getSubjectTrackState(subject)[2]]
else:
return None
return None
def judgePhoto(self, subject, centerDict):
self.notify.debug('judgePhoto')
self.notify.debug(subject.getName())
self.notify.debug(str(centerDict[subject]))
a1 = camera.getH(render) % 360
a2 = subject.getH(render) % 360
angle = abs((a1 + 180 - a2) % 360 - 180)
self.notify.debug('angle camera:%s subject:%s between:%s' % (camera.getH(render), subject.getH(render), angle))
self.notify.debug(str(angle))
centering = centerDict[subject]
if type(subject) == type(self.subjectToon):
facing = angle / 180.0
interest = self.getSubjectTrackState(subject)[3]
quality = centering[0] - (centering[1] + centering[2] + centering[3] + centering[4])
tooClose = centering[1] and centering[2] or centering[3] and centering[4]
portrait = centering[1] and not (centering[2] or centering[3] or centering[4])
self.notify.debug('angle %s facing %s' % (angle, facing))
self.notify.debug('Interest %s' % interest)
self.notify.debug('Quality %s' % quality)
self.notify.debug('tooClose %s' % tooClose)
if quality <= 0:
return None
else:
score = 0
if angle >= 135:
score += 2
elif angle >= 90:
score += 1
elif angle <= 60:
score -= 1
score += interest
if quality >= 5 and (not tooClose or portrait):
score += 1
if quality >= 10:
score += 1
if quality >= 15:
score += 1
score -= 2
if score > NUMSTARS:
score = float(NUMSTARS)
if score <= 0:
return 1
else:
return score
return None
def __toggleView(self):
self.notify.debug('Toggle View')
hCam = self.swivel.getH()
vCam = self.swivel.getP()
horzPointFlat = self.viewfinderNode.getX() / self.screenSizeX
vertPointFlat = self.viewfinderNode.getZ() / self.screenSizeZ
horzLength = base.camLens.getFov()[0] * 0.5
vertLength = base.camLens.getFov()[1] * 0.5
horzRadianLength = toRadians(horzLength)
vertRadianLength = toRadians(vertLength)
hMRadian = math.atan(horzPointFlat * math.tan(horzRadianLength))
vMRadian = math.atan(vertPointFlat * math.tan(vertRadianLength))
hMDegree = toDegrees(hMRadian)
vMDegree = toDegrees(vMRadian)
if self.zoomedView:
self.zoomedView = 0
else:
self.zoomedView = 1
if self.zoomedView:
self.notify.debug('Zoom In')
hMove = hMDegree * (1.0 - ZOOMRATIO)
vMove = vMDegree * (1.0 - ZOOMRATIO)
self.currentFov = self.zoomFov
base.camLens.setMinFov(self.zoomFov/(4./3.))
self.blackoutNode.show()
self.swivel.setHpr(self.swivel, hMove * -self.zoomFlip, vMove * self.zoomFlip, 0)
else:
self.notify.debug('Zoom Out')
hMove = hMDegree * ((1.0 - ZOOMRATIO) / ZOOMRATIO)
vMove = vMDegree * ((1.0 - ZOOMRATIO) / ZOOMRATIO)
self.currentFov = self.outFov
base.camLens.setMinFov(self.outFov/(4./3.))
self.blackoutNode.hide()
self.swivel.setHpr(self.swivel, hMove * self.zoomFlip, vMove * -self.zoomFlip, 0)
def __doZoom(self):
self.notify.debug('Toggle View')
self.playSound('zoom')
hCam = self.swivel.getH()
vCam = self.swivel.getP()
horzPointFlat = self.viewfinderNode.getX() / self.screenSizeX
vertPointFlat = self.viewfinderNode.getZ() / self.screenSizeZ
horzLength = base.camLens.getFov()[0] * 0.5
vertLength = base.camLens.getFov()[1] * 0.5
horzRadianLength = toRadians(horzLength)
vertRadianLength = toRadians(vertLength)
hMRadian = math.atan(horzPointFlat * math.tan(horzRadianLength))
vMRadian = math.atan(vertPointFlat * math.tan(vertRadianLength))
hMDegree = toDegrees(hMRadian)
vMDegree = toDegrees(vMRadian)
if self.zoomedView:
self.zoomedView = 0
else:
self.zoomedView = 1
self.cameraTrack = Sequence()
if self.zoomedView:
self.notify.debug('Zoom In')
hMove = hMDegree * (1.0 - ZOOMRATIO)
vMove = vMDegree * (1.0 - ZOOMRATIO)
self.currentFov = self.zoomFov
base.camLens.setMinFov(self.zoomFov/(4./3.))
self.blackoutNode.show()
orgQuat = self.swivel.getQuat()
self.swivel.setHpr(self.swivel, hMove * -self.zoomFlip, vMove * self.zoomFlip, 0)
self.swivel.setR(0.0)
newQuat = self.swivel.getQuat()
self.swivel.setQuat(orgQuat)
zoomTrack = Parallel()
zoomTrack.append(LerpQuatInterval(self.swivel, ZOOMTIME, newQuat))
zoomTrack.append(LerpFunc(base.camLens.setMinFov, fromData=self.outFov/(4./3.), toData=self.zoomFov/(4./3.), duration=ZOOMTIME))
zoomTrack.append(LerpFunc(self.setBlackout, fromData=0.0, toData=0.5, duration=ZOOMTIME))
self.cameraTrack.append(zoomTrack)
self.cameraTrack.append(Func(self.finishZoom, 1))
else:
self.notify.debug('Zoom Out')
hMove = hMDegree * ((1.0 - ZOOMRATIO) / ZOOMRATIO)
vMove = vMDegree * ((1.0 - ZOOMRATIO) / ZOOMRATIO)
self.currentFov = self.outFov
base.camLens.setMinFov(self.outFov/(4./3.))
orgQuat = self.swivel.getQuat()
self.swivel.setHpr(self.swivel, hMove * self.zoomFlip, vMove * -self.zoomFlip, 0)
self.swivel.setR(0.0)
newQuat = self.swivel.getQuat()
self.swivel.setQuat(orgQuat)
zoomTrack = Parallel()
zoomTrack.append(LerpQuatInterval(self.swivel, ZOOMTIME, newQuat))
zoomTrack.append(LerpFunc(base.camLens.setMinFov, fromData=self.zoomFov/(4./3.), toData=self.outFov/(4./3.), duration=ZOOMTIME))
zoomTrack.append(LerpFunc(self.setBlackout, fromData=0.5, toData=0.0, duration=ZOOMTIME))
self.cameraTrack.append(zoomTrack)
self.cameraTrack.append(Func(self.blackoutNode.hide))
self.cameraTrack.append(Func(self.finishZoom, 0))
self.cameraTrack.start()
def setBlackout(self, black):
self.blackoutNode.setColorScale(0.0, 0.0, 0.0, black)
def getSubjectTrackState(self, subject):
subjectTrack = self.subjectTracks.get(subject)
if subjectTrack:
interval = subjectTrack[0]
timeline = subjectTrack[1]
time = interval.getT()
timeCount = time
timelineIndex = 0
while timeCount >= 0.0:
timeCount -= timeline[timelineIndex][1]
if timeCount >= 0.0:
timelineIndex += 1
return timeline[timelineIndex]
else:
return None
return None
def __setupSubjects(self):
self.__setupCollisions()
self.subjects = []
self.subjectTracks = {}
self.photoRoot.reparentTo(self.subjectNode)
self.photoRoot.setTag('sceneryIndex', '%s' % len(self.scenery))
self.scenery.append(self.photoRoot)
random.seed(time.time())
namegen = NameGenerator.NameGenerator()
for pathIndex in xrange(len(self.data['PATHS'])):
path = self.data['PATHS'][pathIndex]
subject = Toon.Toon()
gender = random.choice(['m', 'f'])
seed = int(random.random() * 571)
if gender == 'm':
boy = 1
girl = 0
else:
boy = 0
girl = 1
subject.setName(namegen.randomNameMoreinfo(boy=boy, girl=girl)[-1])
self.nameCounter += 1
subject.setPickable(0)
subject.setPlayerType(NametagGlobals.CCSpeedChat)
dna = ToonDNA.ToonDNA()
dna.newToonRandom(seed, gender, 1)
subject.setDNAString(dna.makeNetString())
subject.animFSM.request('neutral')
subject.setTag('subjectIndex', '%s' % len(self.subjects))
self.subjects.append(subject)
height = subject.getHeight()
self.collSphere = CollisionSphere(0, 0, height * 0.5, height * 0.5)
self.collSphere.setTangible(1)
self.collNode = CollisionNode(self.uniqueName('subject Sphere'))
self.collNode.setCollideMask(BitMask32.allOn())
self.collNode.addSolid(self.collSphere)
self.collNodePath = subject.attachNewNode(self.collNode)
subject.reparentTo(self.subjectNode)
subject.setPos(path[0])
subject.lookAt(path[1])
subject.show()
subjectTrack = self.generateToonTrack(subject, path, pathIndex)
subjectTrack[0].start()
self.subjectTracks[subject] = subjectTrack
def regenerateToonTrack(self, subject, path, pathIndex):
if not hasattr(self, 'swivel'):
return
subjectTrack = self.generateToonTrack(subject, path, pathIndex)
subjectTrack[0].start()
self.subjectTracks[subject] = subjectTrack
def generateToonTrack(self, subject, path, pathIndex):
def getNextIndex(curIndex, path):
return (curIndex + 1) % len(path)
subjectTrack = Sequence()
subjectTimeline = []
timeAccum = 0.0
pathPointIndex = 0
orgPos = subject.getPos()
orgQuat = subject.getQuat()
while pathPointIndex < len(path):
nextIndex = getNextIndex(pathPointIndex, path)
curPoint = path[pathPointIndex]
nextPoint = path[nextIndex]
distance = self.slowDistance(curPoint, nextPoint)
pointTime = distance * 0.25
subject.setPos(curPoint)
subject.lookAt(nextPoint)
nextQuat = subject.getQuat()
animSetIndex = self.data['PATHANIMREL'][pathIndex]
animChoice = random.choice(self.data['ANIMATIONS'][animSetIndex])[0]
movetype = random.choice(self.data['MOVEMODES'][animSetIndex])
turnTime = 0.2
if movetype[0] == 'swim':
turnTime = 0.0
nextInterval = LerpQuatInterval(subject, turnTime, quat=nextQuat)
subjectTrack.append(nextInterval)
subjectTimeline.append((timeAccum,
nextInterval.getDuration(),
'turn',
1.0))
timeAccum += nextInterval.getDuration()
movetype = random.choice(self.data['MOVEMODES'][animSetIndex])
pointTime = pointTime * movetype[1]
if movetype[0] == 'swim':
nextInterval = Sequence()
startInterval = Func(subject.setP, -60)
midInterval = Parallel(LerpPosInterval(subject, pointTime, nextPoint), ActorInterval(subject, movetype[0], loop=1, duration=pointTime))
nextInterval.append(startInterval)
nextInterval.append(midInterval)
else:
nextInterval = Sequence()
startInterval = Func(subject.setP, 0)
midInterval = Parallel(LerpPosInterval(subject, pointTime, nextPoint), ActorInterval(subject, movetype[0], loop=1, duration=pointTime))
nextInterval.append(startInterval)
nextInterval.append(midInterval)
subjectTrack.append(nextInterval)
subjectTimeline.append((timeAccum,
nextInterval.getDuration(),
movetype[0],
1.0))
timeAccum += nextInterval.getDuration()
if animChoice:
nextInterval = ActorInterval(subject, animChoice, loop=0)
subjectTrack.append(nextInterval)
subjectTimeline.append((timeAccum,
nextInterval.getDuration(),
animChoice,
2.0))
timeAccum += nextInterval.getDuration()
pathPointIndex += 1
subject.setPos(orgPos)
subject.setQuat(orgQuat)
subjectTrack.append(Func(self.regenerateToonTrack, subject, path, pathIndex))
return (subjectTrack, subjectTimeline)
def slowDistance(self, point1, point2):
dx = point1[0] - point2[0]
dy = point1[1] - point2[1]
dz = point1[2] - point2[2]
distance = math.sqrt(dx * dx + dy * dy + dz * dz)
return distance
def getNextPoint(self, pointList, point):
pointIndex = 0
length = len(pointList)
found = 0
loop = 0
while not found and loop < length:
if pointList[index] == point:
found = 1
else:
index += 1
loop += 1
if not found:
return None
nextPointIndex = loop + 1
if nextPointIndex >= length:
nextPointIndex = 0
return pointList[nextPointIndex]
def __createTripod(self):
tripod = self.tripodModel.copyTo(hidden)
swivel = tripod.find('**/cannon')
self.tripod = tripod
self.swivel = swivel
self.pointer = self.swivel.attachNewNode('pointer')
self.tripod.setPos(self.photoRoot.getPos())
self.tripod.setPos(self.tripod.getPos() + self.data['TRIPOD_OFFSET'])
def setGameReady(self):
if not self.hasLocalToon:
return
self.notify.debug('setGameReady')
if DistributedMinigame.setGameReady(self):
return
def setGameStart(self, timestamp):
if not self.hasLocalToon:
return
self.notify.debug('setGameStart')
DistributedMinigame.setGameStart(self, timestamp)
self.__stopIntro()
self.__putCameraOnTripod()
if not base.config.GetBool('endless-cannon-game', 0):
self.timer.show()
self.timer.countdown(self.data['TIME'], self.__gameTimerExpired)
self.filmPanel.reparentTo(base.a2dTopRight)
self.scoreMult = MinigameGlobals.getScoreMult(self.cr.playGame.hood.id)
self.clockStopTime = None
self.gameFSM.request('aim')
self.__putCameraOnTripod()
self.currentAssignment = 0
assignmentTemplates = self.generateAssignmentTemplates(PhotoGameGlobals.ONSCREENASSIGNMENTS)
self.generateAssignments(assignmentTemplates)
self.generateAssignmentPanels()
self.scorePanel = self.makeScoreFrame()
self.scorePanel.reparentTo(base.a2dBottomRight)
self.scorePanel.setPos(-0.3, 0, 0.3)
self.updateAssignmentPanels()
for subject in self.subjects:
subject.useLOD(1000)
return
def setGameExit(self):
DistributedMinigame.setGameExit(self)
self.__gameTimerExpired()
def __gameTimerExpired(self):
self.notify.debug('game timer expired')
self.gameOver()
def generateAssignments(self, assignmentTemplates):
for template in assignmentTemplates:
subject = self.subjects[template[0]]
pose = template[1]
score = 0.0
panel = None
topScore = 0.0
topScorerId = None
textureBuffer = None
texturePanel = None
texture = None
panelToon = None
assignment = (subject, pose)
if assignment not in self.assignments:
self.assignments.append(assignment)
self.assignmentDataDict[assignment] = [score,
panel,
topScore,
topScorerId,
textureBuffer,
texturePanel,
texture,
panelToon]
self.notify.debug('assignments')
for assignment in self.assignments:
self.notify.debug(str(assignment))
return
def generateAssignmentPanels(self):
self.notify.debug('generateAssignmentPanels')
for panel in self.assignmentPanels:
panel.destroy()
spacing = self.screenSizeX / PhotoGameGlobals.ONSCREENASSIGNMENTS * 1.61
index = 0
Xoff = self.screenSizeX - 0.735
Zoff = -self.screenSizeZ + 0.25
for assignment in self.assignments:
self.notify.debug('made assignment panel %s' % str(assignment))
panel, texturePanel, toon = self.makeAssignmentPanel(assignment)
panel.setX(Xoff - spacing * index)
panel.setZ(Zoff)
texturePanel.setZ(0.065)
rot = random.choice([0.0,
2.0,
-2.0,
-4.0,
6.0])
panel.setR(rot)
textureBuffer = base.win.makeTextureBuffer('Photo Capture', 128, 128)
dr = textureBuffer.makeDisplayRegion()
dr.setCamera(self.captureCam)
texture = textureBuffer.getTexture()
texturePanel.setTexture(texture)
texturePanel.setColorScale(0, 0, 0, 0)
textureBuffer.setActive(0)
self.textureBuffers.append(textureBuffer)
texturePanel.hide()
self.assignmentPanels.append(panel)
self.assignmentDataDict[assignment][1] = panel
self.assignmentDataDict[assignment][4] = textureBuffer
self.assignmentDataDict[assignment][5] = texturePanel
self.assignmentDataDict[assignment][6] = texture
self.assignmentDataDict[assignment][7] = toon
index += 1
def printAD(self):
for assignment in self.assignmentDataDict:
data = self.assignmentDataDict[assignment]
print 'Key:%s\nData:%s\n' % (str(assignment), data)
def updateScorePanel(self):
teamScore = 0.0
bonusScore = 0.0
for assignment in self.assignments:
data = self.assignmentDataDict[assignment]
teamScore += data[2]
if data[3] == localAvatar.doId:
bonusScore += 1.0
self.scorePanel['text'] = TTLocalizer.PhotoGameScore % (int(teamScore), int(bonusScore), int(teamScore + bonusScore))
def updateAssignmentPanels(self):
for assignment in self.assignments:
data = self.assignmentDataDict[assignment]
leaderName = data[3]
leader = base.cr.doId2do.get(data[3])
if not leader:
data[1]['text'] = ' '
elif leader.doId == localAvatar.doId:
data[1]['text'] = TTLocalizer.PhotoGameScoreYou
else:
leaderName = leader.getName()
data[1]['text'] = TTLocalizer.PhotoGameScoreOther % leaderName
starList = self.starDict[data[1]]
starParent = self.starParentDict[data[1]]
score = int(data[2])
for index in xrange(NUMSTARS):
if index < score:
starList[index].show()
else:
starList[index].hide()
starParent.setX(float(NUMSTARS - score) * STARSIZE * 0.5)
self.updateScorePanel()
def makeAssignmentPanel(self, assignment):
if assignment != None:
assignedToon = Toon.Toon()
assignedToon.setDNA(assignment[0].getStyle())
else:
assignedToon = None
model, ival = self.makeFrameModel(assignedToon)
if assignedToon:
assignedToon.loop(assignment[1])
model.reparentTo(aspect2d)
assignedToon.setH(172)
assignedToon.setZ(-1.2)
assignedToon.setY(100.0)
if assignment[1] == 'swim':
assignedToon.setP(-70)
assignedToon.setH(160)
assignedToon.setZ(-0.6)
model.setH(0)
model.setScale(1.0)
model['text'] = ' '
assignedToon.setY(-100.0)
model.setY(-10.0)
screen = model.attachNewNode('screen node')
BuildGeometry.addSquareGeom(screen, 0.36, 0.27, Vec4(1.0, 1.0, 1.0, 1.0))
screen.setHpr(0, 90, 0)
screen.setDepthTest(1)
starImage = loader.loadModel('phase_4/models/minigames/photogame_star')
starParent = model.attachNewNode('star parent')
self.starDict[model] = []
for index in xrange(NUMSTARS):
star = DirectLabel(parent=starParent, image=starImage, image_color=(1, 1, 1, 1), image_scale=Point3(STARSIZE, 0.0, STARSIZE), relief=None)
star.setX(STARSIZE * -0.5 * float(NUMSTARS) + float(index + 0.5) * STARSIZE)
star.setZ(-0.05 - STARSIZE)
self.starDict[model].append(star)
self.starParentDict[model] = starParent
star.hide()
return (model, screen, assignedToon)
def makeFrameModel(self, model):
frame = self.makeAssignmentFrame()
ival = None
if model:
model.setDepthTest(1)
model.setDepthWrite(1)
scale = frame.attachNewNode('scale')
model.reparentTo(scale)
bMin, bMax = model.getTightBounds()
center = (bMin + bMax) / 2.0
model.setPos(-center[0], 2, -center[2])
corner = Vec3(bMax - center)
scaleFactor = self.screenSizeX / PhotoGameGlobals.ONSCREENASSIGNMENTS
scale.setScale(0.4 * scaleFactor / max(corner[0], corner[1], corner[2]))
return (frame, ival)
def makeAssignmentFrame(self):
from direct.gui.DirectGui import DirectFrame
photoImage = loader.loadModel('phase_4/models/minigames/photo_game_pictureframe')
size = 1.0
assignmentScale = self.screenSizeX / PhotoGameGlobals.ONSCREENASSIGNMENTS
frame = DirectFrame(parent=hidden, image=photoImage, image_color=(1, 1, 1, 1), image_scale=Point3(1.6 * assignmentScale, 0.0, 1.75 * assignmentScale), frameSize=(-size,
size,
-size,
size), text='HC Score', textMayChange=1, text_wordwrap=9, text_pos=Point3(0.0, -0.135, 0.0), text_scale=0.045, relief=None)
return frame
def makeScoreFrame(self):
from direct.gui.DirectGui import DirectFrame
size = 1.0
scoreImage = loader.loadModel('phase_4/models/minigames/photogame_camera')
frame = DirectFrame(parent=hidden, image=scoreImage, image_color=(1, 1, 1, 1), image_scale=Point3(0.64, 0.0, 0.64), frameSize=(-size,
size,
-size,
size), text='Score Frame', textMayChange=1, text_wordwrap=9, text_pos=Point3(0.0, 0.0, 0.0), text_scale=0.05, relief=None)
return frame
def enterOff(self):
self.notify.debug('enterOff')
def exitOff(self):
pass
def enterAim(self):
self.notify.debug('enterAim')
self.__enableAimInterface()
taskMgr.add(self.__moveViewfinder, 'photo game viewfinder Task')
self.accept('mouse1', self.__handleMouseClick)
base.localAvatar.laffMeter.stop()
base.transitions.noIris()
def exitAim(self):
self.__disableAimInterface()
taskMgr.remove('photo game viewfinder Task')
self.ignore('mouse1')
def enterZoom(self):
self.notify.debug('enterZoom')
taskMgr.add(self.__moveViewfinder, 'photo game viewfinder Task')
self.__doZoom()
def exitZoom(self):
taskMgr.remove('photo game viewfinder Task')
self.notify.debug('exitZoom')
def finishZoom(self, zoomed = None, task = None):
if zoomed:
self.captureLens.setFov(self.captureZoomFOV)
else:
self.captureLens.setFov(self.captureOutFOV)
self.gameFSM.request('aim')
def enterShowResults(self):
self.notify.debug('enterShowResults')
for subject in self.subjects:
subject.resetLOD()
def exitShowResults(self):
pass
def enterCleanup(self):
self.notify.debug('enterCleanup')
self.music.stop()
if hasattr(self, 'jarIval'):
self.jarIval.finish()
del self.jarIval
for avId in self.avIdList:
taskMgr.remove('firePhoto' + str(avId))
taskMgr.remove('flyingToon' + str(avId))
def exitCleanup(self):
pass
def __enableAimInterface(self):
self.accept(self.FIRE_KEY, self.__fireKeyPressed)
self.accept(self.UP_KEY, self.__upKeyPressed)
self.accept(self.DOWN_KEY, self.__downKeyPressed)
self.accept(self.LEFT_KEY, self.__leftKeyPressed)
self.accept(self.RIGHT_KEY, self.__rightKeyPressed)
self.__spawnLocalPhotoMoveTask()
def __disableAimInterface(self):
self.ignore(self.FIRE_KEY)
self.ignore(self.UP_KEY)
self.ignore(self.DOWN_KEY)
self.ignore(self.LEFT_KEY)
self.ignore(self.RIGHT_KEY)
self.ignore(self.FIRE_KEY + '-up')
self.ignore(self.UP_KEY + '-up')
self.ignore(self.DOWN_KEY + '-up')
self.ignore(self.LEFT_KEY + '-up')
self.ignore(self.RIGHT_KEY + '-up')
self.__killLocalPhotoMoveTask()
def __fireKeyPressed(self):
self.ignore(self.FIRE_KEY)
self.accept(self.FIRE_KEY + '-up', self.__fireKeyReleased)
self.__firePressed()
def __upKeyPressed(self):
self.ignore(self.UP_KEY)
self.accept(self.UP_KEY + '-up', self.__upKeyReleased)
self.__upPressed()
def __downKeyPressed(self):
self.ignore(self.DOWN_KEY)
self.accept(self.DOWN_KEY + '-up', self.__downKeyReleased)
self.__downPressed()
def __leftKeyPressed(self):
self.ignore(self.LEFT_KEY)
self.accept(self.LEFT_KEY + '-up', self.__leftKeyReleased)
self.__leftPressed()
def __rightKeyPressed(self):
self.ignore(self.RIGHT_KEY)
self.accept(self.RIGHT_KEY + '-up', self.__rightKeyReleased)
self.__rightPressed()
def __fireKeyReleased(self):
self.ignore(self.FIRE_KEY + '-up')
self.accept(self.FIRE_KEY, self.__fireKeyPressed)
self.__fireReleased()
def __leftKeyReleased(self):
self.ignore(self.LEFT_KEY + '-up')
self.accept(self.LEFT_KEY, self.__leftKeyPressed)
self.__leftReleased()
def __rightKeyReleased(self):
self.ignore(self.RIGHT_KEY + '-up')
self.accept(self.RIGHT_KEY, self.__rightKeyPressed)
self.__rightReleased()
def __upKeyReleased(self):
self.ignore(self.UP_KEY + '-up')
self.accept(self.UP_KEY, self.__upKeyPressed)
self.__upReleased()
def __downKeyReleased(self):
self.ignore(self.DOWN_KEY + '-up')
self.accept(self.DOWN_KEY, self.__downKeyPressed)
self.__downReleased()
def __firePressed(self):
self.notify.debug('fire pressed')
def __fireReleased(self):
self.gameFSM.request('zoom')
def __upPressed(self):
self.notify.debug('up pressed')
self.upPressed = self.__enterControlActive(self.upPressed)
def __downPressed(self):
self.notify.debug('down pressed')
self.downPressed = self.__enterControlActive(self.downPressed)
def __leftPressed(self):
self.notify.debug('left pressed')
self.leftPressed = self.__enterControlActive(self.leftPressed)
def __rightPressed(self):
self.notify.debug('right pressed')
self.rightPressed = self.__enterControlActive(self.rightPressed)
def __upReleased(self):
self.notify.debug('up released')
self.upPressed = self.__exitControlActive(self.upPressed)
def __downReleased(self):
self.notify.debug('down released')
self.downPressed = self.__exitControlActive(self.downPressed)
def __leftReleased(self):
self.notify.debug('left released')
self.leftPressed = self.__exitControlActive(self.leftPressed)
def __rightReleased(self):
self.notify.debug('right released')
self.rightPressed = self.__exitControlActive(self.rightPressed)
def __handleMouseClick(self):
self.notify.debug('mouse click')
self.__testCollisions()
def __enterControlActive(self, control):
return control + 1
def __exitControlActive(self, control):
return max(0, control - 1)
def __spawnLocalPhotoMoveTask(self):
self.leftPressed = 0
self.rightPressed = 0
self.upPressed = 0
self.downPressed = 0
self.photoMoving = 0
task = Task(self.__localPhotoMoveTask)
task.lastPositionBroadcastTime = 0.0
taskMgr.add(task, self.LOCAL_PHOTO_MOVE_TASK)
def __killLocalPhotoMoveTask(self):
taskMgr.remove(self.LOCAL_PHOTO_MOVE_TASK)
if self.photoMoving:
self.sndPhotoMove.stop()
def __localPhotoMoveTask(self, task):
if not hasattr(self, 'swivel'):
return
pos = [self.swivel.getHpr()[0], self.swivel.getHpr()[1], self.swivel.getHpr()[2]]
oldRot = pos[0]
oldAng = pos[1]
rotVel = 0
if self.leftPressed:
rotVel += PhotoGameGlobals.PHOTO_ROTATION_VEL
if self.rightPressed:
rotVel -= PhotoGameGlobals.PHOTO_ROTATION_VEL
pos[0] += rotVel * globalClock.getDt()
angVel = 0
if self.upPressed:
angVel += PhotoGameGlobals.PHOTO_ANGLE_VEL
if self.downPressed:
angVel -= PhotoGameGlobals.PHOTO_ANGLE_VEL
pos[1] += angVel * globalClock.getDt()
if pos[1] < PhotoGameGlobals.PHOTO_ANGLE_MIN:
pos[1] = PhotoGameGlobals.PHOTO_ANGLE_MIN
elif pos[1] > PhotoGameGlobals.PHOTO_ANGLE_MAX:
pos[1] = PhotoGameGlobals.PHOTO_ANGLE_MAX
if oldRot != pos[0] or oldAng != pos[1]:
if self.photoMoving == 0:
self.photoMoving = 1
base.playSfx(self.sndPhotoMove, looping=1)
posVec = Vec3(pos[0], pos[1], pos[2])
self.swivel.setHpr(posVec)
elif self.photoMoving:
self.photoMoving = 0
self.sndPhotoMove.stop()
return Task.cont
def __putCameraOnTripod(self):
camera.setPosHpr(0, 0.0, 0, 0, 0, 0)
camera.reparentTo(self.swivel)
self.swivel.setHpr(self.data['START_HPR'])
def __loadToonInTripod(self, avId):
toon = base.cr.doId2do.get(avId)
if toon:
toon.reparentTo(self.swivel)
def __toRadians(self, angle):
return angle * 2.0 * math.pi / 360.0
def __toDegrees(self, angle):
return angle * 360.0 / (2.0 * math.pi)
def __decreaseFilmCount(self):
curTime = self.getCurrentGameTime()
score = self.filmCount - 1
if not hasattr(self, 'curScore'):
self.curScore = score
self.filmPanel['text'] = str(score)
if self.curScore != score:
if hasattr(self, 'jarIval'):
self.jarIval.finish()
s = self.filmPanel.getScale()
self.jarIval = Parallel(Sequence(self.filmPanel.scaleInterval(0.15, s * 3.0 / 4.0, blendType='easeOut'), self.filmPanel.scaleInterval(0.15, s, blendType='easeIn')), Sequence(Wait(0.25), SoundInterval(self.sndFilmTick)), name='photoGameFilmJarThrob')
self.jarIval.start()
self.curScore = score
self.filmCount = score
def __stopIntro(self):
taskMgr.remove(self.INTRO_TASK_NAME)
taskMgr.remove(self.INTRO_TASK_NAME_CAMERA_LERP)
self.__putCameraOnTripod()
if self.introSequence:
self.introSequence.finish()
self.introSequence = None
return
def __startIntro(self):
camera.reparentTo(render)
camera.setPos(self.data['CAMERA_INTIAL_POSTION'])
camera.setHpr(0, 0, 0)
camera.lookAt(self.tripod)
lookatHpr = camera.getHpr()
self.introSequence = LerpPosHprInterval(camera, 4.0, pos=self.tripod.getPos(render), hpr=lookatHpr, startPos=self.data['CAMERA_INTIAL_POSTION'], blendType='easeInOut')
self.introSequence.start()
def construct(self):
zone = self.getSafezoneId()
if zone == ToontownGlobals.ToontownCentral:
self.constructTTC()
elif zone == ToontownGlobals.DonaldsDock:
self.constructDD()
elif zone == ToontownGlobals.DaisyGardens:
self.constructDG()
elif zone == ToontownGlobals.MinniesMelodyland:
self.constructMM()
elif zone == ToontownGlobals.TheBrrrgh:
self.constructBR()
elif zone == ToontownGlobals.DonaldsDreamland:
self.constructDL()
def destruct(self):
zone = self.getSafezoneId()
if zone == ToontownGlobals.ToontownCentral:
self.destructTTC()
elif zone == ToontownGlobals.DonaldsDock:
self.destructDD()
elif zone == ToontownGlobals.DaisyGardens:
self.destructDG()
elif zone == ToontownGlobals.MinniesMelodyland:
self.destructMM()
elif zone == ToontownGlobals.TheBrrrgh:
self.destructBR()
elif zone == ToontownGlobals.DonaldsDreamland:
self.destructDL()
def constructTTC(self):
self.photoRoot = self.scene.find('**/prop_gazebo*')
self.sky = loader.loadModel('phase_3.5/models/props/TT_sky')
self.sky.reparentTo(render)
self.sky.setBin('background', -100)
self.sky.find('**/cloud1').setBin('background', -99)
self.sky.find('**/cloud2').setBin('background', -98)
self.scene.reparentTo(render)
self.makeDictionaries(self.dnaStore)
self.createAnimatedProps(self.nodeList)
self.startAnimatedProps()
#Causes a crash, disabling has seemingly no bad effect.
#self.scene.find('**/door_trigger_22*').hide()
self.scene.find('**/doorFrameHoleRight_0*').hide()
self.scene.find('**/doorFrameHoleLeft_0*').hide()
def destructTTC(self):
self.stopAnimatedProps()
self.deleteAnimatedProps()
def constructDD(self):
self.photoRoot = self.scene.find('**/center_island*')
self.sky = loader.loadModel('phase_3.5/models/props/BR_sky')
self.sky.reparentTo(render)
self.sky.setBin('background', -100)
self.sky.find('**/skypanel1').setBin('background', -98)
self.sky.find('**/skypanel2').setBin('background', -97)
self.sky.find('**/skypanel3').setBin('background', -96)
self.sky.find('**/skypanel4').setBin('background', -95)
self.sky.find('**/skypanel5').setBin('background', -94)
self.sky.find('**/skypanel6').setBin('background', -93)
self.scene.reparentTo(render)
self.makeDictionaries(self.dnaStore)
self.createAnimatedProps(self.nodeList)
self.startAnimatedProps()
boatGeom = self.scene.find('**/donalds_boat')
self.photoRoot.setPos(-22, 0, 0)
self.boat = self.photoRoot.attachNewNode('boat')
boatGeom.reparentTo(self.boat)
boatGeom.setX(45.0)
boatGeom.setY(-5.0)
boatGeom.setR(-0.0)
boatGeom.setH(-8)
self.bg = boatGeom
self.boatTrack = Sequence()
self.boatTrack.append(LerpHprInterval(self.boat, 90.0, Point3(360, 0, 0)))
self.boatTrack.loop()
self.boatTrack2 = Sequence()
self.boatTrack2.append(LerpPosInterval(self.boat, 5.0, Point3(0, 0, 2.0), Point3(0, 0, 1.0), blendType='easeInOut'))
self.boatTrack2.append(LerpPosInterval(self.boat, 5.0, Point3(0, 0, 1.0), Point3(0, 0, 2.0), blendType='easeInOut'))
self.boatTrack2.loop()
ddFog = Fog('DDFog Photo')
ddFog.setColor(Vec4(0.8, 0.8, 0.8, 1.0))
ddFog.setLinearRange(0.0, 400.0)
render.setFog(ddFog)
water = self.scene.find('**/top_surface')
water.setTransparency(TransparencyAttrib.MAlpha)
water.setColorScale(1.0, 1.0, 1.0, 0.8)
water.setDepthWrite(1)
water.setDepthTest(1)
water.setBin('transparent', 0)
def destructDD(self):
self.bg = None
self.boatTrack.finish()
self.boatTrack2.finish()
self.boat.removeNode()
render.clearFog()
self.stopAnimatedProps()
self.deleteAnimatedProps()
return
def constructDG(self):
self.photoRoot = render.attachNewNode('DG PhotoRoot')
self.photoRoot.setPos(1.39, 92.91, 2.0)
self.bigFlower = loader.loadModel('phase_8/models/props/DG_flower-mod.bam')
self.bigFlower.reparentTo(self.photoRoot)
self.bigFlower.setScale(2.5)
self.sky = loader.loadModel('phase_3.5/models/props/TT_sky')
self.sky.reparentTo(render)
self.sky.setBin('background', -100)
self.sky.find('**/cloud1').setBin('background', -99)
self.sky.find('**/cloud2').setBin('background', -98)
self.scene.reparentTo(render)
self.scene.find('**/door_trigger_5*').hide()
self.scene.find('**/doorFrameHoleRight_0*').hide()
self.scene.find('**/doorFrameHoleLeft_0*').hide()
for name in ['**/o10_2']:
maze = self.scene.find(name)
maze.reparentTo(self.subjectNode)
maze.setTag('sceneryIndex', '%s' % len(self.scenery))
self.scenery.append(maze)
self.makeDictionaries(self.dnaStore)
self.createAnimatedProps(self.nodeList)
self.startAnimatedProps()
def destructDG(self):
self.bigFlower.removeNode()
self.stopAnimatedProps()
self.deleteAnimatedProps()
def constructMM(self):
self.photoRoot = render.attachNewNode('MM PhotoRoot')
self.photoRoot.setPos(103.6, -61, -4.497)
self.sky = loader.loadModel('phase_6/models/props/MM_sky')
self.sky.reparentTo(render)
self.sky.setBin('background', -100)
self.scene.reparentTo(render)
self.scene.find('**/door_trigger_8*').hide()
self.scene.find('**/door_trigger_6*').hide()
self.scene.find('**/door_trigger_1*').hide()
self.scene.find('**/door_trigger_0*').hide()
self.scene.find('**/door_trigger_3*').hide()
self.scene.find('**/doorFrameHoleRight_0*').hide()
self.scene.find('**/doorFrameHoleLeft_0*').hide()
self.scene.find('**/doorFrameHoleRight_1*').hide()
self.scene.find('**/doorFrameHoleLeft_1*').hide()
self.scene.find('**/doorFrameHoleRight').hide()
self.scene.find('**/doorFrameHoleLeft').hide()
self.makeDictionaries(self.dnaStore)
self.createAnimatedProps(self.nodeList)
self.startAnimatedProps()
lm = self.scene.findAllMatches('**/*landmark*')
blocker = lm[2]
blocker.reparentTo(self.subjectNode)
blocker.setTag('sceneryIndex', '%s' % len(self.scenery))
self.scenery.append(blocker)
def destructMM(self):
self.stopAnimatedProps()
self.deleteAnimatedProps()
def constructBR(self):
self.photoRoot = render.attachNewNode('BR PhotoRoot')
self.photoRoot.setPos(-110, -48, 8.567)
self.sky = loader.loadModel('phase_3.5/models/props/BR_sky')
self.sky.reparentTo(render)
self.sky.setBin('background', -100)
self.scene.reparentTo(render)
self.scene.find('**/door_trigger_11*').hide()
self.scene.find('**/doorFrameHoleRight_0*').hide()
self.scene.find('**/doorFrameHoleLeft_0*').hide()
self.makeDictionaries(self.dnaStore)
self.createAnimatedProps(self.nodeList)
self.startAnimatedProps()
self.snow = BattleParticles.loadParticleFile('snowdisk.ptf')
self.snow.setPos(0, 0, 5)
self.snowRender = self.scene.attachNewNode('snowRender')
self.snowRender.setDepthWrite(0)
self.snowRender.setBin('fixed', 1)
self.snowFade = None
self.snow.start(camera, self.snowRender)
return
def destructBR(self):
self.snow.cleanup()
del self.snow
del self.snowRender
self.stopAnimatedProps()
self.deleteAnimatedProps()
def constructDL(self):
self.photoRoot = render.attachNewNode('DL PhotoRoot')
self.photoRoot.setPos(-70.228, 87.588, 4.397)
self.sky = loader.loadModel('phase_8/models/props/DL_sky')
self.sky.reparentTo(render)
self.sky.setBin('background', -100)
self.scene.reparentTo(render)
self.scene.find('**/door_trigger_8*').hide()
self.scene.find('**/doorFrameHoleRight_0*').hide()
self.scene.find('**/doorFrameHoleLeft_0*').hide()
self.scene.find('**/doorFrameHoleRight_1*').hide()
self.scene.find('**/doorFrameHoleLeft_1*').hide()
self.makeDictionaries(self.dnaStore)
self.createAnimatedProps(self.nodeList)
self.startAnimatedProps()
def destructDL(self):
self.stopAnimatedProps()
self.deleteAnimatedProps()
def makeDictionaries(self, dnaStore):
self.nodeList = []
for i in xrange(dnaStore.getNumDNAVisGroups()):
groupFullName = dnaStore.getDNAVisGroupName(i)
groupName = base.cr.hoodMgr.extractGroupName(groupFullName)
groupNode = self.scene.find('**/' + groupFullName)
if groupNode.isEmpty():
self.notify.error('Could not find visgroup')
self.nodeList.append(groupNode)
def startAnimatedProps(self):
for animPropListKey in self.animPropDict:
animPropList = self.animPropDict[animPropListKey]
for animProp in animPropList:
animProp.enter()
def stopAnimatedProps(self):
for animPropListKey in self.animPropDict:
animPropList = self.animPropDict[animPropListKey]
for animProp in animPropList:
animProp.exit()
def createAnimatedProps(self, nodeList):
self.animPropDict = {}
for i in nodeList:
animPropNodes = i.findAllMatches('**/animated_prop_*')
numAnimPropNodes = animPropNodes.getNumPaths()
for j in xrange(numAnimPropNodes):
animPropNode = animPropNodes.getPath(j)
if animPropNode.getName().startswith('animated_prop_generic'):
className = 'GenericAnimatedProp'
else:
className = animPropNode.getName()[14:-8]
symbols = {}
base.cr.importModule(symbols, 'toontown.hood', [className])
classObj = getattr(symbols[className], className)
animPropObj = classObj(animPropNode)
animPropList = self.animPropDict.setdefault(i, [])
animPropList.append(animPropObj)
interactivePropNodes = i.findAllMatches('**/interactive_prop_*')
numInteractivePropNodes = interactivePropNodes.getNumPaths()
for j in xrange(numInteractivePropNodes):
interactivePropNode = interactivePropNodes.getPath(j)
className = 'GenericAnimatedProp'
symbols = {}
base.cr.importModule(symbols, 'toontown.hood', [className])
classObj = getattr(symbols[className], className)
interactivePropObj = classObj(interactivePropNode)
animPropList = self.animPropDict.get(i)
if animPropList is None:
animPropList = self.animPropDict.setdefault(i, [])
animPropList.append(interactivePropObj)
return
def deleteAnimatedProps(self):
for animPropListKey in self.animPropDict:
animPropList = self.animPropDict[animPropListKey]
for animProp in animPropList:
animProp.delete()
del self.animPropDict
def addSound(self, name, soundName, path = None):
if not hasattr(self, 'soundTable'):
self.soundTable = {}
if path:
self.soundPath = path
soundSource = '%s%s' % (self.soundPath, soundName)
self.soundTable[name] = loader.loadSfx(soundSource)
def playSound(self, name, volume = 1.0):
if hasattr(self, 'soundTable'):
self.soundTable[name].setVolume(volume)
self.soundTable[name].play()