mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
132 lines
4.7 KiB
Python
132 lines
4.7 KiB
Python
from DistributedMinigameAI import *
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from TagTreasurePlannerAI import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from direct.task import Task
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import random
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import TagGameGlobals
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class DistributedTagGameAI(DistributedMinigameAI):
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DURATION = TagGameGlobals.DURATION
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def __init__(self, air, minigameId):
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try:
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self.DistributedTagGameAI_initialized
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except:
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self.DistributedTagGameAI_initialized = 1
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DistributedMinigameAI.__init__(self, air, minigameId)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedTagGameAI', [State.State('inactive', self.enterInactive, self.exitInactive, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, ['inactive'])], 'inactive', 'inactive')
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self.addChildGameFSM(self.gameFSM)
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self.treasureScores = {}
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self.itAvId = None
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self.tagBack = 1
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return
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def delete(self):
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self.notify.debug('delete')
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del self.gameFSM
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DistributedMinigameAI.delete(self)
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def setGameReady(self):
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self.notify.debug('setGameReady')
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DistributedMinigameAI.setGameReady(self)
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for avId in self.avIdList:
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self.treasureScores[avId] = 0
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def setGameStart(self, timestamp):
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self.notify.debug('setGameStart')
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DistributedMinigameAI.setGameStart(self, timestamp)
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self.gameFSM.request('play')
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def setGameAbort(self):
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self.notify.debug('setGameAbort')
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if self.gameFSM.getCurrentState():
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.setGameAbort(self)
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def gameOver(self):
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self.notify.debug('gameOver')
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.gameOver(self)
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def enterInactive(self):
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self.notify.debug('enterInactive')
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def exitInactive(self):
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pass
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def enterPlay(self):
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self.notify.debug('enterPlay')
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self.b_setIt(random.choice(self.avIdList))
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taskMgr.doMethodLater(self.DURATION, self.timerExpired, self.taskName('gameTimer'))
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self.tagTreasurePlanner = TagTreasurePlannerAI(self.zoneId, self, self.treasureGrabCallback)
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self.tagTreasurePlanner.placeRandomTreasure()
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self.tagTreasurePlanner.placeRandomTreasure()
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self.tagTreasurePlanner.placeRandomTreasure()
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self.tagTreasurePlanner.placeRandomTreasure()
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self.tagTreasurePlanner.start()
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def timerExpired(self, task):
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self.notify.debug('timer expired')
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self.gameOver()
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return Task.done
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def exitPlay(self):
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taskMgr.remove(self.taskName('gameTimer'))
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taskMgr.remove(self.taskName('tagBack'))
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taskMgr.remove(self.taskName('clearTagBack'))
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self.tagTreasurePlanner.stop()
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self.tagTreasurePlanner.deleteAllTreasuresNow()
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del self.tagTreasurePlanner
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def enterCleanup(self):
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self.notify.debug('enterCleanup')
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self.gameFSM.request('inactive')
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def exitCleanup(self):
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pass
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def treasureGrabCallback(self, avId):
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if avId not in self.avIdList:
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self.air.writeServerEvent('suspicious', avId, 'TagGameAI.treasureGrabCallback non-player avId')
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return
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self.treasureScores[avId] += 2
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self.notify.debug('treasureGrabCallback: ' + str(avId) + ' grabbed a treasure, new score: ' + str(self.treasureScores[avId]))
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self.scoreDict[avId] = self.treasureScores[avId]
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treasureScoreParams = []
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for avId in self.avIdList:
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treasureScoreParams.append(self.treasureScores[avId])
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self.sendUpdate('setTreasureScore', [treasureScoreParams])
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def clearTagBack(self, task):
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self.tagBack = 1
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return Task.done
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def tag(self, taggedAvId):
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taggedAvatar = simbase.air.doId2do.get(taggedAvId)
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if taggedAvatar == None:
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self.air.writeServerEvent('suspicious', taggedAvId, 'TagGameAI.tag invalid taggedAvId')
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return
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itAvId = self.air.getAvatarIdFromSender()
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if self.tagBack:
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self.notify.debug('tag: ' + str(itAvId) + ' tagged: ' + str(taggedAvId))
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if self.itAvId == itAvId:
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self.b_setIt(taggedAvId)
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else:
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self.notify.warning('Got tag message from avatar that is not IT')
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return
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self.tagBack = 0
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taskMgr.doMethodLater(2.0, self.clearTagBack, self.taskName('clearTagBack'))
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return
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def b_setIt(self, avId):
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self.d_setIt(avId)
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self.setIt(avId)
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def d_setIt(self, avId):
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self.sendUpdate('setIt', [avId])
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def setIt(self, avId):
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self.itAvId = avId
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