mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
166 lines
5.6 KiB
Python
166 lines
5.6 KiB
Python
from pandac.PandaModules import Quat
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from pandac.PandaModules import OdeWorld, OdeSimpleSpace, OdeJointGroup, OdeUtil
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed.ClockDelta import globalClockDelta
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class MinigamePhysicsWorldBase:
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notify = DirectNotifyGlobal.directNotify.newCategory('MinigamePhysicsWorldBase')
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def __init__(self, canRender = 0):
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self.canRender = canRender
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self.world = OdeWorld()
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self.space = OdeSimpleSpace()
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self.contactgroup = OdeJointGroup()
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self.bodyList = []
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self.geomList = []
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self.massList = []
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self.rayList = []
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self.showContacts = 0
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self.jointMarkers = []
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self.jointMarkerCount = 64
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self.meshDataList = []
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self.geomDataList = []
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self.commonObjectInfoDict = {}
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self.maxColCount = 0
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if self.canRender:
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self.odePandaRelationList = self.bodyList
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self.root = render.attachNewNode('physics root node')
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else:
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self.root = NodePath('physics root node')
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self.placerNode = self.root.attachNewNode('Placer')
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self.subPlacerNode = self.placerNode.attachNewNode('Placer Sub Node')
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self.commonObjectDict = {}
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self.commonId = 0
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self.worldAttach = self.root.attachNewNode('physics geom attach point')
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self.timingCycleLength = 10.0
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self.timingCycleOffset = 0.0
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self.timingSimTime = 0.0
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self.FPS = 60.0
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self.DTAStep = 1.0 / self.FPS
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self.DTA = 0
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self.useQuickStep = False
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self.deterministic = True
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self.numStepsInSimulateTask = 0
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def delete(self):
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self.notify.debug('Max Collision Count was %s' % self.maxColCount)
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self.stopSim()
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self.commonObjectDict = None
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if self.canRender:
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for pair in self.odePandaRelationList:
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pair[0].removeNode()
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pair[1].destroy()
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self.odePandaRelationList = None
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else:
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for body in self.bodyList:
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body[1].destroy()
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self.bodyList = None
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for mass in self.massList:
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mass = None
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for geom in self.geomList:
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geom.destroy()
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geom = None
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for ray in self.rayList:
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ray.destroy()
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ray = None
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self.placerNode.removeNode()
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self.root.removeNode()
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for marker in self.jointMarkers:
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marker.removeNode()
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self.jointMarkers = None
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for data in self.geomDataList:
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data.destroy()
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for data in self.meshDataList:
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data.destroy()
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self.contactgroup.empty()
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self.world.destroy()
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self.space.destroy()
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self.world = None
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self.space = None
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return
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def setupSimulation(self):
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if self.canRender:
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for count in xrange(self.jointMarkerCount):
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testMarker = render.attachNewNode('Joint Marker')
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ballmodel = loader.loadModel('phase_3/models/misc/sphere')
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ballmodel.reparentTo(testMarker)
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ballmodel.setScale(0.1)
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testMarker.setPos(0.0, 0.0, -100.0)
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self.jointMarkers.append(testMarker)
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def startSim(self):
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taskMgr.add(self.__simulationTask, 'simulation task')
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def stopSim(self):
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taskMgr.remove('simulation task')
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def __simulationTask(self, task):
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self.DTA += globalClock.getDt()
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numSteps = int(self.DTA / self.DTAStep)
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if numSteps > 10:
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self.notify.warning('phyics steps = %d' % numSteps)
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startTime = globalClock.getRealTime()
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while self.DTA >= self.DTAStep:
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if self.deterministic:
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OdeUtil.randSetSeed(0)
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self.DTA -= self.DTAStep
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self.preStep()
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self.simulate()
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self.postStep()
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if self.canRender:
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self.placeBodies()
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return task.cont
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def preStep(self):
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pass
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def postStep(self):
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if self.showContacts and self.canRender:
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for count in xrange(self.jointMarkerCount):
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pandaNodePathGeom = self.jointMarkers[count]
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if count < self.colCount:
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pandaNodePathGeom.setPos(self.space.getContactData(count * 3 + 0), self.space.getContactData(count * 3 + 1), self.space.getContactData(count * 3 + 2))
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else:
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pandaNodePathGeom.setPos(0.0, 0.0, -100.0)
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def simulate(self):
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self.colCount = self.space.autoCollide()
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if self.maxColCount < self.colCount:
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self.maxColCount = self.colCount
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self.notify.debug('New Max Collision Count %s' % self.maxColCount)
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if self.useQuickStep:
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self.world.quickStep(self.DTAStep)
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else:
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self.world.step(self.DTAStep)
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for bodyPair in self.bodyList:
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self.world.applyDampening(self.DTAStep, bodyPair[1])
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self.contactgroup.empty()
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self.timingSimTime = self.timingSimTime + self.DTAStep
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def placeBodies(self):
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for pair in self.odePandaRelationList:
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pandaNodePathGeom = pair[0]
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odeBody = pair[1]
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if pandaNodePathGeom:
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pandaNodePathGeom.setPos(odeBody.getPosition())
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pandaNodePathGeom.setQuat(Quat(odeBody.getQuaternion()[0], odeBody.getQuaternion()[1], odeBody.getQuaternion()[2], odeBody.getQuaternion()[3]))
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def getOrderedContacts(self, count):
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c0 = self.space.getContactId(count, 0)
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c1 = self.space.getContactId(count, 1)
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if c0 > c1:
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chold = c1
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c1 = c0
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c0 = chold
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return (c0, c1)
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