mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
107 lines
4.2 KiB
Python
107 lines
4.2 KiB
Python
from direct.showbase.DirectObject import DirectObject
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from toontown.toonbase.ToontownGlobals import *
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from direct.directnotify import DirectNotifyGlobal
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from pandac.PandaModules import *
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import VineGameGlobals
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from direct.interval.SoundInterval import SoundInterval
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class VineBat(NodePath, DirectObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('VineBat')
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notify.setDebug(True)
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RADIUS = 1.7
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def __init__(self, batIndex, timeToTraverseField):
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NodePath.__init__(self, 'VineBat')
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DirectObject.__init__(self)
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pos = Point3(0, 0, 0)
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serialNum = 0
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gameId = 0
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self.serialNum = serialNum
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self.batIndex = batIndex
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self.timeToTraverseField = timeToTraverseField
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gameAssets = loader.loadModel('phase_4/models/minigames/vine_game')
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bat3 = gameAssets.find('**/bat3')
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bat2 = gameAssets.find('**/bat2')
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bat1 = gameAssets.find('**/bat__1')
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seqNode = SequenceNode('bat')
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seqNode.addChild(bat1.node())
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seqNode.addChild(bat2.node())
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seqNode.addChild(bat3.node())
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seqNode.setFrameRate(12)
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seqNode.pingpong(False)
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self.batModel = self.attachNewNode(seqNode)
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self.batModel.reparentTo(self)
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gameAssets.removeNode()
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self.batModelIcon = self.attachNewNode('batIcon')
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self.batModel.copyTo(self.batModelIcon)
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regularCamMask = BitMask32.bit(0)
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self.batModelIcon.hide(regularCamMask)
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self.batModelIcon.show(VineGameGlobals.RadarCameraBitmask)
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self.batModelIcon.setScale(0.55)
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self.batModel.setScale(0.15)
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self.setPos(-100, 0, 0)
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center = Point3(0, 0, 0)
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self.sphereName = 'batSphere-%s-%s' % (gameId, self.serialNum)
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self.collSphere = CollisionSphere(center[0], center[1], center[2], self.RADIUS)
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self.collSphere.setTangible(0)
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self.collNode = CollisionNode(self.sphereName)
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self.collNode.setIntoCollideMask(VineGameGlobals.SpiderBitmask)
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self.collNode.addSolid(self.collSphere)
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self.collNodePath = self.attachNewNode(self.collNode)
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self.collNodePath.hide()
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self.accept('enter' + self.sphereName, self.__handleEnterSphere)
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self.screechSfx = base.loadSfx('phase_4/audio/sfx/MG_sfx_vine_game_bat_shriek_3.ogg')
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self.flySfx = base.loadSfx('phase_4/audio/sfx/MG_sfx_vine_game_bat_flying_lp.ogg')
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self.oldCutoffDistance = base.sfxPlayer.getCutoffDistance()
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base.sfxPlayer.setCutoffDistance(240)
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self.soundInterval = SoundInterval(self.flySfx, node=self, listenerNode=base.localAvatar, seamlessLoop=True, volume=0.5, cutOff=240)
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self.reparentTo(render)
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self.startedFlying = False
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self.warnedForThisLap = False
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startX = VineGameGlobals.VineXIncrement * VineGameGlobals.NumVines
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endX = -VineGameGlobals.VineXIncrement
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self.velocity = float(startX - endX) / self.timeToTraverseField
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self.warnDistance = 35
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def destroy(self):
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self.ignoreAll()
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self.batModel.removeNode()
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del self.batModel
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del self.collSphere
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self.collNodePath.removeNode()
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del self.collNodePath
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del self.collNode
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self.removeNode()
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self.soundInterval.finish()
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del self.soundInterval
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del self.flySfx
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del self.screechSfx
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base.sfxPlayer.setCutoffDistance(self.oldCutoffDistance)
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def __handleEnterSphere(self, collEntry):
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self.ignoreAll()
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self.notify.debug('treasuerGrabbed')
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messenger.send('VineBatGrabbed', [self.serialNum])
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def showGrab(self):
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self.reparentTo(hidden)
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self.collNode.setIntoCollideMask(BitMask32(0))
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def startFlying(self):
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self.startedFlying = True
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self.soundInterval.loop()
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def stopFlying(self):
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self.flySfx.setVolume(0)
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self.soundInterval.finish()
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def startLap(self):
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self.warnedForThisLap = False
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def checkScreech(self):
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distance = base.localAvatar.getDistance(self)
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if distance < self.warnDistance:
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if self.getX(render) > base.localAvatar.getX(render):
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if not self.warnedForThisLap:
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self.screechSfx.play()
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self.warnedForThisLap = True
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