mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-29 06:32:40 -06:00
4008 lines
133 KiB
Python
4008 lines
133 KiB
Python
# -*- coding: utf-8 -*-
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#----------------------------------------------------------------------------
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# Name: auibar.py
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# Purpose:
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#
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# Author: Andrea Gavana <andrea.gavana@gmail.com>
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#
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# Created:
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# Version:
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# Date: 31 March 2009
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# Licence: wxWindows license
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# Tags: phoenix-port, unittest, documented, py3-port
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#----------------------------------------------------------------------------
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"""
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`auibar.py` contains an implementation of :class:`AuiToolBar`, which is a completely owner-drawn
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toolbar perfectly integrated with the AUI layout system. This allows drag and drop of
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toolbars, docking/floating behaviour and the possibility to define "overflow" items
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in the toolbar itself.
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The default theme that is used is :class:`AuiToolBar`, which provides a modern,
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glossy look and feel. The theme can be changed by calling :meth:`AuiToolBar.SetArtProvider`.
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"""
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__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
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__date__ = "31 March 2009"
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import wx
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from .aui_utilities import BitmapFromBits, StepColour, GetLabelSize
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from .aui_utilities import GetBaseColour, MakeDisabledBitmap
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import wx.lib.six as six
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from .aui_constants import *
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# wxPython version string
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_VERSION_STRING = wx.VERSION_STRING
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# AuiToolBar events
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wxEVT_COMMAND_AUITOOLBAR_TOOL_DROPDOWN = wx.NewEventType()
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wxEVT_COMMAND_AUITOOLBAR_OVERFLOW_CLICK = wx.NewEventType()
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wxEVT_COMMAND_AUITOOLBAR_RIGHT_CLICK = wx.NewEventType()
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wxEVT_COMMAND_AUITOOLBAR_MIDDLE_CLICK = wx.NewEventType()
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wxEVT_COMMAND_AUITOOLBAR_BEGIN_DRAG = wx.NewEventType()
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EVT_AUITOOLBAR_TOOL_DROPDOWN = wx.PyEventBinder(wxEVT_COMMAND_AUITOOLBAR_TOOL_DROPDOWN, 1)
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""" A dropdown `AuiToolBarItem` is being shown. """
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EVT_AUITOOLBAR_OVERFLOW_CLICK = wx.PyEventBinder(wxEVT_COMMAND_AUITOOLBAR_OVERFLOW_CLICK, 1)
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""" The user left-clicked on the overflow button in `AuiToolBar`. """
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EVT_AUITOOLBAR_RIGHT_CLICK = wx.PyEventBinder(wxEVT_COMMAND_AUITOOLBAR_RIGHT_CLICK, 1)
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""" Fires an event when the user right-clicks on a `AuiToolBarItem`. """
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EVT_AUITOOLBAR_MIDDLE_CLICK = wx.PyEventBinder(wxEVT_COMMAND_AUITOOLBAR_MIDDLE_CLICK, 1)
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""" Fires an event when the user middle-clicks on a `AuiToolBarItem`. """
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EVT_AUITOOLBAR_BEGIN_DRAG = wx.PyEventBinder(wxEVT_COMMAND_AUITOOLBAR_BEGIN_DRAG, 1)
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""" A drag operation involving a toolbar item has started. """
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# ----------------------------------------------------------------------
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class CommandToolBarEvent(wx.PyCommandEvent):
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""" A specialized command event class for events sent by :class:`AuiToolBar`. """
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def __init__(self, command_type, win_id):
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"""
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Default class constructor.
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:param `command_type`: the event kind or an instance of :class:`PyCommandEvent`.
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:param integer `win_id`: the window identification number.
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"""
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if type(command_type) in six.integer_types:
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wx.PyCommandEvent.__init__(self, command_type, win_id)
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else:
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wx.PyCommandEvent.__init__(self, command_type.GetEventType(), command_type.GetId())
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self.is_dropdown_clicked = False
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self.click_pt = wx.Point(-1, -1)
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self.rect = wx.Rect(-1, -1, 0, 0)
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self.tool_id = -1
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def IsDropDownClicked(self):
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""" Returns whether the drop down menu has been clicked. """
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return self.is_dropdown_clicked
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def SetDropDownClicked(self, c):
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"""
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Sets whether the drop down menu has been clicked.
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:param bool `c`: ``True`` to set the drop down as clicked, ``False`` otherwise.
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"""
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self.is_dropdown_clicked = c
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def GetClickPoint(self):
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""" Returns the point where the user clicked with the mouse. """
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return self.click_pt
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def SetClickPoint(self, p):
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"""
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Sets the clicking point.
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:param Point `p`: the location of the mouse click.
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"""
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self.click_pt = p
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def GetItemRect(self):
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""" Returns the :class:`AuiToolBarItem` rectangle. """
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return self.rect
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def SetItemRect(self, r):
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"""
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Sets the :class:`AuiToolBarItem` rectangle.
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:param Rect `r`: the toolbar item rectangle.
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"""
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self.rect = r
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def GetToolId(self):
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""" Returns the :class:`AuiToolBarItem` identifier. """
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return self.tool_id
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def SetToolId(self, id):
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"""
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Sets the :class:`AuiToolBarItem` identifier.
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:param integer `id`: the toolbar item identifier.
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"""
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self.tool_id = id
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# ----------------------------------------------------------------------
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class AuiToolBarEvent(CommandToolBarEvent):
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""" A specialized command event class for events sent by :class:`AuiToolBar`. """
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def __init__(self, command_type=None, win_id=0):
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"""
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Default class constructor.
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:param `command_type`: the event kind or an instance of :class:`PyCommandEvent`.
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:param integer `win_id`: the window identification number.
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"""
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CommandToolBarEvent.__init__(self, command_type, win_id)
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if type(command_type) in six.integer_types:
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self.notify = wx.NotifyEvent(command_type, win_id)
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else:
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self.notify = wx.NotifyEvent(command_type.GetEventType(), command_type.GetId())
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def GetNotifyEvent(self):
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""" Returns the actual :class:`NotifyEvent`. """
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return self.notify
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def IsAllowed(self):
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""" Returns whether the event is allowed or not. """
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return self.notify.IsAllowed()
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def Veto(self):
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"""
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Prevents the change announced by this event from happening.
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It is in general a good idea to notify the user about the reasons for
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vetoing the change because otherwise the applications behaviour (which
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just refuses to do what the user wants) might be quite surprising.
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"""
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self.notify.Veto()
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def Allow(self):
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"""
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This is the opposite of :meth:`Veto`: it explicitly allows the event to be
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processed. For most events it is not necessary to call this method as the
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events are allowed anyhow but some are forbidden by default (this will
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be mentioned in the corresponding event description).
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"""
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self.notify.Allow()
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# ----------------------------------------------------------------------
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class ToolbarCommandCapture(wx.EvtHandler):
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""" A class to handle the dropdown window menu. """
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def __init__(self):
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""" Default class constructor. """
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wx.EvtHandler.__init__(self)
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self._last_id = 0
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def GetCommandId(self):
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""" Returns the event command identifier. """
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return self._last_id
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def ProcessEvent(self, event):
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"""
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Processes an event, searching event tables and calling zero or more suitable
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event handler function(s).
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:param `event`: the event to process.
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:note: Normally, your application would not call this function: it is called
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in the wxPython implementation to dispatch incoming user interface events
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to the framework (and application).
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However, you might need to call it if implementing new functionality (such as
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a new control) where you define new event types, as opposed to allowing the
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user to override functions.
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An instance where you might actually override the :meth:`ProcessEvent` function is where
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you want to direct event processing to event handlers not normally noticed by
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wxPython. For example, in the document/view architecture, documents and views
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are potential event handlers. When an event reaches a frame, :meth:`ProcessEvent` will
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need to be called on the associated document and view in case event handler
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functions are associated with these objects.
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The normal order of event table searching is as follows:
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1. If the object is disabled (via a call to :meth:`~EvtHandler.SetEvtHandlerEnabled`) the function
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skips to step (6).
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2. If the object is a :class:`Window`, :meth:`ProcessEvent` is recursively called on the window's
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:class:`Validator`. If this returns ``True``, the function exits.
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3. wxWidgets `SearchEventTable` is called for this event handler. If this fails, the
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base class table is tried, and so on until no more tables exist or an appropriate
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function was found, in which case the function exits.
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4. The search is applied down the entire chain of event handlers (usually the chain
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has a length of one). If this succeeds, the function exits.
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5. If the object is a :class:`Window` and the event is a :class:`CommandEvent`, :meth:`ProcessEvent` is
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recursively applied to the parent window's event handler. If this returns ``True``,
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the function exits.
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6. Finally, :meth:`ProcessEvent` is called on the :class:`App` object.
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"""
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if event.GetEventType() == wx.wxEVT_COMMAND_MENU_SELECTED:
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self._last_id = event.GetId()
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return True
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if self.GetNextHandler():
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return self.GetNextHandler().ProcessEvent(event)
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return False
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# ----------------------------------------------------------------------
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class AuiToolBarItem(object):
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"""
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AuiToolBarItem is a toolbar element.
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It has a unique id (except for the separators which always have id = -1), the
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style (telling whether it is a normal button, separator or a control), the
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state (toggled or not, enabled or not) and short and long help strings. The
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default implementations use the short help string for the tooltip text which
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is popped up when the mouse pointer enters the tool and the long help string
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for the applications status bar.
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"""
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def __init__(self, item=None):
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"""
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Default class constructor.
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:param `item`: another instance of :class:`AuiToolBarItem`.
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"""
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if item:
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self.Assign(item)
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return
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self.window = None
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self.clockwisebmp = wx.NullBitmap
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self.counterclockwisebmp = wx.NullBitmap
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self.clockwisedisbmp = wx.NullBitmap
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self.counterclockwisedisbmp = wx.NullBitmap
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self.sizer_item = None
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self.spacer_pixels = 0
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self.id = 0
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self.kind = ITEM_NORMAL
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self.state = 0 # normal, enabled
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self.proportion = 0
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self.active = True
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self.dropdown = True
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self.sticky = True
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self.user_data = 0
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self.label = ""
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self.bitmap = wx.NullBitmap
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self.disabled_bitmap = wx.NullBitmap
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self.hover_bitmap = wx.NullBitmap
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self.short_help = ""
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self.long_help = ""
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self.target = None
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self.min_size = wx.Size(-1, -1)
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self.alignment = wx.ALIGN_CENTER
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self.orientation = AUI_TBTOOL_HORIZONTAL
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def Assign(self, c):
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"""
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Assigns the properties of the :class:`AuiToolBarItem` `c` to `self`.
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:param `c`: another instance of :class:`AuiToolBarItem`.
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"""
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self.window = c.window
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self.label = c.label
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self.bitmap = c.bitmap
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self.disabled_bitmap = c.disabled_bitmap
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self.hover_bitmap = c.hover_bitmap
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self.short_help = c.short_help
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self.long_help = c.long_help
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self.sizer_item = c.sizer_item
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self.min_size = c.min_size
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self.spacer_pixels = c.spacer_pixels
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self.id = c.id
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self.kind = c.kind
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self.state = c.state
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self.proportion = c.proportion
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self.active = c.active
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self.dropdown = c.dropdown
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self.sticky = c.sticky
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self.user_data = c.user_data
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self.alignment = c.alignment
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self.orientation = c.orientation
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self.target = c.target
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def SetWindow(self, w):
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"""
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Assigns a window to the toolbar item.
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:param Window `w`: associate this window `w` to the :class:`AuiToolBarItem`.
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"""
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self.window = w
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def GetWindow(self):
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""" Returns window associated to the toolbar item. """
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return self.window
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def SetId(self, new_id):
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"""
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Sets the toolbar item identifier.
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:param integer `new_id`: the new tool id.
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"""
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self.id = new_id
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def GetId(self):
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""" Returns the toolbar item identifier. """
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return self.id
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def SetKind(self, new_kind):
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"""
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Sets the :class:`AuiToolBarItem` kind.
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:param integer `new_kind`: can be one of the following items:
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======================== =============================
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Item Kind Description
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======================== =============================
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``ITEM_CONTROL`` The item in the :class:`AuiToolBar` is a control
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``ITEM_LABEL`` The item in the :class:`AuiToolBar` is a text label
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``ITEM_SPACER`` The item in the :class:`AuiToolBar` is a spacer
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``ITEM_SEPARATOR`` The item in the :class:`AuiToolBar` is a separator
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``ITEM_CHECK`` The item in the :class:`AuiToolBar` is a toolbar check item
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``ITEM_NORMAL`` The item in the :class:`AuiToolBar` is a standard toolbar item
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``ITEM_RADIO`` The item in the :class:`AuiToolBar` is a toolbar radio item
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======================== =============================
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"""
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self.kind = new_kind
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def GetKind(self):
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"""
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Returns the toolbar item kind.
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See :meth:`SetKind` for more details.
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"""
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return self.kind
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def SetState(self, new_state):
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"""
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Sets the toolbar item state.
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:param `new_state`: can be one of the following states:
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============================================ ======================================
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Button State Constant Description
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============================================ ======================================
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``AUI_BUTTON_STATE_NORMAL`` Normal button state
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``AUI_BUTTON_STATE_HOVER`` Hovered button state
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``AUI_BUTTON_STATE_PRESSED`` Pressed button state
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``AUI_BUTTON_STATE_DISABLED`` Disabled button state
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``AUI_BUTTON_STATE_HIDDEN`` Hidden button state
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``AUI_BUTTON_STATE_CHECKED`` Checked button state
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============================================ ======================================
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"""
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self.state = new_state
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def GetState(self):
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"""
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Returns the toolbar item state.
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:see: :meth:`SetState` for more details.
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"""
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return self.state
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def SetSizerItem(self, s):
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"""
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Associates a sizer item to this toolbar item.
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:param `s`: an instance of :class:`SizerItem`.
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"""
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self.sizer_item = s
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def GetSizerItem(self):
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""" Returns the associated sizer item. """
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return self.sizer_item
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def SetLabel(self, s):
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"""
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Sets the toolbar item label.
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:param string `s`: the toolbar item label.
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"""
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self.label = s
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def GetLabel(self):
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""" Returns the toolbar item label. """
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return self.label
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def SetBitmap(self, bmp):
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"""
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Sets the toolbar item bitmap.
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:param Bitmap `bmp`: the image associated with this :class:`AuiToolBarItem`.
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"""
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self.bitmap = bmp
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def GetBitmap(self):
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""" Returns the toolbar item bitmap. """
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return self.GetRotatedBitmap(False)
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def SetDisabledBitmap(self, bmp):
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"""
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Sets the toolbar item disabled bitmap.
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:param Bitmap `bmp`: the disabled image associated with this :class:`AuiToolBarItem`.
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"""
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self.disabled_bitmap = bmp
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def GetDisabledBitmap(self):
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""" Returns the toolbar item disabled bitmap. """
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return self.GetRotatedBitmap(True)
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def SetHoverBitmap(self, bmp):
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"""
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Sets the toolbar item hover bitmap.
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:param Bitmap `bmp`: the hover image associated with this :class:`AuiToolBarItem`.
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"""
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self.hover_bitmap = bmp
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def SetOrientation(self, a):
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"""
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Sets the toolbar tool orientation.
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:param integer `a`: one of ``AUI_TBTOOL_HORIZONTAL``, ``AUI_TBTOOL_VERT_CLOCKWISE`` or
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``AUI_TBTOOL_VERT_COUNTERCLOCKWISE``.
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"""
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self.orientation = a
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def GetOrientation(self):
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""" Returns the toolbar tool orientation. """
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return self.orientation
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def GetHoverBitmap(self):
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""" Returns the toolbar item hover bitmap. """
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return self.hover_bitmap
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def GetRotatedBitmap(self, disabled):
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"""
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Returns the correct bitmap depending on the tool orientation.
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:param bool `disabled`: whether to return the disabled bitmap or not.
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"""
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bitmap_to_rotate = (disabled and [self.disabled_bitmap] or [self.bitmap])[0]
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if not bitmap_to_rotate.IsOk() or self.orientation == AUI_TBTOOL_HORIZONTAL:
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return bitmap_to_rotate
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rotated_bitmap = wx.NullBitmap
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clockwise = True
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if self.orientation == AUI_TBTOOL_VERT_CLOCKWISE:
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rotated_bitmap = (disabled and [self.clockwisedisbmp] or [self.clockwisebmp])[0]
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elif self.orientation == AUI_TBTOOL_VERT_COUNTERCLOCKWISE:
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rotated_bitmap = (disabled and [self.counterclockwisedisbmp] or [self.counterclockwisebmp])[0]
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clockwise = False
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|
if not rotated_bitmap.IsOk():
|
|
rotated_bitmap = wx.Bitmap(bitmap_to_rotate.ConvertToImage().Rotate90(clockwise))
|
|
|
|
return rotated_bitmap
|
|
|
|
|
|
def SetShortHelp(self, s):
|
|
"""
|
|
Sets the short help string for the :class:`AuiToolBarItem`, to be displayed in a
|
|
:class:`ToolTip` when the mouse hover over the toolbar item.
|
|
|
|
:param string `s`: the tool short help string.
|
|
"""
|
|
|
|
self.short_help = s
|
|
|
|
|
|
def GetShortHelp(self):
|
|
""" Returns the short help string for the :class:`AuiToolBarItem`. """
|
|
|
|
return self.short_help
|
|
|
|
|
|
def SetLongHelp(self, s):
|
|
"""
|
|
Sets the long help string for the toolbar item. This string is shown in the
|
|
statusbar (if any) of the parent frame when the mouse pointer is inside the
|
|
tool.
|
|
|
|
:param string `s`: the tool long help string.
|
|
"""
|
|
|
|
self.long_help = s
|
|
|
|
|
|
def GetLongHelp(self):
|
|
""" Returns the long help string for the :class:`AuiToolBarItem`. """
|
|
|
|
return self.long_help
|
|
|
|
|
|
def SetMinSize(self, s):
|
|
"""
|
|
Sets the toolbar item minimum size.
|
|
|
|
:param Size `s`: the toolbar item minimum size.
|
|
"""
|
|
|
|
self.min_size = wx.Size(*s)
|
|
|
|
|
|
def GetMinSize(self):
|
|
""" Returns the toolbar item minimum size. """
|
|
|
|
return self.min_size
|
|
|
|
|
|
def SetSpacerPixels(self, s):
|
|
"""
|
|
Sets the number of pixels for a toolbar item with kind = ``ITEM_SEPARATOR``.
|
|
|
|
:param integer `s`: number of pixels.
|
|
"""
|
|
|
|
self.spacer_pixels = s
|
|
|
|
|
|
def GetSpacerPixels(self):
|
|
""" Returns the number of pixels for a toolbar item with kind = ``ITEM_SEPARATOR``. """
|
|
|
|
return self.spacer_pixels
|
|
|
|
|
|
def SetProportion(self, p):
|
|
"""
|
|
Sets the :class:`AuiToolBarItem` proportion in the toolbar.
|
|
|
|
:param integer `p`: the item proportion.
|
|
"""
|
|
|
|
self.proportion = p
|
|
|
|
|
|
def GetProportion(self):
|
|
""" Returns the :class:`AuiToolBarItem` proportion in the toolbar. """
|
|
|
|
return self.proportion
|
|
|
|
|
|
def SetActive(self, b):
|
|
"""
|
|
Activates/deactivates the toolbar item.
|
|
|
|
:param bool `b`: ``True`` to activate the item, ``False`` to deactivate it.
|
|
"""
|
|
|
|
self.active = b
|
|
|
|
|
|
def IsActive(self):
|
|
""" Returns whether the toolbar item is active or not. """
|
|
|
|
return self.active
|
|
|
|
|
|
def SetHasDropDown(self, b):
|
|
"""
|
|
Sets whether the toolbar item has an associated dropdown menu.
|
|
|
|
:param bool `b`: ``True`` to set a dropdown menu, ``False`` otherwise.
|
|
"""
|
|
|
|
self.dropdown = b
|
|
|
|
|
|
def HasDropDown(self):
|
|
""" Returns whether the toolbar item has an associated dropdown menu or not. """
|
|
|
|
return self.dropdown
|
|
|
|
|
|
def SetSticky(self, b):
|
|
"""
|
|
Sets whether the toolbar item is sticky (permanent highlight after mouse enter)
|
|
or not.
|
|
|
|
:param bool `b`: ``True`` to set the item as sticky, ``False`` otherwise.
|
|
"""
|
|
|
|
self.sticky = b
|
|
|
|
|
|
def IsSticky(self):
|
|
""" Returns whether the toolbar item has a sticky behaviour or not. """
|
|
|
|
return self.sticky
|
|
|
|
|
|
def SetUserData(self, data):
|
|
"""
|
|
Associates some kind of user data to the toolbar item.
|
|
|
|
:param PyObject `data`: a Python object.
|
|
|
|
:note: The user data can be any Python object.
|
|
"""
|
|
|
|
self.user_data = data
|
|
|
|
|
|
def GetUserData(self):
|
|
""" Returns the associated user data. """
|
|
|
|
return self.user_data
|
|
|
|
|
|
def SetAlignment(self, align):
|
|
"""
|
|
Sets the toolbar item alignment.
|
|
|
|
:param integer `align`: the item alignment, which can be one of the available :class:`Sizer`
|
|
alignments.
|
|
"""
|
|
|
|
self.alignment = align
|
|
|
|
|
|
def GetAlignment(self):
|
|
""" Returns the toolbar item alignment. """
|
|
|
|
return self.alignment
|
|
|
|
|
|
# ----------------------------------------------------------------------
|
|
|
|
class AuiDefaultToolBarArt(object):
|
|
"""
|
|
Toolbar art provider code - a tab provider provides all drawing functionality to the :class:`AuiToolBar`.
|
|
This allows the :class:`AuiToolBar` to have a plugable look-and-feel.
|
|
|
|
By default, a :class:`AuiToolBar` uses an instance of this class called :class:`AuiDefaultToolBarArt`
|
|
which provides bitmap art and a colour scheme that is adapted to the major platforms'
|
|
look. You can either derive from that class to alter its behaviour or write a
|
|
completely new tab art class. Call :meth:`AuiToolBar.SetArtProvider` to make use this new tab art.
|
|
"""
|
|
|
|
def __init__(self):
|
|
""" Default class constructor. """
|
|
|
|
self.SetDefaultColours()
|
|
|
|
self._agwFlags = 0
|
|
self._text_orientation = AUI_TBTOOL_TEXT_BOTTOM
|
|
self._highlight_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
|
|
|
|
self._separator_size = 7
|
|
self._orientation = AUI_TBTOOL_HORIZONTAL
|
|
self._gripper_size = 7
|
|
self._overflow_size = 16
|
|
|
|
button_dropdown_bits = b"\xe0\xf1\xfb"
|
|
overflow_bits = b"\x80\xff\x80\xc1\xe3\xf7"
|
|
|
|
self._button_dropdown_bmp = BitmapFromBits(button_dropdown_bits, 5, 3, wx.BLACK)
|
|
self._disabled_button_dropdown_bmp = BitmapFromBits(button_dropdown_bits, 5, 3,
|
|
wx.Colour(128, 128, 128))
|
|
self._overflow_bmp = BitmapFromBits(overflow_bits, 7, 6, wx.BLACK)
|
|
self._disabled_overflow_bmp = BitmapFromBits(overflow_bits, 7, 6, wx.Colour(128, 128, 128))
|
|
|
|
self._font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
|
|
|
|
|
|
def SetDefaultColours(self, base_colour=None):
|
|
"""
|
|
Sets the default colours, which are calculated from the given base colour.
|
|
|
|
:param `base_colour`: an instance of :class:`Colour`. If defaulted to ``None``, a colour
|
|
is generated accordingly to the platform and theme.
|
|
"""
|
|
|
|
if base_colour is None:
|
|
self._base_colour = GetBaseColour()
|
|
else:
|
|
self._base_colour = base_colour
|
|
|
|
darker3_colour = StepColour(self._base_colour, 60)
|
|
darker5_colour = StepColour(self._base_colour, 40)
|
|
|
|
self._gripper_pen1 = wx.Pen(darker5_colour)
|
|
self._gripper_pen2 = wx.Pen(darker3_colour)
|
|
self._gripper_pen3 = wx.WHITE_PEN
|
|
|
|
|
|
def Clone(self):
|
|
""" Clones the :class:`AuiDefaultToolBarArt` art. """
|
|
|
|
return AuiDefaultToolBarArt()
|
|
|
|
|
|
def SetAGWFlags(self, agwFlags):
|
|
"""
|
|
Sets the toolbar art flags.
|
|
|
|
:param integer `agwFlags`: a combination of the following values:
|
|
|
|
==================================== ==================================
|
|
Flag name Description
|
|
==================================== ==================================
|
|
``AUI_TB_TEXT`` Shows the text in the toolbar buttons; by default only icons are shown
|
|
``AUI_TB_NO_TOOLTIPS`` Don't show tooltips on :class:`AuiToolBar` items
|
|
``AUI_TB_NO_AUTORESIZE`` Do not auto-resize the :class:`AuiToolBar`
|
|
``AUI_TB_GRIPPER`` Shows a gripper on the :class:`AuiToolBar`
|
|
``AUI_TB_OVERFLOW`` The :class:`AuiToolBar` can contain overflow items
|
|
``AUI_TB_VERTICAL`` The :class:`AuiToolBar` is vertical
|
|
``AUI_TB_HORZ_LAYOUT`` Shows the text and the icons alongside, not vertically stacked. This style
|
|
must be used with ``AUI_TB_TEXT``
|
|
``AUI_TB_PLAIN_BACKGROUND`` Don't draw a gradient background on the toolbar
|
|
``AUI_TB_HORZ_TEXT`` Combination of ``AUI_TB_HORZ_LAYOUT`` and ``AUI_TB_TEXT``
|
|
==================================== ==================================
|
|
|
|
"""
|
|
|
|
self._agwFlags = agwFlags
|
|
|
|
|
|
def GetAGWFlags(self):
|
|
"""
|
|
Returns the :class:`AuiDefaultToolBarArt` flags.
|
|
|
|
:see: :meth:`~AuiDefaultToolBarArt.SetAGWFlags` for more details.
|
|
"""
|
|
|
|
return self._agwFlags
|
|
|
|
|
|
def SetFont(self, font):
|
|
"""
|
|
Sets the :class:`AuiDefaultToolBarArt` font.
|
|
|
|
:param Font `font`: the font used for displaying toolbar item labels.
|
|
"""
|
|
|
|
self._font = font
|
|
|
|
|
|
def SetTextOrientation(self, orientation):
|
|
"""
|
|
Sets the text orientation.
|
|
|
|
:param integer `orientation`: can be one of the following constants:
|
|
|
|
==================================== ==================================
|
|
Orientation Switches Description
|
|
==================================== ==================================
|
|
``AUI_TBTOOL_TEXT_LEFT`` Text in :class:`AuiToolBar` items is aligned left
|
|
``AUI_TBTOOL_TEXT_RIGHT`` Text in :class:`AuiToolBar` items is aligned right
|
|
``AUI_TBTOOL_TEXT_TOP`` Text in :class:`AuiToolBar` items is aligned top
|
|
``AUI_TBTOOL_TEXT_BOTTOM`` Text in :class:`AuiToolBar` items is aligned bottom
|
|
==================================== ==================================
|
|
|
|
"""
|
|
|
|
self._text_orientation = orientation
|
|
|
|
|
|
def GetFont(self):
|
|
""" Returns the :class:`AuiDefaultToolBarArt` font. """
|
|
|
|
return self._font
|
|
|
|
|
|
def GetTextOrientation(self):
|
|
"""
|
|
Returns the :class:`AuiDefaultToolBarArt` text orientation.
|
|
|
|
:see: :meth:`~AuiDefaultToolBarArt.SetTextOrientation` for more details.
|
|
"""
|
|
|
|
return self._text_orientation
|
|
|
|
|
|
def SetOrientation(self, orientation):
|
|
"""
|
|
Sets the toolbar tool orientation.
|
|
|
|
:param integer `orientation`: one of ``AUI_TBTOOL_HORIZONTAL``, ``AUI_TBTOOL_VERT_CLOCKWISE`` or
|
|
``AUI_TBTOOL_VERT_COUNTERCLOCKWISE``.
|
|
"""
|
|
|
|
self._orientation = orientation
|
|
|
|
|
|
def GetOrientation(self):
|
|
""" Returns the toolbar orientation. """
|
|
|
|
return self._orientation
|
|
|
|
|
|
def DrawBackground(self, dc, wnd, _rect, horizontal=True):
|
|
"""
|
|
Draws a toolbar background with a gradient shading.
|
|
|
|
:param `dc`: a :class:`DC` device context;
|
|
:param `wnd`: a :class:`Window` derived window;
|
|
:param Rect `_rect`: the :class:`AuiToolBarItem` rectangle;
|
|
:param bool `horizontal`: ``True`` if the toolbar is horizontal, ``False`` if it is vertical.
|
|
"""
|
|
|
|
rect = wx.Rect(*_rect)
|
|
|
|
start_colour = StepColour(self._base_colour, 180)
|
|
end_colour = StepColour(self._base_colour, 85)
|
|
reflex_colour = StepColour(self._base_colour, 95)
|
|
|
|
dc.GradientFillLinear(rect, start_colour, end_colour,
|
|
(horizontal and [wx.SOUTH] or [wx.EAST])[0])
|
|
|
|
left = rect.GetLeft()
|
|
right = rect.GetRight()
|
|
top = rect.GetTop()
|
|
bottom = rect.GetBottom()
|
|
|
|
dc.SetPen(wx.Pen(reflex_colour))
|
|
if horizontal:
|
|
dc.DrawLine(left, bottom, right+1, bottom)
|
|
else:
|
|
dc.DrawLine(right, top, right, bottom+1)
|
|
|
|
|
|
def DrawPlainBackground(self, dc, wnd, _rect):
|
|
"""
|
|
Draws a toolbar background with a plain colour.
|
|
|
|
This method contrasts with the default behaviour of the :class:`AuiToolBar` that
|
|
draws a background gradient and this break the window design when putting
|
|
it within a control that has margin between the borders and the toolbar
|
|
(example: put :class:`AuiToolBar` within a :class:`StaticBoxSizer` that has a plain background).
|
|
|
|
:param `dc`: a :class:`DC` device context;
|
|
:param `wnd`: a :class:`Window` derived window;
|
|
:param Rect `_rect`: the :class:`AuiToolBarItem` rectangle.
|
|
"""
|
|
|
|
rect = wx.Rect(*_rect)
|
|
rect.height += 1
|
|
|
|
dc.SetBrush(wx.Brush(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)))
|
|
dc.DrawRectangle(rect.x - 1, rect.y - 1, rect.width + 2, rect.height + 1)
|
|
|
|
|
|
def DrawLabel(self, dc, wnd, item, rect):
|
|
"""
|
|
Draws a toolbar item label.
|
|
|
|
:param `dc`: a :class:`DC` device context;
|
|
:param `wnd`: a :class:`Window` derived window;
|
|
:param `item`: an instance of :class:`AuiToolBarItem`;
|
|
:param Rect `rect`: the :class:`AuiToolBarItem` rectangle.
|
|
"""
|
|
|
|
dc.SetFont(self._font)
|
|
|
|
if item.state & AUI_BUTTON_STATE_DISABLED:
|
|
dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
|
|
else:
|
|
dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_BTNTEXT))
|
|
|
|
orient = item.GetOrientation()
|
|
|
|
horizontal = orient == AUI_TBTOOL_HORIZONTAL
|
|
# we only care about the text height here since the text
|
|
# will get cropped based on the width of the item
|
|
label_size = GetLabelSize(dc, item.GetLabel(), not horizontal)
|
|
text_width = label_size.GetWidth()
|
|
text_height = label_size.GetHeight()
|
|
|
|
if orient == AUI_TBTOOL_HORIZONTAL:
|
|
text_x = rect.x
|
|
text_y = rect.y + (rect.height-text_height)/2
|
|
dc.DrawText(item.GetLabel(), text_x, text_y)
|
|
|
|
elif orient == AUI_TBTOOL_VERT_CLOCKWISE:
|
|
text_x = rect.x + (rect.width+text_width)/2
|
|
text_y = rect.y
|
|
dc.DrawRotatedText(item.GetLabel(), text_x, text_y, 270)
|
|
|
|
elif AUI_TBTOOL_VERT_COUNTERCLOCKWISE:
|
|
text_x = rect.x + (rect.width-text_width)/2
|
|
text_y = rect.y + text_height
|
|
dc.DrawRotatedText(item.GetLabel(), text_x, text_y, 90)
|
|
|
|
|
|
def DrawButton(self, dc, wnd, item, rect):
|
|
"""
|
|
Draws a toolbar item button.
|
|
|
|
:param `dc`: a :class:`DC` device context;
|
|
:param `wnd`: a :class:`Window` derived window;
|
|
:param `item`: an instance of :class:`AuiToolBarItem`;
|
|
:param Rect `rect`: the :class:`AuiToolBarItem` rectangle.
|
|
"""
|
|
|
|
bmp_rect, text_rect = self.GetToolsPosition(dc, item, rect)
|
|
|
|
if not item.GetState() & AUI_BUTTON_STATE_DISABLED:
|
|
|
|
if item.GetState() & AUI_BUTTON_STATE_PRESSED:
|
|
|
|
dc.SetPen(wx.Pen(self._highlight_colour))
|
|
dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 150)))
|
|
dc.DrawRectangle(rect)
|
|
|
|
elif item.GetState() & AUI_BUTTON_STATE_HOVER or item.IsSticky():
|
|
|
|
dc.SetPen(wx.Pen(self._highlight_colour))
|
|
dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 170)))
|
|
|
|
# draw an even lighter background for checked item hovers (since
|
|
# the hover background is the same colour as the check background)
|
|
if item.GetState() & AUI_BUTTON_STATE_CHECKED:
|
|
dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 180)))
|
|
|
|
dc.DrawRectangle(rect)
|
|
|
|
elif item.GetState() & AUI_BUTTON_STATE_CHECKED:
|
|
|
|
# it's important to put this code in an else statment after the
|
|
# hover, otherwise hovers won't draw properly for checked items
|
|
dc.SetPen(wx.Pen(self._highlight_colour))
|
|
dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 170)))
|
|
dc.DrawRectangle(rect)
|
|
|
|
if item.GetState() & AUI_BUTTON_STATE_DISABLED:
|
|
bmp = item.GetDisabledBitmap()
|
|
elif item.GetState() & AUI_BUTTON_STATE_HOVER or \
|
|
item.GetState() & AUI_BUTTON_STATE_PRESSED:
|
|
bmp = item.GetHoverBitmap()
|
|
if not bmp:
|
|
bmp = item.GetBitmap()
|
|
else:
|
|
bmp = item.GetBitmap()
|
|
|
|
if bmp.IsOk():
|
|
dc.DrawBitmap(bmp, bmp_rect.x, bmp_rect.y, True)
|
|
|
|
# set the item's text colour based on if it is disabled
|
|
dc.SetTextForeground(wx.BLACK)
|
|
if item.GetState() & AUI_BUTTON_STATE_DISABLED:
|
|
dc.SetTextForeground(DISABLED_TEXT_COLOUR)
|
|
|
|
if self._agwFlags & AUI_TB_TEXT and item.GetLabel() != "":
|
|
self.DrawLabel(dc, wnd, item, text_rect)
|
|
|
|
|
|
def DrawDropDownButton(self, dc, wnd, item, rect):
|
|
"""
|
|
Draws a toolbar dropdown button.
|
|
|
|
:param `dc`: a :class:`DC` device context;
|
|
:param `wnd`: a :class:`Window` derived window;
|
|
:param `item`: an instance of :class:`AuiToolBarItem`;
|
|
:param Rect `rect`: the :class:`AuiToolBarItem` rectangle.
|
|
"""
|
|
|
|
dropbmp_x = dropbmp_y = 0
|
|
|
|
button_rect = wx.Rect(rect.x, rect.y, rect.width-BUTTON_DROPDOWN_WIDTH, rect.height)
|
|
dropdown_rect = wx.Rect(rect.x+rect.width-BUTTON_DROPDOWN_WIDTH-1, rect.y, BUTTON_DROPDOWN_WIDTH+1, rect.height)
|
|
|
|
horizontal = item.GetOrientation() == AUI_TBTOOL_HORIZONTAL
|
|
|
|
if horizontal:
|
|
button_rect = wx.Rect(rect.x, rect.y, rect.width-BUTTON_DROPDOWN_WIDTH, rect.height)
|
|
dropdown_rect = wx.Rect(rect.x+rect.width-BUTTON_DROPDOWN_WIDTH-1, rect.y, BUTTON_DROPDOWN_WIDTH+1, rect.height)
|
|
else:
|
|
button_rect = wx.Rect(rect.x, rect.y, rect.width, rect.height-BUTTON_DROPDOWN_WIDTH)
|
|
dropdown_rect = wx.Rect(rect.x, rect.y+rect.height-BUTTON_DROPDOWN_WIDTH-1, rect.width, BUTTON_DROPDOWN_WIDTH+1)
|
|
|
|
dropbmp_width = self._button_dropdown_bmp.GetWidth()
|
|
dropbmp_height = self._button_dropdown_bmp.GetHeight()
|
|
if not horizontal:
|
|
tmp = dropbmp_width
|
|
dropbmp_width = dropbmp_height
|
|
dropbmp_height = tmp
|
|
|
|
dropbmp_x = dropdown_rect.x + (dropdown_rect.width/2) - dropbmp_width/2
|
|
dropbmp_y = dropdown_rect.y + (dropdown_rect.height/2) - dropbmp_height/2
|
|
|
|
bmp_rect, text_rect = self.GetToolsPosition(dc, item, button_rect)
|
|
|
|
if item.GetState() & AUI_BUTTON_STATE_PRESSED:
|
|
|
|
dc.SetPen(wx.Pen(self._highlight_colour))
|
|
dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 140)))
|
|
dc.DrawRectangle(button_rect)
|
|
dc.DrawRectangle(dropdown_rect)
|
|
|
|
elif item.GetState() & AUI_BUTTON_STATE_HOVER or item.IsSticky():
|
|
|
|
dc.SetPen(wx.Pen(self._highlight_colour))
|
|
dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 170)))
|
|
dc.DrawRectangle(button_rect)
|
|
dc.DrawRectangle(dropdown_rect)
|
|
|
|
elif item.GetState() & AUI_BUTTON_STATE_CHECKED:
|
|
# it's important to put this code in an else statment after the
|
|
# hover, otherwise hovers won't draw properly for checked items
|
|
dc.SetPen(wx.Pen(self._highlight_colour))
|
|
dc.SetBrush(wx.Brush(StepColour(self._highlight_colour, 170)))
|
|
dc.DrawRectangle(button_rect)
|
|
dc.DrawRectangle(dropdown_rect)
|
|
|
|
if item.GetState() & AUI_BUTTON_STATE_DISABLED:
|
|
|
|
bmp = item.GetDisabledBitmap()
|
|
dropbmp = self._disabled_button_dropdown_bmp
|
|
|
|
else:
|
|
|
|
bmp = item.GetBitmap()
|
|
dropbmp = self._button_dropdown_bmp
|
|
|
|
if not bmp.IsOk():
|
|
return
|
|
|
|
dc.DrawBitmap(bmp, bmp_rect.x, bmp_rect.y, True)
|
|
if horizontal:
|
|
dc.DrawBitmap(dropbmp, dropbmp_x, dropbmp_y, True)
|
|
else:
|
|
dc.DrawBitmap(wx.Bitmap(dropbmp.ConvertToImage().Rotate90(item.GetOrientation() == AUI_TBTOOL_VERT_CLOCKWISE)),
|
|
dropbmp_x, dropbmp_y, True)
|
|
|
|
# set the item's text colour based on if it is disabled
|
|
dc.SetTextForeground(wx.BLACK)
|
|
if item.GetState() & AUI_BUTTON_STATE_DISABLED:
|
|
dc.SetTextForeground(DISABLED_TEXT_COLOUR)
|
|
|
|
if self._agwFlags & AUI_TB_TEXT and item.GetLabel() != "":
|
|
self.DrawLabel(dc, wnd, item, text_rect)
|
|
|
|
|
|
def DrawControlLabel(self, dc, wnd, item, rect):
|
|
"""
|
|
Draws a label for a toolbar control.
|
|
|
|
:param `dc`: a :class:`DC` device context;
|
|
:param `wnd`: a :class:`Window` derived window;
|
|
:param `item`: an instance of :class:`AuiToolBarItem`;
|
|
:param Rect `rect`: the :class:`AuiToolBarItem` rectangle.
|
|
"""
|
|
|
|
label_size = GetLabelSize(dc, item.GetLabel(), item.GetOrientation() != AUI_TBTOOL_HORIZONTAL)
|
|
text_height = label_size.GetHeight()
|
|
text_width = label_size.GetWidth()
|
|
|
|
dc.SetFont(self._font)
|
|
|
|
if self._agwFlags & AUI_TB_TEXT:
|
|
|
|
tx, text_height = dc.GetTextExtent("ABCDHgj")
|
|
|
|
text_width, ty = dc.GetTextExtent(item.GetLabel())
|
|
|
|
# don't draw the label if it is wider than the item width
|
|
if text_width > rect.width:
|
|
return
|
|
|
|
# set the label's text colour
|
|
dc.SetTextForeground(wx.BLACK)
|
|
|
|
text_x = rect.x + (rect.width/2) - (text_width/2) + 1
|
|
text_y = rect.y + rect.height - text_height - 1
|
|
|
|
if self._agwFlags & AUI_TB_TEXT and item.GetLabel() != "":
|
|
dc.DrawText(item.GetLabel(), text_x, text_y)
|
|
|
|
|
|
def GetLabelSize(self, dc, wnd, item):
|
|
"""
|
|
Returns the label size for a toolbar item.
|
|
|
|
:param `dc`: a :class:`DC` device context;
|
|
:param `wnd`: a :class:`Window` derived window;
|
|
:param `item`: an instance of :class:`AuiToolBarItem`.
|
|
"""
|
|
|
|
dc.SetFont(self._font)
|
|
label_size = GetLabelSize(dc, item.GetLabel(), self._orientation != AUI_TBTOOL_HORIZONTAL)
|
|
|
|
return wx.Size(item.GetMinSize().GetWidth(), label_size.GetHeight())
|
|
|
|
|
|
def GetToolSize(self, dc, wnd, item):
|
|
"""
|
|
Returns the toolbar item size.
|
|
|
|
:param `dc`: a :class:`DC` device context;
|
|
:param `wnd`: a :class:`Window` derived window;
|
|
:param `item`: an instance of :class:`AuiToolBarItem`.
|
|
"""
|
|
|
|
if not item.GetBitmap().IsOk() and not self._agwFlags & AUI_TB_TEXT:
|
|
return wx.Size(16, 16)
|
|
|
|
width = item.GetBitmap().GetWidth()
|
|
height = item.GetBitmap().GetHeight()
|
|
|
|
if self._agwFlags & AUI_TB_TEXT:
|
|
|
|
dc.SetFont(self._font)
|
|
label_size = GetLabelSize(dc, item.GetLabel(), self.GetOrientation() != AUI_TBTOOL_HORIZONTAL)
|
|
padding = 6
|
|
|
|
if self._text_orientation == AUI_TBTOOL_TEXT_BOTTOM:
|
|
|
|
if self.GetOrientation() != AUI_TBTOOL_HORIZONTAL:
|
|
height += 3 # space between top border and bitmap
|
|
height += 3 # space between bitmap and text
|
|
padding = 0
|
|
|
|
height += label_size.GetHeight()
|
|
|
|
if item.GetLabel() != "":
|
|
width = max(width, label_size.GetWidth()+padding)
|
|
|
|
elif self._text_orientation == AUI_TBTOOL_TEXT_RIGHT and item.GetLabel() != "":
|
|
|
|
if self.GetOrientation() == AUI_TBTOOL_HORIZONTAL:
|
|
|
|
width += 3 # space between left border and bitmap
|
|
width += 3 # space between bitmap and text
|
|
padding = 0
|
|
|
|
width += label_size.GetWidth()
|
|
height = max(height, label_size.GetHeight()+padding)
|
|
|
|
# if the tool has a dropdown button, add it to the width
|
|
if item.HasDropDown():
|
|
if item.GetOrientation() == AUI_TBTOOL_HORIZONTAL:
|
|
width += BUTTON_DROPDOWN_WIDTH+4
|
|
else:
|
|
height += BUTTON_DROPDOWN_WIDTH+4
|
|
|
|
return wx.Size(width, height)
|
|
|
|
|
|
def DrawSeparator(self, dc, wnd, _rect):
|
|
"""
|
|
Draws a toolbar separator.
|
|
|
|
:param `dc`: a :class:`DC` device context;
|
|
:param `wnd`: a :class:`Window` derived window;
|
|
:param Rect `_rect`: the :class:`AuiToolBarItem` rectangle.
|
|
"""
|
|
|
|
horizontal = True
|
|
if self._agwFlags & AUI_TB_VERTICAL:
|
|
horizontal = False
|
|
|
|
rect = wx.Rect(*_rect)
|
|
|
|
if horizontal:
|
|
|
|
rect.x += (rect.width/2)
|
|
rect.width = 1
|
|
new_height = (rect.height*3)/4
|
|
rect.y += (rect.height/2) - (new_height/2)
|
|
rect.height = new_height
|
|
|
|
else:
|
|
|
|
rect.y += (rect.height/2)
|
|
rect.height = 1
|
|
new_width = (rect.width*3)/4
|
|
rect.x += (rect.width/2) - (new_width/2)
|
|
rect.width = new_width
|
|
|
|
start_colour = StepColour(self._base_colour, 80)
|
|
end_colour = StepColour(self._base_colour, 80)
|
|
dc.GradientFillLinear(rect, start_colour, end_colour, (horizontal and [wx.SOUTH] or [wx.EAST])[0])
|
|
|
|
|
|
def DrawGripper(self, dc, wnd, rect):
|
|
"""
|
|
Draws the toolbar gripper.
|
|
|
|
:param `dc`: a :class:`DC` device context;
|
|
:param `wnd`: a :class:`Window` derived window;
|
|
:param Rect `rect`: the :class:`AuiToolBarItem` rectangle.
|
|
"""
|
|
|
|
i = 0
|
|
while 1:
|
|
|
|
if self._agwFlags & AUI_TB_VERTICAL:
|
|
|
|
x = rect.x + (i*4) + 4
|
|
y = rect.y + 3
|
|
if x > rect.GetWidth() - 4:
|
|
break
|
|
|
|
else:
|
|
|
|
x = rect.x + 3
|
|
y = rect.y + (i*4) + 4
|
|
if y > rect.GetHeight() - 4:
|
|
break
|
|
|
|
dc.SetPen(self._gripper_pen1)
|
|
dc.DrawPoint(x, y)
|
|
dc.SetPen(self._gripper_pen2)
|
|
dc.DrawPoint(x, y+1)
|
|
dc.DrawPoint(x+1, y)
|
|
dc.SetPen(self._gripper_pen3)
|
|
dc.DrawPoint(x+2, y+1)
|
|
dc.DrawPoint(x+2, y+2)
|
|
dc.DrawPoint(x+1, y+2)
|
|
|
|
i += 1
|
|
|
|
|
|
def DrawOverflowButton(self, dc, wnd, rect, state):
|
|
"""
|
|
Draws the overflow button for the :class:`AuiToolBar`.
|
|
|
|
:param `dc`: a :class:`DC` device context;
|
|
:param `wnd`: a :class:`Window` derived window;
|
|
:param Rect `rect`: the :class:`AuiToolBarItem` rectangle;
|
|
:param integer `state`: the overflow button state.
|
|
"""
|
|
|
|
if state & AUI_BUTTON_STATE_HOVER or state & AUI_BUTTON_STATE_PRESSED:
|
|
|
|
cli_rect = wnd.GetClientRect()
|
|
light_gray_bg = StepColour(self._highlight_colour, 170)
|
|
|
|
if self._agwFlags & AUI_TB_VERTICAL:
|
|
|
|
dc.SetPen(wx.Pen(self._highlight_colour))
|
|
dc.DrawLine(rect.x, rect.y, rect.x+rect.width, rect.y)
|
|
dc.SetPen(wx.Pen(light_gray_bg))
|
|
dc.SetBrush(wx.Brush(light_gray_bg))
|
|
dc.DrawRectangle(rect.x, rect.y+1, rect.width, rect.height)
|
|
|
|
else:
|
|
|
|
dc.SetPen(wx.Pen(self._highlight_colour))
|
|
dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height)
|
|
dc.SetPen(wx.Pen(light_gray_bg))
|
|
dc.SetBrush(wx.Brush(light_gray_bg))
|
|
dc.DrawRectangle(rect.x+1, rect.y, rect.width, rect.height)
|
|
|
|
x = rect.x + 1 + (rect.width-self._overflow_bmp.GetWidth())/2
|
|
y = rect.y + 1 + (rect.height-self._overflow_bmp.GetHeight())/2
|
|
dc.DrawBitmap(self._overflow_bmp, x, y, True)
|
|
|
|
|
|
def GetElementSize(self, element_id):
|
|
"""
|
|
Returns the size of a UI element in the :class:`AuiToolBar`.
|
|
|
|
:param integer `element_id`: can be one of the following:
|
|
|
|
==================================== ==================================
|
|
Element Identifier Description
|
|
==================================== ==================================
|
|
``AUI_TBART_SEPARATOR_SIZE`` Separator size in :class:`AuiToolBar`
|
|
``AUI_TBART_GRIPPER_SIZE`` Gripper size in :class:`AuiToolBar`
|
|
``AUI_TBART_OVERFLOW_SIZE`` Overflow button size in :class:`AuiToolBar`
|
|
==================================== ==================================
|
|
"""
|
|
|
|
if element_id == AUI_TBART_SEPARATOR_SIZE:
|
|
return self._separator_size
|
|
elif element_id == AUI_TBART_GRIPPER_SIZE:
|
|
return self._gripper_size
|
|
elif element_id == AUI_TBART_OVERFLOW_SIZE:
|
|
return self._overflow_size
|
|
|
|
return 0
|
|
|
|
|
|
def SetElementSize(self, element_id, size):
|
|
"""
|
|
Sets the size of a UI element in the :class:`AuiToolBar`.
|
|
|
|
:param integer `element_id`: can be one of the following:
|
|
|
|
==================================== ==================================
|
|
Element Identifier Description
|
|
==================================== ==================================
|
|
``AUI_TBART_SEPARATOR_SIZE`` Separator size in :class:`AuiToolBar`
|
|
``AUI_TBART_GRIPPER_SIZE`` Gripper size in :class:`AuiToolBar`
|
|
``AUI_TBART_OVERFLOW_SIZE`` Overflow button size in :class:`AuiToolBar`
|
|
==================================== ==================================
|
|
|
|
:param integer `size`: the new size of the UI element.
|
|
"""
|
|
|
|
if element_id == AUI_TBART_SEPARATOR_SIZE:
|
|
self._separator_size = size
|
|
elif element_id == AUI_TBART_GRIPPER_SIZE:
|
|
self._gripper_size = size
|
|
elif element_id == AUI_TBART_OVERFLOW_SIZE:
|
|
self._overflow_size = size
|
|
|
|
|
|
def ShowDropDown(self, wnd, items):
|
|
"""
|
|
Shows the drop down window menu for overflow items.
|
|
|
|
:param `wnd`: an instance of :class:`Window`;
|
|
:param list `items`: a list of the overflow toolbar items.
|
|
"""
|
|
|
|
menuPopup = wx.Menu()
|
|
items_added = 0
|
|
|
|
for item in items:
|
|
|
|
if item.GetKind() not in [ITEM_SEPARATOR, ITEM_SPACER, ITEM_CONTROL]:
|
|
|
|
text = item.GetShortHelp()
|
|
if text == "":
|
|
text = item.GetLabel()
|
|
if text == "":
|
|
text = " "
|
|
|
|
kind = item.GetKind()
|
|
m = wx.MenuItem(menuPopup, item.GetId(), text, item.GetShortHelp(), kind)
|
|
orientation = item.GetOrientation()
|
|
item.SetOrientation(AUI_TBTOOL_HORIZONTAL)
|
|
|
|
if kind not in [ITEM_CHECK, ITEM_RADIO]:
|
|
m.SetBitmap(item.GetBitmap())
|
|
|
|
item.SetOrientation(orientation)
|
|
|
|
menuPopup.Append(m)
|
|
if kind in [ITEM_CHECK, ITEM_RADIO]:
|
|
state = (item.state & AUI_BUTTON_STATE_CHECKED and [True] or [False])[0]
|
|
m.Check(state)
|
|
|
|
items_added += 1
|
|
|
|
else:
|
|
|
|
if items_added > 0 and item.GetKind() == ITEM_SEPARATOR:
|
|
menuPopup.AppendSeparator()
|
|
|
|
# find out where to put the popup menu of window items
|
|
pt = wx.GetMousePosition()
|
|
pt = wnd.ScreenToClient(pt)
|
|
|
|
# find out the screen coordinate at the bottom of the tab ctrl
|
|
cli_rect = wnd.GetClientRect()
|
|
pt.y = cli_rect.y + cli_rect.height
|
|
|
|
cc = ToolbarCommandCapture()
|
|
wnd.PushEventHandler(cc)
|
|
|
|
# Adjustments to get slightly better menu placement
|
|
if wx.Platform == "__WXMAC__":
|
|
pt.y += 5
|
|
pt.x -= 5
|
|
|
|
wnd.PopupMenu(menuPopup, pt)
|
|
command = cc.GetCommandId()
|
|
wnd.PopEventHandler(True)
|
|
|
|
return command
|
|
|
|
|
|
def GetToolsPosition(self, dc, item, rect):
|
|
"""
|
|
Returns the bitmap and text rectangles for a toolbar item.
|
|
|
|
:param `dc`: a :class:`DC` device context;
|
|
:param `item`: an instance of :class:`AuiToolBarItem`;
|
|
:param Rect `rect`: the tool rectangle.
|
|
"""
|
|
|
|
text_width = text_height = 0
|
|
horizontal = self._orientation == AUI_TBTOOL_HORIZONTAL
|
|
text_bottom = self._text_orientation == AUI_TBTOOL_TEXT_BOTTOM
|
|
text_right = self._text_orientation == AUI_TBTOOL_TEXT_RIGHT
|
|
bmp_width = item.GetBitmap().GetWidth()
|
|
bmp_height = item.GetBitmap().GetHeight()
|
|
|
|
if self._agwFlags & AUI_TB_TEXT:
|
|
dc.SetFont(self._font)
|
|
label_size = GetLabelSize(dc, item.GetLabel(), not horizontal)
|
|
text_height = label_size.GetHeight()
|
|
text_width = label_size.GetWidth()
|
|
|
|
bmp_x = bmp_y = text_x = text_y = 0
|
|
|
|
if horizontal and text_bottom:
|
|
bmp_x = rect.x + (rect.width/2) - (bmp_width/2)
|
|
bmp_y = rect.y + 3
|
|
text_x = rect.x + (rect.width/2) - (text_width/2)
|
|
text_y = rect.y + ((bmp_y - rect.y) * 2) + bmp_height
|
|
|
|
elif horizontal and text_right:
|
|
bmp_x = rect.x + 3
|
|
bmp_y = rect.y + (rect.height/2) - (bmp_height / 2)
|
|
text_x = rect.x + ((bmp_x - rect.x) * 2) + bmp_width
|
|
text_y = rect.y + (rect.height/2) - (text_height/2)
|
|
|
|
elif not horizontal and text_bottom:
|
|
bmp_x = rect.x + (rect.width / 2) - (bmp_width / 2)
|
|
bmp_y = rect.y + 3
|
|
text_x = rect.x + (rect.width / 2) - (text_width / 2)
|
|
text_y = rect.y + ((bmp_y - rect.y) * 2) + bmp_height
|
|
|
|
bmp_rect = wx.Rect(bmp_x, bmp_y, bmp_width, bmp_height)
|
|
text_rect = wx.Rect(text_x, text_y, text_width, text_height)
|
|
|
|
return bmp_rect, text_rect
|
|
|
|
|
|
class AuiToolBar(wx.Control):
|
|
"""
|
|
AuiToolBar is a completely owner-drawn toolbar perfectly integrated with the AUI layout system.
|
|
This allows drag and drop of toolbars, docking/floating behaviour and the possibility to define
|
|
"overflow" items in the toolbar itself.
|
|
|
|
The default theme that is used is :class:`AuiDefaultToolBarArt`, which provides a modern,
|
|
glossy look and feel. The theme can be changed by calling :meth:`AuiToolBar.SetArtProvider`.
|
|
"""
|
|
|
|
def __init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition,
|
|
size=wx.DefaultSize, style=0, agwStyle=AUI_TB_DEFAULT_STYLE):
|
|
"""
|
|
Default class constructor.
|
|
|
|
:param Window `parent`: the :class:`AuiToolBar` parent;
|
|
:param integer `id`: an identifier for the control: a value of -1 is taken to mean a default;
|
|
:param Point `pos`: the control position. A value of (-1, -1) indicates a default position,
|
|
chosen by either the windowing system or wxPython, depending on platform;
|
|
:param Size `size`: the control size. A value of (-1, -1) indicates a default size,
|
|
chosen by either the windowing system or wxPython, depending on platform;
|
|
:param integer `style`: the control window style;
|
|
:param integer `agwStyle`: the AGW-specific window style. This can be a combination of the
|
|
following bits:
|
|
|
|
==================================== ==================================
|
|
Flag name Description
|
|
==================================== ==================================
|
|
``AUI_TB_TEXT`` Shows the text in the toolbar buttons; by default only icons are shown
|
|
``AUI_TB_NO_TOOLTIPS`` Don't show tooltips on :class:`AuiToolBar` items
|
|
``AUI_TB_NO_AUTORESIZE`` Do not auto-resize the :class:`AuiToolBar`
|
|
``AUI_TB_GRIPPER`` Shows a gripper on the :class:`AuiToolBar`
|
|
``AUI_TB_OVERFLOW`` The :class:`AuiToolBar` can contain overflow items
|
|
``AUI_TB_VERTICAL`` The :class:`AuiToolBar` is vertical
|
|
``AUI_TB_HORZ_LAYOUT`` Shows the text and the icons alongside, not vertically stacked.
|
|
This style must be used with ``AUI_TB_TEXT``
|
|
``AUI_TB_PLAIN_BACKGROUND`` Don't draw a gradient background on the toolbar
|
|
``AUI_TB_HORZ_TEXT`` Combination of ``AUI_TB_HORZ_LAYOUT`` and ``AUI_TB_TEXT``
|
|
==================================== ==================================
|
|
|
|
The default value for `agwStyle` is: ``AUI_TB_DEFAULT_STYLE`` = 0
|
|
|
|
"""
|
|
|
|
wx.Control.__init__(self, parent, id, pos, size, style|wx.BORDER_NONE)
|
|
|
|
self._sizer = wx.BoxSizer(wx.HORIZONTAL)
|
|
self.SetSizer(self._sizer)
|
|
self._button_width = -1
|
|
self._button_height = -1
|
|
self._sizer_element_count = 0
|
|
self._action_pos = wx.Point(-1, -1)
|
|
self._action_item = None
|
|
self._tip_item = None
|
|
self._art = AuiDefaultToolBarArt()
|
|
self._tool_packing = 2
|
|
self._tool_border_padding = 3
|
|
self._tool_text_orientation = AUI_TBTOOL_TEXT_BOTTOM
|
|
self._tool_orientation = AUI_TBTOOL_HORIZONTAL
|
|
self._tool_alignment = wx.EXPAND
|
|
self._gripper_sizer_item = None
|
|
self._overflow_sizer_item = None
|
|
self._dragging = False
|
|
|
|
self._agwStyle = self._originalStyle = agwStyle
|
|
|
|
self._gripper_visible = (self._agwStyle & AUI_TB_GRIPPER and [True] or [False])[0]
|
|
self._overflow_visible = (self._agwStyle & AUI_TB_OVERFLOW and [True] or [False])[0]
|
|
self._overflow_state = 0
|
|
self._custom_overflow_prepend = []
|
|
self._custom_overflow_append = []
|
|
|
|
self._items = []
|
|
|
|
self.SetMargins(5, 5, 2, 2)
|
|
self.SetFont(wx.NORMAL_FONT)
|
|
self._art.SetAGWFlags(self._agwStyle)
|
|
self.SetExtraStyle(wx.WS_EX_PROCESS_IDLE)
|
|
|
|
if agwStyle & AUI_TB_HORZ_LAYOUT:
|
|
self.SetToolTextOrientation(AUI_TBTOOL_TEXT_RIGHT)
|
|
elif agwStyle & AUI_TB_VERTICAL:
|
|
if agwStyle & AUI_TB_CLOCKWISE:
|
|
self.SetToolOrientation(AUI_TBTOOL_VERT_CLOCKWISE)
|
|
elif agwStyle & AUI_TB_COUNTERCLOCKWISE:
|
|
self.SetToolOrientation(AUI_TBTOOL_VERT_COUNTERCLOCKWISE)
|
|
|
|
self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
|
|
|
|
self.Bind(wx.EVT_SIZE, self.OnSize)
|
|
self.Bind(wx.EVT_IDLE, self.OnIdle)
|
|
self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
|
|
self.Bind(wx.EVT_PAINT, self.OnPaint)
|
|
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
|
|
self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown)
|
|
self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
|
|
self.Bind(wx.EVT_RIGHT_DOWN, self.OnRightDown)
|
|
self.Bind(wx.EVT_RIGHT_DCLICK, self.OnRightDown)
|
|
self.Bind(wx.EVT_RIGHT_UP, self.OnRightUp)
|
|
self.Bind(wx.EVT_MIDDLE_DOWN, self.OnMiddleDown)
|
|
self.Bind(wx.EVT_MIDDLE_DCLICK, self.OnMiddleDown)
|
|
self.Bind(wx.EVT_MIDDLE_UP, self.OnMiddleUp)
|
|
self.Bind(wx.EVT_MOTION, self.OnMotion)
|
|
self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
|
|
self.Bind(wx.EVT_SET_CURSOR, self.OnSetCursor)
|
|
|
|
|
|
def SetWindowStyleFlag(self, style):
|
|
"""
|
|
Sets the style of the window.
|
|
|
|
:param integer `style`: the new window style.
|
|
|
|
:note: Please note that some styles cannot be changed after the window
|
|
creation and that `Refresh` might need to be be called after changing the
|
|
others for the change to take place immediately.
|
|
|
|
:note: Overridden from :class:`Control`.
|
|
"""
|
|
|
|
wx.Control.SetWindowStyleFlag(self, style|wx.BORDER_NONE)
|
|
|
|
|
|
def SetAGWWindowStyleFlag(self, agwStyle):
|
|
"""
|
|
Sets the AGW-specific style of the window.
|
|
|
|
:param integer `agwStyle`: the new window style. This can be a combination of the
|
|
following bits:
|
|
|
|
==================================== ==================================
|
|
Flag name Description
|
|
==================================== ==================================
|
|
``AUI_TB_TEXT`` Shows the text in the toolbar buttons; by default only icons are shown
|
|
``AUI_TB_NO_TOOLTIPS`` Don't show tooltips on :class:`AuiToolBar` items
|
|
``AUI_TB_NO_AUTORESIZE`` Do not auto-resize the :class:`AuiToolBar`
|
|
``AUI_TB_GRIPPER`` Shows a gripper on the :class:`AuiToolBar`
|
|
``AUI_TB_OVERFLOW`` The :class:`AuiToolBar` can contain overflow items
|
|
``AUI_TB_VERTICAL`` The :class:`AuiToolBar` is vertical
|
|
``AUI_TB_HORZ_LAYOUT`` Shows the text and the icons alongside, not vertically stacked.
|
|
This style must be used with ``AUI_TB_TEXT``
|
|
``AUI_TB_PLAIN_BACKGROUND`` Don't draw a gradient background on the toolbar
|
|
``AUI_TB_HORZ_TEXT`` Combination of ``AUI_TB_HORZ_LAYOUT`` and ``AUI_TB_TEXT``
|
|
==================================== ==================================
|
|
|
|
:note: Please note that some styles cannot be changed after the window
|
|
creation and that `Refresh` might need to be be called after changing the
|
|
others for the change to take place immediately.
|
|
"""
|
|
|
|
self._agwStyle = self._originalStyle = agwStyle
|
|
|
|
if self._art:
|
|
self._art.SetAGWFlags(self._agwStyle)
|
|
|
|
if agwStyle & AUI_TB_GRIPPER:
|
|
self._gripper_visible = True
|
|
else:
|
|
self._gripper_visible = False
|
|
|
|
if agwStyle & AUI_TB_OVERFLOW:
|
|
self._overflow_visible = True
|
|
else:
|
|
self._overflow_visible = False
|
|
|
|
if agwStyle & AUI_TB_HORZ_LAYOUT:
|
|
self.SetToolTextOrientation(AUI_TBTOOL_TEXT_RIGHT)
|
|
else:
|
|
self.SetToolTextOrientation(AUI_TBTOOL_TEXT_BOTTOM)
|
|
|
|
if agwStyle & AUI_TB_VERTICAL:
|
|
if agwStyle & AUI_TB_CLOCKWISE:
|
|
self.SetToolOrientation(AUI_TBTOOL_VERT_CLOCKWISE)
|
|
elif agwStyle & AUI_TB_COUNTERCLOCKWISE:
|
|
self.SetToolOrientation(AUI_TBTOOL_VERT_COUNTERCLOCKWISE)
|
|
|
|
|
|
def GetAGWWindowStyleFlag(self):
|
|
"""
|
|
Returns the AGW-specific window style flag.
|
|
|
|
:see: :meth:`SetAGWWindowStyleFlag` for an explanation of various AGW-specific style.
|
|
"""
|
|
|
|
return self._agwStyle
|
|
|
|
|
|
def SetArtProvider(self, art):
|
|
"""
|
|
Instructs :class:`AuiToolBar` to use art provider specified by parameter `art`
|
|
for all drawing calls. This allows plugable look-and-feel features.
|
|
|
|
:param `art`: an art provider.
|
|
|
|
:note: The previous art provider object, if any, will be deleted by :class:`AuiToolBar`.
|
|
"""
|
|
|
|
del self._art
|
|
self._art = art
|
|
|
|
if self._art:
|
|
self._art.SetAGWFlags(self._agwStyle)
|
|
self._art.SetTextOrientation(self._tool_text_orientation)
|
|
self._art.SetOrientation(self._tool_orientation)
|
|
|
|
|
|
def GetArtProvider(self):
|
|
""" Returns the current art provider being used. """
|
|
|
|
return self._art
|
|
|
|
|
|
def AddSimpleTool(self, tool_id, label, bitmap, short_help_string="", kind=ITEM_NORMAL, target=None):
|
|
"""
|
|
Adds a tool to the toolbar. This is the simplest method you can use to
|
|
ass an item to the :class:`AuiToolBar`.
|
|
|
|
:param integer `tool_id`: an integer by which the tool may be identified in subsequent operations;
|
|
:param string `label`: the toolbar tool label;
|
|
:param Bitmap `bitmap`: the primary tool bitmap;
|
|
:param string `short_help_string`: this string is used for the tools tooltip;
|
|
:param integer `kind`: the item kind. Can be one of the following:
|
|
|
|
======================== =============================
|
|
Item Kind Description
|
|
======================== =============================
|
|
``ITEM_CONTROL`` The item in the :class:`AuiToolBar` is a control
|
|
``ITEM_LABEL`` The item in the :class:`AuiToolBar` is a text label
|
|
``ITEM_SPACER`` The item in the :class:`AuiToolBar` is a spacer
|
|
``ITEM_SEPARATOR`` The item in the :class:`AuiToolBar` is a separator
|
|
``ITEM_CHECK`` The item in the :class:`AuiToolBar` is a toolbar check item
|
|
``ITEM_NORMAL`` The item in the :class:`AuiToolBar` is a standard toolbar item
|
|
``ITEM_RADIO`` The item in the :class:`AuiToolBar` is a toolbar radio item
|
|
======================== =============================
|
|
|
|
:param `target`: a custom string indicating that an instance of :class:`~lib.agw.aui.framemanager.AuiPaneInfo`
|
|
has been minimized into this toolbar.
|
|
"""
|
|
|
|
return self.AddTool(tool_id, label, bitmap, wx.NullBitmap, kind, short_help_string, "", None, target)
|
|
|
|
|
|
def AddToggleTool(self, tool_id, bitmap, disabled_bitmap, toggle=False, client_data=None, short_help_string="", long_help_string=""):
|
|
"""
|
|
Adds a toggle tool to the toolbar.
|
|
|
|
:param integer `tool_id`: an integer by which the tool may be identified in subsequent operations;
|
|
:param Bitmap `bitmap`: the primary tool bitmap;
|
|
:param Bitmap `disabled_bitmap`: the bitmap to use when the tool is disabled. If it is equal to
|
|
:class:`NullBitmap`, the disabled bitmap is automatically generated by greing the normal one;
|
|
:param PyObject `client_data`: whatever Python object to associate with the toolbar item;
|
|
:param string `short_help_string`: this string is used for the tools tooltip;
|
|
:param string `long_help_string`: this string is shown in the statusbar (if any) of the parent
|
|
frame when the mouse pointer is inside the tool.
|
|
"""
|
|
|
|
kind = (toggle and [ITEM_CHECK] or [ITEM_NORMAL])[0]
|
|
return self.AddTool(tool_id, "", bitmap, disabled_bitmap, kind, short_help_string, long_help_string, client_data)
|
|
|
|
|
|
def AddTool(self, tool_id, label, bitmap, disabled_bitmap, kind, short_help_string='', long_help_string='', client_data=None, target=None):
|
|
"""
|
|
Adds a tool to the toolbar. This is the full feature version of :meth:`AddTool`.
|
|
|
|
:param integer `tool_id`: an integer by which the tool may be identified in subsequent operations;
|
|
:param string `label`: the toolbar tool label;
|
|
:param Bitmap `bitmap`: the primary tool bitmap;
|
|
:param Bitmap `disabled_bitmap`: the bitmap to use when the tool is disabled. If it is equal to
|
|
:class:`NullBitmap`, the disabled bitmap is automatically generated by greing the normal one;
|
|
:param integer `kind`: the item kind. Can be one of the following:
|
|
|
|
======================== =============================
|
|
Item Kind Description
|
|
======================== =============================
|
|
``ITEM_CONTROL`` The item in the :class:`AuiToolBar` is a control
|
|
``ITEM_LABEL`` The item in the :class:`AuiToolBar` is a text label
|
|
``ITEM_SPACER`` The item in the :class:`AuiToolBar` is a spacer
|
|
``ITEM_SEPARATOR`` The item in the :class:`AuiToolBar` is a separator
|
|
``ITEM_CHECK`` The item in the :class:`AuiToolBar` is a toolbar check item
|
|
``ITEM_NORMAL`` The item in the :class:`AuiToolBar` is a standard toolbar item
|
|
``ITEM_RADIO`` The item in the :class:`AuiToolBar` is a toolbar radio item
|
|
======================== =============================
|
|
|
|
:param string `short_help_string`: this string is used for the tools tooltip;
|
|
:param string `long_help_string`: this string is shown in the statusbar (if any) of the parent
|
|
frame when the mouse pointer is inside the tool.
|
|
:param PyObject `client_data`: whatever Python object to associate with the toolbar item.
|
|
:param `target`: a custom string indicating that an instance of :class:`~lib.agw.aui.framemanager.AuiPaneInfo`
|
|
has been minimized into this toolbar.
|
|
"""
|
|
|
|
item = AuiToolBarItem()
|
|
item.window = None
|
|
item.label = label
|
|
item.bitmap = bitmap
|
|
item.disabled_bitmap = disabled_bitmap
|
|
item.short_help = short_help_string
|
|
item.long_help = long_help_string
|
|
item.target = target
|
|
item.active = True
|
|
item.dropdown = False
|
|
item.spacer_pixels = 0
|
|
|
|
if tool_id == wx.ID_ANY:
|
|
tool_id = wx.NewId()
|
|
|
|
item.id = tool_id
|
|
item.state = 0
|
|
item.proportion = 0
|
|
item.kind = kind
|
|
item.sizer_item = None
|
|
item.min_size = wx.Size(-1, -1)
|
|
item.user_data = 0
|
|
item.sticky = False
|
|
item.orientation = self._tool_orientation
|
|
|
|
if not item.disabled_bitmap.IsOk():
|
|
# no disabled bitmap specified, we need to make one
|
|
if item.bitmap.IsOk():
|
|
item.disabled_bitmap = MakeDisabledBitmap(item.bitmap)
|
|
|
|
self._items.append(item)
|
|
return self._items[-1]
|
|
|
|
|
|
def AddCheckTool(self, tool_id, label, bitmap, disabled_bitmap, short_help_string="", long_help_string="", client_data=None):
|
|
"""
|
|
Adds a new check (or toggle) tool to the :class:`AuiToolBar`.
|
|
|
|
:see: :meth:`AddTool` for an explanation of the input parameters.
|
|
"""
|
|
|
|
return self.AddTool(tool_id, label, bitmap, disabled_bitmap, ITEM_CHECK, short_help_string, long_help_string, client_data)
|
|
|
|
|
|
def AddRadioTool(self, tool_id, label, bitmap, disabled_bitmap, short_help_string="", long_help_string="", client_data=None):
|
|
"""
|
|
Adds a new radio tool to the toolbar.
|
|
|
|
Consecutive radio tools form a radio group such that exactly one button
|
|
in the group is pressed at any moment, in other words whenever a button
|
|
in the group is pressed the previously pressed button is automatically
|
|
released. You should avoid having the radio groups of only one element
|
|
as it would be impossible for the user to use such button.
|
|
|
|
:note: By default, the first button in the radio group is initially pressed,
|
|
the others are not.
|
|
|
|
:see: :meth:`AddTool` for an explanation of the input parameters.
|
|
"""
|
|
|
|
return self.AddTool(tool_id, label, bitmap, disabled_bitmap, ITEM_RADIO, short_help_string, long_help_string, client_data)
|
|
|
|
|
|
def AddControl(self, control, label=""):
|
|
"""
|
|
Adds any control to the toolbar, typically e.g. a :class:`ComboBox`.
|
|
|
|
:param Window `control`: the control to be added;
|
|
:param string `label`: the label which appears if the control goes into the
|
|
overflow items in the toolbar.
|
|
"""
|
|
|
|
item = AuiToolBarItem()
|
|
item.window = control
|
|
item.label = label
|
|
item.bitmap = wx.NullBitmap
|
|
item.disabled_bitmap = wx.NullBitmap
|
|
item.active = True
|
|
item.dropdown = False
|
|
item.spacer_pixels = 0
|
|
item.id = control.GetId()
|
|
item.state = 0
|
|
item.proportion = 0
|
|
item.kind = ITEM_CONTROL
|
|
item.sizer_item = None
|
|
item.min_size = control.GetEffectiveMinSize()
|
|
item.user_data = 0
|
|
item.sticky = False
|
|
item.orientation = self._tool_orientation
|
|
|
|
self._items.append(item)
|
|
return self._items[-1]
|
|
|
|
|
|
def AddLabel(self, tool_id, label="", width=0):
|
|
"""
|
|
Adds a label tool to the :class:`AuiToolBar`.
|
|
|
|
:param integer `tool_id`: an integer by which the tool may be identified in subsequent operations;
|
|
:param string `label`: the toolbar tool label;
|
|
:param integer `width`: the tool width.
|
|
"""
|
|
|
|
min_size = wx.Size(-1, -1)
|
|
|
|
if width != -1:
|
|
min_size.x = width
|
|
|
|
item = AuiToolBarItem()
|
|
item.window = None
|
|
item.label = label
|
|
item.bitmap = wx.NullBitmap
|
|
item.disabled_bitmap = wx.NullBitmap
|
|
item.active = True
|
|
item.dropdown = False
|
|
item.spacer_pixels = 0
|
|
|
|
if tool_id == wx.ID_ANY:
|
|
tool_id = wx.NewId()
|
|
|
|
item.id = tool_id
|
|
item.state = 0
|
|
item.proportion = 0
|
|
item.kind = ITEM_LABEL
|
|
item.sizer_item = None
|
|
item.min_size = min_size
|
|
item.user_data = 0
|
|
item.sticky = False
|
|
item.orientation = self._tool_orientation
|
|
|
|
self._items.append(item)
|
|
return self._items[-1]
|
|
|
|
|
|
def AddSeparator(self):
|
|
""" Adds a separator for spacing groups of tools. """
|
|
|
|
item = AuiToolBarItem()
|
|
item.window = None
|
|
item.label = ""
|
|
item.bitmap = wx.NullBitmap
|
|
item.disabled_bitmap = wx.NullBitmap
|
|
item.active = True
|
|
item.dropdown = False
|
|
item.id = -1
|
|
item.state = 0
|
|
item.proportion = 0
|
|
item.kind = ITEM_SEPARATOR
|
|
item.sizer_item = None
|
|
item.min_size = wx.Size(-1, -1)
|
|
item.user_data = 0
|
|
item.sticky = False
|
|
item.orientation = self._tool_orientation
|
|
|
|
self._items.append(item)
|
|
return self._items[-1]
|
|
|
|
|
|
def AddSpacer(self, pixels):
|
|
"""
|
|
Adds a spacer for spacing groups of tools.
|
|
|
|
:param integer `pixels`: the width of the spacer.
|
|
"""
|
|
|
|
item = AuiToolBarItem()
|
|
item.window = None
|
|
item.label = ""
|
|
item.bitmap = wx.NullBitmap
|
|
item.disabled_bitmap = wx.NullBitmap
|
|
item.active = True
|
|
item.dropdown = False
|
|
item.spacer_pixels = pixels
|
|
item.id = -1
|
|
item.state = 0
|
|
item.proportion = 0
|
|
item.kind = ITEM_SPACER
|
|
item.sizer_item = None
|
|
item.min_size = wx.Size(-1, -1)
|
|
item.user_data = 0
|
|
item.sticky = False
|
|
item.orientation = self._tool_orientation
|
|
|
|
self._items.append(item)
|
|
return self._items[-1]
|
|
|
|
|
|
def AddStretchSpacer(self, proportion=1):
|
|
"""
|
|
Adds a stretchable spacer for spacing groups of tools.
|
|
|
|
:param integer `proportion`: the stretchable spacer proportion.
|
|
"""
|
|
|
|
item = AuiToolBarItem()
|
|
item.window = None
|
|
item.label = ""
|
|
item.bitmap = wx.NullBitmap
|
|
item.disabled_bitmap = wx.NullBitmap
|
|
item.active = True
|
|
item.dropdown = False
|
|
item.spacer_pixels = 0
|
|
item.id = -1
|
|
item.state = 0
|
|
item.proportion = proportion
|
|
item.kind = ITEM_SPACER
|
|
item.sizer_item = None
|
|
item.min_size = wx.Size(-1, -1)
|
|
item.user_data = 0
|
|
item.sticky = False
|
|
item.orientation = self._tool_orientation
|
|
|
|
self._items.append(item)
|
|
return self._items[-1]
|
|
|
|
|
|
def Clear(self):
|
|
""" Deletes all the tools in the :class:`AuiToolBar`. """
|
|
|
|
self._items = []
|
|
self._sizer_element_count = 0
|
|
|
|
|
|
def ClearTools(self):
|
|
""" Deletes all the tools in the :class:`AuiToolBar`. """
|
|
|
|
self.Clear()
|
|
|
|
|
|
def DeleteTool(self, tool_id):
|
|
"""
|
|
Removes the specified tool from the toolbar and deletes it.
|
|
|
|
:param integer `tool_id`: the :class:`AuiToolBarItem` identifier.
|
|
|
|
:returns: ``True`` if the tool was deleted, ``False`` otherwise.
|
|
|
|
:note: Note that it is unnecessary to call :meth:`Realize` for the change to
|
|
take place, it will happen immediately.
|
|
"""
|
|
|
|
idx = self.GetToolIndex(tool_id)
|
|
|
|
if idx >= 0 and idx < len(self._items):
|
|
self._items.pop(idx)
|
|
self.Realize()
|
|
return True
|
|
|
|
return False
|
|
|
|
|
|
def DeleteToolByPos(self, pos):
|
|
"""
|
|
This function behaves like :meth:`DeleteTool` but it deletes the tool at the specified position and not the one with the given id.
|
|
|
|
:param integer `pos`: the tool position.
|
|
|
|
:see: :meth:`~AuiToolBar.DeleteTool`
|
|
"""
|
|
|
|
if pos >= 0 and pos < len(self._items):
|
|
|
|
self._items.pop(pos)
|
|
self.Realize()
|
|
return True
|
|
|
|
return False
|
|
|
|
|
|
def FindControl(self, id):
|
|
"""
|
|
Returns a pointer to the control identified by `id` or ``None`` if no corresponding control is found.
|
|
|
|
:param integer `id`: the control identifier.
|
|
"""
|
|
|
|
wnd = self.FindWindow(id)
|
|
return wnd
|
|
|
|
|
|
def FindTool(self, tool_id):
|
|
"""
|
|
Finds a tool for the given tool id.
|
|
|
|
:param integer `tool_id`: the :class:`AuiToolBarItem` identifier.
|
|
"""
|
|
|
|
for item in self._items:
|
|
if item.id == tool_id:
|
|
return item
|
|
|
|
return None
|
|
|
|
|
|
def FindToolByLabel(self, label):
|
|
"""
|
|
Finds a tool for the given label.
|
|
|
|
:param string `label`: the :class:`AuiToolBarItem` label.
|
|
"""
|
|
|
|
for item in self._items:
|
|
if item.label == label:
|
|
return item
|
|
|
|
return None
|
|
|
|
|
|
def FindToolForPosition(self, x, y):
|
|
"""
|
|
Finds a tool for the given mouse position.
|
|
|
|
:param integer `x`: mouse `x` position;
|
|
:param integer `y`: mouse `y` position.
|
|
|
|
:returns: a pointer to a :class:`AuiToolBarItem` if a tool is found, or ``None`` otherwise.
|
|
"""
|
|
|
|
for i, item in enumerate(self._items):
|
|
if not item.sizer_item:
|
|
continue
|
|
|
|
rect = item.sizer_item.GetRect()
|
|
if rect.Contains((x,y)):
|
|
|
|
# if the item doesn't fit on the toolbar, return None
|
|
if not self.GetToolFitsByIndex(i):
|
|
return None
|
|
|
|
return item
|
|
|
|
return None
|
|
|
|
|
|
def HitTest(self, x, y):
|
|
"""
|
|
Finds a tool for the given mouse position.
|
|
|
|
:param integer `x`: mouse `x` screen position;
|
|
:param integer `y`: mouse `y` screen position.
|
|
|
|
:returns: a pointer to a :class:`AuiToolBarItem` if a tool is found, or ``None`` otherwise.
|
|
|
|
:note: This method is similar to :meth:`FindToolForPosition` but it works with absolute coordinates.
|
|
"""
|
|
|
|
return self.FindToolForPosition(*self.ScreenToClient((x,y)))
|
|
|
|
|
|
def FindToolForPositionWithPacking(self, x, y):
|
|
"""
|
|
Finds a tool for the given mouse position, taking into account also the tool packing.
|
|
|
|
:param integer `x`: mouse `x` position;
|
|
:param integer `y`: mouse `y` position.
|
|
|
|
:returns: a pointer to a :class:`AuiToolBarItem` if a tool is found, or ``None`` otherwise.
|
|
"""
|
|
|
|
count = len(self._items)
|
|
|
|
for i, item in enumerate(self._items):
|
|
if not item.sizer_item:
|
|
continue
|
|
|
|
rect = item.sizer_item.GetRect()
|
|
|
|
# apply tool packing
|
|
if i+1 < count:
|
|
rect.width += self._tool_packing
|
|
|
|
if rect.Contains((x,y)):
|
|
|
|
# if the item doesn't fit on the toolbar, return None
|
|
if not self.GetToolFitsByIndex(i):
|
|
return None
|
|
|
|
return item
|
|
|
|
return None
|
|
|
|
|
|
def FindToolByIndex(self, pos):
|
|
"""
|
|
Finds a tool for the given tool position in the :class:`AuiToolBar`.
|
|
|
|
:param integer `pos`: the tool position in the toolbar.
|
|
|
|
:returns: a pointer to a :class:`AuiToolBarItem` if a tool is found, or ``None`` otherwise.
|
|
"""
|
|
|
|
if pos < 0 or pos >= len(self._items):
|
|
return None
|
|
|
|
return self._items[pos]
|
|
|
|
|
|
def SetToolBitmapSize(self, size):
|
|
"""
|
|
Sets the default size of each tool bitmap. The default bitmap size is 16 by 15 pixels.
|
|
|
|
:param Size `size`: the size of the bitmaps in the toolbar.
|
|
|
|
:note: This should be called to tell the toolbar what the tool bitmap
|
|
size is. Call it before you add tools.
|
|
|
|
:note: Note that this is the size of the bitmap you pass to :meth:`AddTool`,
|
|
and not the eventual size of the tool button.
|
|
|
|
.. todo::
|
|
|
|
Add :class:`ToolBar` compatibility, actually implementing this method.
|
|
|
|
"""
|
|
|
|
# TODO: wx.ToolBar compatibility
|
|
pass
|
|
|
|
|
|
def GetToolBitmapSize(self):
|
|
"""
|
|
Returns the size of bitmap that the toolbar expects to have. The default bitmap size is 16 by 15 pixels.
|
|
|
|
:note: Note that this is the size of the bitmap you pass to :meth:`AddTool`,
|
|
and not the eventual size of the tool button.
|
|
|
|
.. todo::
|
|
|
|
Add :class:`ToolBar` compatibility, actually implementing this method.
|
|
|
|
"""
|
|
|
|
# TODO: wx.ToolBar compatibility
|
|
return wx.Size(16, 15)
|
|
|
|
|
|
def SetToolProportion(self, tool_id, proportion):
|
|
"""
|
|
Sets the tool proportion in the toolbar.
|
|
|
|
:param integer `tool_id`: the :class:`AuiToolBarItem` identifier;
|
|
:param integer `proportion`: the tool proportion in the toolbar.
|
|
"""
|
|
|
|
item = self.FindTool(tool_id)
|
|
if not item:
|
|
return
|
|
|
|
item.proportion = proportion
|
|
|
|
|
|
def GetToolProportion(self, tool_id):
|
|
"""
|
|
Returns the tool proportion in the toolbar.
|
|
|
|
:param integer `tool_id`: the :class:`AuiToolBarItem` identifier.
|
|
"""
|
|
|
|
item = self.FindTool(tool_id)
|
|
if not item:
|
|
return
|
|
|
|
return item.proportion
|
|
|
|
|
|
def SetToolSeparation(self, separation):
|
|
"""
|
|
Sets the separator size for the toolbar.
|
|
|
|
:param integer `separation`: the separator size in pixels.
|
|
"""
|
|
|
|
if self._art:
|
|
self._art.SetElementSize(AUI_TBART_SEPARATOR_SIZE, separation)
|
|
|
|
|
|
def GetToolSeparation(self):
|
|
""" Returns the separator size for the toolbar, in pixels. """
|
|
|
|
if self._art:
|
|
return self._art.GetElementSize(AUI_TBART_SEPARATOR_SIZE)
|
|
|
|
return 5
|
|
|
|
|
|
def SetToolDropDown(self, tool_id, dropdown):
|
|
"""
|
|
Assigns a drop down window menu to the toolbar item.
|
|
|
|
:param integer `tool_id`: the :class:`AuiToolBarItem` identifier;
|
|
:param bool `dropdown`: whether to assign a drop down menu or not.
|
|
"""
|
|
|
|
item = self.FindTool(tool_id)
|
|
if not item:
|
|
return
|
|
|
|
item.dropdown = dropdown
|
|
|
|
|
|
def GetToolDropDown(self, tool_id):
|
|
"""
|
|
Returns whether the toolbar item identified by `tool_id` has an associated drop down window menu or not.
|
|
|
|
:param integer `tool_id`: the :class:`AuiToolBarItem` identifier.
|
|
"""
|
|
|
|
item = self.FindTool(tool_id)
|
|
if not item:
|
|
return
|
|
|
|
return item.dropdown
|
|
|
|
|
|
def SetToolSticky(self, tool_id, sticky):
|
|
"""
|
|
Sets the toolbar item as sticky or non-sticky.
|
|
|
|
:param integer `tool_id`: the :class:`AuiToolBarItem` identifier;
|
|
:param bool `sticky`: whether the tool should be sticky or not.
|
|
"""
|
|
|
|
# ignore separators
|
|
if tool_id == -1:
|
|
return
|
|
|
|
item = self.FindTool(tool_id)
|
|
if not item:
|
|
return
|
|
|
|
if item.sticky == sticky:
|
|
return
|
|
|
|
item.sticky = sticky
|
|
|
|
self.Refresh(False)
|
|
self.Update()
|
|
|
|
|
|
def GetToolSticky(self, tool_id):
|
|
"""
|
|
Returns whether the toolbar item identified by `tool_id` has a sticky behaviour or not.
|
|
|
|
:param integer `tool_id`: the :class:`AuiToolBarItem` identifier.
|
|
"""
|
|
|
|
item = self.FindTool(tool_id)
|
|
if not item:
|
|
return
|
|
|
|
return item.sticky
|
|
|
|
|
|
def SetToolBorderPadding(self, padding):
|
|
"""
|
|
Sets the padding between the tool border and the label.
|
|
|
|
:param integer `padding`: the padding in pixels.
|
|
"""
|
|
|
|
self._tool_border_padding = padding
|
|
|
|
|
|
def GetToolBorderPadding(self):
|
|
""" Returns the padding between the tool border and the label, in pixels. """
|
|
|
|
return self._tool_border_padding
|
|
|
|
|
|
def SetToolTextOrientation(self, orientation):
|
|
"""
|
|
Sets the label orientation for the toolbar items.
|
|
|
|
:param integer `orientation`: the :class:`AuiToolBarItem` label orientation.
|
|
"""
|
|
|
|
self._tool_text_orientation = orientation
|
|
|
|
if self._art:
|
|
self._art.SetTextOrientation(orientation)
|
|
|
|
|
|
def GetToolTextOrientation(self):
|
|
""" Returns the label orientation for the toolbar items. """
|
|
|
|
return self._tool_text_orientation
|
|
|
|
|
|
def SetToolOrientation(self, orientation):
|
|
"""
|
|
Sets the tool orientation for the toolbar items.
|
|
|
|
:param integer `orientation`: the :class:`AuiToolBarItem` orientation.
|
|
"""
|
|
|
|
self._tool_orientation = orientation
|
|
if self._art:
|
|
self._art.SetOrientation(orientation)
|
|
|
|
|
|
def GetToolOrientation(self):
|
|
""" Returns the orientation for the toolbar items. """
|
|
|
|
return self._tool_orientation
|
|
|
|
|
|
def SetToolPacking(self, packing):
|
|
"""
|
|
Sets the value used for spacing tools. The default value is 1 pixel.
|
|
|
|
:param integer `packing`: the value for packing.
|
|
"""
|
|
|
|
self._tool_packing = packing
|
|
|
|
|
|
def GetToolPacking(self):
|
|
""" Returns the value used for spacing tools. The default value is 1 pixel. """
|
|
|
|
return self._tool_packing
|
|
|
|
|
|
def SetOrientation(self, orientation):
|
|
"""
|
|
Sets the toolbar orientation.
|
|
|
|
:param integer `orientation`: either ``wx.VERTICAL`` or ``wx.HORIZONTAL``.
|
|
|
|
:note: This can be temporarily overridden by :class:`~lib.agw.aui.framemanager.AuiManager` when floating and
|
|
docking a :class:`AuiToolBar`.
|
|
"""
|
|
|
|
pass
|
|
|
|
|
|
def SetMargins(self, left=-1, right=-1, top=-1, bottom=-1):
|
|
"""
|
|
Set the values to be used as margins for the toolbar.
|
|
|
|
:param integer `left`: the left toolbar margin;
|
|
:param integer `right`: the right toolbar margin;
|
|
:param integer `top`: the top toolbar margin;
|
|
:param integer `bottom`: the bottom toolbar margin.
|
|
"""
|
|
|
|
if left != -1:
|
|
self._left_padding = left
|
|
if right != -1:
|
|
self._right_padding = right
|
|
if top != -1:
|
|
self._top_padding = top
|
|
if bottom != -1:
|
|
self._bottom_padding = bottom
|
|
|
|
|
|
def SetMarginsSize(self, size):
|
|
"""
|
|
Set the values to be used as margins for the toolbar.
|
|
|
|
:param Size `size`: the margin size (an instance of :class:`Size`).
|
|
"""
|
|
|
|
self.SetMargins(size.x, size.x, size.y, size.y)
|
|
|
|
|
|
def SetMarginsXY(self, x, y):
|
|
"""
|
|
Set the values to be used as margins for the toolbar.
|
|
|
|
:param integer `x`: left margin, right margin and inter-tool separation value;
|
|
:param integer `y`: top margin, bottom margin and inter-tool separation value.
|
|
"""
|
|
|
|
self.SetMargins(x, x, y, y)
|
|
|
|
|
|
def GetGripperVisible(self):
|
|
""" Returns whether the toolbar gripper is visible or not. """
|
|
|
|
return self._gripper_visible
|
|
|
|
|
|
def SetGripperVisible(self, visible):
|
|
"""
|
|
Sets whether the toolbar gripper is visible or not.
|
|
|
|
:param bool `visible`: ``True`` for a visible gripper, ``False`` otherwise.
|
|
"""
|
|
|
|
self._gripper_visible = visible
|
|
if visible:
|
|
self._agwStyle |= AUI_TB_GRIPPER
|
|
else:
|
|
self._agwStyle &= ~AUI_TB_GRIPPER
|
|
|
|
self.Realize()
|
|
self.Refresh(False)
|
|
|
|
|
|
def GetOverflowVisible(self):
|
|
""" Returns whether the overflow button is visible or not. """
|
|
|
|
return self._overflow_visible
|
|
|
|
|
|
def SetOverflowVisible(self, visible):
|
|
"""
|
|
Sets whether the overflow button is visible or not.
|
|
|
|
:param bool `visible`: ``True`` for a visible overflow button, ``False`` otherwise.
|
|
"""
|
|
|
|
self._overflow_visible = visible
|
|
if visible:
|
|
self._agwStyle |= AUI_TB_OVERFLOW
|
|
else:
|
|
self._agwStyle &= ~AUI_TB_OVERFLOW
|
|
|
|
self.Refresh(False)
|
|
|
|
|
|
def SetFont(self, font):
|
|
"""
|
|
Sets the :class:`AuiToolBar` font.
|
|
|
|
:param Font `font`: the new toolbar font.
|
|
|
|
:note: Overridden from :class:`Control`.
|
|
"""
|
|
|
|
res = wx.Control.SetFont(self, font)
|
|
|
|
if self._art:
|
|
self._art.SetFont(font)
|
|
|
|
return res
|
|
|
|
|
|
def SetHoverItem(self, pitem):
|
|
"""
|
|
Sets a toolbar item to be currently hovered by the mouse.
|
|
|
|
:param `pitem`: an instance of :class:`AuiToolBarItem`.
|
|
"""
|
|
|
|
former_hover = None
|
|
|
|
for item in self._items:
|
|
|
|
if item.state & AUI_BUTTON_STATE_HOVER:
|
|
former_hover = item
|
|
|
|
item.state &= ~AUI_BUTTON_STATE_HOVER
|
|
|
|
if pitem:
|
|
pitem.state |= AUI_BUTTON_STATE_HOVER
|
|
|
|
if former_hover != pitem:
|
|
self.Refresh(False)
|
|
self.Update()
|
|
|
|
|
|
def SetPressedItem(self, pitem):
|
|
"""
|
|
Sets a toolbar item to be currently in a "pressed" state.
|
|
|
|
:param `pitem`: an instance of :class:`AuiToolBarItem`.
|
|
"""
|
|
|
|
former_item = None
|
|
|
|
for item in self._items:
|
|
|
|
if item.state & AUI_BUTTON_STATE_PRESSED:
|
|
former_item = item
|
|
|
|
item.state &= ~AUI_BUTTON_STATE_PRESSED
|
|
|
|
if pitem:
|
|
pitem.state &= ~AUI_BUTTON_STATE_HOVER
|
|
pitem.state |= AUI_BUTTON_STATE_PRESSED
|
|
|
|
if former_item != pitem:
|
|
self.Refresh(False)
|
|
self.Update()
|
|
|
|
|
|
def RefreshOverflowState(self):
|
|
""" Refreshes the overflow button. """
|
|
|
|
if not self._overflow_sizer_item:
|
|
self._overflow_state = 0
|
|
return
|
|
|
|
overflow_state = 0
|
|
overflow_rect = self.GetOverflowRect()
|
|
|
|
# find out the mouse's current position
|
|
pt = wx.GetMousePosition()
|
|
pt = self.ScreenToClient(pt)
|
|
|
|
# find out if the mouse cursor is inside the dropdown rectangle
|
|
if overflow_rect.Contains((pt.x, pt.y)):
|
|
|
|
if _VERSION_STRING < "2.9":
|
|
leftDown = wx.GetMouseState().LeftDown()
|
|
else:
|
|
leftDown = wx.GetMouseState().LeftIsDown()
|
|
|
|
if leftDown:
|
|
overflow_state = AUI_BUTTON_STATE_PRESSED
|
|
else:
|
|
overflow_state = AUI_BUTTON_STATE_HOVER
|
|
|
|
if overflow_state != self._overflow_state:
|
|
self._overflow_state = overflow_state
|
|
self.Refresh(False)
|
|
self.Update()
|
|
|
|
self._overflow_state = overflow_state
|
|
|
|
|
|
def ToggleTool(self, tool_id, state):
|
|
"""
|
|
Toggles a tool on or off. This does not cause any event to get emitted.
|
|
|
|
:param integer `tool_id`: tool in question.
|
|
:param bool `state`: if ``True``, toggles the tool on, otherwise toggles it off.
|
|
|
|
:note: This only applies to a tool that has been specified as a toggle tool.
|
|
"""
|
|
|
|
tool = self.FindTool(tool_id)
|
|
|
|
if tool:
|
|
if tool.kind not in [ITEM_CHECK, ITEM_RADIO]:
|
|
return
|
|
|
|
if tool.kind == ITEM_RADIO:
|
|
idx = self.GetToolIndex(tool_id)
|
|
if idx >= 0 and idx < len(self._items):
|
|
for i in range(idx, len(self._items)):
|
|
tool = self.FindToolByIndex(i)
|
|
if tool.kind != ITEM_RADIO:
|
|
break
|
|
tool.state &= ~AUI_BUTTON_STATE_CHECKED
|
|
|
|
for i in range(idx, -1, -1):
|
|
tool = self.FindToolByIndex(i)
|
|
if tool.kind != ITEM_RADIO:
|
|
break
|
|
tool.state &= ~AUI_BUTTON_STATE_CHECKED
|
|
|
|
tool = self.FindTool(tool_id)
|
|
tool.state |= AUI_BUTTON_STATE_CHECKED
|
|
else:
|
|
if state:
|
|
tool.state |= AUI_BUTTON_STATE_CHECKED
|
|
else:
|
|
tool.state &= ~AUI_BUTTON_STATE_CHECKED
|
|
|
|
|
|
def GetToolToggled(self, tool_id):
|
|
"""
|
|
Returns whether a tool is toggled or not.
|
|
|
|
:param integer `tool_id`: the toolbar item identifier.
|
|
|
|
:note: This only applies to a tool that has been specified as a toggle tool.
|
|
"""
|
|
|
|
tool = self.FindTool(tool_id)
|
|
|
|
if tool:
|
|
if tool.kind not in [ITEM_CHECK, ITEM_RADIO]:
|
|
return False
|
|
|
|
return (tool.state & AUI_BUTTON_STATE_CHECKED and [True] or [False])[0]
|
|
|
|
return False
|
|
|
|
|
|
def EnableTool(self, tool_id, state):
|
|
"""
|
|
Enables or disables the tool.
|
|
|
|
:param integer `tool_id`: identifier for the tool to enable or disable.
|
|
:param bool `state`: if ``True``, enables the tool, otherwise disables it.
|
|
"""
|
|
|
|
tool = self.FindTool(tool_id)
|
|
|
|
if tool:
|
|
|
|
if state:
|
|
tool.state &= ~AUI_BUTTON_STATE_DISABLED
|
|
else:
|
|
tool.state |= AUI_BUTTON_STATE_DISABLED
|
|
|
|
|
|
def GetToolEnabled(self, tool_id):
|
|
"""
|
|
Returns whether the tool identified by `tool_id` is enabled or not.
|
|
|
|
:param integer `tool_id`: the tool identifier.
|
|
"""
|
|
|
|
tool = self.FindTool(tool_id)
|
|
|
|
if tool:
|
|
return (tool.state & AUI_BUTTON_STATE_DISABLED and [False] or [True])[0]
|
|
|
|
return False
|
|
|
|
|
|
def GetToolLabel(self, tool_id):
|
|
"""
|
|
Returns the tool label for the tool identified by `tool_id`.
|
|
|
|
:param integer `tool_id`: the tool identifier.
|
|
"""
|
|
|
|
tool = self.FindTool(tool_id)
|
|
if not tool:
|
|
return ""
|
|
|
|
return tool.label
|
|
|
|
|
|
def SetToolLabel(self, tool_id, label):
|
|
"""
|
|
Sets the tool label for the tool identified by `tool_id`.
|
|
|
|
:param integer `tool_id`: the tool identifier;
|
|
:param string `label`: the new toolbar item label.
|
|
"""
|
|
|
|
tool = self.FindTool(tool_id)
|
|
if tool:
|
|
tool.label = label
|
|
|
|
|
|
def GetToolBitmap(self, tool_id):
|
|
"""
|
|
Returns the tool bitmap for the tool identified by `tool_id`.
|
|
|
|
:param integer `tool_id`: the tool identifier.
|
|
"""
|
|
|
|
tool = self.FindTool(tool_id)
|
|
if not tool:
|
|
return wx.NullBitmap
|
|
|
|
return tool.bitmap
|
|
|
|
|
|
def SetToolBitmap(self, tool_id, bitmap):
|
|
"""
|
|
Sets the tool bitmap for the tool identified by `tool_id`.
|
|
|
|
:param integer `tool_id`: the tool identifier;
|
|
:param Bitmap `bitmap`: the new bitmap for the toolbar item.
|
|
"""
|
|
|
|
tool = self.FindTool(tool_id)
|
|
if tool:
|
|
tool.bitmap = bitmap
|
|
|
|
|
|
def SetToolNormalBitmap(self, tool_id, bitmap):
|
|
"""
|
|
Sets the tool bitmap for the tool identified by `tool_id`.
|
|
|
|
:param integer `tool_id`: the tool identifier;
|
|
:param Bitmap `bitmap`: the new bitmap for the toolbar item.
|
|
"""
|
|
|
|
self.SetToolBitmap(tool_id, bitmap)
|
|
|
|
|
|
def SetToolDisabledBitmap(self, tool_id, bitmap):
|
|
"""
|
|
Sets the tool disabled bitmap for the tool identified by `tool_id`.
|
|
|
|
:param integer `tool_id`: the tool identifier;
|
|
:param Bitmap `bitmap`: the new disabled bitmap for the toolbar item.
|
|
"""
|
|
|
|
tool = self.FindTool(tool_id)
|
|
if tool:
|
|
tool.disabled_bitmap = bitmap
|
|
|
|
|
|
def GetToolShortHelp(self, tool_id):
|
|
"""
|
|
Returns the short help for the given tool.
|
|
|
|
:param integer `tool_id`: the tool identifier.
|
|
"""
|
|
|
|
tool = self.FindTool(tool_id)
|
|
if not tool:
|
|
return ""
|
|
|
|
return tool.short_help
|
|
|
|
|
|
def SetToolShortHelp(self, tool_id, help_string):
|
|
"""
|
|
Sets the short help for the given tool.
|
|
|
|
:param integer `tool_id`: the tool identifier;
|
|
:param string `help_string`: the string for the short help.
|
|
"""
|
|
|
|
tool = self.FindTool(tool_id)
|
|
if tool:
|
|
tool.short_help = help_string
|
|
|
|
|
|
def GetToolLongHelp(self, tool_id):
|
|
"""
|
|
Returns the long help for the given tool.
|
|
|
|
:param integer `tool_id`: the tool identifier.
|
|
"""
|
|
|
|
tool = self.FindTool(tool_id)
|
|
if not tool:
|
|
return ""
|
|
|
|
return tool.long_help
|
|
|
|
|
|
def SetToolAlignment(self, alignment=wx.EXPAND):
|
|
"""
|
|
This sets the alignment for all of the tools within the toolbar
|
|
(only has an effect when the toolbar is expanded).
|
|
|
|
:param integer `alignment`: :class:`Sizer` alignment value
|
|
(``wx.ALIGN_CENTER_HORIZONTAL`` or ``wx.ALIGN_CENTER_VERTICAL``).
|
|
"""
|
|
|
|
self._tool_alignment = alignment
|
|
|
|
|
|
|
|
def SetToolLongHelp(self, tool_id, help_string):
|
|
"""
|
|
Sets the long help for the given tool.
|
|
|
|
:param integer `tool_id`: the tool identifier;
|
|
:param string `help_string`: the string for the long help.
|
|
"""
|
|
|
|
tool = self.FindTool(tool_id)
|
|
if tool:
|
|
tool.long_help = help_string
|
|
|
|
|
|
def SetCustomOverflowItems(self, prepend, append):
|
|
"""
|
|
Sets the two lists `prepend` and `append` as custom overflow items.
|
|
|
|
:param list `prepend`: a list of :class:`AuiToolBarItem` to be prepended;
|
|
:param list `append`: a list of :class:`AuiToolBarItem` to be appended.
|
|
"""
|
|
|
|
self._custom_overflow_prepend = prepend
|
|
self._custom_overflow_append = append
|
|
|
|
|
|
def GetToolCount(self):
|
|
""" Returns the number of tools in the :class:`AuiToolBar`. """
|
|
|
|
return len(self._items)
|
|
|
|
|
|
def GetToolIndex(self, tool_id):
|
|
"""
|
|
Returns the position of the tool in the toolbar given its identifier.
|
|
|
|
:param integer `tool_id`: the toolbar item identifier.
|
|
"""
|
|
|
|
# this will prevent us from returning the index of the
|
|
# first separator in the toolbar since its id is equal to -1
|
|
if tool_id == -1:
|
|
return wx.NOT_FOUND
|
|
|
|
for i, item in enumerate(self._items):
|
|
if item.id == tool_id:
|
|
return i
|
|
|
|
return wx.NOT_FOUND
|
|
|
|
|
|
def GetToolPos(self, tool_id):
|
|
"""
|
|
Returns the position of the tool in the toolbar given its identifier.
|
|
|
|
:param integer `tool_id`: the toolbar item identifier.
|
|
"""
|
|
|
|
return self.GetToolIndex(tool_id)
|
|
|
|
|
|
def GetToolFitsByIndex(self, tool_id):
|
|
"""
|
|
Returns whether the tool identified by `tool_id` fits into the toolbar or not.
|
|
|
|
:param integer `tool_id`: the toolbar item identifier.
|
|
"""
|
|
|
|
if tool_id < 0 or tool_id >= len(self._items):
|
|
return False
|
|
|
|
if not self._items[tool_id].sizer_item:
|
|
return False
|
|
|
|
cli_w, cli_h = self.GetClientSize()
|
|
rect = self._items[tool_id].sizer_item.GetRect()
|
|
|
|
if self._agwStyle & AUI_TB_VERTICAL:
|
|
# take the dropdown size into account
|
|
if self._overflow_visible:
|
|
cli_h -= self._overflow_sizer_item.GetSize().y
|
|
|
|
if rect.y+rect.height < cli_h:
|
|
return True
|
|
|
|
else:
|
|
|
|
# take the dropdown size into account
|
|
if self._overflow_visible:
|
|
cli_w -= self._overflow_sizer_item.GetSize().x
|
|
|
|
if rect.x+rect.width < cli_w:
|
|
return True
|
|
|
|
return False
|
|
|
|
|
|
def GetToolFits(self, tool_id):
|
|
"""
|
|
Returns whether the tool identified by `tool_id` fits into the toolbar or not.
|
|
|
|
:param integer `tool_id`: the toolbar item identifier.
|
|
"""
|
|
|
|
return self.GetToolFitsByIndex(self.GetToolIndex(tool_id))
|
|
|
|
|
|
def GetToolRect(self, tool_id):
|
|
"""
|
|
Returns the toolbar item rectangle
|
|
|
|
:param integer `tool_id`: the toolbar item identifier.
|
|
"""
|
|
|
|
tool = self.FindTool(tool_id)
|
|
if tool and tool.sizer_item:
|
|
return tool.sizer_item.GetRect()
|
|
|
|
return wx.Rect()
|
|
|
|
|
|
def GetToolBarFits(self):
|
|
""" Returns whether the :class:`AuiToolBar` size fits in a specified size. """
|
|
|
|
if len(self._items) == 0:
|
|
# empty toolbar always 'fits'
|
|
return True
|
|
|
|
# entire toolbar content fits if the last tool fits
|
|
return self.GetToolFitsByIndex(len(self._items) - 1)
|
|
|
|
|
|
def Realize(self):
|
|
""" Realizes the toolbar. This function should be called after you have added tools. """
|
|
|
|
dc = wx.ClientDC(self)
|
|
|
|
if not dc.IsOk():
|
|
return False
|
|
|
|
horizontal = True
|
|
if self._agwStyle & AUI_TB_VERTICAL:
|
|
horizontal = False
|
|
|
|
# create the new sizer to add toolbar elements to
|
|
sizer = wx.BoxSizer((horizontal and [wx.HORIZONTAL] or [wx.VERTICAL])[0])
|
|
|
|
# add gripper area
|
|
separator_size = self._art.GetElementSize(AUI_TBART_SEPARATOR_SIZE)
|
|
gripper_size = self._art.GetElementSize(AUI_TBART_GRIPPER_SIZE)
|
|
|
|
if gripper_size > 0 and self._gripper_visible:
|
|
if horizontal:
|
|
self._gripper_sizer_item = sizer.Add((gripper_size, 1), 0, wx.EXPAND)
|
|
else:
|
|
self._gripper_sizer_item = sizer.Add((1, gripper_size), 0, wx.EXPAND)
|
|
else:
|
|
self._gripper_sizer_item = None
|
|
|
|
# add "left" padding
|
|
if self._left_padding > 0:
|
|
if horizontal:
|
|
sizer.Add((self._left_padding, 1))
|
|
else:
|
|
sizer.Add((1, self._left_padding))
|
|
|
|
count = len(self._items)
|
|
for i, item in enumerate(self._items):
|
|
|
|
sizer_item = None
|
|
kind = item.kind
|
|
|
|
if kind == ITEM_LABEL:
|
|
|
|
size = self._art.GetLabelSize(dc, self, item)
|
|
sizer_item = sizer.Add((size.x + (self._tool_border_padding*2),
|
|
size.y + (self._tool_border_padding*2)),
|
|
item.proportion,
|
|
item.alignment)
|
|
if i+1 < count:
|
|
sizer.AddSpacer(self._tool_packing)
|
|
|
|
|
|
elif kind in [ITEM_CHECK, ITEM_NORMAL, ITEM_RADIO]:
|
|
|
|
size = self._art.GetToolSize(dc, self, item)
|
|
sizer_item = sizer.Add((size.x + (self._tool_border_padding*2),
|
|
size.y + (self._tool_border_padding*2)),
|
|
0,
|
|
item.alignment)
|
|
# add tool packing
|
|
if i+1 < count:
|
|
sizer.AddSpacer(self._tool_packing)
|
|
|
|
elif kind == ITEM_SEPARATOR:
|
|
|
|
if horizontal:
|
|
sizer_item = sizer.Add((separator_size, 1), 0, wx.EXPAND)
|
|
else:
|
|
sizer_item = sizer.Add((1, separator_size), 0, wx.EXPAND)
|
|
|
|
# add tool packing
|
|
if i+1 < count:
|
|
sizer.AddSpacer(self._tool_packing)
|
|
|
|
elif kind == ITEM_SPACER:
|
|
|
|
if item.proportion > 0:
|
|
sizer_item = sizer.AddStretchSpacer(item.proportion)
|
|
else:
|
|
sizer_item = sizer.Add((item.spacer_pixels, 1))
|
|
|
|
elif kind == ITEM_CONTROL:
|
|
|
|
vert_sizer = wx.BoxSizer(wx.VERTICAL)
|
|
vert_sizer.AddStretchSpacer(1)
|
|
ctrl_sizer_item = vert_sizer.Add(item.window, 0, wx.EXPAND)
|
|
vert_sizer.AddStretchSpacer(1)
|
|
|
|
if self._agwStyle & AUI_TB_TEXT and \
|
|
self._tool_text_orientation == AUI_TBTOOL_TEXT_BOTTOM and \
|
|
item.GetLabel() != "":
|
|
|
|
s = self.GetLabelSize(item.GetLabel())
|
|
vert_sizer.Add((1, s.y))
|
|
|
|
sizer_item = sizer.Add(vert_sizer, item.proportion, wx.EXPAND)
|
|
min_size = item.min_size
|
|
|
|
# proportional items will disappear from the toolbar if
|
|
# their min width is not set to something really small
|
|
if item.proportion != 0:
|
|
min_size.x = 1
|
|
|
|
if min_size.IsFullySpecified():
|
|
sizer.SetItemMinSize(vert_sizer, min_size)
|
|
vert_sizer.SetItemMinSize(item.window, min_size)
|
|
|
|
# add tool packing
|
|
if i+1 < count:
|
|
sizer.AddSpacer(self._tool_packing)
|
|
|
|
item.sizer_item = sizer_item
|
|
|
|
|
|
# add "right" padding
|
|
if self._right_padding > 0:
|
|
if horizontal:
|
|
sizer.Add((self._right_padding, 1))
|
|
else:
|
|
sizer.Add((1, self._right_padding))
|
|
|
|
# add drop down area
|
|
self._overflow_sizer_item = None
|
|
|
|
if self._agwStyle & AUI_TB_OVERFLOW:
|
|
|
|
overflow_size = self._art.GetElementSize(AUI_TBART_OVERFLOW_SIZE)
|
|
if overflow_size > 0 and self._overflow_visible:
|
|
|
|
if horizontal:
|
|
self._overflow_sizer_item = sizer.Add((overflow_size, 1), 0, wx.EXPAND)
|
|
else:
|
|
self._overflow_sizer_item = sizer.Add((1, overflow_size), 0, wx.EXPAND)
|
|
|
|
else:
|
|
|
|
self._overflow_sizer_item = None
|
|
|
|
# the outside sizer helps us apply the "top" and "bottom" padding
|
|
outside_sizer = wx.BoxSizer((horizontal and [wx.VERTICAL] or [wx.HORIZONTAL])[0])
|
|
|
|
# add "top" padding
|
|
if self._top_padding > 0:
|
|
|
|
if horizontal:
|
|
outside_sizer.Add((1, self._top_padding))
|
|
else:
|
|
outside_sizer.Add((self._top_padding, 1))
|
|
|
|
# add the sizer that contains all of the toolbar elements
|
|
outside_sizer.Add(sizer, 1, self._tool_alignment)
|
|
|
|
# add "bottom" padding
|
|
if self._bottom_padding > 0:
|
|
|
|
if horizontal:
|
|
outside_sizer.Add((1, self._bottom_padding))
|
|
else:
|
|
outside_sizer.Add((self._bottom_padding, 1))
|
|
|
|
del self._sizer # remove old sizer
|
|
self._sizer = outside_sizer
|
|
self.SetSizer(outside_sizer)
|
|
|
|
# calculate the rock-bottom minimum size
|
|
for item in self._items:
|
|
|
|
if item.sizer_item and item.proportion > 0 and item.min_size.IsFullySpecified():
|
|
item.sizer_item.SetMinSize((0, 0))
|
|
|
|
self._absolute_min_size = self._sizer.GetMinSize()
|
|
|
|
# reset the min sizes to what they were
|
|
for item in self._items:
|
|
|
|
if item.sizer_item and item.proportion > 0 and item.min_size.IsFullySpecified():
|
|
item.sizer_item.SetMinSize(item.min_size)
|
|
|
|
# set control size
|
|
size = self._sizer.GetMinSize()
|
|
self.SetMinSize(size)
|
|
self._minWidth = size.x
|
|
self._minHeight = size.y
|
|
|
|
if self._agwStyle & AUI_TB_NO_AUTORESIZE == 0:
|
|
|
|
cur_size = self.GetClientSize()
|
|
new_size = self.GetMinSize()
|
|
|
|
if new_size != cur_size:
|
|
|
|
self.SetClientSize(new_size)
|
|
|
|
else:
|
|
|
|
self._sizer.SetDimension(0, 0, cur_size.x, cur_size.y)
|
|
|
|
else:
|
|
|
|
cur_size = self.GetClientSize()
|
|
self._sizer.SetDimension(0, 0, cur_size.x, cur_size.y)
|
|
|
|
self.Refresh(False)
|
|
return True
|
|
|
|
|
|
def GetOverflowState(self):
|
|
""" Returns the state of the overflow button. """
|
|
|
|
return self._overflow_state
|
|
|
|
|
|
def GetOverflowRect(self):
|
|
""" Returns the rectangle of the overflow button. """
|
|
|
|
cli_rect = wx.Rect(wx.Point(0, 0), self.GetClientSize())
|
|
overflow_rect = wx.Rect(*self._overflow_sizer_item.GetRect())
|
|
overflow_size = self._art.GetElementSize(AUI_TBART_OVERFLOW_SIZE)
|
|
|
|
if self._agwStyle & AUI_TB_VERTICAL:
|
|
|
|
overflow_rect.y = cli_rect.height - overflow_size
|
|
overflow_rect.x = 0
|
|
overflow_rect.width = cli_rect.width
|
|
overflow_rect.height = overflow_size
|
|
|
|
else:
|
|
|
|
overflow_rect.x = cli_rect.width - overflow_size
|
|
overflow_rect.y = 0
|
|
overflow_rect.width = overflow_size
|
|
overflow_rect.height = cli_rect.height
|
|
|
|
return overflow_rect
|
|
|
|
|
|
def GetLabelSize(self, label):
|
|
"""
|
|
Returns the standard size of a toolbar item.
|
|
|
|
:param string `label`: a test label.
|
|
"""
|
|
|
|
dc = wx.ClientDC(self)
|
|
dc.SetFont(self._font)
|
|
|
|
return GetLabelSize(dc, label, self._tool_orientation != AUI_TBTOOL_HORIZONTAL)
|
|
|
|
|
|
def GetAuiManager(self):
|
|
""" Returns the :class:`~lib.agw.aui.framemanager.AuiManager` which manages the toolbar. """
|
|
|
|
try:
|
|
return self._auiManager
|
|
except AttributeError:
|
|
return False
|
|
|
|
|
|
def SetAuiManager(self, auiManager):
|
|
""" Sets the :class:`~lib.agw.aui.framemanager.AuiManager` which manages the toolbar. """
|
|
|
|
self._auiManager = auiManager
|
|
|
|
|
|
def DoIdleUpdate(self):
|
|
""" Updates the toolbar during idle times. """
|
|
|
|
handler = self.GetEventHandler()
|
|
if not handler:
|
|
return
|
|
|
|
need_refresh = False
|
|
|
|
for item in self._items:
|
|
|
|
if item.id == -1:
|
|
continue
|
|
|
|
evt = wx.UpdateUIEvent(item.id)
|
|
evt.SetEventObject(self)
|
|
|
|
if handler.ProcessEvent(evt):
|
|
|
|
if evt.GetSetEnabled():
|
|
|
|
if item.window:
|
|
is_enabled = item.window.IsEnabled()
|
|
else:
|
|
is_enabled = (item.state & AUI_BUTTON_STATE_DISABLED and [False] or [True])[0]
|
|
|
|
new_enabled = evt.GetEnabled()
|
|
if new_enabled != is_enabled:
|
|
|
|
if item.window:
|
|
item.window.Enable(new_enabled)
|
|
else:
|
|
if new_enabled:
|
|
item.state &= ~AUI_BUTTON_STATE_DISABLED
|
|
else:
|
|
item.state |= AUI_BUTTON_STATE_DISABLED
|
|
|
|
need_refresh = True
|
|
|
|
if evt.GetSetChecked():
|
|
|
|
# make sure we aren't checking an item that can't be
|
|
if item.kind != ITEM_CHECK and item.kind != ITEM_RADIO:
|
|
continue
|
|
|
|
is_checked = (item.state & AUI_BUTTON_STATE_CHECKED and [True] or [False])[0]
|
|
new_checked = evt.GetChecked()
|
|
|
|
if new_checked != is_checked:
|
|
|
|
if new_checked:
|
|
item.state |= AUI_BUTTON_STATE_CHECKED
|
|
else:
|
|
item.state &= ~AUI_BUTTON_STATE_CHECKED
|
|
|
|
need_refresh = True
|
|
|
|
if need_refresh:
|
|
self.Refresh(False)
|
|
|
|
|
|
def OnSize(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_SIZE`` event for :class:`AuiToolBar`.
|
|
|
|
:param `event`: a :class:`SizeEvent` event to be processed.
|
|
"""
|
|
|
|
x, y = self.GetClientSize()
|
|
realize = False
|
|
|
|
if x > y:
|
|
self.SetOrientation(wx.HORIZONTAL)
|
|
else:
|
|
self.SetOrientation(wx.VERTICAL)
|
|
|
|
if (x >= y and self._absolute_min_size.x > x) or (y > x and self._absolute_min_size.y > y):
|
|
|
|
# hide all flexible items
|
|
for item in self._items:
|
|
if item.sizer_item and item.proportion > 0 and item.sizer_item.IsShown():
|
|
item.sizer_item.Show(False)
|
|
item.sizer_item.SetProportion(0)
|
|
|
|
if self._originalStyle & AUI_TB_OVERFLOW:
|
|
if not self.GetOverflowVisible():
|
|
self.SetOverflowVisible(True)
|
|
realize = True
|
|
|
|
else:
|
|
|
|
if self._originalStyle & AUI_TB_OVERFLOW and not self._custom_overflow_append and \
|
|
not self._custom_overflow_prepend:
|
|
if self.GetOverflowVisible():
|
|
self.SetOverflowVisible(False)
|
|
realize = True
|
|
|
|
# show all flexible items
|
|
for item in self._items:
|
|
if item.sizer_item and item.proportion > 0 and not item.sizer_item.IsShown():
|
|
item.sizer_item.Show(True)
|
|
item.sizer_item.SetProportion(item.proportion)
|
|
|
|
self._sizer.SetDimension(0, 0, x, y)
|
|
|
|
if realize:
|
|
self.Realize()
|
|
else:
|
|
self.Refresh(False)
|
|
|
|
self.Update()
|
|
|
|
|
|
def DoSetSize(self, x, y, width, height, sizeFlags=wx.SIZE_AUTO):
|
|
"""
|
|
Sets the position and size of the window in pixels. The `sizeFlags`
|
|
parameter indicates the interpretation of the other params if they are
|
|
equal to -1.
|
|
|
|
:param integer `x`: the window `x` position;
|
|
:param integer `y`: the window `y` position;
|
|
:param integer `width`: the window width;
|
|
:param integer `height`: the window height;
|
|
:param integer `sizeFlags`: may have one of this bit set:
|
|
|
|
=================================== ======================================
|
|
Size Flags Description
|
|
=================================== ======================================
|
|
``wx.SIZE_AUTO`` A -1 indicates that a class-specific default should be used.
|
|
``wx.SIZE_AUTO_WIDTH`` A -1 indicates that a class-specific default should be used for the width.
|
|
``wx.SIZE_AUTO_HEIGHT`` A -1 indicates that a class-specific default should be used for the height.
|
|
``wx.SIZE_USE_EXISTING`` Existing dimensions should be used if -1 values are supplied.
|
|
``wx.SIZE_ALLOW_MINUS_ONE`` Allow dimensions of -1 and less to be interpreted as real dimensions, not default values.
|
|
``wx.SIZE_FORCE`` Normally, if the position and the size of the window are already the same as the
|
|
parameters of this function, nothing is done. but with this flag a window resize may
|
|
be forced even in this case (supported in wx 2.6.2 and later and only implemented
|
|
for MSW and ignored elsewhere currently)
|
|
=================================== ======================================
|
|
|
|
:note: Overridden from :class:`Control`.
|
|
"""
|
|
|
|
parent_size = self.GetParent().GetClientSize()
|
|
if x + width > parent_size.x:
|
|
width = max(0, parent_size.x - x)
|
|
if y + height > parent_size.y:
|
|
height = max(0, parent_size.y - y)
|
|
|
|
wx.Control.DoSetSize(self, x, y, width, height, sizeFlags)
|
|
|
|
|
|
def OnIdle(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_IDLE`` event for :class:`AuiToolBar`.
|
|
|
|
:param `event`: a :class:`IdleEvent` event to be processed.
|
|
"""
|
|
|
|
self.DoIdleUpdate()
|
|
event.Skip()
|
|
|
|
|
|
def DoGetBestSize(self):
|
|
"""
|
|
Gets the size which best suits the window: for a control, it would be the
|
|
minimal size which doesn't truncate the control, for a panel - the same
|
|
size as it would have after a call to `Fit()`.
|
|
|
|
:note: Overridden from :class:`Control`.
|
|
"""
|
|
|
|
return self._absolute_min_size
|
|
|
|
|
|
def OnPaint(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_PAINT`` event for :class:`AuiToolBar`.
|
|
|
|
:param `event`: a :class:`PaintEvent` event to be processed.
|
|
"""
|
|
|
|
dc = wx.AutoBufferedPaintDC(self)
|
|
cli_rect = wx.Rect(wx.Point(0, 0), self.GetClientSize())
|
|
|
|
horizontal = True
|
|
if self._agwStyle & AUI_TB_VERTICAL:
|
|
horizontal = False
|
|
|
|
if self._agwStyle & AUI_TB_PLAIN_BACKGROUND:
|
|
self._art.DrawPlainBackground(dc, self, cli_rect)
|
|
else:
|
|
self._art.DrawBackground(dc, self, cli_rect, horizontal)
|
|
|
|
gripper_size = self._art.GetElementSize(AUI_TBART_GRIPPER_SIZE)
|
|
dropdown_size = self._art.GetElementSize(AUI_TBART_OVERFLOW_SIZE)
|
|
|
|
# paint the gripper
|
|
if self._agwStyle & AUI_TB_GRIPPER and gripper_size > 0 and self._gripper_sizer_item:
|
|
gripper_rect = wx.Rect(*self._gripper_sizer_item.GetRect())
|
|
if horizontal:
|
|
gripper_rect.width = gripper_size
|
|
else:
|
|
gripper_rect.height = gripper_size
|
|
|
|
self._art.DrawGripper(dc, self, gripper_rect)
|
|
|
|
# calculated how far we can draw items
|
|
if horizontal:
|
|
last_extent = cli_rect.width
|
|
else:
|
|
last_extent = cli_rect.height
|
|
|
|
if self._overflow_visible:
|
|
last_extent -= dropdown_size
|
|
|
|
# paint each individual tool
|
|
for item in self._items:
|
|
|
|
if not item.sizer_item:
|
|
continue
|
|
|
|
item_rect = wx.Rect(*item.sizer_item.GetRect())
|
|
|
|
if (horizontal and item_rect.x + item_rect.width >= last_extent) or \
|
|
(not horizontal and item_rect.y + item_rect.height >= last_extent):
|
|
|
|
break
|
|
|
|
if item.kind == ITEM_SEPARATOR:
|
|
# draw a separator
|
|
self._art.DrawSeparator(dc, self, item_rect)
|
|
|
|
elif item.kind == ITEM_LABEL:
|
|
# draw a text label only
|
|
self._art.DrawLabel(dc, self, item, item_rect)
|
|
|
|
elif item.kind == ITEM_NORMAL:
|
|
# draw a regular button or dropdown button
|
|
if not item.dropdown:
|
|
self._art.DrawButton(dc, self, item, item_rect)
|
|
else:
|
|
self._art.DrawDropDownButton(dc, self, item, item_rect)
|
|
|
|
elif item.kind == ITEM_CHECK:
|
|
# draw a regular toggle button or a dropdown one
|
|
if not item.dropdown:
|
|
self._art.DrawButton(dc, self, item, item_rect)
|
|
else:
|
|
self._art.DrawDropDownButton(dc, self, item, item_rect)
|
|
|
|
elif item.kind == ITEM_RADIO:
|
|
# draw a toggle button
|
|
self._art.DrawButton(dc, self, item, item_rect)
|
|
|
|
elif item.kind == ITEM_CONTROL:
|
|
# draw the control's label
|
|
self._art.DrawControlLabel(dc, self, item, item_rect)
|
|
|
|
# fire a signal to see if the item wants to be custom-rendered
|
|
self.OnCustomRender(dc, item, item_rect)
|
|
|
|
# paint the overflow button
|
|
if dropdown_size > 0 and self._overflow_sizer_item:
|
|
dropdown_rect = self.GetOverflowRect()
|
|
self._art.DrawOverflowButton(dc, self, dropdown_rect, self._overflow_state)
|
|
|
|
|
|
def OnEraseBackground(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_ERASE_BACKGROUND`` event for :class:`AuiToolBar`.
|
|
|
|
:param `event`: a :class:`EraseEvent` event to be processed.
|
|
|
|
:note: This is intentionally empty, to reduce flicker.
|
|
"""
|
|
|
|
pass
|
|
|
|
|
|
def OnLeftDown(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_LEFT_DOWN`` event for :class:`AuiToolBar`.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
cli_rect = wx.Rect(wx.Point(0, 0), self.GetClientSize())
|
|
self.StopPreviewTimer()
|
|
|
|
if self._gripper_sizer_item:
|
|
|
|
gripper_rect = wx.Rect(*self._gripper_sizer_item.GetRect())
|
|
if gripper_rect.Contains(event.GetPosition()):
|
|
|
|
# find aui manager
|
|
manager = self.GetAuiManager()
|
|
if not manager:
|
|
return
|
|
|
|
x_drag_offset = event.GetX() - gripper_rect.GetX()
|
|
y_drag_offset = event.GetY() - gripper_rect.GetY()
|
|
|
|
clientPt = wx.Point(*event.GetPosition())
|
|
screenPt = self.ClientToScreen(clientPt)
|
|
managedWindow = manager.GetManagedWindow()
|
|
managerClientPt = managedWindow.ScreenToClient(screenPt)
|
|
|
|
# gripper was clicked
|
|
manager.OnGripperClicked(self, managerClientPt, wx.Point(x_drag_offset, y_drag_offset))
|
|
return
|
|
|
|
if self._overflow_sizer_item:
|
|
overflow_rect = self.GetOverflowRect()
|
|
|
|
if self._art and self._overflow_visible and overflow_rect.Contains(event.GetPosition()):
|
|
|
|
e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_OVERFLOW_CLICK, -1)
|
|
e.SetEventObject(self)
|
|
e.SetToolId(-1)
|
|
e.SetClickPoint(event.GetPosition())
|
|
processed = self.ProcessEvent(e)
|
|
|
|
if processed:
|
|
self.DoIdleUpdate()
|
|
else:
|
|
overflow_items = []
|
|
|
|
# add custom overflow prepend items, if any
|
|
count = len(self._custom_overflow_prepend)
|
|
for i in range(count):
|
|
overflow_items.append(self._custom_overflow_prepend[i])
|
|
|
|
# only show items that don't fit in the dropdown
|
|
count = len(self._items)
|
|
for i in range(count):
|
|
|
|
if not self.GetToolFitsByIndex(i):
|
|
overflow_items.append(self._items[i])
|
|
|
|
# add custom overflow append items, if any
|
|
count = len(self._custom_overflow_append)
|
|
for i in range(count):
|
|
overflow_items.append(self._custom_overflow_append[i])
|
|
|
|
res = self._art.ShowDropDown(self, overflow_items)
|
|
self._overflow_state = 0
|
|
self.Refresh(False)
|
|
if res != -1:
|
|
e = wx.CommandEvent(wx.wxEVT_COMMAND_MENU_SELECTED, res)
|
|
e.SetEventObject(self)
|
|
if not self.GetParent().ProcessEvent(e):
|
|
tool = self.FindTool(res)
|
|
if tool:
|
|
state = (tool.state & AUI_BUTTON_STATE_CHECKED and [True] or [False])[0]
|
|
self.ToggleTool(res, not state)
|
|
|
|
return
|
|
|
|
self._dragging = False
|
|
self._action_pos = wx.Point(*event.GetPosition())
|
|
self._action_item = self.FindToolForPosition(*event.GetPosition())
|
|
|
|
if self._action_item:
|
|
|
|
if self._action_item.state & AUI_BUTTON_STATE_DISABLED:
|
|
|
|
self._action_pos = wx.Point(-1, -1)
|
|
self._action_item = None
|
|
return
|
|
|
|
self.SetPressedItem(self._action_item)
|
|
|
|
# fire the tool dropdown event
|
|
e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_TOOL_DROPDOWN, self._action_item.id)
|
|
e.SetEventObject(self)
|
|
e.SetToolId(self._action_item.id)
|
|
e.SetDropDownClicked(False)
|
|
|
|
mouse_x, mouse_y = event.GetX(), event.GetY()
|
|
rect = wx.Rect(*self._action_item.sizer_item.GetRect())
|
|
|
|
if self._action_item.dropdown:
|
|
if (self._action_item.orientation == AUI_TBTOOL_HORIZONTAL and \
|
|
mouse_x >= (rect.x+rect.width-BUTTON_DROPDOWN_WIDTH-1) and \
|
|
mouse_x < (rect.x+rect.width)) or \
|
|
(self._action_item.orientation != AUI_TBTOOL_HORIZONTAL and \
|
|
mouse_y >= (rect.y+rect.height-BUTTON_DROPDOWN_WIDTH-1) and \
|
|
mouse_y < (rect.y+rect.height)):
|
|
|
|
e.SetDropDownClicked(True)
|
|
|
|
e.SetClickPoint(event.GetPosition())
|
|
e.SetItemRect(rect)
|
|
self.ProcessEvent(e)
|
|
self.DoIdleUpdate()
|
|
|
|
|
|
def OnLeftUp(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_LEFT_UP`` event for :class:`AuiToolBar`.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
self.SetPressedItem(None)
|
|
|
|
hit_item = self.FindToolForPosition(*event.GetPosition())
|
|
|
|
if hit_item and not hit_item.state & AUI_BUTTON_STATE_DISABLED:
|
|
self.SetHoverItem(hit_item)
|
|
|
|
if self._dragging:
|
|
# reset drag and drop member variables
|
|
self._dragging = False
|
|
self._action_pos = wx.Point(-1, -1)
|
|
self._action_item = None
|
|
|
|
else:
|
|
|
|
if self._action_item and hit_item == self._action_item:
|
|
self.SetToolTip("")
|
|
|
|
if hit_item.kind in [ITEM_CHECK, ITEM_RADIO]:
|
|
toggle = not (self._action_item.state & AUI_BUTTON_STATE_CHECKED)
|
|
self.ToggleTool(self._action_item.id, toggle)
|
|
|
|
# repaint immediately
|
|
self.Refresh(False)
|
|
self.Update()
|
|
|
|
e = wx.CommandEvent(wx.wxEVT_COMMAND_MENU_SELECTED, self._action_item.id)
|
|
e.SetEventObject(self)
|
|
e.SetInt(toggle)
|
|
self._action_pos = wx.Point(-1, -1)
|
|
self._action_item = None
|
|
|
|
self.ProcessEvent(e)
|
|
self.DoIdleUpdate()
|
|
|
|
else:
|
|
|
|
if self._action_item.id == ID_RESTORE_FRAME:
|
|
# find aui manager
|
|
manager = self.GetAuiManager()
|
|
|
|
if not manager:
|
|
return
|
|
|
|
if self._action_item.target:
|
|
pane = manager.GetPane(self._action_item.target)
|
|
else:
|
|
pane = manager.GetPane(self)
|
|
|
|
from . import framemanager
|
|
e = framemanager.AuiManagerEvent(framemanager.wxEVT_AUI_PANE_MIN_RESTORE)
|
|
|
|
e.SetManager(manager)
|
|
e.SetPane(pane)
|
|
|
|
manager.ProcessEvent(e)
|
|
self.DoIdleUpdate()
|
|
|
|
else:
|
|
|
|
e = wx.CommandEvent(wx.wxEVT_COMMAND_MENU_SELECTED, self._action_item.id)
|
|
e.SetEventObject(self)
|
|
self.ProcessEvent(e)
|
|
self.DoIdleUpdate()
|
|
|
|
# reset drag and drop member variables
|
|
self._dragging = False
|
|
self._action_pos = wx.Point(-1, -1)
|
|
self._action_item = None
|
|
|
|
|
|
def OnRightDown(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_RIGHT_DOWN`` event for :class:`AuiToolBar`.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
cli_rect = wx.Rect(wx.Point(0, 0), self.GetClientSize())
|
|
|
|
if self._gripper_sizer_item:
|
|
gripper_rect = self._gripper_sizer_item.GetRect()
|
|
if gripper_rect.Contains(event.GetPosition()):
|
|
return
|
|
|
|
if self._overflow_sizer_item:
|
|
|
|
dropdown_size = self._art.GetElementSize(AUI_TBART_OVERFLOW_SIZE)
|
|
if dropdown_size > 0 and event.GetX() > cli_rect.width - dropdown_size and \
|
|
event.GetY() >= 0 and event.GetY() < cli_rect.height and self._art:
|
|
return
|
|
|
|
self._action_pos = wx.Point(*event.GetPosition())
|
|
self._action_item = self.FindToolForPosition(*event.GetPosition())
|
|
|
|
if self._action_item:
|
|
if self._action_item.state & AUI_BUTTON_STATE_DISABLED:
|
|
|
|
self._action_pos = wx.Point(-1, -1)
|
|
self._action_item = None
|
|
return
|
|
|
|
|
|
def OnRightUp(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_RIGHT_UP`` event for :class:`AuiToolBar`.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
hit_item = self.FindToolForPosition(*event.GetPosition())
|
|
|
|
if self._action_item and hit_item == self._action_item:
|
|
|
|
e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_RIGHT_CLICK, self._action_item.id)
|
|
e.SetEventObject(self)
|
|
e.SetToolId(self._action_item.id)
|
|
e.SetClickPoint(self._action_pos)
|
|
self.ProcessEvent(e)
|
|
self.DoIdleUpdate()
|
|
|
|
else:
|
|
|
|
# right-clicked on the invalid area of the toolbar
|
|
e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_RIGHT_CLICK, -1)
|
|
e.SetEventObject(self)
|
|
e.SetToolId(-1)
|
|
e.SetClickPoint(self._action_pos)
|
|
self.ProcessEvent(e)
|
|
self.DoIdleUpdate()
|
|
|
|
# reset member variables
|
|
self._action_pos = wx.Point(-1, -1)
|
|
self._action_item = None
|
|
|
|
|
|
def OnMiddleDown(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_MIDDLE_DOWN`` event for :class:`AuiToolBar`.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
cli_rect = wx.Rect(wx.Point(0, 0), self.GetClientSize())
|
|
|
|
if self._gripper_sizer_item:
|
|
|
|
gripper_rect = self._gripper_sizer_item.GetRect()
|
|
if gripper_rect.Contains(event.GetPosition()):
|
|
return
|
|
|
|
if self._overflow_sizer_item:
|
|
|
|
dropdown_size = self._art.GetElementSize(AUI_TBART_OVERFLOW_SIZE)
|
|
if dropdown_size > 0 and event.GetX() > cli_rect.width - dropdown_size and \
|
|
event.GetY() >= 0 and event.GetY() < cli_rect.height and self._art:
|
|
return
|
|
|
|
self._action_pos = wx.Point(*event.GetPosition())
|
|
self._action_item = self.FindToolForPosition(*event.GetPosition())
|
|
|
|
if self._action_item:
|
|
if self._action_item.state & AUI_BUTTON_STATE_DISABLED:
|
|
|
|
self._action_pos = wx.Point(-1, -1)
|
|
self._action_item = None
|
|
return
|
|
|
|
|
|
def OnMiddleUp(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_MIDDLE_UP`` event for :class:`AuiToolBar`.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
hit_item = self.FindToolForPosition(*event.GetPosition())
|
|
|
|
if self._action_item and hit_item == self._action_item:
|
|
if hit_item.kind == ITEM_NORMAL:
|
|
|
|
e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_MIDDLE_CLICK, self._action_item.id)
|
|
e.SetEventObject(self)
|
|
e.SetToolId(self._action_item.id)
|
|
e.SetClickPoint(self._action_pos)
|
|
self.ProcessEvent(e)
|
|
self.DoIdleUpdate()
|
|
|
|
# reset member variables
|
|
self._action_pos = wx.Point(-1, -1)
|
|
self._action_item = None
|
|
|
|
|
|
def OnMotion(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_MOTION`` event for :class:`AuiToolBar`.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
# start a drag event
|
|
if not self._dragging and self._action_item != None and self._action_pos != wx.Point(-1, -1) and \
|
|
abs(event.GetX() - self._action_pos.x) + abs(event.GetY() - self._action_pos.y) > 5:
|
|
|
|
self.SetToolTip("")
|
|
self._dragging = True
|
|
|
|
e = AuiToolBarEvent(wxEVT_COMMAND_AUITOOLBAR_BEGIN_DRAG, self.GetId())
|
|
e.SetEventObject(self)
|
|
e.SetToolId(self._action_item.id)
|
|
self.ProcessEvent(e)
|
|
self.DoIdleUpdate()
|
|
return
|
|
|
|
hit_item = self.FindToolForPosition(*event.GetPosition())
|
|
|
|
if hit_item:
|
|
if not hit_item.state & AUI_BUTTON_STATE_DISABLED:
|
|
self.SetHoverItem(hit_item)
|
|
else:
|
|
self.SetHoverItem(None)
|
|
|
|
else:
|
|
# no hit item, remove any hit item
|
|
self.SetHoverItem(hit_item)
|
|
|
|
# figure out tooltips
|
|
packing_hit_item = self.FindToolForPositionWithPacking(*event.GetPosition())
|
|
|
|
if packing_hit_item:
|
|
|
|
if packing_hit_item != self._tip_item:
|
|
self._tip_item = packing_hit_item
|
|
|
|
if packing_hit_item.short_help != "":
|
|
self.StartPreviewTimer()
|
|
self.SetToolTip(packing_hit_item.short_help)
|
|
else:
|
|
self.SetToolTip("")
|
|
self.StopPreviewTimer()
|
|
|
|
else:
|
|
|
|
self.SetToolTip("")
|
|
self._tip_item = None
|
|
self.StopPreviewTimer()
|
|
|
|
# if we've pressed down an item and we're hovering
|
|
# over it, make sure it's state is set to pressed
|
|
if self._action_item:
|
|
|
|
if self._action_item == hit_item:
|
|
self.SetPressedItem(self._action_item)
|
|
else:
|
|
self.SetPressedItem(None)
|
|
|
|
# figure out the dropdown button state (are we hovering or pressing it?)
|
|
self.RefreshOverflowState()
|
|
|
|
|
|
def OnLeaveWindow(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_LEAVE_WINDOW`` event for :class:`AuiToolBar`.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
self.RefreshOverflowState()
|
|
self.SetHoverItem(None)
|
|
self.SetPressedItem(None)
|
|
|
|
self._tip_item = None
|
|
self.StopPreviewTimer()
|
|
|
|
|
|
def OnSetCursor(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_SET_CURSOR`` event for :class:`AuiToolBar`.
|
|
|
|
:param `event`: a :class:`SetCursorEvent` event to be processed.
|
|
"""
|
|
|
|
cursor = wx.NullCursor
|
|
|
|
if self._gripper_sizer_item:
|
|
|
|
gripper_rect = self._gripper_sizer_item.GetRect()
|
|
if gripper_rect.Contains((event.GetX(), event.GetY())):
|
|
cursor = wx.Cursor(wx.CURSOR_SIZING)
|
|
|
|
event.SetCursor(cursor)
|
|
|
|
|
|
def OnCustomRender(self, dc, item, rect):
|
|
"""
|
|
Handles custom render for single :class:`AuiToolBar` items.
|
|
|
|
:param `dc`: a :class:`DC` device context;
|
|
:param `item`: an instance of :class:`AuiToolBarItem`;
|
|
:param Rect `rect`: the toolbar item rect.
|
|
|
|
:note: This method must be overridden to provide custom rendering of items.
|
|
"""
|
|
|
|
pass
|
|
|
|
|
|
def IsPaneMinimized(self):
|
|
""" Returns whether this :class:`AuiToolBar` contains a minimized pane tool. """
|
|
|
|
manager = self.GetAuiManager()
|
|
if not manager:
|
|
return False
|
|
|
|
if manager.GetAGWFlags() & AUI_MGR_PREVIEW_MINIMIZED_PANES == 0:
|
|
# No previews here
|
|
return False
|
|
|
|
self_name = manager.GetPane(self).name
|
|
|
|
if not self_name.endswith("_min"):
|
|
# Wrong tool name
|
|
return False
|
|
|
|
return self_name[0:-4]
|
|
|
|
|
|
def StartPreviewTimer(self):
|
|
""" Starts a timer in :class:`~lib.agw.aui.framemanager.AuiManager` to slide-in/slide-out the minimized pane. """
|
|
|
|
self_name = self.IsPaneMinimized()
|
|
if not self_name:
|
|
return
|
|
|
|
manager = self.GetAuiManager()
|
|
manager.StartPreviewTimer(self)
|
|
|
|
|
|
def StopPreviewTimer(self):
|
|
""" Stops a timer in :class:`~lib.agw.aui.framemanager.AuiManager` to slide-in/slide-out the minimized pane. """
|
|
|
|
self_name = self.IsPaneMinimized()
|
|
if not self_name:
|
|
return
|
|
|
|
manager = self.GetAuiManager()
|
|
manager.StopPreviewTimer()
|
|
|