mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
117 lines
3.7 KiB
Python
Executable file
117 lines
3.7 KiB
Python
Executable file
from pandac.PandaModules import *
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from direct.distributed import DistributedObject
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from direct.distributed.ClockDelta import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.gui.DirectGui import *
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from toontown.toonbase.ToonBaseGlobal import *
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import HouseGlobals
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class DistributedGarden(DistributedObject.DistributedObject):
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notify = directNotify.newCategory('DistributedGarden')
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def __init__(self, cr):
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self.notify.debug('init')
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DistributedObject.DistributedObject.__init__(self, cr)
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self.lt = base.localAvatar
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self.props = []
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self.pos = None
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self.radius = 0
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self.gridCells = 20
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self.propTable = [None] * self.gridCells
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for i in xrange(len(self.propTable)):
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self.propTable[i] = [None] * self.gridCells
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self.dx = 1.0 / self.gridCells
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self.occupied = []
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return
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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def announceGenerate(self):
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DistributedObject.DistributedObject.announceGenerate(self)
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def disable(self):
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DistributedObject.DistributedObject.disable(self)
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def unload(self):
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pass
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def delete(self):
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for prop in self.props:
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prop[0].removeNode()
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del prop[0]
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del prop
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del self.props
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self.props = None
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self.unload()
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return
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def sendNewProp(self, prop, x, y, z):
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self.notify.debug('sendNewProp')
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print 'new prop (%d) = %s,%s,%s' % (prop,
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x,
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y,
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z)
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if prop == HouseGlobals.PROP_ICECUBE:
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model = loader.loadModel('phase_8/models/props/icecube.bam')
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elif prop == HouseGlobals.PROP_FLOWER:
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model = loader.loadModel('phase_8/models/props/flower_treasure.bam')
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elif prop == HouseGlobals.PROP_SNOWFLAKE:
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model = loader.loadModel('phase_8/models/props/snowflake_treasure.bam')
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model.reparentTo(hidden)
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model.setPos(x, y, z)
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model.setScale(0.2)
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model.setBillboardPointEye()
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model.reparentTo(render)
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self.props.append([model,
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x,
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y,
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z])
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def getPropPos(self, i, j):
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pos = [self.pos[0] - self.radius + 2 * self.radius * i, self.pos[1] - self.radius + 2 * self.radius * j, self.pos[2]]
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return pos
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def loadProp(self, prop, i, j):
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pos = self.getPropPos(i, j)
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if prop == HouseGlobals.PROP_ICECUBE:
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model = loader.loadModel('phase_8/models/props/icecube.bam')
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elif prop == HouseGlobals.PROP_FLOWER:
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model = loader.loadModel('phase_8/models/props/flower_treasure.bam')
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elif prop == HouseGlobals.PROP_SNOWFLAKE:
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model = loader.loadModel('phase_8/models/props/snowflake_treasure.bam')
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else:
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self.notify.error('cant find prop: %s' % prop)
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model.reparentTo(hidden)
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model.setPos(pos[0], pos[1], pos[2])
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model.setScale(0.2)
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model.setBillboardPointEye()
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model.reparentTo(render)
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def setAddProp(self, prop, i, j):
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self.notify.debug('addProp')
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self.props.append([prop, i, j])
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self.loadProp(prop, i, j)
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self.b_setProps(self, props)
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def b_setProps(self, props):
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self.notify.debug('b_setProps')
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self.setProps(props)
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self.d_setProps(props)
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def d_setProps(self, props):
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self.notify.debug('d_setProps')
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aProps = []
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for prop in props:
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aProps = aProps + prop
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self.sendUpdate('setProps', [aProps])
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def setProps(self, props):
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self.notify.debug('setProps')
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self.props = props
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for prop in self.props:
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pInd, i, j = prop
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self.propTable[i, j] = pInd
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