mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 09:17:54 +00:00
690 lines
No EOL
26 KiB
Python
690 lines
No EOL
26 KiB
Python
import math, random, GameSprite, GardenGameGlobals
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from math import pi
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from direct.gui.DirectGui import *
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from direct.distributed.ClockDelta import *
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from toontown.toonbase import TTLocalizer
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LevelNumber = 1
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class GardenDropGame:
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def __init__(self):
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self.inHelp = False
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self.sprites = []
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self.lastTime = []
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self.grid = []
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print ('Grid Dimensions X%s Z%s' % (GardenGameGlobals.gX,
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GardenGameGlobals.gZ))
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base.gardenGame = self
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self.matchList = []
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self.massCount = 0
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self.foundCount = 0
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return None
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def reinitialize(self):
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self.inHelp = False
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self.sprites = []
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self.lastTime = []
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self.grid = []
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self.matchList = []
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self.massCount = 0
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self.foundCount = 0
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return None
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def load(self):
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model = loader.loadModel('phase_5.5/models/gui/package_delivery_panel.bam')
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model1 = loader.loadModel('phase_3.5/models/gui/matching_game_gui.bam')
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self.model = model
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self.model1 = model1
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background = model.find('**/bg')
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itemBoard = model.find('**/item_board')
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self.frame = DirectFrame(scale=1.1000000000000001, relief=DGG.FLAT, frameSize=(-0.5,
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0.5,
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-0.45000000000000001,
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-0.050000000000000003), frameColor=(0.73699999999999999, 0.57299999999999995, 0.34499999999999997, 1.0))
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self.background = DirectFrame(self.frame, image=background, image_scale=0.050000000000000003, relief=None, pos=(0, 1, 0))
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self.itemBoard = DirectFrame(parent=self.frame, image=itemBoard, image_scale=0.050000000000000003, image_color=(0.92200000000000004, 0.92200000000000004, 0.753, 1), relief=None, pos=(0, 1, 0))
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gui2 = loader.loadModel('phase_3/models/gui/quit_button.bam')
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self.font = loader.loadFont("phase_3/models/fonts/MickeyFont.bam")
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self.gardenDropText = OnscreenText(parent=self.frame, text=TTLocalizer.GardenDropTitle,scale=(0.17,0.17,0.17), font=self.font, pos=(0,0.685,0), fg=(1,1,1,1))
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self.quitButton = DirectButton(parent=self.frame, relief=None, image=(gui2.find('**/QuitBtn_UP'),
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gui2.find('**/QuitBtn_DN'),
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gui2.find('**/QuitBtn_RLVR')), pos=(0.5,
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1.0,
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-0.41999999999999998), scale=0.90000000000000002, text=TTLocalizer.GardenDropExitGame, text_font=self.font, text0_fg=(1, 1, 1, 1), text1_fg=(1, 1, 1, 1), text2_fg=(1, 1, 1, 1), text_scale=0.044999999999999998, text_pos=(0,
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-0.01), command=self._GardenDropGame__handleExit)
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if LevelNumber == 1:
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self.helpButton = DirectButton(parent=self.frame, relief=None, image=(gui2.find('**/QuitBtn_UP'),
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gui2.find('**/QuitBtn_DN'),
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gui2.find('**/QuitBtn_RLVR')), pos=(-0.5,
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1.0,
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-0.41999999999999998), scale=0.90000000000000002, text=TTLocalizer.PicnicTableTutorial, text_font=self.font, text0_fg=(1, 1, 1, 1), text1_fg=(1, 1, 1, 1), text2_fg=(1, 1, 1, 1), text_scale=0.044999999999999998, text_pos=(0,
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-0.01), command=self._GardenDropGame__openHelp)
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def help(self):
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self.inHelp = True
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frameGui = loader.loadModel('phase_3/models/gui/dialog_box_gui.bam')
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self.helpFrame = DirectFrame(scale=1.1, relief=None, image=frameGui, image_scale=(1.75, 1, 0.75), image_color=(1,1,1,1), frameSize=(-0.5,
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0.5,
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-0.45,
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-0.05))
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self.font = loader.loadFont("phase_3/models/fonts/MickeyFont.bam")
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self.helpText = DirectLabel(scale=1.1, relief=None, text_pos=(0, 0.2), text_wordwrap=16, text=TTLocalizer.GardenDropHelpTitle, text_font=self.font, pos=(0.0, 0.0, 0.0), text_scale=0.1, text0_fg=(1, 1, 1, 1), parent=self.helpFrame)
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self.font2 = loader.loadFont("phase_3/models/fonts/Comedy.bam")
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self.helpText2 = DirectLabel(scale=1.1, relief=None, text_pos=(-0.6, 0.1), text_wordwrap=15, text=TTLocalizer.GardenDropInstructions, text_font=self.font2, pos=(0.0, 0.0, 0.0), text_scale=0.085, text0_fg=(0, 0, 0, 1), parent=self.helpFrame, text_align=TextNode.ALeft)
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gui2 = loader.loadModel('phase_3/models/gui/quit_button.bam')
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self.backButton = DirectButton(parent=self.helpFrame, relief=None, image=(gui2.find('**/QuitBtn_UP'), gui2.find('**/QuitBtn_DN'), gui2.find('**/QuitBtn_RLVR')), pos=(0.5, 1.0, -0.32), scale=0.9, text=TTLocalizer.GardenDropBackToGame, text_font=self.font, text0_fg=(1, 1, 1, 1), text1_fg=(1, 1, 1, 1), text2_fg=(1, 1, 1, 1), text_scale=0.045, text_pos=(0, -0.01), command=self.unloadHelp)
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return True
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def addSprite(self, image, size = 0.5, posX = 0, posZ = 0, found = 0):
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nodeObj = DirectLabel(parent=self.frame, relief=None, image=image, pos=(posX, 0.0, posZ), scale=size, image_color=(1.0, 1.0, 1.0, 1))
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if LevelNumber == 1 or LevelNumber == 2:
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colorChoice = random.choice(range(0, 3))
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if LevelNumber == 3 or LevelNumber == 4:
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colorChoice = random.choice(range(0, 4))
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if LevelNumber == 5:
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colorChoice = random.choice(range(0, 5))
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newSprite = GameSprite.GameSprite(nodeObj, colorChoice, found)
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self.sprites.append(newSprite)
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if found:
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self.foundCount += 1
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return newSprite
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def addUnSprite(self, image, size = 0.5, posX = 0, posZ = 0):
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nodeObj = DirectLabel(parent=self.frame, relief=None, image=image, pos=(posX, 0.0, posZ), scale=size, image_color=(1.0, 1.0, 1.0, 1))
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newSprite = GameSprite.GameSprite(nodeObj)
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newSprite = GameSprite.GameSprite(nodeObj)
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return newSprite
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def testPointDistanceSquare(self, x1, z1, x2, z2):
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distX = x1 - x2
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distZ = z1 - z2
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distC = distX * distX + distZ * distZ
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if distC == 0:
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distC = 1e-10
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return distC
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def testDistance(self, nodeA, nodeB):
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distX = nodeA.getX() - nodeB.getX()
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distZ = nodeA.getZ() - nodeB.getZ()
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distC = distX * distX + distZ * distZ
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dist = math.sqrt(distC)
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return dist
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def testGridfull(self, cell):
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if not cell:
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return 0
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elif cell[0] != None:
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return 1
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else:
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return 0
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returnTrue
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def getValidGrid(self, x, z):
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if x < 0 or x >= GardenGameGlobals.gridDimX:
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return None
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elif z < 0 or z >= GardenGameGlobals.gridDimZ:
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return None
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else:
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return self.grid[x][z]
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return None
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def getColorType(self, x, z):
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if x < 0 or x >= GardenGameGlobals.gridDimX:
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return -1
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elif z < 0 or z >= GardenGameGlobals.gridDimZ:
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return -1
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elif self.grid[x][z][0] == None:
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return -1
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else:
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return self.grid[x][z][0].colorType
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return True
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def getSprite(self, spriteIndex):
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if spriteIndex >= len(self.sprites) or self.sprites[spriteIndex].markedForDeath:
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return None
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else:
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return self.sprites[spriteIndex]
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return None
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def findGrid(self, x, z, force = 0):
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currentClosest = None
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currentDist = 10000000
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for countX in range(GardenGameGlobals.gridDimX):
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for countZ in range(GardenGameGlobals.gridDimZ):
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testDist = self.testPointDistanceSquare(x, z, self.grid[countX][countZ][1], self.grid[countX][countZ][2])
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if self.grid[countX][countZ][0] == None and testDist < currentDist and (force or self.hasNeighbor(countX, countZ)):
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currentClosest = self.grid[countX][countZ]
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self.closestX = countX
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self.closestZ = countZ
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currentDist = testDist
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return currentClosest
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def findGridCog(self):
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GardenGameGlobals.cogX = 0
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GardenGameGlobals.cogZ = 0
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self.massCount = 0
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for row in self.grid:
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for cell in row:
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if cell[0] != None:
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GardenGameGlobals.cogX += cell[1]
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GardenGameGlobals.cogZ += cell[2]
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self.massCount += 1
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if self.massCount > 0:
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self.cogX = (GardenGameGlobals.cogX / self.massCount)
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self.cogZ = (GardenGameGlobals.cogZ / self.massCount)
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self.cogSprite.setX(self.cogX)
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self.cogSprite.setZ(self.cogZ)
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else:
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self.doOnClearGrid()
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return True
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def stickInGrid(self, sprite, force = 0):
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if sprite.isActive and not sprite.isQue:
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gridCell = self.findGrid(sprite.getX(), sprite.getZ(), force)
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if gridCell:
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gridCell[0] = sprite
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sprite.setActive(0)
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sprite.setX(gridCell[1])
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sprite.setZ(gridCell[2])
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self.createMatchList(self.closestX, self.closestZ)
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if len(self.matchList) >= 3:
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self.clearMatchList()
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self.findGridCog()
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def fillMatchList(self, cellX, cellZ):
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if (cellX, cellZ) in self.matchList:
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return True
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self.matchList.append((cellX, cellZ))
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colorType = self.grid[cellX][cellZ][0].colorType
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if cellZ % 2 == 0:
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if self.getColorType(cellX - 1, cellZ) == colorType:
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self.fillMatchList(cellX - 1, cellZ)
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if self.getColorType(cellX + 1, cellZ) == colorType:
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self.fillMatchList(cellX + 1, cellZ)
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if self.getColorType(cellX, cellZ + 1) == colorType:
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self.fillMatchList(cellX, cellZ + 1)
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if self.getColorType(cellX + 1, cellZ + 1) == colorType:
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self.fillMatchList(cellX + 1, cellZ + 1)
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if self.getColorType(cellX, cellZ - 1) == colorType:
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self.fillMatchList(cellX, cellZ - 1)
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if self.getColorType(cellX + 1, cellZ - 1) == colorType:
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self.fillMatchList(cellX + 1, cellZ - 1)
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else:
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if self.getColorType(cellX - 1, cellZ) == colorType:
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self.fillMatchList(cellX - 1, cellZ)
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if self.getColorType(cellX + 1, cellZ) == colorType:
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self.fillMatchList(cellX + 1, cellZ)
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if self.getColorType(cellX, cellZ + 1) == colorType:
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self.fillMatchList(cellX, cellZ + 1)
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if self.getColorType(cellX - 1, cellZ + 1) == colorType:
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self.fillMatchList(cellX - 1, cellZ + 1)
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if self.getColorType(cellX, cellZ - 1) == colorType:
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self.fillMatchList(cellX, cellZ - 1)
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if self.getColorType(cellX - 1, cellZ - 1) == colorType:
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self.fillMatchList(cellX - 1, cellZ - 1)
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def createMatchList(self, x, z):
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self.matchList = []
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self.fillMatchList(x, z)
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def clearMatchList(self):
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for entry in self.matchList:
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gridEntry = self.grid[entry[0]][entry[1]]
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sprite = gridEntry[0]
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gridEntry[0] = None
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sprite.markedForDeath = 1
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return True
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def hasNeighbor(self, cellX, cellZ):
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gotNeighbor = 0
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if cellZ % 2 == 0:
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if self.testGridfull(self.getValidGrid(cellX - 1, cellZ)):
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ)):
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX, cellZ + 1)):
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ + 1)):
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX, cellZ - 1)):
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ - 1)):
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX - 1, cellZ)):
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ)):
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX, cellZ + 1)):
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX - 1, cellZ + 1)):
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX, cellZ - 1)):
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX - 1, cellZ - 1)):
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gotNeighbor = 1
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return gotNeighbor
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def __colTest(self):
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if not hasattr(self, 'tick'):
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self.tick = 0
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self.tick += 1
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if self.tick > 5:
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self.tick = 0
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sizeSprites = len(self.sprites)
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for movingSpriteIndex in range(len(self.sprites)):
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for testSpriteIndex in range(movingSpriteIndex, len(self.sprites)):
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movingSprite = self.getSprite(movingSpriteIndex)
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testSprite = self.getSprite(testSpriteIndex)
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if testSprite and movingSprite:
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if movingSpriteIndex != testSpriteIndex and (movingSprite.isActive or testSprite.isActive):
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if movingSprite.isQue or testSprite.isQue:
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if self.testDistance(movingSprite.nodeObj, testSprite.nodeObj) < GardenGameGlobals.queExtent * (movingSprite.size + testSprite.size):
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self.push(movingSprite, testSprite)
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elif self.testDistance(movingSprite.nodeObj, testSprite.nodeObj) < movingSprite.size + testSprite.size:
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if movingSprite.isActive:
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testSprite.isActive or self.__collide(movingSprite, testSprite)
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if self.testDistance(self.cogSprite.nodeObj, testSprite.nodeObj) < (self.cogSprite.size + testSprite.size):
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if movingSprite.isActive:
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self.stickInGrid(testSprite, 1)
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if self.tick == 5:
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pass
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def __collide(self, move, test):
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queHit = 0
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if move.isQue:
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que = move
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hit = test
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queHit = 1
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elif test.isQue:
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que = test
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hit = move
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queHit = 1
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else:
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test.velX = 0
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test.velZ = 0
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move.velX = 0
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move.velZ = 0
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test.collide()
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move.collide()
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self.stickInGrid(move,1)
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self.stickInGrid(test,1)
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if queHit:
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forceM = 0.1
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distX = que.getX() - hit.getX()
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distZ = que.getZ() - hit.getZ()
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self.stickInGrid(move,1)
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self.stickInGrid(test,1)
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def push(self, move, test):
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queHit = 0
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if move.isQue:
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que = move
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hit = test
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queHit = 1
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elif test.isQue:
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que = test
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hit = move
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queHit = 1
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if queHit:
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forceM = 0.1
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dist = self.testDistance(move.nodeObj, test.nodeObj)
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if abs(dist) < GardenGameGlobals.queExtent * que.size and abs(dist) > 0:
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scaleSize = GardenGameGlobals.queExtent * que.size * 0.5
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distFromPara = abs(abs(dist) - scaleSize)
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force = (scaleSize - distFromPara) / scaleSize * (dist / abs(dist))
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angle = self.angleTwoSprites(que, hit)
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if angle < 0:
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angle = angle + 2 * pi
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if angle > pi * 2.0:
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angle = angle - 2 * pi
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newAngle = pi * 1.0
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if angle > pi * 1.5 or angle < pi * 0.5:
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newAngle = pi * 0.0
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hit.addForce(forceM * force, newAngle)
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def angleTwoSprites(self, sprite1, sprite2):
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x1 = sprite1.getX()
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z1 = sprite1.getZ()
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x2 = sprite2.getX()
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z2 = sprite2.getZ()
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x = x2 - x1
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z = z2 - z1
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angle = math.atan2(-x, z)
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return angle + pi * 0.5
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def doOnClearGrid(self):
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secondSprite = self.addSprite(self.block, posX=GardenGameGlobals.newBallX, posZ=0.0, found=1)
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secondSprite.addForce(0, 1.55 * pi)
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self.stickInGrid(secondSprite, 1)
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def __run(self, Task):
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if self.lastTime == None:
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self.lastTime = globalClock.getRealTime()
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timeDelta = 0.0265
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self.lastTime = globalClock.getRealTime()
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GardenGameGlobals.newBallCountUp += timeDelta
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if base.mouseWatcherNode.hasMouse():
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x = base.mouseWatcherNode.getMouseX()
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y = base.mouseWatcherNode.getMouseY()
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self.queBall.setX(x)
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self.queBall.setZ(y)
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for sprite in self.sprites:
|
|
sprite.run(timeDelta)
|
|
if sprite.getX() > GardenGameGlobals.maxX:
|
|
sprite.setX(GardenGameGlobals.maxX)
|
|
sprite.velX = -sprite.velX
|
|
|
|
if sprite.getX() < GardenGameGlobals.minX:
|
|
sprite.setX(GardenGameGlobals.minX)
|
|
sprite.velX = -sprite.velX
|
|
|
|
if sprite.getZ() > GardenGameGlobals.maxZ:
|
|
sprite.setZ(GardenGameGlobals.maxZ)
|
|
sprite.velZ = -sprite.velZ
|
|
|
|
if sprite.getZ() < GardenGameGlobals.minZ:
|
|
self.stickInGrid(sprite, 1)
|
|
|
|
if sprite.isActive:
|
|
sprite.addForce(timeDelta * 0.9, pi * 1.5)
|
|
|
|
self.queBall.velX = (self.queBall.getX() - self.queBall.prevX) / timeDelta
|
|
self.queBall.velZ = (self.queBall.getZ() - self.queBall.prevZ) / timeDelta
|
|
self.__colTest()
|
|
|
|
for sprite in self.sprites:
|
|
if sprite.markedForDeath:
|
|
if sprite.foundation:
|
|
self.foundCount -= 1
|
|
|
|
self.sprites.remove(sprite)
|
|
sprite.delete()
|
|
|
|
if GardenGameGlobals.controlSprite == None:
|
|
self.addControlSprite(GardenGameGlobals.newBallX, GardenGameGlobals.newBallZ)
|
|
GardenGameGlobals.newBallCountUp = 0.0
|
|
|
|
if GardenGameGlobals.newBallCountUp >= GardenGameGlobals.newBallTime:
|
|
self.addControlSprite(GardenGameGlobals.newBallX, GardenGameGlobals.newBallZ)
|
|
GardenGameGlobals.newBallCountUp = 0.0
|
|
|
|
if not GardenGameGlobals.controlSprite.isActive:
|
|
GardenGameGlobals.controlSprite = None
|
|
|
|
if self.foundCount <= 0:
|
|
self.__handleWin()
|
|
|
|
return Task.cont
|
|
|
|
def loadStartingSprites(self, levelNum):
|
|
self.queBall = self.addSprite(self.block, posX=0.25, posZ=0.5, found=0)
|
|
self.queBall.setColor(GardenGameGlobals.colorWhite)
|
|
self.queBall.isQue = 1
|
|
|
|
GardenGameGlobals.controlSprite = None
|
|
self.cogSprite = self.addUnSprite(self.block, posX=0.25, posZ=0.5)
|
|
self.cogSprite.setColor(GardenGameGlobals.colorBlack)
|
|
|
|
for ball in range(0, levelNum):
|
|
place = random.random() * GardenGameGlobals.rangeX
|
|
self.newSprite = self.addSprite(self.block, size=0.5, posX=GardenGameGlobals.minX + place, posZ=0.0, found=1)
|
|
self.stickInGrid(self.newSprite, 1)
|
|
|
|
def __handlePlay(self):
|
|
if hasattr(base, 'localAvatar'):
|
|
base.cr.playGame.getPlace().fsm.forceTransition('stopped')
|
|
|
|
self.reinitialize()
|
|
self.load()
|
|
|
|
self.itemboard = self.model.find('**/item_board')
|
|
self.block = self.model1.find('**/minnieCircle')
|
|
|
|
size = 0.085
|
|
sizeZ = size * 0.8
|
|
|
|
for countX in range(GardenGameGlobals.gridDimX):
|
|
newRow = []
|
|
for countZ in range(GardenGameGlobals.gridDimZ):
|
|
offset = 0
|
|
if countZ % 2 == 0:
|
|
offset = size / 2
|
|
newRow.append([None, countX * size + GardenGameGlobals.minX + offset, countZ * sizeZ + GardenGameGlobals.minZ])
|
|
|
|
self.grid.append(newRow)
|
|
|
|
if LevelNumber == 1:
|
|
self.loadStartingSprites(3)
|
|
elif LevelNumber == 2:
|
|
self.loadStartingSprites(5)
|
|
elif LevelNumber == 3:
|
|
self.loadStartingSprites(7)
|
|
elif LevelNumber == 4:
|
|
self.loadStartingSprites(10)
|
|
elif LevelNumber == 5:
|
|
self.loadStartingSprites(15)
|
|
base.taskMgr.add(self._GardenDropGame__run,"MouseCheck")
|
|
|
|
if hasattr(self, 'victoryFrame'):
|
|
self.victoryFrame.removeNode()
|
|
del self.victoryFrame
|
|
|
|
def addControlSprite(self, x = 0.0, z = 0.0):
|
|
newSprite = self.addSprite(self.block, posX=x, posZ=z)
|
|
GardenGameGlobals.controlSprite = newSprite
|
|
|
|
def playGardenDrop(self):
|
|
self.GDButtonImage = loader.loadModel("phase_3/models/gui/quit_button.bam")
|
|
self.font = loader.loadFont("phase_3/models/fonts/MickeyFont.bam")
|
|
self.yellowButton = (self.GDButtonImage.find('**/QuitBtn_UP'), self.GDButtonImage.find('**/QuitBtn_DN'), self.GDButtonImage.find('**/QuitBtn_RLVR'))
|
|
|
|
self.GardenGameButton = DirectButton(frameSize=(0), text=TTLocalizer.GardenDropButtonTitle, image=self.yellowButton, text_pos=(0,0.01), relief=None, text_fg=(1, 1, 1, 1), \
|
|
geom=None, pad=(0.01, 0.01), suppressKeys=0, command=self.deleteGDButton, pos=(-.62,0,-.89), text_font=self.font, text_scale=(0.083,0.040,0.049), borderWidth=(0.13, 0.01), scale=(0.8,1,1.8))
|
|
|
|
base.localAvatar.gardenGameButton = self.GardenGameButton
|
|
|
|
def __openHelp(self):
|
|
self.unload()
|
|
self.help()
|
|
base.taskMgr.remove('MouseCheck')
|
|
|
|
def unload(self):
|
|
self.frame.destroy()
|
|
del self.frame
|
|
|
|
if (GardenGameGlobals.acceptErrorDialog and GardenGameGlobals.acceptErrorDialog.cleanup()):
|
|
GardenGameGlobals.acceptErrorDialog = 1
|
|
|
|
def unloadHelp(self):
|
|
self.helpFrame.removeNode()
|
|
self._GardenDropGame__handlePlay()
|
|
|
|
def deleteGDButton(self):
|
|
self.GardenGameButton.removeNode()
|
|
self.__handlePlay()
|
|
|
|
def __handleExit(self):
|
|
self._GardenDropGame__acceptExit()
|
|
|
|
def __acceptExit(self, buttonValue = None):
|
|
global LevelNumber
|
|
if hasattr(base, 'localAvatar'):
|
|
base.cr.playGame.getPlace().fsm.forceTransition('walk')
|
|
|
|
self.playGardenDrop()
|
|
if (hasattr(self, 'frame') and self.frame.hide()):
|
|
self.unload()
|
|
messenger.send(GardenGameGlobals.doneEvent)
|
|
|
|
LevelNumber = 1
|
|
base.taskMgr.remove('MouseCheck')
|
|
|
|
def __handleWin(self):
|
|
global LevelNumber
|
|
self.unload()
|
|
self.loadWin()
|
|
LevelNumber += 1
|
|
base.taskMgr.remove('MouseCheck')
|
|
|
|
def loadWin(self):
|
|
model = loader.loadModel('phase_5.5/models/gui/package_delivery_panel.bam')
|
|
model1 = loader.loadModel('phase_3.5/models/gui/matching_game_gui.bam')
|
|
|
|
self.model = model
|
|
self.model1 = model1
|
|
|
|
background = model.find('**/bg')
|
|
itemBoard = model.find('**/item_board')
|
|
|
|
frameGui = loader.loadModel('phase_3/models/gui/dialog_box_gui.bam')
|
|
self.victoryFrame = DirectFrame(scale=1.1, relief=None, image=frameGui, image_scale=(1.75, 1, 0.75), image_color=(1,1,1,1), frameSize=(-0.5,
|
|
0.5,
|
|
-0.45,
|
|
-0.05))
|
|
|
|
frameGui2 = loader.loadModel('phase_3.5/models/gui/jar_gui.bam')
|
|
self.jar = DirectFrame(parent=self.victoryFrame, scale=(0.65,1.4,1.3), relief=None, image=frameGui2, image_scale=(1.75, 1, 0.75), image_color=(1,1,1,1), pos=(-0.5,-0.15,-0.075), frameSize=(-0.5,
|
|
0.45,
|
|
-0.45,
|
|
-0.05))
|
|
|
|
gui2 = loader.loadModel('phase_3/models/gui/quit_button.bam')
|
|
self.font = loader.loadFont("phase_3/models/fonts/MickeyFont.bam")
|
|
|
|
if LevelNumber == 5:
|
|
congratsMessage = TTLocalizer.GardenDropWinGame
|
|
else:
|
|
congratsMessage = TTLocalizer.GardenDropProgressLevels
|
|
self.nextButton = DirectButton(parent=self.victoryFrame, relief=None, image=(gui2.find('**/QuitBtn_UP'), gui2.find('**/QuitBtn_DN'), gui2.find('**/QuitBtn_RLVR')), pos=(0, 1.0, -0.32), scale=0.9, text=TTLocalizer.lNext, text_font=self.font, text0_fg=(1, 1, 1, 1), text1_fg=(1, 1, 1, 1), text2_fg=(1, 1, 1, 1), text_scale=0.045, text_pos=(0, -0.01), command=self._GardenDropGame__handlePlay)
|
|
|
|
self.congratsText = DirectLabel(scale=1.1, relief=None, text_pos=(0, 0.2), text_wordwrap=16, text=TTLocalizer.GardenDropCongradulations, text_font=self.font, pos=(0.0, 0.0, 0.0), text_scale=0.1, text0_fg=(1, 1, 1, 1), parent=self.victoryFrame)
|
|
|
|
self.font2 = loader.loadFont("phase_3/models/fonts/Comedy.bam")
|
|
self.congratsText2 = DirectLabel(scale=1.1, relief=None, text_pos=(0.2, 0.025), text_wordwrap=10, text=congratsMessage, text_font=self.font2, pos=(0.0, 0.0, 0.0), text_scale=0.085, text0_fg=(0, 0, 0, 1), parent=self.victoryFrame)
|
|
|
|
self.quitButton = DirectButton(parent=self.victoryFrame, relief=None, image=(gui2.find('**/QuitBtn_UP'), gui2.find('**/QuitBtn_DN'), gui2.find('**/QuitBtn_RLVR')), pos=(0.5, 1.0, -0.32), scale=0.9, text=TTLocalizer.GardenDropExit, text_font=self.font, text0_fg=(1, 1, 1, 1), text1_fg=(1, 1, 1, 1), text2_fg=(1, 1, 1, 1), text_scale=0.045, text_pos=(0, -0.01), command=self.__handleExitWin)
|
|
|
|
return True
|
|
|
|
def unloadWin(self):
|
|
self.victoryFrame.removeNode()
|
|
del self.victoryFrame
|
|
|
|
if GardenGameGlobals.acceptErrorDialog:
|
|
GardenGameGlobals.acceptErrorDialog.cleanup()
|
|
GardenGameGlobals.acceptErrorDialog = None
|
|
|
|
self.playGardenDrop()
|
|
base.taskMgr.remove('gameTask')
|
|
|
|
return True
|
|
|
|
def __handleExitWin(self):
|
|
global LevelNumber
|
|
self._GardenDropGame__acceptExitWin()
|
|
LevelNumber = 1
|
|
|
|
def __acceptExitWin(self, buttonValue = None):
|
|
if hasattr(base, 'localAvatar'):
|
|
base.cr.playGame.getPlace().fsm.forceTransition('walk')
|
|
|
|
if hasattr(self, 'victoryFrame'):
|
|
self.unloadWin()
|
|
messenger.send(GardenGameGlobals.doneEvent)
|
|
|
|
def endGame(self):
|
|
if hasattr(base, 'localAvatar'):
|
|
base.localAvatar.gardenGameButton.removeNode() |