mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 20:52:26 -06:00
186 lines
6.2 KiB
Python
186 lines
6.2 KiB
Python
"""DistributedNode module: contains the DistributedNode class"""
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from pandac.PandaModules import NodePath
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from direct.showbase.ShowBaseGlobal import *
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from direct.task import Task
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import GridParent
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import DistributedObject
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import types
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class DistributedNode(DistributedObject.DistributedObject, NodePath):
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"""Distributed Node class:"""
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def __init__(self, cr):
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try:
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self.DistributedNode_initialized
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except:
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self.DistributedNode_initialized = 1
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self.gotStringParentToken = 0
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DistributedObject.DistributedObject.__init__(self, cr)
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if not self.this:
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NodePath.__init__(self, "DistributedNode")
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# initialize gridParent
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self.gridParent = None
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def disable(self):
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if self.activeState != DistributedObject.ESDisabled:
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if not self.isEmpty():
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self.reparentTo(hidden)
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DistributedObject.DistributedObject.disable(self)
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def delete(self):
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try:
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self.DistributedNode_deleted
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except:
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self.DistributedNode_deleted = 1
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if not self.isEmpty():
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self.removeNode()
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if self.gridParent:
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self.gridParent.delete()
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DistributedObject.DistributedObject.delete(self)
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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self.gotStringParentToken = 0
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def setLocation(self, parentId, zoneId, teleport=0):
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# Redefine DistributedObject setLocation, so that when
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# location is set to the ocean grid, we can update our parenting
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# under gridParent
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DistributedObject.DistributedObject.setLocation(self, parentId, zoneId)
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parentObj = self.cr.doId2do.get(parentId)
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if parentObj:
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# Make sure you in a zone that is in the grid before making a GridParent
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if (parentObj.isGridParent() and (zoneId >= parentObj.startingZone)):
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if not self.gridParent:
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self.gridParent = GridParent.GridParent(self)
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self.gridParent.setGridParent(parentObj, zoneId, teleport)
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else:
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if self.gridParent:
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self.gridParent.delete()
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self.gridParent = None
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else:
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if self.gridParent:
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self.gridParent.delete()
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self.gridParent = None
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def __cmp__(self, other):
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# DistributedNode inherits from NodePath, which inherits a
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# definition of __cmp__ from FFIExternalObject that uses the
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# NodePath's compareTo() method to compare different
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# NodePaths. But we don't want this behavior for
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# DistributedNodes; DistributedNodes should only be compared
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# pointerwise.
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if self is other:
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return 0
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else:
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return 1
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### setParent ###
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def b_setParent(self, parentToken):
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if type(parentToken) == types.StringType:
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self.setParentStr(parentToken)
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else:
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self.setParent(parentToken)
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# it's important to call the local setParent first.
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self.d_setParent(parentToken)
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def d_setParent(self, parentToken):
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if type(parentToken) == types.StringType:
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self.sendUpdate("setParentStr", [parentToken])
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else:
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self.sendUpdate("setParent", [parentToken])
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def setParentStr(self, parentTokenStr):
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assert self.notify.debug('setParentStr: %s' % parentTokenStr)
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assert self.notify.debug('isGenerated: %s' % self.isGenerated())
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if len(parentTokenStr) > 0:
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self.do_setParent(parentTokenStr)
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self.gotStringParentToken = 1
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def setParent(self, parentToken):
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assert self.notify.debug('setParent: %s' % parentToken)
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assert self.notify.debug('isGenerated: %s' % self.isGenerated())
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# if we are not yet generated and we just got a parent token
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# as a string, ignore whatever value comes in here
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justGotRequiredParentAsStr = ((not self.isGenerated()) and
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self.gotStringParentToken)
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if not justGotRequiredParentAsStr:
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if parentToken != 0:
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self.do_setParent(parentToken)
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self.gotStringParentToken = 0
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def do_setParent(self, parentToken):
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"""do_setParent(self, int parentToken)
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This function is defined simply to allow a derived class (like
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DistributedAvatar) to override the behavior of setParent if
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desired.
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"""
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if not self.isDisabled():
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self.cr.parentMgr.requestReparent(self, parentToken)
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###### set pos and hpr functions #######
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# setX provided by NodePath
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def d_setX(self, x):
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self.sendUpdate("setX", [x])
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# setY provided by NodePath
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def d_setY(self, y):
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self.sendUpdate("setY", [y])
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# setZ provided by NodePath
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def d_setZ(self, z):
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self.sendUpdate("setZ", [z])
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# setH provided by NodePath
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def d_setH(self, h):
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self.sendUpdate("setH", [h])
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# setP provided by NodePath
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def d_setP(self, p):
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self.sendUpdate("setP", [p])
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# setR provided by NodePath
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def d_setR(self, r):
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self.sendUpdate("setR", [r])
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def setXY(self, x, y):
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self.setX(x)
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self.setY(y)
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def d_setXY(self, x, y):
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self.sendUpdate("setXY", [x, y])
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def setXZ(self, x, z):
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self.setX(x)
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self.setZ(z)
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def d_setXZ(self, x, z):
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self.sendUpdate("setXZ", [x, z])
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# setPos provided by NodePath
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def d_setPos(self, x, y, z):
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self.sendUpdate("setPos", [x, y, z])
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# setHpr provided by NodePath
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def d_setHpr(self, h, p, r):
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self.sendUpdate("setHpr", [h, p, r])
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def setXYH(self, x, y, h):
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self.setX(x)
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self.setY(y)
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self.setH(h)
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def d_setXYH(self, x, y, h):
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self.sendUpdate("setXYH", [x, y, h])
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def setXYZH(self, x, y, z, h):
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self.setPos(x, y, z)
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self.setH(h)
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def d_setXYZH(self, x, y, z, h):
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self.sendUpdate("setXYZH", [x, y, z, h])
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# setPosHpr provided by NodePath
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def d_setPosHpr(self, x, y, z, h, p, r):
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self.sendUpdate("setPosHpr", [x, y, z, h, p, r])
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