mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 04:02:40 -06:00
141 lines
4.2 KiB
Python
Executable file
141 lines
4.2 KiB
Python
Executable file
from direct.distributed.DistributedObjectAI import DistributedObjectAI
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from DistributedFurnitureManagerAI import *
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from toontown.catalog import CatalogItem
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from toontown.catalog.CatalogWindowItem import CatalogWindowItem
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from toontown.catalog.CatalogWallpaperItem import CatalogWallpaperItem
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from toontown.catalog.CatalogMouldingItem import CatalogMouldingItem
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from toontown.catalog.CatalogFlooringItem import CatalogFlooringItem
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from toontown.catalog.CatalogWainscotingItem import CatalogWainscotingItem
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from DNAFurnitureReaderAI import DNAFurnitureReaderAI
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from toontown.dna.DNAParser import *
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import HouseGlobals
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import random
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# The house interior DNA files for each
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houseInteriors = [
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'phase_5.5/dna/house_interior3.pdna',
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'phase_5.5/dna/house_interior4.pdna',
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'phase_5.5/dna/house_interior5.pdna',
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'phase_5.5/dna/house_interior7.pdna',
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'phase_5.5/dna/house_interior8.pdna',
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'phase_5.5/dna/house_interior10.pdna',
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]
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defaultWindows = [
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CatalogWindowItem(20, placement=2), CatalogWindowItem(20, placement=4)
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]
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defaultWallpaper = [
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CatalogWallpaperItem(1110, 0, 1010, 0),
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CatalogMouldingItem(1000, 2),
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CatalogFlooringItem(1000, 4),
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CatalogWainscotingItem(1010, 4),
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CatalogWallpaperItem(1110, 0, 1010, 0),
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CatalogMouldingItem(1000, 2),
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CatalogFlooringItem(1000, 4),
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CatalogWainscotingItem(1010, 4),
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]
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class DistributedHouseInteriorAI(DistributedObjectAI):
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notify = directNotify.newCategory("DistributedHouseInteriorAI")
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def __init__(self, air, house):
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DistributedObjectAI.__init__(self, air)
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self.house = house
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self.houseId = 0
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self.houseIndex = 0
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self.wallpaper = ''
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self.windows = ''
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self.furnitureManager = DistributedFurnitureManagerAI(self.air, self.house, self)
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def announceGenerate(self):
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DistributedObjectAI.announceGenerate(self)
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self.furnitureManager.generateWithRequired(self.zoneId)
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def delete(self):
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DistributedObjectAI.delete(self)
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self.furnitureManager.delete()
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def initialize(self):
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# Get DNA file appropriate to this house...
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dnaFile = houseInteriors[self.houseIndex]
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# Load DNA...
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dnaStorage = DNAStorage()
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dnaData = loadDNAFileAI(dnaStorage, dnaFile)
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# Read it into furniture...
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furnitureReader = DNAFurnitureReaderAI(dnaData, [-11, 2, 0, 0, 0, 0])
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# Set furniture:
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self.furnitureManager.setItems(furnitureReader.getBlob())
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# Set default windows and wallpaper:
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del self.furnitureManager.windows[:]
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self.furnitureManager.windows.extend(defaultWindows)
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self.furnitureManager.applyWindows()
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del self.furnitureManager.wallpaper[:]
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self.furnitureManager.wallpaper.extend(defaultWallpaper)
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self.furnitureManager.applyWallpaper()
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# Save:
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self.furnitureManager.saveToHouse()
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def setHouseId(self, houseId):
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self.houseId = houseId
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def d_setHouseId(self, houseId):
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self.sendUpdate('setHouseId', [houseId])
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def b_setHouseId(self, houseId):
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self.setHouseId(houseId)
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self.d_setHouseId(houseId)
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def getHouseId(self):
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return self.houseId
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def setHouseIndex(self, index):
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self.houseIndex = index
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def d_setHouseIndex(self, index):
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self.sendUpdate('setHouseIndex', [index])
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def b_setHouseIndex(self, index):
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self.setHouseIndex(index)
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self.d_setHouseIndex(index)
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def getHouseIndex(self):
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return self.houseIndex
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def setWallpaper(self, wallpaper):
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self.wallpaper = wallpaper
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def d_setWallpaper(self, wallpaper):
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self.sendUpdate('setWallpaper', [wallpaper])
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def b_setWallpaper(self, wallpaper):
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self.setWallpaper(wallpaper)
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if self.isGenerated():
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self.d_setWallpaper(wallpaper)
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def getWallpaper(self):
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return self.wallpaper
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def setWindows(self, windows):
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self.windows = windows
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def d_setWindows(self, windows):
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self.sendUpdate('setWindows', [windows])
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def b_setWindows(self, windows):
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self.setWindows(windows)
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if self.isGenerated():
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self.d_setWindows(windows)
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def getWindows(self):
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return self.windows
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