Poodletooth-iLand/panda/python/Lib/JOD/JamoDrumNodePath.py
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2015-05-18 22:11:33 -04:00

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Python
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"""
NodePath for Jam-o-Drum model
@author: Ben Buchwald <bb2@alumni.cmu.edu>
Last Updated: 11/29/2005
@var DRUMPAD_RADIUS: constant representing the radius of the drumpad as a percentage
of the radius of the table
@type DRUMPAD_RADIUS: float
@var SPINNER_RADIUS: constant representing the radius of the spinner as a percentage
of the radius of the table
@type SPINNER_RADIUS: float
"""
from direct.showbase.DirectObject import DirectObject
from direct.showbase.Audio3DManager import Audio3DManager
from direct.gui.DirectGui import *
from direct.task import Task
import math
from pandac.PandaModules import NodePath
from pandac.PandaModules import Texture, CardMaker, DepthOffsetAttrib, OrthographicLens
DRUMPAD_RADIUS = .167
SPINNER_RADIUS = .254
class JamoDrumNodePath(NodePath):
"""
A C{NodePath} of a heirarchy of a Jam-o-Drum. Creating one of these sets up
the camera as well for displaying an orthographic view of this Jam-o-drum
@ivar stations: list of 4 L{Station} objects representing each Jam-o-Drum station
@type stations: L{Station}[]
"""
def __init__(self,table=None,mask=None):
"""
@keyword table: filename of a table texture. See table_template.psd. Either
paint anywhere inside the mask for a complete background
or turn off the pads and spinner and paint in the table circle
for just a table texture that will have spinners and pads
put on top of it.
@type mask: str
@keyword mask: filename of a mask texture of the non-Jam-o-Drum area. probably
jod_mask.png that comes with the Jam-o-Drum library.
@type mask: str
"""
NodePath.__init__(self,"JamoDrum")
totalHeight = max(1.0,math.sqrt(2)/4.0+SPINNER_RADIUS)*2
cm = CardMaker("card")
cm.setFrame(-1,1,-1,1)
self.tableCard = self.attachNewNode(cm.generate())
self.tableCard.setP(-90)
self.tableCard.setScale(4.0/3.0)
self.tableCard.setLightOff()
self.tableCard.setBin("background",0)
self.tableCard.setDepthTest(0)
self.tableCard.setDepthWrite(0)
self.tableCard.hide()
if (table):
self.setTableTexture(loader.loadTexture(table))
if (mask):
cm = CardMaker("JOD Mask")
cm.setFrame(-4.0/3.0,4.0/3.0,-4.0/3.0,4.0/3.0)
self.mask = aspect2d.attachNewNode(cm.generate())
#self.mask.setP(-90)
self.mask.setTexture(loader.loadTexture(mask),1)
self.mask.setTransparency(1)
self.mask.setDepthTest(0)
else:
self.mask = None
self.stations = []
for i in range(4):
station = Station(self,i)
station.reparentTo(self)
self.stations.append(station)
self.reparentTo(render)
base.disableMouse()
self.lens = OrthographicLens()
self.lens.setFilmSize(totalHeight*base.getAspectRatio(),totalHeight)
base.cam.node().setLens(self.lens)
camera.setPosHpr(0,0,10.0, 0,-90,0)
base.setBackgroundColor(0,0,0)
self.audio3d = Audio3DManager(base.sfxManagerList[0],self)
self.audio3d.setDropOffFactor(0)
# end __init__
def setTableTexture(self,texture,scale=None):
"""
sets the background texture on the table
@param texture: C{Texture} or image file to show on the table
@type texture: C{Texture} or string
@keyword scale: scale of the texture. Default is set for the table_template.psd
@type scale: float
"""
if (not isinstance(texture,Texture)):
texture = loader.loadTexture(texture)
self.tableCard.setTexture(texture)
if (scale):
self.tableCard.setScale(scale)
self.showTable()
# end setTableTexture
def showTable(self):
"""
displays the table's background texture
"""
self.tableCard.show()
# end showTable
def hideTable(self):
"""
hides the table's background texture
"""
self.tableCard.hide()
# end hideSpinner
def loadSfx(self,file,object=None):
"""
load a sound with positional audio support
@param file: wav file to load. Must be mono.
@type file: string
@keyword object: object to attach sound to
@type object: C{NodePath}
@return: a Panda sound object
@rtype: C{AudioSound}
"""
sfx = self.audio3d.loadSfx(file)
if (object):
self.attachSoundToObject(sfx,object)
return sfx
# loadSfx
def attachSoundToObject(self,sound,object):
"""
attach a positional sound to an object it will come from
@param sound: positional sound object to attach
@type sound: C{AudioSound}
@param object: object sound should come from
@type object: C{NodePath}
"""
self.audio3d.attachSoundToObject(sound,object)
# end attachSoundToObject
def detachSound(self,sound):
"""
detach a positional sound from it's object. It will no longer move.
@param sound: positional sound object to detach
@type sound: C{AudioSound}
"""
self.audio3d.detachSound(sound)
# end detachSound
# end class JamoDrum
class Station(NodePath):
"""
A C{NodePath} to a specific Jam-o-Drum station. This C{NodePath} should contain
subparts call pad and spinner. This is automatically created by L{JamoDrumNodePath}
and should not be created by hand.
@ivar index: index of this station (0-3)
@type index: int
@ivar pad: C{NodePath} to the pad subpart
@type pad: C{NodePath}
@ivar spinner: C{NodePath} to the spinner subpart
@type spinner: C{NodePath}
"""
def __init__(self,jod,index):
"""
@param jod: containing Jam-o-Drum
@type jod: L{JamoDrumNodePath}
@param index: index of the station
@type index: int
"""
NodePath.__init__(self,"station%02d"%index)
self.jod = jod
self.index = index
angle = 45.0-self.index*90.0
self.setPos(math.cos((angle-90.0)*math.pi/180.0),math.sin((angle-90.0)*math.pi/180.0),0)
self.setH(angle)
cm = CardMaker("card")
cm.setFrame(-1,1,-1,1)
self.spinner = self.attachNewNode("spinner")
self.spinnerCard = self.spinner.attachNewNode(cm.generate())
self.spinnerCard.setTransparency(1)
self.spinnerCard.setBin("background",1)
self.spinnerCard.node().setAttrib(DepthOffsetAttrib.make(1))
self.spinnerCard.setScale(1.0/3.0)
self.spinnerCard.setP(-90)
self.spinnerCard.setLightOff()
self.spinnerCard.hide()
self.pad = self.attachNewNode("pad")
self.padCard = self.pad.attachNewNode(cm.generate())
self.padCard.setTransparency(1)
self.padCard.setBin("background",2)
self.padCard.node().setAttrib(DepthOffsetAttrib.make(2))
self.padCard.setScale(1.0/3.0)
self.padCard.setP(-90)
self.padCard.setLightOff()
self.padCard.hide()
# end __init__
def getParent(self):
"""
get the containing L{JamoDrumNodePath}
@return: the containing Jam-o-Drum
@rtype: L{JamoDrumNodePath}
"""
return self.jod
# end getParent
def setSpinnerTexture(self,texture,scale=None):
"""
sets the background texture on the spinner
@param texture: C{Texture} or image file to show on the spinner
@type texture: C{Texture} or string
@keyword scale: scale of the texture. Default is set for the spinner_template.psd
@type scale: float
"""
if (not isinstance(texture,Texture)):
texture = loader.loadTexture(texture)
self.spinnerCard.setTexture(texture)
if (scale):
self.spinnerCard.setScale(scale)
self.showSpinner()
# end setSpinnerTexture
def setPadTexture(self,texture,scale=None):
"""
sets the background texture on the pad
@param texture: C{Texture} or image file to show on the pad
@type texture: C{Texture} or string
@keyword scale: scale of the texture. Default is set for the spinner_template.psd
@type scale: float
"""
if (not isinstance(texture,Texture)):
texture = loader.loadTexture(texture)
self.padCard.setTexture(texture)
if (scale):
self.padCard.setScale(scale)
self.showPad()
# end setPadTexture
def showSpinner(self):
"""
displays the spinner's background texture
"""
self.spinnerCard.show()
# end showSpinner
def showPad(self):
"""
displays the pad's background texture
"""
self.padCard.show()
# end showPad
def hideSpinner(self):
"""
hides the spinner's background texture
"""
self.spinnerCard.hide()
# end hideSpinner
def hidePad(self):
"""
hide the pad's background texture
"""
self.padCard.hide()
# end hidePad
def loadSfx(self,file,object=None):
"""
load a sound with positional audio support and attach it to this station
@param file: wav file to load. Must be mono.
@type file: string
@keyword object: object to attach sound to. default: this station
@type object: C{NodePath}
@return: a Panda sound object
@rtype: C{AudioSound}
"""
return self.jod.loadSfx(file,object or self)
#end loadSfx
def attachSound(self,sound,object=None):
"""
attach a positional sound to this station
@param sound: positional sound object to attach
@type sound: C{AudioSound}
@keyword object: object sound should come from. default: this station
@type object: C{NodePath}
"""
self.jod.attachSoundToObject(sound,object or self)
# end attachSound
# end class Station