mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 12:12:36 -06:00
378 lines
14 KiB
Python
Executable file
378 lines
14 KiB
Python
Executable file
from direct.distributed.ClockDelta import globalClockDelta
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from toontown.toonbase import TTLocalizer
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from toontown.parties import PartyGlobals
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from toontown.parties.DistributedPartyActivity import DistributedPartyActivity
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from toontown.parties.activityFSMs import TeamActivityFSM
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from toontown.parties.TeamActivityGui import TeamActivityGui
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class DistributedPartyTeamActivity(DistributedPartyActivity):
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notify = directNotify.newCategory('DistributedPartyTeamActivity')
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def __init__(self, cr, activityId, startDelay = PartyGlobals.TeamActivityStartDelay, balanceTeams = False):
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DistributedPartyActivity.__init__(self, cr, activityId, PartyGlobals.ActivityTypes.GuestInitiated, wantRewardGui=True)
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self.notify.debug('__init__')
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self.toonIds = ([], [])
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self.isLocalToonPlaying = False
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self.localToonTeam = None
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self.advantage = 1.0
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self.waitToStartTimestamp = None
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self._maxPlayersPerTeam = 0
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self._minPlayersPerTeam = 0
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self._duration = 0
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self._startDelay = base.config.GetFloat('party-team-activity-start-delay', startDelay)
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self._willBalanceTeams = False # balanceTeams
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self._currentStatus = ''
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return
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def load(self):
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DistributedPartyActivity.load(self)
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self.teamActivityGui = TeamActivityGui(self)
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self.activityFSM = TeamActivityFSM(self)
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def unload(self):
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DistributedPartyActivity.unload(self)
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del self.activityFSM
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self.teamActivityGui.unload()
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del self.teamActivityGui
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if hasattr(self, 'toonIds'):
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del self.toonIds
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del self.isLocalToonPlaying
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del self.localToonTeam
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del self.advantage
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del self.waitToStartTimestamp
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def handleToonShifted(self, toonId):
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self.notify.error('handleToonShifted( toonId=%d ) must be overriden by child class.' % toonId)
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def handleToonSwitchedTeams(self, toonId):
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if toonId == base.localAvatar.doId and self._canSwitchTeams:
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if self.isState('WaitForEnough') or self.isState('WaitToStart'):
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self.teamActivityGui.enableExitButton()
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self.teamActivityGui.enableSwitchButton()
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def handleToonDisabled(self, toonId):
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self.notify.error('handleToonDisabled( toonId=%d ) must be overriden by child class.' % toonId)
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def setPlayersPerTeam(self, min, max):
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self._minPlayersPerTeam = min
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self._maxPlayersPerTeam = max
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def setDuration(self, duration):
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self._duration = duration
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def setCanSwitchTeams(self, canSwitchTeams):
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self._canSwitchTeams = canSwitchTeams
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def d_toonJoinRequest(self, team):
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if self.isLocalToonInActivity():
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return
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if self.activityFSM.state in ['WaitForEnough', 'WaitToStart'] and self._localToonRequestStatus is None:
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base.cr.playGame.getPlace().fsm.request('activity')
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self.localToonJoining()
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self.sendUpdate('toonJoinRequest', [team])
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return
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def d_toonExitRequest(self):
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toonId = base.localAvatar.doId
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team = self.getTeam(toonId)
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if team is not None:
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if self._localToonRequestStatus is None:
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self.localToonExiting()
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self.sendUpdate('toonExitRequest', [team])
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else:
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self.notify.warning('Not sending exitRequest as localToon has no team.')
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return
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def joinRequestDenied(self, reason):
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DistributedPartyActivity.joinRequestDenied(self, reason)
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self.notify.debug('joinRequestDenied')
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if reason == PartyGlobals.DenialReasons.Full:
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self.showMessage(TTLocalizer.PartyTeamActivityTeamFull)
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elif reason == PartyGlobals.DenialReasons.Default:
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self.showMessage(TTLocalizer.PartyTeamActivityJoinDenied % self.getTitle())
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def exitRequestDenied(self, reason):
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DistributedPartyActivity.exitRequestDenied(self, reason)
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if reason == PartyGlobals.DenialReasons.Default:
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self.showMessage(TTLocalizer.PartyTeamActivityExitDenied % self.getTitle())
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if self.isLocalToonPlaying and (self.isState('WaitToStart') or self.isState('WaitForEnough')):
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self.teamActivityGui.enableExitButton()
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if self._canSwitchTeams:
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self.teamActivityGui.enableSwitchButton()
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def d_toonSwitchTeamRequest(self):
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if not self._canSwitchTeams:
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return
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self.sendUpdate('toonSwitchTeamRequest')
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def switchTeamRequestDenied(self, reason):
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self.notify.debug('switchTeamRequestDenied')
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if reason == PartyGlobals.DenialReasons.Full:
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self.showMessage(TTLocalizer.PartyTeamActivityTeamFull, endState='activity')
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elif reason == PartyGlobals.DenialReasons.Default:
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self.showMessage(TTLocalizer.PartyTeamActivitySwitchDenied, endState='activity')
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if self.isLocalToonPlaying and (self.isState('WaitToStart') or self.isState('WaitForEnough')) and self._canSwitchTeams:
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self.teamActivityGui.enableSwitchButton()
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def setToonsPlaying(self, leftTeamToonIds, rightTeamToonIds):
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newToonIds = [leftTeamToonIds, rightTeamToonIds]
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exitedToons, joinedToons, shifters, switchers = self.getToonsPlayingChanges(self.toonIds, newToonIds)
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if base.localAvatar.doId in exitedToons:
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self.localToonExiting()
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self._processExitedToons(exitedToons)
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self.setToonIds([leftTeamToonIds, rightTeamToonIds])
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self._processJoinedToons(joinedToons)
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for toonId in shifters:
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self.handleToonShifted(toonId)
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if self._canSwitchTeams:
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for toonId in switchers:
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self.handleToonSwitchedTeams(toonId)
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if self.isState('WaitForEnough'):
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self._updateWaitForEnoughStatus()
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def _updateWaitForEnoughStatus(self):
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amount = self.getNumToonsNeededToStart()
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if self._willBalanceTeams:
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text = TTLocalizer.PartyTeamActivityForMoreWithBalance
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else:
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text = TTLocalizer.PartyTeamActivityForMore
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if amount > 1:
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plural = TTLocalizer.PartyTeamActivityForMorePlural
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else:
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plural = ''
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self.setStatus(text % (amount, plural))
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def setState(self, newState, timestamp, data):
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DistributedPartyActivity.setState(self, newState, timestamp)
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if newState == 'WaitToStart':
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self.activityFSM.request(newState, timestamp)
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elif newState == 'Conclusion':
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self.activityFSM.request(newState, data)
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else:
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self.activityFSM.request(newState)
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def d_toonReady(self):
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self.sendUpdate('toonReady')
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def setAdvantage(self, advantage):
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self.advantage = advantage
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def handleToonJoined(self, toonId):
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if toonId == base.localAvatar.doId:
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self.isLocalToonPlaying = True
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self.localToonTeam = self.getTeam(base.localAvatar.doId)
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self.teamActivityGui.load()
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self.teamActivityGui.enableExitButton()
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if self._canSwitchTeams:
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self.teamActivityGui.enableSwitchButton()
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if self.activityFSM.state == 'WaitToStart':
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self.showWaitToStartCountdown()
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else:
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self.showStatus()
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def handleToonExited(self, toonId):
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if toonId == base.localAvatar.doId:
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self.hideStatus()
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self.teamActivityGui.disableExitButton()
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if self._canSwitchTeams:
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self.teamActivityGui.disableSwitchButton()
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if self.activityFSM.state == 'WaitToStart':
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self.hideWaitToStartCountdown()
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self.teamActivityGui.unload()
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self.isLocalToonPlaying = False
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self.localToonTeam = None
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return
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def handleRulesDone(self):
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self.notify.debug('handleRulesDone')
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self.d_toonReady()
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self.activityFSM.request('WaitForServer')
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def handleGameTimerExpired(self):
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pass
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def getToonsPlayingChanges(self, oldToonIds, newToonIds):
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oldLeftTeam = oldToonIds[0]
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oldRightTeam = oldToonIds[1]
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newLeftTeam = newToonIds[0]
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newRightTeam = newToonIds[1]
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oldToons = set(oldLeftTeam + oldRightTeam)
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newToons = set(newLeftTeam + newRightTeam)
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exitedToons = oldToons.difference(newToons)
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joinedToons = newToons.difference(oldToons)
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shifters = []
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if self._canSwitchTeams:
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switchers = list(set(oldLeftTeam) & set(newRightTeam)) + list(set(oldRightTeam) & set(newLeftTeam))
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else:
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switchers = []
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for i in range(len(PartyGlobals.TeamActivityTeams)):
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persistentToons = set(oldToonIds[i]) & set(newToonIds[i])
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for toonId in persistentToons:
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if oldToonIds[i].index(toonId) != newToonIds[i].index(toonId):
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shifters.append(toonId)
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return (list(exitedToons),
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list(joinedToons),
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shifters,
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switchers)
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def getMaxPlayersPerTeam(self):
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return self._maxPlayersPerTeam
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def getMinPlayersPerTeam(self):
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return self._minPlayersPerTeam
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def getNumToonsNeededToStart(self):
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if self._willBalanceTeams:
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return abs(self._minPlayersPerTeam * 2 - self.getNumToonsPlaying())
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else:
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return self._minPlayersPerTeam
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def getToonIdsAsList(self):
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return self.toonIds[0] + self.toonIds[1]
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def getNumToonsPlaying(self):
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return len(self.toonIds[0]) + len(self.toonIds[1])
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def getNumToonsInTeam(self, team):
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return len(self.toonIds[team])
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def getTeam(self, toonId):
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for i in range(len(PartyGlobals.TeamActivityTeams)):
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if self.toonIds[i].count(toonId) > 0:
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return i
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else:
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return None
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return None
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def getIndex(self, toonId, team):
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if self.toonIds[team].count(toonId) > 0:
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return self.toonIds[team].index(toonId)
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else:
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return None
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return None
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def _joinLeftTeam(self, collEntry):
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if self.isLocalToonInActivity():
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return
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self.d_toonJoinRequest(PartyGlobals.TeamActivityTeams.LeftTeam)
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def _joinRightTeam(self, collEntry):
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if self.isLocalToonInActivity():
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return
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self.d_toonJoinRequest(PartyGlobals.TeamActivityTeams.RightTeam)
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def showWaitToStartCountdown(self):
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if self.waitToStartTimestamp is None:
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self.notify.warning('showWaitToStartCountdown was called when self.waitToStartTimestamp was None')
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return
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self.teamActivityGui.showWaitToStartCountdown(self._startDelay, self.waitToStartTimestamp, almostDoneCallback=self._onCountdownAlmostDone)
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self.showStatus()
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self.teamActivityGui.enableExitButton()
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return
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def _onCountdownAlmostDone(self):
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if self._canSwitchTeams:
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self.teamActivityGui.disableSwitchButton()
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def hideWaitToStartCountdown(self):
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self.teamActivityGui.hideWaitToStartCountdown()
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self.teamActivityGui.disableExitButton()
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self.hideStatus()
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def setStatus(self, text):
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self._currentStatus = text
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if self.isLocalToonPlaying:
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self.showStatus()
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def showStatus(self):
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if self.teamActivityGui is not None:
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self.teamActivityGui.showStatus(self._currentStatus)
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return
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def hideStatus(self):
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if self.teamActivityGui is not None:
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self.teamActivityGui.hideStatus()
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return
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def toonsCanSwitchTeams(self):
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return self._canSwitchTeams
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def isState(self, state):
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return hasattr(self, 'activityFSM') and self.activityFSM.getCurrentOrNextState() == state
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def startWaitForEnough(self):
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self.notify.debug('startWaitForEnough')
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self.advantage = 1.0
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self._updateWaitForEnoughStatus()
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if self.isLocalToonPlaying:
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self.teamActivityGui.enableExitButton()
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if self._canSwitchTeams:
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self.teamActivityGui.enableSwitchButton()
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def finishWaitForEnough(self):
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self.notify.debug('finishWaitForEnough')
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def startWaitToStart(self, waitStartTimestamp):
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self.notify.debug('startWaitToStart')
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self.waitToStartTimestamp = globalClockDelta.networkToLocalTime(waitStartTimestamp)
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self._updateWaitForEnoughStatus()
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self.setStatus(TTLocalizer.PartyTeamActivityWaitingToStart)
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if self.isLocalToonPlaying:
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self.showWaitToStartCountdown()
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def finishWaitToStart(self):
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self.notify.debug('finishWaitToStart')
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if self.isLocalToonPlaying:
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self.hideWaitToStartCountdown()
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if self._canSwitchTeams:
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self.teamActivityGui.disableSwitchButton()
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self.waitToStartTimestamp = None
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return
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def startRules(self):
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self.notify.debug('startRules')
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if self.isLocalToonPlaying:
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DistributedPartyActivity.startRules(self)
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def finishRules(self):
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self.notify.debug('finishRules')
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if self.isLocalToonPlaying:
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DistributedPartyActivity.finishRules(self)
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if self.activityFSM.getCurrentOrNextState() == 'WaitForEnough':
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DistributedPartyActivity.finishRules(self)
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def startWaitForServer(self):
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self.notify.debug('startWaitForServer')
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self.setStatus(TTLocalizer.PartyTeamActivityWaitingForOtherPlayers)
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def finishWaitForServer(self):
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self.notify.debug('finishWaitForServer')
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if self.isLocalToonPlaying:
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self.hideStatus()
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def startActive(self):
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self.notify.debug('startActive')
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if self.isLocalToonPlaying:
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self.hideStatus()
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self.teamActivityGui.showTimer(self._duration)
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def finishActive(self):
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self.notify.debug('finishActive')
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if self.isLocalToonPlaying:
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self.teamActivityGui.hideTimer()
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self.hideStatus()
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def startConclusion(self, data):
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self.notify.debug('startConclusion')
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self.setStatus('')
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if self.isLocalToonPlaying:
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self.localToonExiting()
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def finishConclusion(self):
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self.notify.debug('finishConclusion')
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if self.isLocalToonPlaying:
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self.hideStatus()
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