mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
365 lines
No EOL
15 KiB
Python
365 lines
No EOL
15 KiB
Python
from otp.ai.AIBase import *
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from direct.distributed.ClockDelta import *
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from toontown.ai.ToonBarrier import *
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from direct.distributed import DistributedObjectAI
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from toontown.shtiker import PurchaseManagerAI
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from toontown.shtiker import NewbiePurchaseManagerAI
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import MinigameCreatorAI
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from direct.task import Task
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import random
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import MinigameGlobals
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from direct.showbase import PythonUtil
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from toontown.toonbase import ToontownGlobals
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EXITED = 0
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EXPECTED = 1
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JOINED = 2
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READY = 3
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DEFAULT_POINTS = 1
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MAX_POINTS = 7
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JOIN_TIMEOUT = 40.0 + MinigameGlobals.latencyTolerance
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READY_TIMEOUT = MinigameGlobals.MaxLoadTime + MinigameGlobals.rulesDuration + MinigameGlobals.latencyTolerance
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EXIT_TIMEOUT = 20.0 + MinigameGlobals.latencyTolerance
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class DistributedMinigameAI(DistributedObjectAI.DistributedObjectAI):
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notify = directNotify.newCategory('DistributedMinigameAI')
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def __init__(self, air, minigameId):
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try:
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self.DistributedMinigameAI_initialized
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except:
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self.DistributedMinigameAI_initialized = 1
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DistributedObjectAI.DistributedObjectAI.__init__(self, air)
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self.minigameId = minigameId
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self.frameworkFSM = ClassicFSM.ClassicFSM('DistributedMinigameAI', [State.State('frameworkOff', self.enterFrameworkOff, self.exitFrameworkOff, ['frameworkWaitClientsJoin']),
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State.State('frameworkWaitClientsJoin', self.enterFrameworkWaitClientsJoin, self.exitFrameworkWaitClientsJoin, ['frameworkWaitClientsReady', 'frameworkWaitClientsExit', 'frameworkCleanup']),
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State.State('frameworkWaitClientsReady', self.enterFrameworkWaitClientsReady, self.exitFrameworkWaitClientsReady, ['frameworkGame', 'frameworkWaitClientsExit', 'frameworkCleanup']),
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State.State('frameworkGame', self.enterFrameworkGame, self.exitFrameworkGame, ['frameworkWaitClientsExit', 'frameworkCleanup']),
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State.State('frameworkWaitClientsExit', self.enterFrameworkWaitClientsExit, self.exitFrameworkWaitClientsExit, ['frameworkCleanup']),
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State.State('frameworkCleanup', self.enterFrameworkCleanup, self.exitFrameworkCleanup, ['frameworkOff'])], 'frameworkOff', 'frameworkOff')
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self.frameworkFSM.enterInitialState()
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self.avIdList = []
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self.stateDict = {}
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self.scoreDict = {}
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self.difficultyOverride = None
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self.trolleyZoneOverride = None
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return
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def addChildGameFSM(self, gameFSM):
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self.frameworkFSM.getStateNamed('frameworkGame').addChild(gameFSM)
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def removeChildGameFSM(self, gameFSM):
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self.frameworkFSM.getStateNamed('frameworkGame').removeChild(gameFSM)
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def setExpectedAvatars(self, avIds):
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self.avIdList = avIds
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self.numPlayers = len(self.avIdList)
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self.notify.debug('BASE: setExpectedAvatars: expecting avatars: ' + str(self.avIdList))
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def setNewbieIds(self, newbieIds):
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self.newbieIdList = newbieIds
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if len(self.newbieIdList) > 0:
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self.notify.debug('BASE: setNewbieIds: %s' % self.newbieIdList)
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def setTrolleyZone(self, trolleyZone):
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self.trolleyZone = trolleyZone
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def setDifficultyOverrides(self, difficultyOverride, trolleyZoneOverride):
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self.difficultyOverride = difficultyOverride
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if self.difficultyOverride is not None:
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self.difficultyOverride = MinigameGlobals.QuantizeDifficultyOverride(difficultyOverride)
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self.trolleyZoneOverride = trolleyZoneOverride
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return
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def _playing(self):
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if not hasattr(self, 'gameFSM'):
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return False
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if self.gameFSM.getCurrentState() == None:
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return False
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return self.gameFSM.getCurrentState().getName() == 'play'
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def _inState(self, states):
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if not hasattr(self, 'gameFSM'):
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return False
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if self.gameFSM.getCurrentState() == None:
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return False
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return self.gameFSM.getCurrentState().getName() in makeList(states)
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def generate(self):
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DistributedObjectAI.DistributedObjectAI.generate(self)
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self.frameworkFSM.request('frameworkWaitClientsJoin')
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def delete(self):
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self.notify.debug('BASE: delete: deleting AI minigame object')
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del self.frameworkFSM
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self.ignoreAll()
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DistributedObjectAI.DistributedObjectAI.delete(self)
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def isSinglePlayer(self):
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if self.numPlayers == 1:
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return 1
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else:
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return 0
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def getParticipants(self):
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return self.avIdList
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def getTrolleyZone(self):
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return self.trolleyZone
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def getDifficultyOverrides(self):
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response = [self.difficultyOverride, self.trolleyZoneOverride]
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if response[0] is None:
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response[0] = MinigameGlobals.NoDifficultyOverride
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else:
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response[0] *= MinigameGlobals.DifficultyOverrideMult
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response[0] = int(response[0])
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if response[1] is None:
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response[1] = MinigameGlobals.NoTrolleyZoneOverride
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return response
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def b_setGameReady(self):
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self.setGameReady()
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self.d_setGameReady()
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def d_setGameReady(self):
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self.notify.debug('BASE: Sending setGameReady')
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self.sendUpdate('setGameReady', [])
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def setGameReady(self):
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self.notify.debug('BASE: setGameReady: game ready with avatars: %s' % self.avIdList)
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self.normalExit = 1
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def b_setGameStart(self, timestamp):
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self.d_setGameStart(timestamp)
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self.setGameStart(timestamp)
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def d_setGameStart(self, timestamp):
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self.notify.debug('BASE: Sending setGameStart')
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self.sendUpdate('setGameStart', [timestamp])
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def setGameStart(self, timestamp):
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self.notify.debug('BASE: setGameStart')
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def b_setGameExit(self):
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self.d_setGameExit()
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self.setGameExit()
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def d_setGameExit(self):
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self.notify.debug('BASE: Sending setGameExit')
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self.sendUpdate('setGameExit', [])
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def setGameExit(self):
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self.notify.debug('BASE: setGameExit')
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def setGameAbort(self):
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self.notify.debug('BASE: setGameAbort')
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self.normalExit = 0
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self.sendUpdate('setGameAbort', [])
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self.frameworkFSM.request('frameworkCleanup')
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def handleExitedAvatar(self, avId):
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self.notify.warning('BASE: handleExitedAvatar: avatar id exited: ' + str(avId))
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self.stateDict[avId] = EXITED
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self.setGameAbort()
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def gameOver(self):
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self.frameworkFSM.request('frameworkWaitClientsExit')
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def enterFrameworkOff(self):
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self.notify.debug('BASE: enterFrameworkOff')
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def exitFrameworkOff(self):
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pass
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def enterFrameworkWaitClientsJoin(self):
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self.notify.debug('BASE: enterFrameworkWaitClientsJoin')
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for avId in self.avIdList:
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self.stateDict[avId] = EXPECTED
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self.scoreDict[avId] = DEFAULT_POINTS
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self.acceptOnce(self.air.getAvatarExitEvent(avId), self.handleExitedAvatar, extraArgs=[avId])
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def allAvatarsJoined(self = self):
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self.notify.debug('BASE: all avatars joined')
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self.b_setGameReady()
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self.frameworkFSM.request('frameworkWaitClientsReady')
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def handleTimeout(avIds, self = self):
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self.notify.debug('BASE: timed out waiting for clients %s to join' % avIds)
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self.setGameAbort()
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self.__barrier = ToonBarrier('waitClientsJoin', self.uniqueName('waitClientsJoin'), self.avIdList, JOIN_TIMEOUT, allAvatarsJoined, handleTimeout)
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def setAvatarJoined(self):
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if self.frameworkFSM.getCurrentState().getName() != 'frameworkWaitClientsJoin':
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self.notify.debug('BASE: Ignoring setAvatarJoined message')
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return
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avId = self.air.getAvatarIdFromSender()
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self.notify.debug('BASE: setAvatarJoined: avatar id joined: ' + str(avId))
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self.air.writeServerEvent('minigame_joined', avId, '%s|%s' % (self.minigameId, self.trolleyZone))
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self.stateDict[avId] = JOINED
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self.notify.debug('BASE: setAvatarJoined: new states: ' + str(self.stateDict))
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self.__barrier.clear(avId)
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def exitFrameworkWaitClientsJoin(self):
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self.__barrier.cleanup()
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del self.__barrier
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def enterFrameworkWaitClientsReady(self):
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self.notify.debug('BASE: enterFrameworkWaitClientsReady')
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def allAvatarsReady(self = self):
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self.notify.debug('BASE: all avatars ready')
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self.frameworkFSM.request('frameworkGame')
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def handleTimeout(avIds, self = self):
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self.notify.debug("BASE: timed out waiting for clients %s to report 'ready'" % avIds)
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self.setGameAbort()
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self.__barrier = ToonBarrier('waitClientsReady', self.uniqueName('waitClientsReady'), self.avIdList, READY_TIMEOUT, allAvatarsReady, handleTimeout)
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for avId in self.stateDict.keys():
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if self.stateDict[avId] == READY:
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self.__barrier.clear(avId)
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self.notify.debug(' safezone: %s' % self.getSafezoneId())
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self.notify.debug('difficulty: %s' % self.getDifficulty())
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def setAvatarReady(self):
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if self.frameworkFSM.getCurrentState().getName() not in ['frameworkWaitClientsReady', 'frameworkWaitClientsJoin']:
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self.notify.debug('BASE: Ignoring setAvatarReady message')
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return
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avId = self.air.getAvatarIdFromSender()
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self.notify.debug('BASE: setAvatarReady: avatar id ready: ' + str(avId))
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self.stateDict[avId] = READY
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self.notify.debug('BASE: setAvatarReady: new avId states: ' + str(self.stateDict))
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if self.frameworkFSM.getCurrentState().getName() == 'frameworkWaitClientsReady':
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self.__barrier.clear(avId)
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def exitFrameworkWaitClientsReady(self):
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self.__barrier.cleanup()
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del self.__barrier
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def enterFrameworkGame(self):
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self.notify.debug('BASE: enterFrameworkGame')
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self.gameStartTime = globalClock.getRealTime()
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self.b_setGameStart(globalClockDelta.localToNetworkTime(self.gameStartTime))
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def exitFrameworkGame(self):
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pass
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def enterFrameworkWaitClientsExit(self):
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self.notify.debug('BASE: enterFrameworkWaitClientsExit')
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self.b_setGameExit()
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def allAvatarsExited(self = self):
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self.notify.debug('BASE: all avatars exited')
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self.frameworkFSM.request('frameworkCleanup')
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def handleTimeout(avIds, self = self):
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self.notify.debug('BASE: timed out waiting for clients %s to exit' % avIds)
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self.frameworkFSM.request('frameworkCleanup')
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self.__barrier = ToonBarrier('waitClientsExit', self.uniqueName('waitClientsExit'), self.avIdList, EXIT_TIMEOUT, allAvatarsExited, handleTimeout)
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for avId in self.stateDict.keys():
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if self.stateDict[avId] == EXITED:
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self.__barrier.clear(avId)
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def setAvatarExited(self):
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if self.frameworkFSM.getCurrentState().getName() != 'frameworkWaitClientsExit':
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self.notify.debug('BASE: Ignoring setAvatarExit message')
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return
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avId = self.air.getAvatarIdFromSender()
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self.notify.debug('BASE: setAvatarExited: avatar id exited: ' + str(avId))
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self.stateDict[avId] = EXITED
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self.notify.debug('BASE: setAvatarExited: new avId states: ' + str(self.stateDict))
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self.__barrier.clear(avId)
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def exitFrameworkWaitClientsExit(self):
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self.__barrier.cleanup()
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del self.__barrier
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def hasScoreMult(self):
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return 1
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def enterFrameworkCleanup(self):
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self.notify.debug('BASE: enterFrameworkCleanup: normalExit=%s' % self.normalExit)
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scoreMult = MinigameGlobals.getScoreMult(self.getSafezoneId())
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if not self.hasScoreMult():
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scoreMult = 1.0
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self.notify.debug('score multiplier: %s' % scoreMult)
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for avId in self.avIdList:
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self.scoreDict[avId] *= scoreMult
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scoreList = []
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if not self.normalExit:
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randReward = random.randrange(DEFAULT_POINTS, MAX_POINTS + 1)
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for avId in self.avIdList:
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if self.normalExit:
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score = int(self.scoreDict[avId] + 0.5)
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else:
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score = randReward
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if ToontownGlobals.JELLYBEAN_TROLLEY_HOLIDAY in simbase.air.holidayManager.currentHolidays or ToontownGlobals.JELLYBEAN_TROLLEY_HOLIDAY_MONTH in simbase.air.holidayManager.currentHolidays:
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score *= MinigameGlobals.JellybeanTrolleyHolidayScoreMultiplier
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logEvent = False
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if score > 255:
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score = 255
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logEvent = True
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elif score < 0:
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score = 0
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logEvent = True
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if logEvent:
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self.air.writeServerEvent('suspicious', avId, 'got %s jellybeans playing minigame %s in zone %s' % (score, self.minigameId, self.getSafezoneId()))
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scoreList.append(score)
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self.requestDelete()
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self.handleRegularPurchaseManager(scoreList)
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self.frameworkFSM.request('frameworkOff')
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def handleRegularPurchaseManager(self, scoreList):
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for id in self.newbieIdList:
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pm = NewbiePurchaseManagerAI.NewbiePurchaseManagerAI(self.air, id, self.avIdList, scoreList, self.minigameId, self.trolleyZone)
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MinigameCreatorAI.acquireMinigameZone(self.zoneId)
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pm.generateWithRequired(self.zoneId)
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if len(self.avIdList) > len(self.newbieIdList):
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pm = PurchaseManagerAI.PurchaseManagerAI(self.air, self.avIdList, scoreList, self.minigameId, self.trolleyZone, self.newbieIdList)
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pm.generateWithRequired(self.zoneId)
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def exitFrameworkCleanup(self):
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pass
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def requestExit(self):
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self.notify.debug('BASE: requestExit: client has requested the game to end')
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self.setGameAbort()
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def local2GameTime(self, timestamp):
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return timestamp - self.gameStartTime
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def game2LocalTime(self, timestamp):
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return timestamp + self.gameStartTime
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def getCurrentGameTime(self):
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return self.local2GameTime(globalClock.getFrameTime())
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def getDifficulty(self):
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if self.difficultyOverride is not None:
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return self.difficultyOverride
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if hasattr(self.air, 'minigameDifficulty'):
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return float(self.air.minigameDifficulty)
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return MinigameGlobals.getDifficulty(self.getSafezoneId())
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def getSafezoneId(self):
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if self.trolleyZoneOverride is not None:
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return self.trolleyZoneOverride
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if hasattr(self.air, 'minigameSafezoneId'):
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return MinigameGlobals.getSafezoneId(self.air.minigameSafezoneId)
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return MinigameGlobals.getSafezoneId(self.trolleyZone)
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def logPerfectGame(self, avId):
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self.air.writeServerEvent('perfectMinigame', avId, '%s|%s|%s' % (self.minigameId, self.trolleyZone, self.avIdList))
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def logAllPerfect(self):
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for avId in self.avIdList:
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self.logPerfectGame(avId) |