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https://github.com/Sneed-Group/Poodletooth-iLand
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36 lines
1 KiB
Python
36 lines
1 KiB
Python
from toontown.coghq.SpecImports import *
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GlobalEntities = {1000: {'type': 'levelMgr',
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'name': 'LevelMgr',
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'comment': '',
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'parentEntId': 0,
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'cogLevel': 0,
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'farPlaneDistance': 1500,
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'modelFilename': 'phase_12/models/bossbotHQ/BossbotEntranceRoom',
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'wantDoors': 1},
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0: {'type': 'zone',
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'name': 'UberZone',
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'comment': '',
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'parentEntId': 0,
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'scale': 1,
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'description': '',
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'visibility': []},
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10000: {'type': 'entrancePoint',
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'name': '<unnamed>',
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'comment': '',
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'parentEntId': 0,
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'pos': Point3(0, 6, 0),
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'hpr': Vec3(0, 0, 0),
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'scale': 1,
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'entranceId': 0,
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'radius': 15,
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'theta': 20},
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10002: {'type': 'nodepath',
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'name': 'props',
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'comment': '',
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'parentEntId': 0,
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'pos': Point3(0, 0, 0),
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'hpr': Vec3(0, 0, 0),
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'scale': 1}}
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Scenario0 = {}
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levelSpec = {'globalEntities': GlobalEntities,
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'scenarios': [Scenario0]}
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