mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 20:22:33 -06:00
44 lines
1.5 KiB
Python
Executable file
44 lines
1.5 KiB
Python
Executable file
import DistributedDoorAI
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import DistributedGagshopInteriorAI
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import DoorTypes
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from pandac.PandaModules import *
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from toontown.toon import NPCToons
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class GagshopBuildingAI:
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def __init__(self, air, exteriorZone, interiorZone, blockNumber):
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self.air = air
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self.exteriorZone = exteriorZone
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self.interiorZone = interiorZone
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self.setup(blockNumber)
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def cleanup(self):
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for npc in self.npcs:
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npc.requestDelete()
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del self.npcs
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self.door.requestDelete()
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del self.door
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self.insideDoor.requestDelete()
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del self.insideDoor
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self.interior.requestDelete()
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del self.interior
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def setup(self, blockNumber):
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self.interior = DistributedGagshopInteriorAI.DistributedGagshopInteriorAI(
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blockNumber, self.air, self.interiorZone)
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self.interior.generateWithRequired(self.interiorZone)
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self.npcs = NPCToons.createNpcsInZone(self.air, self.interiorZone)
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door = DistributedDoorAI.DistributedDoorAI(
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self.air, blockNumber, DoorTypes.EXT_STANDARD)
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insideDoor = DistributedDoorAI.DistributedDoorAI(
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self.air, blockNumber, DoorTypes.INT_STANDARD)
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door.setOtherDoor(insideDoor)
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insideDoor.setOtherDoor(door)
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door.zoneId = self.exteriorZone
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insideDoor.zoneId = self.interiorZone
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door.generateWithRequired(self.exteriorZone)
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insideDoor.generateWithRequired(self.interiorZone)
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self.door = door
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self.insideDoor = insideDoor
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