Poodletooth-iLand/panda/direct/tkwidgets/Tree.py
2015-03-03 17:10:12 -05:00

529 lines
17 KiB
Python

"""Undocumented Module"""
__all__ = ['TreeNode', 'TreeItem']
# ADAPTED FROM IDLE TreeWidget.py
# XXX TO DO:
# - popup menu
# - support partial or total redisplay
# - key bindings (instead of quick-n-dirty bindings on Canvas):
# - up/down arrow keys to move focus around
# - ditto for page up/down, home/end
# - left/right arrows to expand/collapse and move out/in
# - more doc strings
# - add icons for "file", "module", "class", "method"; better "python" icon
# - callback for selection???
# - multiple-item selection
# - tooltips
# - redo geometry without magic numbers
# - keep track of object ids to allow more careful cleaning
# - optimize tree redraw after expand of subnode
import os
import sys
import string
from direct.showbase.TkGlobal import *
from Tkinter import *
import Pmw
from pandac.PandaModules import *
# Initialize icon directory
ICONDIR = ConfigVariableSearchPath('model-path').findFile(Filename('icons')).toOsSpecific()
if not os.path.isdir(ICONDIR):
raise RuntimeError, "can't find DIRECT icon directory (%s)" % repr(ICONDIR)
class TreeNode:
def __init__(self, canvas, parent, item, menuList = []):
self.canvas = canvas
self.parent = parent
self.item = item
self.state = 'collapsed'
self.selected = 0
self.children = {}
self.kidKeys = []
self.x = self.y = None
self.iconimages = {} # cache of PhotoImage instances for icons
self.menuList = menuList
if self.menuList:
if self.menuList[-1] == 'Separator':
self.menuList = self.menuList[:-1]
self.menuVar = IntVar()
self.menuVar.set(0)
self._popupMenu = None
self.fSortChildren = False # [gjeon] flag for sorting children or not
self.fModeChildrenTag = 0 # [gjeon] flag for using filter or not
self.childrenTag = None # [gjeon] filter dictionary for
self.setAsTarget = 0 # [gjeon] to visualize reparent target
# [gjeon] to set fSortChildren
def setFSortChildren(self, fSortChildren):
self.fSortChildren = fSortChildren
def setChildrenTag(self, tag, fModeChildrenTag):
self.childrenTag = tag
self.fModeChildrenTag = fModeChildrenTag
def destroy(self):
if self._popupMenu:
self._popupMenu.destroy()
for key in self.kidKeys:
c = self.children[key]
del self.children[key]
c.destroy()
self.parent = None
def geticonimage(self, name):
try:
return self.iconimages[name]
except KeyError:
pass
file, ext = os.path.splitext(name)
ext = ext or ".gif"
fullname = os.path.join(ICONDIR, file + ext)
image = PhotoImage(master=self.canvas, file=fullname)
self.iconimages[name] = image
return image
def select(self, event=None):
if self.selected:
return
self.deselectall()
self.selected = 1
self.canvas.delete(self.image_id)
self.drawicon()
self.drawtext()
self.item.OnSelect()
def deselect(self, event=None):
if not self.selected:
return
self.selected = 0
self.canvas.delete(self.image_id)
self.drawicon()
self.drawtext()
def deselectall(self):
if self.parent:
self.parent.deselectall()
else:
self.deselecttree()
def deselecttree(self):
if self.selected:
self.deselect()
for key in self.kidKeys:
child = self.children[key]
child.deselecttree()
def flip(self, event=None):
if self.state == 'expanded':
self.collapse()
else:
self.expand()
self.item.OnDoubleClick()
return "break"
def createPopupMenu(self):
if self.menuList:
self._popupMenu = Menu(self.canvas, tearoff = 0)
for i in range(len(self.menuList)):
item = self.menuList[i]
if item == 'Separator':
self._popupMenu.add_separator()
else:
self._popupMenu.add_radiobutton(
label = item,
variable = self.menuVar,
value = i,
indicatoron = 0,
command = self.popupMenuCommand)
def popupMenu(self, event=None):
if not self._popupMenu:
self.createPopupMenu()
if self._popupMenu:
self._popupMenu.post(event.widget.winfo_pointerx(),
event.widget.winfo_pointery())
return "break"
def popupMenuCommand(self):
command = self.menuList[self.menuVar.get()]
if (command == 'Expand All'):
self.updateAll(1)
elif (command == 'Collapse All'):
self.updateAll(0)
else:
skipUpdate = self.item.MenuCommand(command)
if not skipUpdate and self.parent and (command != 'Update Explorer'):
# Update parent to try to keep explorer up to date
self.parent.update()
def expand(self, event=None):
if not self.item.IsExpandable():
return
if self.state != 'expanded':
self.state = 'expanded'
self.update()
self.view()
def collapse(self, event=None):
if self.state != 'collapsed':
self.state = 'collapsed'
self.update()
def view(self):
top = self.y - 2
bottom = self.lastvisiblechild().y + 17
height = bottom - top
visible_top = self.canvas.canvasy(0)
visible_height = self.canvas.winfo_height()
visible_bottom = self.canvas.canvasy(visible_height)
if visible_top <= top and bottom <= visible_bottom:
return
x0, y0, x1, y1 = self.canvas._getints(self.canvas['scrollregion'])
if top >= visible_top and height <= visible_height:
fraction = top + height - visible_height
else:
fraction = top
fraction = float(fraction) / y1
self.canvas.yview_moveto(fraction)
def reveal(self):
# Make sure all parent nodes are marked as expanded
parent = self.parent
while parent:
if parent.state == 'collapsed':
parent.state = 'expanded'
parent = parent.parent
else:
break
# Redraw tree accordingly
self.update()
# Bring this item into view
self.view()
def lastvisiblechild(self):
if self.kidKeys and self.state == 'expanded':
return self.children[self.kidKeys[-1]].lastvisiblechild()
else:
return self
# [gjeon] function to expand or collapse all the tree nodes
def updateAll(self, fMode, depth = 0, fUseCachedChildren = 1):
depth = depth + 1
if not self.item.IsExpandable():
return
if fMode:
self.state = 'expanded'
else:
if depth > 1:
self.state = 'collapsed'
sublist = self.item._GetSubList()
if not sublist:
return
self.kidKeys = []
for item in sublist:
key = item.GetKey()
if fUseCachedChildren and key in self.children:
child = self.children[key]
else:
child = TreeNode(self.canvas, self, item, self.menuList)
self.children[key] = child
self.kidKeys.append(key)
# Remove unused children
for key in self.children.keys():
if key not in self.kidKeys:
del(self.children[key])
for key in self.kidKeys:
child = self.children[key]
child.updateAll(fMode, depth=depth)
# [gjeon] to update the tree one time only
if depth == 1:
self.update()
self.view()
def update(self, fUseCachedChildren = 1, fExpandMode = 0):
if self.parent:
self.parent.update(fUseCachedChildren, fExpandMode = fExpandMode)
else:
oldcursor = self.canvas['cursor']
self.canvas['cursor'] = "watch"
self.canvas.update()
self.canvas.delete(ALL) # XXX could be more subtle
self.draw(7, 2, fUseCachedChildren)
x0, y0, x1, y1 = self.canvas.bbox(ALL)
self.canvas.configure(scrollregion=(0, 0, x1, y1))
self.canvas['cursor'] = oldcursor
def draw(self, x, y, fUseCachedChildren = 1):
# XXX This hard-codes too many geometry constants!
self.x, self.y = x, y
self.drawicon()
self.drawtext()
if self.state != 'expanded':
return y+17
# draw children
sublist = self.item._GetSubList()
if not sublist:
# IsExpandable() was mistaken; that's allowed
return y+17
self.kidKeys = []
# [gjeon] to sort children
if self.fSortChildren:
def compareText(x, y):
textX = x.GetText()
textY = y.GetText()
if (textX > textY):
return 1
elif (textX == textY):
return 0
else: # textX < textY
return -1
sublist.sort(compareText)
for item in sublist:
key = item.GetKey()
if fUseCachedChildren and key in self.children:
child = self.children[key]
else:
child = TreeNode(self.canvas, self, item, self.menuList)
# [gjeon] to set flag recursively
child.setFSortChildren(self.fSortChildren)
child.setChildrenTag(self.childrenTag, self.fModeChildrenTag)
self.children[key] = child
self.kidKeys.append(key)
# [gjeon] to filter by given tag
if self.fModeChildrenTag:
if self.childrenTag:
showThisItem = False
for tagKey in self.childrenTag.keys():
if item.nodePath.hasTag(tagKey):
showThisItem = self.childrenTag[tagKey]
if not showThisItem:
self.kidKeys.remove(key)
# Remove unused children
for key in self.children.keys():
if key not in self.kidKeys:
del(self.children[key])
cx = x+20
cy = y+17
cylast = 0
for key in self.kidKeys:
child = self.children[key]
cylast = cy
self.canvas.create_line(x+9, cy+7, cx, cy+7, fill="gray50")
cy = child.draw(cx, cy, fUseCachedChildren)
if child.item.IsExpandable():
if child.state == 'expanded':
iconname = "minusnode"
callback = child.collapse
else:
iconname = "plusnode"
callback = child.expand
image = self.geticonimage(iconname)
id = self.canvas.create_image(x+9, cylast+7, image=image)
# XXX This leaks bindings until canvas is deleted:
self.canvas.tag_bind(id, "<1>", callback)
self.canvas.tag_bind(id, "<Double-1>", lambda x: None)
id = self.canvas.create_line(x+9, y+10, x+9, cylast+7,
##stipple="gray50", # XXX Seems broken in Tk 8.0.x
fill="gray50")
self.canvas.tag_lower(id) # XXX .lower(id) before Python 1.5.2
return cy
def drawicon(self):
if self.selected:
imagename = (self.item.GetSelectedIconName() or
self.item.GetIconName() or
"openfolder")
else:
imagename = self.item.GetIconName() or "folder"
image = self.geticonimage(imagename)
id = self.canvas.create_image(self.x, self.y, anchor="nw", image=image)
self.image_id = id
self.canvas.tag_bind(id, "<1>", self.select)
self.canvas.tag_bind(id, "<Double-1>", self.flip)
self.canvas.tag_bind(id, "<3>", self.popupMenu)
def drawtext(self):
textx = self.x+20-1
texty = self.y-1
labeltext = self.item.GetLabelText()
if labeltext:
id = self.canvas.create_text(textx, texty, anchor="nw",
text=labeltext)
self.canvas.tag_bind(id, "<1>", self.select)
self.canvas.tag_bind(id, "<Double-1>", self.flip)
x0, y0, x1, y1 = self.canvas.bbox(id)
textx = max(x1, 200) + 10
text = self.item.GetText() or "<no text>"
try:
self.entry
except AttributeError:
pass
else:
self.edit_finish()
try:
label = self.label
except AttributeError:
# padding carefully selected (on Windows) to match Entry widget:
self.label = Label(self.canvas, text=text, bd=0, padx=2, pady=2)
if self.selected:
self.label.configure(fg="white", bg="darkblue")
elif self.setAsTarget:
self.label.configure(fg="white", bg="red")
else:
fg = self.item.GetTextFg()
bg = self.item.GetTextBg()
self.label.configure(fg=fg, bg=bg)
id = self.canvas.create_window(textx, texty,
anchor="nw", window=self.label)
self.label.bind("<1>", self.select_or_edit)
self.label.bind("<Double-1>", self.flip)
self.label.bind("<3>", self.popupMenu)
# Update text if necessary
if text != self.label['text']:
self.label['text'] = text
self.text_id = id
def select_or_edit(self, event=None):
if self.selected and self.item.IsEditable():
self.edit(event)
else:
self.select(event)
def edit(self, event=None):
self.entry = Entry(self.label, bd=0, highlightthickness=1, width=0)
self.entry.insert(0, self.label['text'])
self.entry.selection_range(0, END)
self.entry.pack(ipadx=5)
self.entry.focus_set()
self.entry.bind("<Return>", self.edit_finish)
self.entry.bind("<Escape>", self.edit_cancel)
def edit_finish(self, event=None):
try:
entry = self.entry
del self.entry
except AttributeError:
return
text = entry.get()
entry.destroy()
if text and text != self.item.GetText():
self.item.SetText(text)
text = self.item.GetText()
self.label['text'] = text
self.drawtext()
self.canvas.focus_set()
def edit_cancel(self, event=None):
self.drawtext()
self.canvas.focus_set()
def find(self, searchKey):
# Search for a node who's key matches the given key
# Is it this node
if searchKey == self.item.GetKey():
# [gjeon] to filter by given tag
if self.fModeChildrenTag:
if self.childrenTag:
showThisItem = False
for tagKey in self.childrenTag.keys():
if self.item.nodePath.hasTag(tagKey):
showThisItem = self.childrenTag[tagKey]
if not showThisItem:
return None
return self
# Nope, check the children
sublist = self.item._GetSubList()
for item in sublist:
key = item.GetKey()
# Use existing child or create new TreeNode if none exists
if key in self.children:
child = self.children[key]
else:
child = TreeNode(self.canvas, self, item, self.menuList)
# Update local list of children and keys
self.children[key] = child
self.kidKeys.append(key)
# [gjeon] to set flag recursively
child.setChildrenTag(self.childrenTag, self.fModeChildrenTag)
# See if node is child (or one of child's descendants)
retVal = child.find(searchKey)
if retVal:
return retVal
# Not here
return None
class TreeItem:
"""Abstract class representing tree items.
Methods should typically be overridden, otherwise a default action
is used.
"""
def __init__(self):
"""Constructor. Do whatever you need to do."""
def GetText(self):
"""Return text string to display."""
def GetTextFg(self):
return "black"
def GetTextBg(self):
return "white"
def GetLabelText(self):
"""Return label text string to display in front of text (if any)."""
def IsExpandable(self):
"""Return whether there are subitems."""
return 1
def _GetSubList(self):
"""Do not override! Called by TreeNode."""
if not self.IsExpandable():
return []
sublist = self.GetSubList()
return sublist
def IsEditable(self):
"""Return whether the item's text may be edited."""
def SetText(self, text):
"""Change the item's text (if it is editable)."""
def GetIconName(self):
"""Return name of icon to be displayed normally."""
def GetSelectedIconName(self):
"""Return name of icon to be displayed when selected."""
def GetSubList(self):
"""Return list of items forming sublist."""
def OnDoubleClick(self):
"""Called on a double-click on the item."""
def OnSelect(self):
"""Called when item selected."""