mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
165 lines
6.7 KiB
Python
165 lines
6.7 KiB
Python
from panda3d.core import *
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from direct.motiontrail.MotionTrail import *
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import random
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class PolyTrail(NodePath):
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def __init__(self, root_node_path = None, vertex_list = None, color_list = None, time_window = 0.25):
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NodePath.__init__(self, 'PolyTrail')
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self.time_window = time_window
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self.root_node_path = root_node_path
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if not self.root_node_path:
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self.root_node_path = render
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self.vertex_list = vertex_list
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if not self.vertex_list:
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self.vertex_list = [Vec4(0.0, 0.4, 0.0, 1.0), Vec4(0.0, 2.0, 0.0, 1.0)]
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self.color_list = color_list
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if not self.color_list:
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self.color_list = []
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for i in self.vertex_list:
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self.color_list.append(Vec4(0.1, 0.2, 0.4, 1.0))
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self.motion_trail = None
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self.motion_trail_vertex = None
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self.addMotionTrail()
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self.setVertexColors(self.color_list)
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self.setTimeWindow(self.time_window)
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self.motion_trail.attach_motion_trail()
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return
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def destroy(self):
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self.removeMotionTrail()
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self.removeNode()
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self.root_node_path = None
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self.motion_trail = None
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self.vertex_list = None
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self.motion_trail_vertex = None
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return
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def beginTrail(self):
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if self.motion_trail:
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self.motion_trail.begin_motion_trail()
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def endTrail(self):
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if self.motion_trail:
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self.motion_trail.end_motion_trail()
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self.motion_trail.time_window = self.time_window
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def removeMotionTrail(self):
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self.endTrail()
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if self.motion_trail:
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self.motion_trail.unregister_motion_trail()
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self.motion_trail.delete()
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self.motion_trail = None
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if self.motion_trail_vertex:
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self.motion_trail_vertex = None
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return
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def addMotionTrail(self):
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if not self.motion_trail:
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self.motion_trail = MotionTrail('motion_trail', self)
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self.motion_trail.root_node_path = self.root_node_path
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if False:
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axis = loader.loadModel('models/misc/xyzAxis')
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axis.reparentTo(self)
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def test_vertex_function(motion_trail_vertex, vertex_id, context):
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return self.vertex_list[vertex_id]
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index = 0
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total_test_vertices = len(self.vertex_list)
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while index < total_test_vertices:
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self.motion_trail_vertex = self.motion_trail.add_vertex(index, test_vertex_function, None)
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if True:
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if index == 0:
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self.motion_trail_vertex.start_color = Vec4(0.0, 0.25, 0.0, 1.0)
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self.motion_trail_vertex.end_color = Vec4(0.0, 0.0, 0.0, 1.0)
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if index == 1:
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self.motion_trail_vertex.start_color = Vec4(0.25, 0.0, 0.0, 1.0)
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self.motion_trail_vertex.end_color = Vec4(0.0, 0.0, 0.0, 1.0)
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if index == 2:
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self.motion_trail_vertex.start_color = Vec4(0.0, 0.0, 1.0, 1.0)
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self.motion_trail_vertex.end_color = Vec4(0.0, 0.0, 0.0, 1.0)
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if index == 3:
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self.motion_trail_vertex.start_color = Vec4(0.0, 1.0, 1.0, 1.0)
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self.motion_trail_vertex.end_color = Vec4(0.0, 0.0, 0.0, 1.0)
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if index == 4:
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self.motion_trail_vertex.start_color = Vec4(1.0, 1.0, 0.0, 1.0)
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self.motion_trail_vertex.end_color = Vec4(0.0, 0.0, 0.0, 1.0)
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index += 1
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self.motion_trail.update_vertices()
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self.motion_trail.calculate_relative_matrix = True
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self.motion_trail.time_window = self.time_window
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self.motion_trail.continuous_motion_trail = False
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self.motion_trail.end_motion_trail()
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self.motion_trail.register_motion_trail()
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if False:
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axis = Vec3(0.0, 0.0, 1.0)
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time = 0.0
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angle = (1.0 - time) * 90.0
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matrix = Mat4.rotateMat(angle, axis)
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self.motion_trail.update_motion_trail(time, matrix)
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time = 0.2
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angle = (1.0 - time) * 90.0
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matrix = Mat4.rotateMat(angle, axis)
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self.motion_trail.update_motion_trail(time, matrix)
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time = 0.4
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angle = (1.0 - time) * 90.0
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matrix = Mat4.rotateMat(angle, axis)
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self.motion_trail.update_motion_trail(time, matrix)
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time = 0.6
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angle = (1.0 - time) * 90.0
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matrix = Mat4.rotateMat(angle, axis)
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self.motion_trail.update_motion_trail(time, matrix)
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time = 0.8
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angle = (1.0 - time) * 90.0
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matrix = Mat4.rotateMat(angle, axis)
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self.motion_trail.update_motion_trail(time, matrix)
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time = 1.0
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angle = (1.0 - time) * 90.0
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matrix = Mat4.rotateMat(angle, axis)
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self.motion_trail.update_motion_trail(time, matrix)
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return
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def setVertexColors(self, color_list):
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if self.motion_trail:
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black = Vec4(0.0, 0.0, 0.0, 1.0)
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scale_array = [0.25,
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0.4,
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0.7,
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1.0]
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total_scales = len(scale_array)
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for index in xrange(len(color_list)):
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color = color_list[index]
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if index < total_scales:
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scale = scale_array[index] * 0.75
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else:
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scale = 1.0
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scaled_color = Vec4(color[0] * scale, color[1] * scale, color[2] * scale, 1.0)
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self.motion_trail.set_vertex_color(index, scaled_color, black)
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def setUnmodifiedVertexColors(self, color_list):
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if self.motion_trail:
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for index in xrange(len(color_list)):
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color = color_list[index]
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self.motion_trail.set_vertex_color(index, color, color)
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def setTimeWindow(self, time_window):
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if self.motion_trail:
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self.motion_trail.time_window = time_window
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def setUseNurbs(self, val):
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self.motion_trail.use_nurbs = val
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def setTexture(self, texture):
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if self.motion_trail:
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self.motion_trail.set_texture(texture)
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def setBlendModeOn(self):
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if self.motion_trail:
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self.motion_trail.geom_node_path.node().setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne))
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def setBlendModeOff(self):
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if self.motion_trail:
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self.motion_trail.geom_node_path.node().setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MNone))
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