mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
1093 lines
44 KiB
Python
1093 lines
44 KiB
Python
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"""
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NodePath-extensions module: contains methods to extend functionality
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of the NodePath class
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"""
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def id(self):
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"""Returns a unique id identifying the NodePath instance"""
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return self.getKey()
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def __hash__(self):
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return self.getKey()
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# For iterating over children
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def getChildrenAsList(self):
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"""Converts a node path's child NodePathCollection into a list"""
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return self.getChildren()
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def printChildren(self):
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"""Prints out the children of the bottom node of a node path"""
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for child in self.getChildren():
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print child.getName()
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def removeChildren(self):
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"""Deletes the children of the bottom node of a node path"""
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for child in self.getChildren():
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child.removeNode()
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def toggleVis(self):
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"""Toggles visibility of a nodePath"""
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if self.isHidden():
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self.show()
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return 1
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else:
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self.hide()
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return 0
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def showSiblings(self):
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"""Show all the siblings of a node path"""
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for sib in self.getParent().getChildren():
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if sib.node() != self.node():
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sib.show()
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def hideSiblings(self):
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"""Hide all the siblings of a node path"""
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for sib in self.getParent().getChildren():
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if sib.node() != self.node():
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sib.hide()
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def showAllDescendants(self):
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"""Show the node path and all its children"""
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self.show()
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for child in self.getChildren():
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child.showAllDescendants()
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def isolate(self):
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"""Show the node path and hide its siblings"""
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self.showAllDescendants()
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self.hideSiblings()
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def remove(self):
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"""Remove a node path from the scene graph"""
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# Send message in case anyone needs to do something
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# before node is deleted
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messenger.send('preRemoveNodePath', [self])
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# Remove nodePath
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self.removeNode()
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def lsNames(self):
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"""Walk down a tree and print out the path"""
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if self.isEmpty():
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print "(empty)"
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else:
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type = self.node().getType().getName()
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name = self.getName()
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print type + " " + name
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self.lsNamesRecurse()
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def lsNamesRecurse(self, indentString=' '):
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"""Walk down a tree and print out the path"""
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for nodePath in self.getChildren():
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type = nodePath.node().getType().getName()
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name = nodePath.getName()
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print indentString + type + " " + name
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nodePath.lsNamesRecurse(indentString + " ")
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def reverseLsNames(self):
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"""Walk up a tree and print out the path to the root"""
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ancestry = self.getAncestry()
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indentString = ""
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for nodePath in ancestry:
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type = nodePath.node().getType().getName()
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name = nodePath.getName()
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print indentString + type + " " + name
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indentString = indentString + " "
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def getAncestry(self):
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"""Get a list of a node path's ancestors"""
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node = self.node()
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if (self.hasParent()):
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ancestry = self.getParent().getAncestry()
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ancestry.append(self)
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return ancestry
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else:
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return [self]
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def getTightBounds(self):
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from pandac import Point3
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v1 = Point3.Point3(0)
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v2 = Point3.Point3(0)
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self.calcTightBounds(v1, v2)
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return v1, v2
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def pPrintString(self, other = None):
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"""
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pretty print
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"""
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if __debug__:
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# Normally I would have put the if __debug__ around
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# the entire funciton, the that doesn't seem to work
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# with -extensions. Maybe someone will look into
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# this further.
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if other:
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pos = self.getPos(other)
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hpr = self.getHpr(other)
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scale = self.getScale(other)
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shear = self.getShear(other)
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otherString = " 'other': %s,\n" % (other.getName(),)
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else:
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pos = self.getPos()
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hpr = self.getHpr()
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scale = self.getScale()
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shear = self.getShear()
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otherString = '\n'
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return (
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"%s = {"%(self.getName()) +
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otherString +
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" 'Pos': (%s),\n" % pos.pPrintValues() +
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" 'Hpr': (%s),\n" % hpr.pPrintValues() +
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" 'Scale': (%s),\n" % scale.pPrintValues() +
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" 'Shear': (%s),\n" % shear.pPrintValues() +
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"}")
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def printPos(self, other = None, sd = 2):
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""" Pretty print a node path's pos """
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formatString = '%0.' + '%d' % sd + 'f'
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if other:
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pos = self.getPos(other)
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otherString = other.getName() + ', '
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else:
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pos = self.getPos()
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otherString = ''
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print (self.getName() + '.setPos(' + otherString +
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formatString % pos[0] + ', ' +
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formatString % pos[1] + ', ' +
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formatString % pos[2] +
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')\n')
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def printHpr(self, other = None, sd = 2):
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""" Pretty print a node path's hpr """
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formatString = '%0.' + '%d' % sd + 'f'
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if other:
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hpr = self.getHpr(other)
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otherString = other.getName() + ', '
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else:
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hpr = self.getHpr()
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otherString = ''
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print (self.getName() + '.setHpr(' + otherString +
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formatString % hpr[0] + ', ' +
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formatString % hpr[1] + ', ' +
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formatString % hpr[2] +
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')\n')
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def printScale(self, other = None, sd = 2):
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""" Pretty print a node path's scale """
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formatString = '%0.' + '%d' % sd + 'f'
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if other:
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scale = self.getScale(other)
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otherString = other.getName() + ', '
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else:
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scale = self.getScale()
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otherString = ''
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print (self.getName() + '.setScale(' + otherString +
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formatString % scale[0] + ', ' +
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formatString % scale[1] + ', ' +
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formatString % scale[2] +
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')\n')
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def printPosHpr(self, other = None, sd = 2):
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""" Pretty print a node path's pos and, hpr """
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formatString = '%0.' + '%d' % sd + 'f'
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if other:
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pos = self.getPos(other)
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hpr = self.getHpr(other)
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otherString = other.getName() + ', '
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else:
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pos = self.getPos()
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hpr = self.getHpr()
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otherString = ''
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print (self.getName() + '.setPosHpr(' + otherString +
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formatString % pos[0] + ', ' +
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formatString % pos[1] + ', ' +
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formatString % pos[2] + ', ' +
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formatString % hpr[0] + ', ' +
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formatString % hpr[1] + ', ' +
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formatString % hpr[2] +
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')\n')
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def printPosHprScale(self, other = None, sd = 2):
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""" Pretty print a node path's pos, hpr, and scale """
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formatString = '%0.' + '%d' % sd + 'f'
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if other:
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pos = self.getPos(other)
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hpr = self.getHpr(other)
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scale = self.getScale(other)
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otherString = other.getName() + ', '
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else:
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pos = self.getPos()
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hpr = self.getHpr()
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scale = self.getScale()
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otherString = ''
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print (self.getName() + '.setPosHprScale(' + otherString +
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formatString % pos[0] + ', ' +
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formatString % pos[1] + ', ' +
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formatString % pos[2] + ', ' +
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formatString % hpr[0] + ', ' +
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formatString % hpr[1] + ', ' +
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formatString % hpr[2] + ', ' +
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formatString % scale[0] + ', ' +
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formatString % scale[1] + ', ' +
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formatString % scale[2] +
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')\n')
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def printTransform(self, other = None, sd = 2, fRecursive = 0):
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from pandac.PandaModules import Vec3
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fmtStr = '%%0.%df' % sd
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name = self.getName()
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if other == None:
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transform = self.getTransform()
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else:
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transform = self.getTransform(other)
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if transform.hasPos():
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pos = transform.getPos()
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if not pos.almostEqual(Vec3(0)):
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outputString = '%s.setPos(%s, %s, %s)' % (name, fmtStr, fmtStr, fmtStr)
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print outputString % (pos[0], pos[1], pos[2])
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if transform.hasHpr():
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hpr = transform.getHpr()
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if not hpr.almostEqual(Vec3(0)):
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outputString = '%s.setHpr(%s, %s, %s)' % (name, fmtStr, fmtStr, fmtStr)
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print outputString % (hpr[0], hpr[1], hpr[2])
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if transform.hasScale():
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if transform.hasUniformScale():
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scale = transform.getUniformScale()
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if scale != 1.0:
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outputString = '%s.setScale(%s)' % (name, fmtStr)
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print outputString % scale
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else:
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scale = transform.getScale()
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if not scale.almostEqual(Vec3(1)):
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outputString = '%s.setScale(%s, %s, %s)' % (name, fmtStr, fmtStr, fmtStr)
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print outputString % (scale[0], scale[1], scale[2])
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if fRecursive:
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for child in self.getChildren():
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child.printTransform(other, sd, fRecursive)
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def iPos(self, other = None):
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""" Set node path's pos to 0, 0, 0 """
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if other:
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self.setPos(other, 0, 0, 0)
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else:
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self.setPos(0, 0, 0)
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def iHpr(self, other = None):
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""" Set node path's hpr to 0, 0, 0 """
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if other:
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self.setHpr(other, 0, 0, 0)
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else:
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self.setHpr(0, 0, 0)
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def iScale(self, other = None):
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""" SEt node path's scale to 1, 1, 1 """
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if other:
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self.setScale(other, 1, 1, 1)
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else:
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self.setScale(1, 1, 1)
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def iPosHpr(self, other = None):
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""" Set node path's pos and hpr to 0, 0, 0 """
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if other:
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self.setPosHpr(other, 0, 0, 0, 0, 0, 0)
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else:
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self.setPosHpr(0, 0, 0, 0, 0, 0)
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def iPosHprScale(self, other = None):
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""" Set node path's pos and hpr to 0, 0, 0 and scale to 1, 1, 1 """
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if other:
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self.setPosHprScale(other, 0, 0, 0, 0, 0, 0, 1, 1, 1)
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else:
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self.setPosHprScale(0, 0, 0, 0, 0, 0, 1, 1, 1)
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# private methods
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def __lerp(self, functorFunc, duration, blendType, taskName=None):
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"""
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__lerp(self, functorFunc, float, string, string)
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Basic lerp functionality used by other lerps.
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Fire off a lerp. Make it a task if taskName given.
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"""
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# functorFunc is a function which can be called to create a functor.
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# functor creation is defered so initial state (sampled in functorFunc)
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# will be appropriate for the time the lerp is spawned
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from direct.task import Task
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from direct.interval import LerpBlendHelpers
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from direct.task.TaskManagerGlobal import taskMgr
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# upon death remove the functorFunc
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def lerpUponDeath(task):
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# Try to break circular references
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try:
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del task.functorFunc
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except:
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pass
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try:
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del task.lerp
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except:
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pass
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# make the task function
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def lerpTaskFunc(task):
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from pandac.Lerp import Lerp
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from pandac.ClockObject import ClockObject
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from direct.task.Task import Task, cont, done
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if task.init == 1:
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# make the lerp
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functor = task.functorFunc()
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task.lerp = Lerp(functor, task.duration, task.blendType)
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task.init = 0
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dt = globalClock.getDt()
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task.lerp.setStepSize(dt)
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task.lerp.step()
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if (task.lerp.isDone()):
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# Reset the init flag, in case the task gets re-used
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task.init = 1
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return(done)
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else:
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return(cont)
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# make the lerp task
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lerpTask = Task.Task(lerpTaskFunc)
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lerpTask.init = 1
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lerpTask.functorFunc = functorFunc
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lerpTask.duration = duration
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lerpTask.blendType = LerpBlendHelpers.getBlend(blendType)
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lerpTask.setUponDeath(lerpUponDeath)
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if (taskName == None):
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# don't spawn a task, return one instead
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return lerpTask
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else:
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# spawn the lerp task
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taskMgr.add(lerpTask, taskName)
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return lerpTask
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def __autoLerp(self, functorFunc, time, blendType, taskName):
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"""_autoLerp(self, functor, float, string, string)
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This lerp uses C++ to handle the stepping. Bonus is
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its more efficient, trade-off is there is less control"""
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from pandac import AutonomousLerp
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from direct.interval import LerpBlendHelpers
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# make a lerp that lives in C++ land
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functor = functorFunc()
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lerp = AutonomousLerp.AutonomousLerp(functor, time,
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LerpBlendHelpers.getBlend(blendType),
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base.eventHandler)
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lerp.start()
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return lerp
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# user callable lerp methods
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def lerpColor(self, *posArgs, **keyArgs):
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"""
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determine which lerpColor* to call based on arguments
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"""
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if (len(posArgs) == 2):
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return apply(self.lerpColorVBase4, posArgs, keyArgs)
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elif (len(posArgs) == 3):
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return apply(self.lerpColorVBase4VBase4, posArgs, keyArgs)
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elif (len(posArgs) == 5):
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return apply(self.lerpColorRGBA, posArgs, keyArgs)
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elif (len(posArgs) == 9):
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return apply(self.lerpColorRGBARGBA, posArgs, keyArgs)
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else:
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# bad args
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raise Exception("Error: NodePath.lerpColor: bad number of args")
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def lerpColorRGBA(self, r, g, b, a, time,
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blendType="noBlend", auto=None, task=None):
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"""lerpColorRGBA(self, float, float, float, float, float,
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string="noBlend", string=none, string=none)
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"""
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def functorFunc(self = self, r = r, g = g, b = b, a = a):
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from pandac import ColorLerpFunctor
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# just end rgba values, use current color rgba values for start
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startColor = self.getColor()
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functor = ColorLerpFunctor.ColorLerpFunctor(
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self,
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startColor[0], startColor[1],
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startColor[2], startColor[3],
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r, g, b, a)
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return functor
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#determine whether to use auto, spawned, or blocking lerp
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if (auto != None):
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return self.__autoLerp(functorFunc, time, blendType, auto)
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elif (task != None):
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return self.__lerp(functorFunc, time, blendType, task)
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else:
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return self.__lerp(functorFunc, time, blendType)
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def lerpColorRGBARGBA(self, sr, sg, sb, sa, er, eg, eb, ea, time,
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blendType="noBlend", auto=None, task=None):
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"""lerpColorRGBARGBA(self, float, float, float, float, float,
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float, float, float, float, string="noBlend", string=none, string=none)
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"""
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def functorFunc(self = self, sr = sr, sg = sg, sb = sb, sa = sa,
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er = er, eg = eg, eb = eb, ea = ea):
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from pandac import ColorLerpFunctor
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# start and end rgba values
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functor = ColorLerpFunctor.ColorLerpFunctor(self, sr, sg, sb, sa,
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er, eg, eb, ea)
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return functor
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#determine whether to use auto, spawned, or blocking lerp
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if (auto != None):
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return self.__autoLerp(functorFunc, time, blendType, auto)
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elif (task != None):
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return self.__lerp(functorFunc, time, blendType, task)
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else:
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return self.__lerp(functorFunc, time, blendType)
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def lerpColorVBase4(self, endColor, time,
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blendType="noBlend", auto=None, task=None):
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"""lerpColorVBase4(self, VBase4, float, string="noBlend", string=none,
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string=none)
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"""
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def functorFunc(self = self, endColor = endColor):
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from pandac import ColorLerpFunctor
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# just end vec4, use current color for start
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startColor = self.getColor()
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functor = ColorLerpFunctor.ColorLerpFunctor(
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self, startColor, endColor)
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return functor
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#determine whether to use auto, spawned, or blocking lerp
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if (auto != None):
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return self.__autoLerp(functorFunc, time, blendType, auto)
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elif (task != None):
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return self.__lerp(functorFunc, time, blendType, task)
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else:
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return self.__lerp(functorFunc, time, blendType)
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def lerpColorVBase4VBase4(self, startColor, endColor, time,
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blendType="noBlend", auto=None, task=None):
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"""lerpColorVBase4VBase4(self, VBase4, VBase4, float, string="noBlend",
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string=none, string=none)
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"""
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def functorFunc(self = self, startColor = startColor,
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endColor = endColor):
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from pandac import ColorLerpFunctor
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# start color and end vec
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functor = ColorLerpFunctor.ColorLerpFunctor(
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self, startColor, endColor)
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return functor
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#determine whether to use auto, spawned, or blocking lerp
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if (auto != None):
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return self.__autoLerp(functorFunc, time, blendType, auto)
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elif (task != None):
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return self.__lerp(functorFunc, time, blendType, task)
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else:
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return self.__lerp(functorFunc, time, blendType)
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# user callable lerp methods
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def lerpColorScale(self, *posArgs, **keyArgs):
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"""lerpColorScale(self, *positionArgs, **keywordArgs)
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determine which lerpColorScale* to call based on arguments
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"""
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if (len(posArgs) == 2):
|
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return apply(self.lerpColorScaleVBase4, posArgs, keyArgs)
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elif (len(posArgs) == 3):
|
|
return apply(self.lerpColorScaleVBase4VBase4, posArgs, keyArgs)
|
|
elif (len(posArgs) == 5):
|
|
return apply(self.lerpColorScaleRGBA, posArgs, keyArgs)
|
|
elif (len(posArgs) == 9):
|
|
return apply(self.lerpColorScaleRGBARGBA, posArgs, keyArgs)
|
|
else:
|
|
# bad args
|
|
raise Exception("Error: NodePath.lerpColorScale: bad number of args")
|
|
|
|
|
|
def lerpColorScaleRGBA(self, r, g, b, a, time,
|
|
blendType="noBlend", auto=None, task=None):
|
|
"""lerpColorScaleRGBA(self, float, float, float, float, float,
|
|
string="noBlend", string=none, string=none)
|
|
"""
|
|
def functorFunc(self = self, r = r, g = g, b = b, a = a):
|
|
from pandac import ColorScaleLerpFunctor
|
|
# just end rgba values, use current color rgba values for start
|
|
startColor = self.getColor()
|
|
functor = ColorScaleLerpFunctor.ColorScaleLerpFunctor(
|
|
self,
|
|
startColor[0], startColor[1],
|
|
startColor[2], startColor[3],
|
|
r, g, b, a)
|
|
return functor
|
|
#determine whether to use auto, spawned, or blocking lerp
|
|
if (auto != None):
|
|
return self.__autoLerp(functorFunc, time, blendType, auto)
|
|
elif (task != None):
|
|
return self.__lerp(functorFunc, time, blendType, task)
|
|
else:
|
|
return self.__lerp(functorFunc, time, blendType)
|
|
|
|
def lerpColorScaleRGBARGBA(self, sr, sg, sb, sa, er, eg, eb, ea, time,
|
|
blendType="noBlend", auto=None, task=None):
|
|
"""lerpColorScaleRGBARGBA(self, float, float, float, float, float,
|
|
float, float, float, float, string="noBlend", string=none, string=none)
|
|
"""
|
|
def functorFunc(self = self, sr = sr, sg = sg, sb = sb, sa = sa,
|
|
er = er, eg = eg, eb = eb, ea = ea):
|
|
from pandac import ColorScaleLerpFunctor
|
|
# start and end rgba values
|
|
functor = ColorScaleLerpFunctor.ColorScaleLerpFunctor(self, sr, sg, sb, sa,
|
|
er, eg, eb, ea)
|
|
return functor
|
|
#determine whether to use auto, spawned, or blocking lerp
|
|
if (auto != None):
|
|
return self.__autoLerp(functorFunc, time, blendType, auto)
|
|
elif (task != None):
|
|
return self.__lerp(functorFunc, time, blendType, task)
|
|
else:
|
|
return self.__lerp(functorFunc, time, blendType)
|
|
|
|
def lerpColorScaleVBase4(self, endColor, time,
|
|
blendType="noBlend", auto=None, task=None):
|
|
"""lerpColorScaleVBase4(self, VBase4, float, string="noBlend", string=none,
|
|
string=none)
|
|
"""
|
|
def functorFunc(self = self, endColor = endColor):
|
|
from pandac import ColorScaleLerpFunctor
|
|
# just end vec4, use current color for start
|
|
startColor = self.getColor()
|
|
functor = ColorScaleLerpFunctor.ColorScaleLerpFunctor(
|
|
self, startColor, endColor)
|
|
return functor
|
|
#determine whether to use auto, spawned, or blocking lerp
|
|
if (auto != None):
|
|
return self.__autoLerp(functorFunc, time, blendType, auto)
|
|
elif (task != None):
|
|
return self.__lerp(functorFunc, time, blendType, task)
|
|
else:
|
|
return self.__lerp(functorFunc, time, blendType)
|
|
|
|
def lerpColorScaleVBase4VBase4(self, startColor, endColor, time,
|
|
blendType="noBlend", auto=None, task=None):
|
|
"""lerpColorScaleVBase4VBase4(self, VBase4, VBase4, float, string="noBlend",
|
|
string=none, string=none)
|
|
"""
|
|
def functorFunc(self = self, startColor = startColor,
|
|
endColor = endColor):
|
|
from pandac import ColorScaleLerpFunctor
|
|
# start color and end vec
|
|
functor = ColorScaleLerpFunctor.ColorScaleLerpFunctor(
|
|
self, startColor, endColor)
|
|
return functor
|
|
#determine whether to use auto, spawned, or blocking lerp
|
|
if (auto != None):
|
|
return self.__autoLerp(functorFunc, time, blendType, auto)
|
|
elif (task != None):
|
|
return self.__lerp(functorFunc, time, blendType, task)
|
|
else:
|
|
return self.__lerp(functorFunc, time, blendType)
|
|
|
|
|
|
|
|
def lerpHpr(self, *posArgs, **keyArgs):
|
|
"""lerpHpr(self, *positionArgs, **keywordArgs)
|
|
Determine whether to call lerpHprHPR or lerpHprVBase3
|
|
based on first argument
|
|
"""
|
|
# check to see if lerping with
|
|
# three floats or a VBase3
|
|
if (len(posArgs) == 4):
|
|
return apply(self.lerpHprHPR, posArgs, keyArgs)
|
|
elif(len(posArgs) == 2):
|
|
return apply(self.lerpHprVBase3, posArgs, keyArgs)
|
|
else:
|
|
# bad args
|
|
raise Exception("Error: NodePath.lerpHpr: bad number of args")
|
|
|
|
def lerpHprHPR(self, h, p, r, time, other=None,
|
|
blendType="noBlend", auto=None, task=None, shortest=1):
|
|
"""lerpHprHPR(self, float, float, float, float, string="noBlend",
|
|
string=none, string=none, NodePath=none)
|
|
Perform a hpr lerp with three floats as the end point
|
|
"""
|
|
def functorFunc(self = self, h = h, p = p, r = r,
|
|
other = other, shortest=shortest):
|
|
from pandac import HprLerpFunctor
|
|
# it's individual hpr components
|
|
if (other != None):
|
|
# lerp wrt other
|
|
startHpr = self.getHpr(other)
|
|
functor = HprLerpFunctor.HprLerpFunctor(
|
|
self,
|
|
startHpr[0], startHpr[1], startHpr[2],
|
|
h, p, r, other)
|
|
if shortest:
|
|
functor.takeShortest()
|
|
else:
|
|
startHpr = self.getHpr()
|
|
functor = HprLerpFunctor.HprLerpFunctor(
|
|
self,
|
|
startHpr[0], startHpr[1], startHpr[2],
|
|
h, p, r)
|
|
if shortest:
|
|
functor.takeShortest()
|
|
return functor
|
|
#determine whether to use auto, spawned, or blocking lerp
|
|
if (auto != None):
|
|
return self.__autoLerp(functorFunc, time, blendType, auto)
|
|
elif (task != None):
|
|
return self.__lerp(functorFunc, time, blendType, task)
|
|
else:
|
|
return self.__lerp(functorFunc, time, blendType)
|
|
|
|
def lerpHprVBase3(self, hpr, time, other=None,
|
|
blendType="noBlend", auto=None, task=None, shortest=1):
|
|
"""lerpHprVBase3(self, VBase3, float, string="noBlend", string=none,
|
|
string=none, NodePath=None)
|
|
Perform a hpr lerp with a VBase3 as the end point
|
|
"""
|
|
def functorFunc(self = self, hpr = hpr,
|
|
other = other, shortest=shortest):
|
|
from pandac import HprLerpFunctor
|
|
# it's a vbase3 hpr
|
|
if (other != None):
|
|
# lerp wrt other
|
|
functor = HprLerpFunctor.HprLerpFunctor(
|
|
self, (self.getHpr(other)), hpr, other)
|
|
if shortest:
|
|
functor.takeShortest()
|
|
else:
|
|
functor = HprLerpFunctor.HprLerpFunctor(
|
|
self, (self.getHpr()), hpr)
|
|
if shortest:
|
|
functor.takeShortest()
|
|
return functor
|
|
#determine whether to use auto, spawned, or blocking lerp
|
|
if (auto != None):
|
|
return self.__autoLerp(functorFunc, time, blendType, auto)
|
|
elif (task != None):
|
|
return self.__lerp(functorFunc, time, blendType, task)
|
|
else:
|
|
return self.__lerp(functorFunc, time, blendType)
|
|
|
|
|
|
def lerpPos(self, *posArgs, **keyArgs):
|
|
"""lerpPos(self, *positionArgs, **keywordArgs)
|
|
Determine whether to call lerpPosXYZ or lerpPosPoint3
|
|
based on the first argument
|
|
"""
|
|
# check to see if lerping with three
|
|
# floats or a Point3
|
|
if (len(posArgs) == 4):
|
|
return apply(self.lerpPosXYZ, posArgs, keyArgs)
|
|
elif(len(posArgs) == 2):
|
|
return apply(self.lerpPosPoint3, posArgs, keyArgs)
|
|
else:
|
|
# bad number off args
|
|
raise Exception("Error: NodePath.lerpPos: bad number of args")
|
|
|
|
def lerpPosXYZ(self, x, y, z, time, other=None,
|
|
blendType="noBlend", auto=None, task=None):
|
|
"""lerpPosXYZ(self, float, float, float, float, string="noBlend",
|
|
string=None, NodePath=None)
|
|
Perform a pos lerp with three floats as the end point
|
|
"""
|
|
def functorFunc(self = self, x = x, y = y, z = z, other = other):
|
|
from pandac import PosLerpFunctor
|
|
if (other != None):
|
|
# lerp wrt other
|
|
startPos = self.getPos(other)
|
|
functor = PosLerpFunctor.PosLerpFunctor(self,
|
|
startPos[0], startPos[1], startPos[2],
|
|
x, y, z, other)
|
|
else:
|
|
startPos = self.getPos()
|
|
functor = PosLerpFunctor.PosLerpFunctor(self, startPos[0],
|
|
startPos[1], startPos[2], x, y, z)
|
|
return functor
|
|
#determine whether to use auto, spawned, or blocking lerp
|
|
if (auto != None):
|
|
return self.__autoLerp(functorFunc, time, blendType, auto)
|
|
elif (task != None):
|
|
return self.__lerp(functorFunc, time, blendType, task)
|
|
else:
|
|
return self.__lerp(functorFunc, time, blendType)
|
|
|
|
def lerpPosPoint3(self, pos, time, other=None,
|
|
blendType="noBlend", auto=None, task=None):
|
|
"""lerpPosPoint3(self, Point3, float, string="noBlend", string=None,
|
|
string=None, NodePath=None)
|
|
Perform a pos lerp with a Point3 as the end point
|
|
"""
|
|
def functorFunc(self = self, pos = pos, other = other):
|
|
from pandac import PosLerpFunctor
|
|
if (other != None):
|
|
#lerp wrt other
|
|
functor = PosLerpFunctor.PosLerpFunctor(
|
|
self, (self.getPos(other)), pos, other)
|
|
else:
|
|
functor = PosLerpFunctor.PosLerpFunctor(
|
|
self, (self.getPos()), pos)
|
|
return functor
|
|
#determine whether to use auto, spawned, or blocking lerp
|
|
if (auto != None):
|
|
return self.__autoLerp(functorFunc, time, blendType, auto)
|
|
elif (task != None):
|
|
return self.__lerp(functorFunc, time, blendType, task)
|
|
else:
|
|
return self.__lerp(functorFunc, time, blendType)
|
|
|
|
|
|
def lerpPosHpr(self, *posArgs, **keyArgs):
|
|
"""lerpPosHpr(self, *positionArgs, **keywordArgs)
|
|
Determine whether to call lerpPosHprXYZHPR or lerpHprPoint3VBase3
|
|
based on first argument
|
|
"""
|
|
# check to see if lerping with
|
|
# six floats or a Point3 and a VBase3
|
|
if (len(posArgs) == 7):
|
|
return apply(self.lerpPosHprXYZHPR, posArgs, keyArgs)
|
|
elif(len(posArgs) == 3):
|
|
return apply(self.lerpPosHprPoint3VBase3, posArgs, keyArgs)
|
|
else:
|
|
# bad number off args
|
|
raise Exception("Error: NodePath.lerpPosHpr: bad number of args")
|
|
|
|
def lerpPosHprPoint3VBase3(self, pos, hpr, time, other=None,
|
|
blendType="noBlend", auto=None, task=None, shortest=1):
|
|
"""lerpPosHprPoint3VBase3(self, Point3, VBase3, string="noBlend",
|
|
string=none, string=none, NodePath=None)
|
|
"""
|
|
def functorFunc(self = self, pos = pos, hpr = hpr,
|
|
other = other, shortest=shortest):
|
|
from pandac import PosHprLerpFunctor
|
|
if (other != None):
|
|
# lerp wrt other
|
|
startPos = self.getPos(other)
|
|
startHpr = self.getHpr(other)
|
|
functor = PosHprLerpFunctor.PosHprLerpFunctor(
|
|
self, startPos, pos,
|
|
startHpr, hpr, other)
|
|
if shortest:
|
|
functor.takeShortest()
|
|
else:
|
|
startPos = self.getPos()
|
|
startHpr = self.getHpr()
|
|
functor = PosHprLerpFunctor.PosHprLerpFunctor(
|
|
self, startPos, pos,
|
|
startHpr, hpr)
|
|
if shortest:
|
|
functor.takeShortest()
|
|
return functor
|
|
#determine whether to use auto, spawned, or blocking lerp
|
|
if (auto != None):
|
|
return self.__autoLerp(functorFunc, time, blendType, auto)
|
|
elif (task != None):
|
|
return self.__lerp(functorFunc, time, blendType, task)
|
|
else:
|
|
return self.__lerp(functorFunc, time, blendType)
|
|
|
|
def lerpPosHprXYZHPR(self, x, y, z, h, p, r, time, other=None,
|
|
blendType="noBlend", auto=None, task=None, shortest=1):
|
|
"""lerpPosHpr(self, float, string="noBlend", string=none,
|
|
string=none, NodePath=None)
|
|
"""
|
|
def functorFunc(self = self, x = x, y = y, z = z,
|
|
h = h, p = p, r = r, other = other, shortest=shortest):
|
|
from pandac import PosHprLerpFunctor
|
|
if (other != None):
|
|
# lerp wrt other
|
|
startPos = self.getPos(other)
|
|
startHpr = self.getHpr(other)
|
|
functor = PosHprLerpFunctor.PosHprLerpFunctor(self,
|
|
startPos[0], startPos[1],
|
|
startPos[2], x, y, z,
|
|
startHpr[0], startHpr[1],
|
|
startHpr[2], h, p, r,
|
|
other)
|
|
if shortest:
|
|
functor.takeShortest()
|
|
else:
|
|
startPos = self.getPos()
|
|
startHpr = self.getHpr()
|
|
functor = PosHprLerpFunctor.PosHprLerpFunctor(self,
|
|
startPos[0], startPos[1],
|
|
startPos[2], x, y, z,
|
|
startHpr[0], startHpr[1],
|
|
startHpr[2], h, p, r)
|
|
if shortest:
|
|
functor.takeShortest()
|
|
return functor
|
|
#determine whether to use auto, spawned, or blocking lerp
|
|
if (auto != None):
|
|
return self.__autoLerp(functorFunc, time, blendType, auto)
|
|
elif (task != None):
|
|
return self.__lerp(functorFunc, time, blendType, task)
|
|
else:
|
|
return self.__lerp(functorFunc, time, blendType)
|
|
|
|
|
|
def lerpPosHprScale(self, pos, hpr, scale, time, other=None,
|
|
blendType="noBlend", auto=None, task=None, shortest=1):
|
|
"""lerpPosHpr(self, Point3, VBase3, float, float, string="noBlend",
|
|
string=none, string=none, NodePath=None)
|
|
Only one case, no need for extra args. Call the appropriate lerp
|
|
(auto, spawned, or blocking) based on how(if) a task name is given
|
|
"""
|
|
def functorFunc(self = self, pos = pos, hpr = hpr,
|
|
scale = scale, other = other, shortest=shortest):
|
|
from pandac import PosHprScaleLerpFunctor
|
|
if (other != None):
|
|
# lerp wrt other
|
|
startPos = self.getPos(other)
|
|
startHpr = self.getHpr(other)
|
|
startScale = self.getScale(other)
|
|
functor = PosHprScaleLerpFunctor.PosHprScaleLerpFunctor(self,
|
|
startPos, pos,
|
|
startHpr, hpr,
|
|
startScale, scale, other)
|
|
if shortest:
|
|
functor.takeShortest()
|
|
else:
|
|
startPos = self.getPos()
|
|
startHpr = self.getHpr()
|
|
startScale = self.getScale()
|
|
functor = PosHprScaleLerpFunctor.PosHprScaleLerpFunctor(self,
|
|
startPos, pos,
|
|
startHpr, hpr,
|
|
startScale, scale)
|
|
if shortest:
|
|
functor.takeShortest()
|
|
return functor
|
|
#determine whether to use auto, spawned, or blocking lerp
|
|
if (auto != None):
|
|
return self.__autoLerp(functorFunc, time, blendType, auto)
|
|
elif (task != None):
|
|
return self.__lerp(functorFunc, time, blendType, task)
|
|
else:
|
|
return self.__lerp(functorFunc, time, blendType)
|
|
|
|
|
|
def lerpScale(self, *posArgs, **keyArgs):
|
|
"""lerpSclae(self, *positionArgs, **keywordArgs)
|
|
Determine whether to call lerpScaleXYZ or lerpScaleaseV3
|
|
based on the first argument
|
|
"""
|
|
# check to see if lerping with three
|
|
# floats or a Point3
|
|
if (len(posArgs) == 4):
|
|
return apply(self.lerpScaleXYZ, posArgs, keyArgs)
|
|
elif(len(posArgs) == 2):
|
|
return apply(self.lerpScaleVBase3, posArgs, keyArgs)
|
|
else:
|
|
# bad number off args
|
|
raise Exception("Error: NodePath.lerpScale: bad number of args")
|
|
|
|
def lerpScaleVBase3(self, scale, time, other=None,
|
|
blendType="noBlend", auto=None, task=None):
|
|
"""lerpPos(self, VBase3, float, string="noBlend", string=none,
|
|
string=none, NodePath=None)
|
|
"""
|
|
def functorFunc(self = self, scale = scale, other = other):
|
|
from pandac import ScaleLerpFunctor
|
|
if (other != None):
|
|
# lerp wrt other
|
|
functor = ScaleLerpFunctor.ScaleLerpFunctor(self,
|
|
(self.getScale(other)),
|
|
scale, other)
|
|
else:
|
|
functor = ScaleLerpFunctor.ScaleLerpFunctor(self,
|
|
(self.getScale()), scale)
|
|
|
|
return functor
|
|
#determine whether to use auto, spawned, or blocking lerp
|
|
if (auto != None):
|
|
return self.__autoLerp(functorFunc, time, blendType, auto)
|
|
elif (task != None):
|
|
return self.__lerp(functorFunc, time, blendType, task)
|
|
else:
|
|
return self.__lerp(functorFunc, time, blendType)
|
|
|
|
def lerpScaleXYZ(self, sx, sy, sz, time, other=None,
|
|
blendType="noBlend", auto=None, task=None):
|
|
"""lerpPos(self, float, float, float, float, string="noBlend",
|
|
string=none, string=none, NodePath=None)
|
|
"""
|
|
def functorFunc(self = self, sx = sx, sy = sy, sz = sz, other = other):
|
|
from pandac import ScaleLerpFunctor
|
|
if (other != None):
|
|
# lerp wrt other
|
|
startScale = self.getScale(other)
|
|
functor = ScaleLerpFunctor.ScaleLerpFunctor(self,
|
|
startScale[0], startScale[1],
|
|
startScale[2], sx, sy, sz, other)
|
|
else:
|
|
startScale = self.getScale()
|
|
functor = ScaleLerpFunctor.ScaleLerpFunctor(self,
|
|
startScale[0], startScale[1],
|
|
startScale[2], sx, sy, sz)
|
|
return functor
|
|
#determine whether to use auto, spawned, or blocking lerp
|
|
if (auto != None):
|
|
return self.__autoLerp(functorFunc, time, blendType, auto)
|
|
elif (task != None):
|
|
return self.__lerp(functorFunc, time, blendType, task)
|
|
else:
|
|
return self.__lerp(functorFunc, time, blendType)
|
|
|
|
|
|
|
|
|
|
def place(self):
|
|
base.startDirect(fWantTk = 1)
|
|
from direct.tkpanels import Placer
|
|
return Placer.place(self)
|
|
|
|
def explore(self):
|
|
base.startDirect(fWantTk = 1)
|
|
from direct.tkwidgets import SceneGraphExplorer
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|
return SceneGraphExplorer.explore(self)
|
|
|
|
def rgbPanel(self, cb = None):
|
|
base.startTk()
|
|
from direct.tkwidgets import Slider
|
|
return Slider.rgbPanel(self, cb)
|
|
|
|
def select(self):
|
|
base.startDirect(fWantTk = 0)
|
|
base.direct.select(self)
|
|
|
|
def deselect(self):
|
|
base.startDirect(fWantTk = 0)
|
|
base.direct.deselect(self)
|
|
|
|
def showCS(self, mask = None):
|
|
"""
|
|
Shows the collision solids at or below this node. If mask is
|
|
not None, it is a BitMask32 object (e.g. WallBitmask,
|
|
CameraBitmask) that indicates which particular collision
|
|
solids should be made visible; otherwise, all of them will be.
|
|
"""
|
|
npc = self.findAllMatches('**/+CollisionNode')
|
|
for p in range(0, npc.getNumPaths()):
|
|
np = npc[p]
|
|
if (mask == None or (np.node().getIntoCollideMask() & mask).getWord()):
|
|
np.show()
|
|
|
|
def hideCS(self, mask = None):
|
|
"""
|
|
Hides the collision solids at or below this node. If mask is
|
|
not None, it is a BitMask32 object (e.g. WallBitmask,
|
|
CameraBitmask) that indicates which particular collision
|
|
solids should be hidden; otherwise, all of them will be.
|
|
"""
|
|
npc = self.findAllMatches('**/+CollisionNode')
|
|
for p in range(0, npc.getNumPaths()):
|
|
np = npc[p]
|
|
if (mask == None or (np.node().getIntoCollideMask() & mask).getWord()):
|
|
np.hide()
|
|
|
|
def posInterval(self, *args, **kw):
|
|
from direct.interval import LerpInterval
|
|
return LerpInterval.LerpPosInterval(self, *args, **kw)
|
|
|
|
def hprInterval(self, *args, **kw):
|
|
from direct.interval import LerpInterval
|
|
return LerpInterval.LerpHprInterval(self, *args, **kw)
|
|
|
|
def quatInterval(self, *args, **kw):
|
|
from direct.interval import LerpInterval
|
|
return LerpInterval.LerpQuatInterval(self, *args, **kw)
|
|
|
|
def scaleInterval(self, *args, **kw):
|
|
from direct.interval import LerpInterval
|
|
return LerpInterval.LerpScaleInterval(self, *args, **kw)
|
|
|
|
def shearInterval(self, *args, **kw):
|
|
from direct.interval import LerpInterval
|
|
return LerpInterval.LerpShearInterval(self, *args, **kw)
|
|
|
|
def posHprInterval(self, *args, **kw):
|
|
from direct.interval import LerpInterval
|
|
return LerpInterval.LerpPosHprInterval(self, *args, **kw)
|
|
|
|
def posQuatInterval(self, *args, **kw):
|
|
from direct.interval import LerpInterval
|
|
return LerpInterval.LerpPosQuatInterval(self, *args, **kw)
|
|
|
|
def hprScaleInterval(self, *args, **kw):
|
|
from direct.interval import LerpInterval
|
|
return LerpInterval.LerpHprScaleInterval(self, *args, **kw)
|
|
|
|
def quatScaleInterval(self, *args, **kw):
|
|
from direct.interval import LerpInterval
|
|
return LerpInterval.LerpQuatScaleInterval(self, *args, **kw)
|
|
|
|
def posHprScaleInterval(self, *args, **kw):
|
|
from direct.interval import LerpInterval
|
|
return LerpInterval.LerpPosHprScaleInterval(self, *args, **kw)
|
|
|
|
def posQuatScaleInterval(self, *args, **kw):
|
|
from direct.interval import LerpInterval
|
|
return LerpInterval.LerpPosQuatScaleInterval(self, *args, **kw)
|
|
|
|
def posHprScaleShearInterval(self, *args, **kw):
|
|
from direct.interval import LerpInterval
|
|
return LerpInterval.LerpPosHprScaleShearInterval(self, *args, **kw)
|
|
|
|
def posQuatScaleShearInterval(self, *args, **kw):
|
|
from direct.interval import LerpInterval
|
|
return LerpInterval.LerpPosQuatScaleShearInterval(self, *args, **kw)
|
|
|
|
def colorInterval(self, *args, **kw):
|
|
from direct.interval import LerpInterval
|
|
return LerpInterval.LerpColorInterval(self, *args, **kw)
|
|
|
|
def colorScaleInterval(self, *args, **kw):
|
|
from direct.interval import LerpInterval
|
|
return LerpInterval.LerpColorScaleInterval(self, *args, **kw)
|
|
|
|
def attachCollisionSphere(self, name, cx, cy, cz, r, fromCollide, intoCollide):
|
|
from pandac import CollisionSphere
|
|
from pandac import CollisionNode
|
|
coll = CollisionSphere.CollisionSphere(cx, cy, cz, r)
|
|
collNode = CollisionNode.CollisionNode(name)
|
|
collNode.addSolid(coll)
|
|
collNode.setFromCollideMask(fromCollide)
|
|
collNode.setIntoCollideMask(intoCollide)
|
|
collNodePath = self.attachNewNode(collNode)
|
|
return collNodePath
|
|
|
|
def attachCollisionSegment(self, name, ax, ay, az, bx, by, bz, fromCollide, intoCollide):
|
|
from pandac import CollisionSegment
|
|
from pandac import CollisionNode
|
|
coll = CollisionSegment.CollisionSegment(ax, ay, az, bx, by, bz)
|
|
collNode = CollisionNode.CollisionNode(name)
|
|
collNode.addSolid(coll)
|
|
collNode.setFromCollideMask(fromCollide)
|
|
collNode.setIntoCollideMask(intoCollide)
|
|
collNodePath = self.attachNewNode(collNode)
|
|
return collNodePath
|
|
|
|
def attachCollisionRay(self, name, ox, oy, oz, dx, dy, dz, fromCollide, intoCollide):
|
|
from pandac import CollisionRay
|
|
from pandac import CollisionNode
|
|
coll = CollisionRay.CollisionRay(ox, oy, oz, dx, dy, dz)
|
|
collNode = CollisionNode.CollisionNode(name)
|
|
collNode.addSolid(coll)
|
|
collNode.setFromCollideMask(fromCollide)
|
|
collNode.setIntoCollideMask(intoCollide)
|
|
collNodePath = self.attachNewNode(collNode)
|
|
return collNodePath
|
|
|
|
def flattenMultitex(self, stateFrom = None, target = None,
|
|
useGeom = 0, allowTexMat = 0, win = None):
|
|
from pandac import MultitexReducer
|
|
mr = MultitexReducer.MultitexReducer()
|
|
if target != None:
|
|
mr.setTarget(target)
|
|
mr.setUseGeom(useGeom)
|
|
mr.setAllowTexMat(allowTexMat)
|
|
|
|
if win == None:
|
|
win = base.win
|
|
|
|
if stateFrom == None:
|
|
mr.scan(self)
|
|
else:
|
|
mr.scan(self, stateFrom)
|
|
mr.flatten(win)
|