mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
286 lines
12 KiB
Python
286 lines
12 KiB
Python
"""Undocumented Module"""
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__all__ = ['DirectOptionMenu']
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import types
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from pandac.PandaModules import *
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import DirectGuiGlobals as DGG
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from DirectButton import *
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from DirectLabel import *
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from DirectFrame import *
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class DirectOptionMenu(DirectButton):
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"""
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DirectOptionMenu(parent) - Create a DirectButton which pops up a
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menu which can be used to select from a list of items.
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Execute button command (passing the selected item through) if defined
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To cancel the popup menu click anywhere on the screen outside of the
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popup menu. No command is executed in this case.
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"""
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def __init__(self, parent = None, **kw):
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# Inherits from DirectButton
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optiondefs = (
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# List of items to display on the popup menu
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('items', [], self.setItems),
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# Initial item to display on menu button
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# Can be an interger index or the same string as the button
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('initialitem', None, DGG.INITOPT),
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# Amount of padding to place around popup button indicator
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('popupMarkerBorder', (.1, .1), None),
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# Background color to use to highlight popup menu items
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('highlightColor', (.5, .5, .5, 1), None),
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# Extra scale to use on highlight popup menu items
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('highlightScale', (1, 1), None),
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# Alignment to use for text on popup menu button
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# Changing this breaks button layout
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('text_align', TextNode.ALeft, None),
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# Remove press effect because it looks a bit funny
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('pressEffect', 0, DGG.INITOPT),
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)
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# Merge keyword options with default options
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self.defineoptions(kw, optiondefs)
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# Initialize superclasses
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DirectButton.__init__(self, parent)
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# Record any user specified frame size
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self.initFrameSize = self['frameSize']
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# Create a small rectangular marker to distinguish this button
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# as a popup menu button
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self.popupMarker = self.createcomponent(
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'popupMarker', (), None,
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DirectFrame, (self,),
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frameSize = (-0.5, 0.5, -0.2, 0.2),
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scale = 0.4,
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relief = DGG.RAISED)
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# This needs to popup the menu too
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self.popupMarker.bind(DGG.B1PRESS, self.showPopupMenu)
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# Check if item is highlighted on release and select it if it is
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self.popupMarker.bind(DGG.B1RELEASE, self.selectHighlightedIndex)
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# Make popup marker have the same click sound
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if self['clickSound']:
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self.popupMarker.guiItem.setSound(
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DGG.B1PRESS + self.popupMarker.guiId, self['clickSound'])
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else:
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self.popupMarker.guiItem.clearSound(DGG.B1PRESS + self.popupMarker.guiId)
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# This is created when you set the menu's items
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self.popupMenu = None
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self.selectedIndex = None
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self.highlightedIndex = None
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# A big screen encompassing frame to catch the cancel clicks
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self.cancelFrame = self.createcomponent(
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'cancelframe', (), None,
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DirectFrame, (self,),
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frameSize = (-1, 1, -1, 1),
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relief = None,
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state = 'normal')
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# Make sure this is on top of all the other widgets
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self.cancelFrame.setBin('gui-popup', 0)
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self.cancelFrame.bind(DGG.B1PRESS, self.hidePopupMenu)
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# Default action on press is to show popup menu
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self.bind(DGG.B1PRESS, self.showPopupMenu)
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# Check if item is highlighted on release and select it if it is
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self.bind(DGG.B1RELEASE, self.selectHighlightedIndex)
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# Call option initialization functions
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self.initialiseoptions(DirectOptionMenu)
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# Need to call this since we explicitly set frame size
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self.resetFrameSize()
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def setItems(self):
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"""
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self['items'] = itemList
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Create new popup menu to reflect specified set of items
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"""
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# Remove old component if it exits
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if self.popupMenu != None:
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self.destroycomponent('popupMenu')
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# Create new component
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self.popupMenu = self.createcomponent('popupMenu', (), None,
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DirectFrame,
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(self,),
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relief = 'raised',
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)
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# Make sure it is on top of all the other gui widgets
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self.popupMenu.setBin('gui-popup', 0)
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if not self['items']:
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return
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# Create a new component for each item
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# Find the maximum extents of all items
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itemIndex = 0
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self.minX = self.maxX = self.minZ = self.maxZ = None
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for item in self['items']:
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c = self.createcomponent(
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'item%d' % itemIndex, (), 'item',
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DirectButton, (self.popupMenu,),
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text = item, text_align = TextNode.ALeft,
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command = lambda i = itemIndex: self.set(i))
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bounds = c.getBounds()
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if self.minX == None:
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self.minX = bounds[0]
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elif bounds[0] < self.minX:
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self.minX = bounds[0]
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if self.maxX == None:
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self.maxX = bounds[1]
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elif bounds[1] > self.maxX:
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self.maxX = bounds[1]
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if self.minZ == None:
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self.minZ = bounds[2]
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elif bounds[2] < self.minZ:
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self.minZ = bounds[2]
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if self.maxZ == None:
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self.maxZ = bounds[3]
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elif bounds[3] > self.maxZ:
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self.maxZ = bounds[3]
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itemIndex += 1
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# Calc max width and height
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self.maxWidth = self.maxX - self.minX
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self.maxHeight = self.maxZ - self.minZ
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# Adjust frame size for each item and bind actions to mouse events
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for i in range(itemIndex):
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item = self.component('item%d' %i)
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# So entire extent of item's slot on popup is reactive to mouse
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item['frameSize'] = (self.minX, self.maxX, self.minZ, self.maxZ)
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# Move it to its correct position on the popup
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item.setPos(-self.minX, 0, -self.maxZ - i * self.maxHeight)
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item.bind(DGG.B1RELEASE, self.hidePopupMenu)
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# Highlight background when mouse is in item
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item.bind(DGG.WITHIN,
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lambda x, i=i, item=item:self._highlightItem(item, i))
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# Restore specified color upon exiting
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fc = item['frameColor']
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item.bind(DGG.WITHOUT,
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lambda x, item=item, fc=fc: self._unhighlightItem(item, fc))
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# Set popup menu frame size to encompass all items
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f = self.component('popupMenu')
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f['frameSize'] = (0, self.maxWidth, -self.maxHeight * itemIndex, 0)
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# Determine what initial item to display and set text accordingly
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if self['initialitem']:
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self.set(self['initialitem'], fCommand = 0)
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else:
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# No initial item specified, just use first item
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self.set(0, fCommand = 0)
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# Position popup Marker to the right of the button
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pm = self.popupMarker
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pmw = (pm.getWidth() * pm.getScale()[0] +
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2 * self['popupMarkerBorder'][0])
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if self.initFrameSize:
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# Use specified frame size
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bounds = list(self.initFrameSize)
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else:
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# Or base it upon largest item
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bounds = [self.minX, self.maxX, self.minZ, self.maxZ]
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pm.setPos(bounds[1] + pmw/2.0, 0,
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bounds[2] + (bounds[3] - bounds[2])/2.0)
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# Adjust popup menu button to fit all items (or use user specified
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# frame size
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bounds[1] += pmw
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self['frameSize'] = (bounds[0], bounds[1], bounds[2], bounds[3])
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# Set initial state
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self.hidePopupMenu()
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def showPopupMenu(self, event = None):
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"""
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Make popup visible and try to position it just to right of
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mouse click with currently selected item aligned with button.
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Adjust popup position if default position puts it outside of
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visible screen region
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"""
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# Show the menu
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self.popupMenu.show()
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# Make sure its at the right scale
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self.popupMenu.setScale(self, VBase3(1))
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# Compute bounds
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b = self.getBounds()
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fb = self.popupMenu.getBounds()
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# Position menu at midpoint of button
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xPos = (b[1] - b[0])/2.0 - fb[0]
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self.popupMenu.setX(self, xPos)
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# Try to set height to line up selected item with button
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self.popupMenu.setZ(
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self, self.minZ + (self.selectedIndex + 1)*self.maxHeight)
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# Make sure the whole popup menu is visible
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pos = self.popupMenu.getPos(render2d)
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scale = self.popupMenu.getScale(render2d)
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# How are we doing relative to the right side of the screen
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maxX = pos[0] + fb[1] * scale[0]
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if maxX > 1.0:
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# Need to move menu to the left
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self.popupMenu.setX(render2d, pos[0] + (1.0 - maxX))
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# How about up and down?
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minZ = pos[2] + fb[2] * scale[2]
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maxZ = pos[2] + fb[3] * scale[2]
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if minZ < -1.0:
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# Menu too low, move it up
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self.popupMenu.setZ(render2d, pos[2] + (-1.0 - minZ))
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elif maxZ > 1.0:
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# Menu too high, move it down
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self.popupMenu.setZ(render2d, pos[2] + (1.0 - maxZ))
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# Also display cancel frame to catch clicks outside of the popup
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self.cancelFrame.show()
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# Position and scale cancel frame to fill entire window
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self.cancelFrame.setPos(render2d, 0, 0, 0)
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self.cancelFrame.setScale(render2d, 1, 1, 1)
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def hidePopupMenu(self, event = None):
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""" Put away popup and cancel frame """
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self.popupMenu.hide()
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self.cancelFrame.hide()
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def _highlightItem(self, item, index):
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""" Set frame color of highlighted item, record index """
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item['frameColor'] = self['highlightColor']
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item['frameSize'] = (self['highlightScale'][0]*self.minX, self['highlightScale'][0]*self.maxX, self['highlightScale'][1]*self.minZ, self['highlightScale'][1]*self.maxZ)
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item['text_scale'] = self['highlightScale']
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self.highlightedIndex = index
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def _unhighlightItem(self, item, frameColor):
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""" Clear frame color, clear highlightedIndex """
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item['frameColor'] = frameColor
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item['frameSize'] = (self.minX, self.maxX, self.minZ, self.maxZ)
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item['text_scale'] = (1,1)
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self.highlightedIndex = None
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def selectHighlightedIndex(self, event = None):
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"""
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Check to see if item is highlighted (by cursor being within
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that item). If so, selected it. If not, do nothing
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"""
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if self.highlightedIndex is not None:
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self.set(self.highlightedIndex)
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self.hidePopupMenu()
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def index(self, index):
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intIndex = None
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if isinstance(index, types.IntType):
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intIndex = index
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elif index in self['items']:
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i = 0
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for item in self['items']:
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if item == index:
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intIndex = i
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break
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i += 1
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return intIndex
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def set(self, index, fCommand = 1):
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# Item was selected, record item and call command if any
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newIndex = self.index(index)
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if newIndex is not None:
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self.selectedIndex = newIndex
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item = self['items'][self.selectedIndex]
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self['text'] = item
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if fCommand and self['command']:
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# Pass any extra args to command
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apply(self['command'], [item] + self['extraArgs'])
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def get(self):
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""" Get currently selected item """
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return self['items'][self.selectedIndex]
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def commandFunc(self, event):
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"""
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Override popup menu button's command func
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Command is executed in response to selecting menu items
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"""
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pass
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