mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
367 lines
No EOL
17 KiB
Python
367 lines
No EOL
17 KiB
Python
"""
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Defines AnimMgrBase
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"""
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import os, wx, math
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from direct.interval.IntervalGlobal import *
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from panda3d.core import VBase3,VBase4
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import ObjectGlobals as OG
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import AnimGlobals as AG
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class AnimMgrBase:
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""" AnimMgr will create, manage, update animations in the scene """
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def __init__(self, editor):
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self.editor = editor
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self.graphEditorCounter = 0
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self.keyFramesInfo = {}
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self.curveAnimation = {}
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#normal properties
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self.lerpFuncs={
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'H' : self.lerpFuncH,
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'P' : self.lerpFuncP,
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'R' : self.lerpFuncR,
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'SX' : self.lerpFuncSX,
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'SY' : self.lerpFuncSY,
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'SZ' : self.lerpFuncSZ,
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'CR' : self.lerpFuncCR,
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'CG' : self.lerpFuncCG,
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'CB' : self.lerpFuncCB,
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'CA' : self.lerpFuncCA
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}
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#Properties which has animation curves
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self.curveLerpFuncs={
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'X' : [ self.lerpFuncX, self.lerpCurveFuncX ],
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'Y' : [ self.lerpFuncY, self.lerpCurveFuncY ],
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'Z' : [ self.lerpFuncZ, self.lerpCurveFuncZ ]
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}
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def reset(self):
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self.keyFramesInfo = {}
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self.curveAnimation = {}
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def generateKeyFrames(self):
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#generate keyFrame list
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self.keyFrames = []
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for property in self.keyFramesInfo.keys():
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for frameInfo in self.keyFramesInfo[property]:
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frame = frameInfo[AG.FRAME]
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exist = False
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for keyFrame in self.keyFrames:
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if frame == keyFrame:
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exist = True
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break
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if exist == False:
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self.keyFrames.append(frame)
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def generateSlope(self, list):
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#generate handler slope of every keyframe for animation curve
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listLen = len(list)
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if listLen == 2:
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slope =[float(list[1][AG.FRAME]-list[0][AG.FRAME]),(float(list[1][AG.VALUE])-float(list[0][AG.VALUE]))]
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list[0][AG.INSLOPE] = slope
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list[1][AG.INSLOPE] = slope
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list[0][AG.OUTSLOPE] = list[0][AG.INSLOPE]
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list[1][AG.OUTSLOPE] = list[1][AG.INSLOPE]
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return
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if listLen >= 3:
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list[0][AG.INSLOPE] = [float(list[1][AG.FRAME] - list[0][AG.FRAME]),(float(list[1][AG.VALUE]) - float(list[0][AG.VALUE]))]
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list[0][AG.OUTSLOPE] = list[0][AG.INSLOPE]
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for i in range(1, listLen-1):
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list[i][AG.INSLOPE] = [float(list[i+1][AG.FRAME] - list[i-1][AG.FRAME]),(float(list[i+1][AG.VALUE]) - float(list[i-1][AG.VALUE]))]
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list[i][AG.OUTSLOPE] = list[i][AG.INSLOPE]
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list[listLen-1][AG.INSLOPE] = [float(list[listLen-1][AG.FRAME] - list[listLen-2][AG.FRAME]),(float(list[listLen-1][AG.VALUE]) - float(list[listLen-2][AG.VALUE]))]
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list[listLen-1][AG.OUTSLOPE] = list[listLen-1][AG.INSLOPE]
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return
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def removeAnimInfo(self, uid):
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for property in self.keyFramesInfo.keys():
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if property[AG.UID] == uid:
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del self.keyFramesInfo[property]
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self.generateKeyFrames()
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if self.editor.mode == self.editor.ANIM_MODE:
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self.editor.ui.animUI.OnPropKey()
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def singleCurveAnimation(self, nodePath, curve, time):
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rope = curve[OG.OBJ_NP]
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self.points = rope.getPoints(time)
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self.hprs = []
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temp = render.attachNewNode("temp")
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temp.setHpr(0,0,0)
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for i in range(len(self.points)-1):
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temp.setPos(self.points[i])
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temp.lookAt(self.points[i+1])
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hpr = temp.getHpr()
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## self.hprs.append(hpr)
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self.hprs.append(VBase3(hpr[0]+180,hpr[1],hpr[2]))
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self.hprs.append(self.hprs[len(self.points)-2])
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curveSequenceName = str(nodePath[OG.OBJ_UID])+' '+str(curve[OG.OBJ_UID])+' '+str(time)
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self.curveSequence = Sequence(name = curveSequenceName)
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for i in range(len(self.points)-1):
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myLerp = LerpPosHprInterval(nodePath[OG.OBJ_NP], float(1)/float(24), self.points[i+1], self.hprs[i+1], self.points[i], self.hprs[i])
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self.curveSequence.append(myLerp)
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return self.curveSequence
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def createParallel(self, startFrame, endFrame):
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self.parallel = []
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self.parallel = Parallel(name="Current Parallel")
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self.createCurveAnimation(self.parallel)
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self.createActorAnimation(self.parallel, startFrame, endFrame)
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self.createKeyFrameAnimation(self.parallel, startFrame, endFrame)
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self.createCurveKeyFrameAnimation(self.parallel, startFrame, endFrame)
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return self.parallel
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def createCurveAnimation(self, parallel):
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for key in self.curveAnimation:
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curveInfo = self.curveAnimation[key]
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nodePath = self.editor.objectMgr.findObjectById(curveInfo[AG.NODE])
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curve = self.editor.objectMgr.findObjectById(curveInfo[AG.CURVE])
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time = curveInfo[AG.TIME]
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sequence = self.singleCurveAnimation(nodePath, curve, time)
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parallel.append(sequence)
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def createActorAnimation(self, parallel, startFrame, endFrame):
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self.editor.objectMgr.findActors(render)
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for actor in self.editor.objectMgr.Actor:
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actorAnim = os.path.basename(actor[OG.OBJ_ANIM])
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myInterval = ActorInterval(actor[OG.OBJ_NP], actorAnim, loop=1, duration = float(endFrame-startFrame+1)/float(24))
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parallel.append(myInterval)
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def createKeyFrameAnimation(self, parallel, startFrame, endFrame):
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#generate key frame animation for normal property
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self.editor.objectMgr.findNodes(render)
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for node in self.editor.objectMgr.Nodes:
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for property in self.keyFramesInfo.keys():
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if property[AG.UID] == node[OG.OBJ_UID] and property[AG.PROP_NAME] != 'X' and property[AG.PROP_NAME] != 'Y' and property[AG.PROP_NAME] != 'Z':
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mysequence = Sequence(name = node[OG.OBJ_UID])
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keyFramesInfo = self.keyFramesInfo[property]
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if len(keyFramesInfo) == 1:
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myLerp = LerpFunc(self.lerpFuncs[property[AG.PROP_NAME]],fromData=float(keyFramesInfo[0][AG.VALUE]),toData=float(keyFramesInfo[0][AG.VALUE]),duration = float(endFrame-startFrame)/float(24),blendType = 'noBlend',extraArgs = [node[OG.OBJ_NP]])
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mysequence.append(myLerp)
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parallel.append(mysequence)
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if len(keyFramesInfo) != 1:
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myLerp = LerpFunc(self.lerpFuncs[property[AG.PROP_NAME]],fromData=float(keyFramesInfo[0][AG.VALUE]),toData=float(keyFramesInfo[0][AG.VALUE]),duration = float(keyFramesInfo[0][AG.FRAME]-startFrame)/float(24),blendType = 'noBlend',extraArgs = [node[OG.OBJ_NP]])
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mysequence.append(myLerp)
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for key in range(0,len(keyFramesInfo)-1):
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myLerp = LerpFunc(self.lerpFuncs[property[AG.PROP_NAME]],fromData=float(keyFramesInfo[key][AG.VALUE]),toData=float(keyFramesInfo[key+1][AG.VALUE]),duration = float(keyFramesInfo[key+1][AG.FRAME]-keyFramesInfo[key][AG.FRAME])/float(24),blendType = 'noBlend',extraArgs = [node[OG.OBJ_NP]])
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mysequence.append(myLerp)
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myLerp = LerpFunc(self.lerpFuncs[property[AG.PROP_NAME]],fromData=float(keyFramesInfo[len(keyFramesInfo)-1][AG.VALUE]),toData=float(keyFramesInfo[len(keyFramesInfo)-1][AG.VALUE]),duration = float(endFrame-keyFramesInfo[len(keyFramesInfo)-1][AG.FRAME])/float(24),blendType = 'noBlend',extraArgs = [node[OG.OBJ_NP]])
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mysequence.append(myLerp)
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parallel.append(mysequence)
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def createCurveKeyFrameAnimation(self, parallel, startFrame, endFrame):
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#generate key frame animation for the property which is controled by animation curve
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self.editor.objectMgr.findNodes(render)
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for node in self.editor.objectMgr.Nodes:
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for property in self.keyFramesInfo.keys():
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if property[AG.UID] == node[OG.OBJ_UID]:
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if property[AG.PROP_NAME] == 'X' or property[AG.PROP_NAME] == 'Y' or property[AG.PROP_NAME] == 'Z':
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mysequence = Sequence(name = node[OG.OBJ_UID])
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keyFramesInfo = self.keyFramesInfo[property]
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if len(keyFramesInfo) == 1:
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myLerp = LerpFunc(self.curveLerpFuncs[property[AG.PROP_NAME]][0],fromData=float(keyFramesInfo[0][AG.VALUE]),toData=float(keyFramesInfo[0][AG.VALUE]),duration = float(endFrame-startFrame)/float(24),blendType = 'noBlend',extraArgs = [node[OG.OBJ_NP]])
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mysequence.append(myLerp)
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parallel.append(mysequence)
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if len(keyFramesInfo) == 2:
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myLerp = LerpFunc(self.curveLerpFuncs[property[AG.PROP_NAME]][0],fromData=float(keyFramesInfo[0][AG.VALUE]),toData=float(keyFramesInfo[0][AG.VALUE]),duration = float(keyFramesInfo[0][AG.FRAME]-startFrame)/float(24),blendType = 'noBlend',extraArgs = [node[OG.OBJ_NP]])
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mysequence.append(myLerp)
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for key in range(0,len(keyFramesInfo)-1):
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self.keyFrameInfoForSingleLerp = keyFramesInfo
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self.keyInfoForSingleLerp = key
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myLerp = LerpFunc(self.curveLerpFuncs[property[AG.PROP_NAME]][0],fromData=float(keyFramesInfo[key][AG.VALUE]),toData=float(keyFramesInfo[key+1][AG.VALUE]),duration = float(keyFramesInfo[key+1][AG.FRAME]-keyFramesInfo[key][AG.FRAME])/float(24),blendType = 'noBlend',extraArgs = [node[OG.OBJ_NP]])
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mysequence.append(myLerp)
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myLerp = LerpFunc(self.curveLerpFuncs[property[AG.PROP_NAME]][0],fromData=float(keyFramesInfo[len(keyFramesInfo)-1][AG.VALUE]),toData=float(keyFramesInfo[len(keyFramesInfo)-1][AG.VALUE]),duration = float(endFrame-keyFramesInfo[len(keyFramesInfo)-1][AG.FRAME])/float(24),blendType = 'noBlend',extraArgs = [node[OG.OBJ_NP]])
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mysequence.append(myLerp)
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parallel.append(mysequence)
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if len(keyFramesInfo) > 2:
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myLerp = LerpFunc(self.curveLerpFuncs[property[AG.PROP_NAME]][0],fromData=float(keyFramesInfo[0][AG.VALUE]),toData=float(keyFramesInfo[0][1]),duration = float(keyFramesInfo[0][AG.FRAME]-startFrame)/float(24),blendType = 'noBlend',extraArgs = [node[OG.OBJ_NP]])
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mysequence.append(myLerp)
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for key in range(0,len(keyFramesInfo)-1):
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myLerp = LerpFunc(self.curveLerpFuncs[property[AG.PROP_NAME]][1],fromData=float(keyFramesInfo[key][AG.FRAME]),toData=float(keyFramesInfo[key+1][AG.FRAME]),duration = float(keyFramesInfo[key+1][AG.FRAME]-keyFramesInfo[key][AG.FRAME])/float(24),blendType = 'noBlend',extraArgs = [[node[OG.OBJ_NP], keyFramesInfo, key]])
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mysequence.append(myLerp)
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myLerp = LerpFunc(self.curveLerpFuncs[property[AG.PROP_NAME]][0],fromData=float(keyFramesInfo[len(keyFramesInfo)-1][AG.VALUE]),toData=float(keyFramesInfo[len(keyFramesInfo)-1][AG.VALUE]),duration = float(endFrame-keyFramesInfo[len(keyFramesInfo)-1][AG.FRAME])/float(24),blendType = 'noBlend',extraArgs = [node[OG.OBJ_NP]])
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mysequence.append(myLerp)
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parallel.append(mysequence)
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def getPos(self, x, list, i):
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#get the value from animation curve
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x1 = float(list[i][AG.FRAME])
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y1 = float(list[i][AG.VALUE])
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x4 = float(list[i+1][AG.FRAME])
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y4 = float(list[i+1][AG.VALUE])
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t1x = list[i][AG.OUTSLOPE][0]
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t1y = list[i][AG.OUTSLOPE][1]
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t2x = list[i+1][AG.INSLOPE][0]
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t2y = list[i+1][AG.INSLOPE][1]
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x2 = x1 + (x4 - x1) / float(3)
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scale1 = (x2 - x1) / t1x
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y2 = y1 + t1y * scale1
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x3 = x4 - (x4 - x1) / float(3)
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scale2 = (x4 - x3) / t2x
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y3 = y4 - t2y * scale2
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ax = - float(1) * x1 + float(3) * x2 - float(3) * x3 + float(1) * x4
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bx = float(3) * x1 - float(6) * x2 + float(3) * x3 + float(0) * x4
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cx = - float(3) * x1 + float(3) * x2 + float(0) * x3 + float(0) * x4
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dx = float(1) * x1 + float(0) * x2 - float(0) * x3 + float(0) * x4
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ay = - float(1) * y1 + float(3) * y2 - float(3) * y3 + float(1) * y4
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by = float(3) * y1 - float(6) * y2 + float(3) * y3 + float(0) * y4
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cy = - float(3) * y1 + float(3) * y2 + float(0) * y3 + float(0) * y4
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dy = float(1) * y1 + float(0) * y2 - float(0) * y3 + float(0) * y4
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if ax == 0 and bx == 0 and cx == 0:
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return 0
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if ax == 0 and bx == 0 and cx != 0:
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a = cx
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b = dx-x
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t = -b/a
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y = ay * t*t*t + by * t*t + cy * t + dy
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return y
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if ax == 0 and bx!= 0:
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a=bx
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b=cx
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c=dx-x
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t=(-b+math.sqrt(b**2-4.0*a*c))/2*a
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if t>=0 and t<=1:
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y = ay * t*t*t + by * t*t + cy * t + dy
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return y
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else:
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t=(-b-math.sqrt(b**2-4.0*a*c))/2*a
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y = ay * t*t*t + by * t*t + cy * t + dy
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return y
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if ax != 0:
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a = ax
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b = bx
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c = cx
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d = dx - float(x)
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t = self.calculateT(a, b, c, d, x)
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y = ay * t*t*t + by * t*t + cy * t + dy
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return y
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def calculateT(self, a, b, c, d, x):
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#Newton EQUATION
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t = float(1)
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t2 = t
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t -= (a*t*t*t+b*t*t+c*t+d)/(float(3)*a*t*t+float(2)*b*t+c)
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if abs(t-t2) <= 0.000001:
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return t
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else:
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while abs(t - t2) > 0.000001:
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t2 = t
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t -= (a*t*t*t+b*t*t+c*t+d)/(float(3)*a*t*t+float(2)*b*t+c)
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return t
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def lerpFuncX(self,pos,np):
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np.setX(pos)
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def lerpFuncY(self,pos,np):
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np.setY(pos)
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def lerpFuncZ(self,pos,np):
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np.setZ(pos)
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def lerpCurveFuncX(self,t,extraArgs):
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np = extraArgs[0]
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pos = self.getPos(t, extraArgs[1], extraArgs[2])
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np.setX(pos)
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def lerpCurveFuncY(self,t,extraArgs):
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np = extraArgs[0]
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pos = self.getPos(t, extraArgs[1], extraArgs[2])
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np.setY(pos)
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def lerpCurveFuncZ(self,t,extraArgs):
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np = extraArgs[0]
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pos = self.getPos(t, extraArgs[1], extraArgs[2])
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np.setZ(pos)
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def lerpFuncH(self,angle,np):
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np.setH(angle)
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def lerpFuncP(self,angle,np):
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np.setP(angle)
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def lerpFuncR(self,angle,np):
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np.setR(angle)
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def lerpFuncSX(self,scale,np):
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np.setSx(scale)
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def lerpFuncSY(self,scale,np):
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np.setSy(scale)
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def lerpFuncSZ(self,scale,np):
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np.setSz(scale)
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def lerpFuncCR(self,R,np):
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obj = self.editor.objectMgr.findObjectByNodePath(np)
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r = obj[OG.OBJ_RGBA][0]
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g = obj[OG.OBJ_RGBA][1]
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b = obj[OG.OBJ_RGBA][2]
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a = obj[OG.OBJ_RGBA][3]
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self.colorUpdate(R,g,b,a,np)
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def lerpFuncCG(self,G,np):
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obj = self.editor.objectMgr.findObjectByNodePath(np)
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r = obj[OG.OBJ_RGBA][0]
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g = obj[OG.OBJ_RGBA][1]
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b = obj[OG.OBJ_RGBA][2]
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a = obj[OG.OBJ_RGBA][3]
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self.colorUpdate(r,G,b,a,np)
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def lerpFuncCB(self,B,np):
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obj = self.editor.objectMgr.findObjectByNodePath(np)
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r = obj[OG.OBJ_RGBA][0]
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g = obj[OG.OBJ_RGBA][1]
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b = obj[OG.OBJ_RGBA][2]
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a = obj[OG.OBJ_RGBA][3]
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self.colorUpdate(r,g,B,a,np)
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def lerpFuncCA(self,A,np):
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obj = self.editor.objectMgr.findObjectByNodePath(np)
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r = obj[OG.OBJ_RGBA][0]
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g = obj[OG.OBJ_RGBA][1]
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b = obj[OG.OBJ_RGBA][2]
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a = obj[OG.OBJ_RGBA][3]
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self.colorUpdate(r,g,b,A,np)
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def colorUpdate(self, r, g, b, a, np):
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if base.direct.selected.last == None:
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self.editor.objectMgr.updateObjectColor(r, g, b, a, np)
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elif self.editor.objectMgr.findObjectByNodePath(np) == self.editor.objectMgr.findObjectByNodePath(base.direct.selected.last):
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self.editor.ui.objectPropertyUI.propCR.setValue(r)
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self.editor.ui.objectPropertyUI.propCG.setValue(g)
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self.editor.ui.objectPropertyUI.propCB.setValue(b)
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self.editor.ui.objectPropertyUI.propCA.setValue(a)
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self.editor.objectMgr.updateObjectColor(r, g, b, a, np)
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else:
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self.editor.objectMgr.updateObjectColor(r, g, b, a, np)
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