mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
764 lines
29 KiB
Python
764 lines
29 KiB
Python
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from pandac.PandaModules import *
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from direct.task import Task
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from direct.showbase.DirectObject import DirectObject
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def remove_task ( ):
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if (MotionTrail.task_added):
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total_motion_trails = len (MotionTrail.motion_trail_list)
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if (total_motion_trails > 0):
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print "warning:", total_motion_trails, "motion trails still exist when motion trail task is removed"
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MotionTrail.motion_trail_list = [ ]
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taskMgr.remove (MotionTrail.motion_trail_task_name)
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print "MotionTrail task removed"
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MotionTrail.task_added = False
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return
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class MotionTrailVertex:
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def __init__(self, vertex_id, vertex_function, context):
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self.vertex_id = vertex_id
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self.vertex_function = vertex_function
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self.context = context
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self.vertex = Vec4 (0.0, 0.0, 0.0, 1.0)
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# default
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self.start_color = Vec4 (1.0, 1.0, 1.0, 1.0)
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self.end_color = Vec4 (0.0, 0.0, 0.0, 1.0)
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self.v = 0.0
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class MotionTrailFrame:
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def __init__ (self, current_time, transform):
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self.time = current_time
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self.transform = transform
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class MotionTrail(NodePath, DirectObject):
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notify = directNotify.newCategory ("MotionTrail")
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task_added = False
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motion_trail_list = [ ]
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motion_trail_task_name = "motion_trail_task"
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global_enable = True
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@classmethod
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def setGlobalEnable (self, enable):
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MotionTrail.global_enable = enable
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def __init__ (self,name,parent_node_path):
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DirectObject.__init__(self)
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NodePath.__init__ (self,name)
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# required initialization
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self.active = True
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self.enable = True
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self.pause = False
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self.pause_time = 0.0
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self.fade = False
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self.fade_end = False
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self.fade_start_time = 0.0
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self.fade_color_scale = 1.0
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self.total_vertices = 0
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self.last_update_time = 0.0
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self.texture = None
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self.vertex_list = [ ]
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self.frame_list = [ ]
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self.parent_node_path = parent_node_path
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self.previous_matrix = None
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self.calculate_relative_matrix = False
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self.playing = False;
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# default options
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self.continuous_motion_trail = True
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self.color_scale = 1.0
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self.time_window = 1.0
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self.sampling_time = 0.0
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self.square_t = True
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# self.task_transform = False
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self.root_node_path = None
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# node path states
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self.reparentTo (parent_node_path)
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self.geom_node = GeomNode ("motion_trail")
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self.geom_node_path = self.attachNewNode(self.geom_node)
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node_path = self.geom_node_path
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### set render states
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node_path.setTwoSided (True)
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# set additive blend effects
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node_path.setTransparency (True)
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node_path.setDepthWrite (False)
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node_path.node ( ).setAttrib (ColorBlendAttrib.make (ColorBlendAttrib.MAdd))
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# do not light
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node_path.setLightOff ( )
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# disable writes to destination alpha, write out rgb colors only
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node_path.setAttrib (ColorWriteAttrib.make (ColorWriteAttrib.CRed | ColorWriteAttrib.CGreen | ColorWriteAttrib.CBlue));
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if (MotionTrail.task_added == False):
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# taskMgr.add (self.motion_trail_task, "motion_trail_task", priority = 50)
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taskMgr.add (self.motion_trail_task, MotionTrail.motion_trail_task_name)
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self.acceptOnce ("clientLogout", remove_task)
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MotionTrail.task_added = True
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self.relative_to_render = False
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self.use_nurbs = False
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self.resolution_distance = 0.5
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self.cmotion_trail = CMotionTrail ( )
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self.cmotion_trail.setGeomNode (self.geom_node)
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self.modified_vertices = True
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if base.config.GetBool('want-python-motion-trails', 0):
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self.use_python_version = True
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else:
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self.use_python_version = False
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return
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def delete(self):
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self.reset_motion_trail()
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self.reset_motion_trail_geometry()
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self.cmotion_trail.resetVertexList ( )
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self.removeNode()
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return
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def print_matrix (self, matrix):
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separator = ' '
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print matrix.getCell (0, 0), separator, matrix.getCell (0, 1), separator, matrix.getCell (0, 2), separator, matrix.getCell (0, 3)
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print matrix.getCell (1, 0), separator, matrix.getCell (1, 1), separator, matrix.getCell (1, 2), separator, matrix.getCell (1, 3)
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print matrix.getCell (2, 0), separator, matrix.getCell (2, 1), separator, matrix.getCell (2, 2), separator, matrix.getCell (2, 3)
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print matrix.getCell (3, 0), separator, matrix.getCell (3, 1), separator, matrix.getCell (3, 2), separator, matrix.getCell (3, 3)
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def motion_trail_task (self, task):
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current_time = task.time
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total_motion_trails = len (MotionTrail.motion_trail_list)
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index = 0
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while (index < total_motion_trails):
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motion_trail = MotionTrail.motion_trail_list [index]
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if (MotionTrail.global_enable):
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if (motion_trail.use_python_version):
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# Python version
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if (motion_trail.active and motion_trail.check_for_update (current_time)):
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transform = None
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if (motion_trail.root_node_path != None) and (motion_trail.root_node_path != render):
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motion_trail.root_node_path.update ( )
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if (motion_trail.root_node_path and (motion_trail.relative_to_render == False)):
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transform = motion_trail.getMat(motion_trail.root_node_path)
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else:
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transform = Mat4 (motion_trail.getNetTransform ( ).getMat ( ))
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if (transform != None):
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motion_trail.update_motion_trail (current_time, transform)
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else:
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# C++ version
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if (motion_trail.active and motion_trail.cmotion_trail.checkForUpdate (current_time)):
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transform = None
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if (motion_trail.root_node_path != None) and (motion_trail.root_node_path != render):
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motion_trail.root_node_path.update ( )
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if (motion_trail.root_node_path and (motion_trail.relative_to_render == False)):
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transform = motion_trail.getMat(motion_trail.root_node_path)
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else:
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transform = Mat4 (motion_trail.getNetTransform ( ).getMat ( ))
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if (transform != None):
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motion_trail.transferVertices ( )
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motion_trail.cmotion_trail.updateMotionTrail (current_time, transform)
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else:
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motion_trail.reset_motion_trail()
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motion_trail.reset_motion_trail_geometry()
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index += 1
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return Task.cont
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def add_vertex (self, vertex_id, vertex_function, context):
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motion_trail_vertex = MotionTrailVertex (vertex_id, vertex_function, context)
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total_vertices = len (self.vertex_list)
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self.vertex_list [total_vertices : total_vertices] = [motion_trail_vertex]
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self.total_vertices = len (self.vertex_list)
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self.modified_vertices = True
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return motion_trail_vertex
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def set_vertex_color (self, vertex_id, start_color, end_color):
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if (vertex_id >= 0 and vertex_id < self.total_vertices):
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motion_trail_vertex = self.vertex_list [vertex_id]
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motion_trail_vertex.start_color = start_color
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motion_trail_vertex.end_color = end_color
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self.modified_vertices = True
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return
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def set_texture (self, texture):
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self.texture = texture
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if (texture):
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self.geom_node_path.setTexture (texture)
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# texture.setWrapU(Texture.WMClamp)
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# texture.setWrapV(Texture.WMClamp)
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else:
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self.geom_node_path.clearTexture ( )
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self.modified_vertices = True
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return
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def update_vertices (self):
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total_vertices = len (self.vertex_list)
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self.total_vertices = total_vertices
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if (total_vertices >= 2):
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vertex_index = 0
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while (vertex_index < total_vertices):
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motion_trail_vertex = self.vertex_list [vertex_index]
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motion_trail_vertex.vertex = motion_trail_vertex.vertex_function (motion_trail_vertex, motion_trail_vertex.vertex_id, motion_trail_vertex.context)
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vertex_index += 1
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# calculate v coordinate
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# this is based on the number of vertices only and not on the relative positions of the vertices
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vertex_index = 0
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float_vertex_index = 0.0
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float_total_vertices = 0.0
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float_total_vertices = total_vertices - 1.0
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while (vertex_index < total_vertices):
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motion_trail_vertex = self.vertex_list [vertex_index]
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motion_trail_vertex.v = float_vertex_index / float_total_vertices
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vertex_index += 1
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float_vertex_index += 1.0
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# print "motion_trail_vertex.v", motion_trail_vertex.v
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self.modified_vertices = True
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return
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def transferVertices (self):
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# transfer only on modification
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if (self.modified_vertices):
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self.cmotion_trail.setParameters (self.sampling_time, self.time_window, self.texture != None, self.calculate_relative_matrix, self.use_nurbs, self.resolution_distance)
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self.cmotion_trail.resetVertexList ( )
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vertex_index = 0
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total_vertices = len (self.vertex_list)
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while (vertex_index < total_vertices):
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motion_trail_vertex = self.vertex_list [vertex_index]
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self.cmotion_trail.addVertex (motion_trail_vertex.vertex, motion_trail_vertex.start_color, motion_trail_vertex.end_color, motion_trail_vertex.v)
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vertex_index += 1
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self.modified_vertices = False
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return
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def register_motion_trail (self):
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MotionTrail.motion_trail_list = MotionTrail.motion_trail_list + [self]
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return
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def unregister_motion_trail (self):
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if (self in MotionTrail.motion_trail_list):
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MotionTrail.motion_trail_list.remove (self)
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return
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def begin_geometry (self):
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self.vertex_index = 0;
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if (self.texture != None):
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self.format = GeomVertexFormat.getV3c4t2 ( )
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else:
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self.format = GeomVertexFormat.getV3c4 ( )
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self.vertex_data = GeomVertexData ("vertices", self.format, Geom.UHStatic)
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self.vertex_writer = GeomVertexWriter (self.vertex_data, "vertex")
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self.color_writer = GeomVertexWriter (self.vertex_data, "color")
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if (self.texture != None):
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self.texture_writer = GeomVertexWriter (self.vertex_data, "texcoord")
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self.triangles = GeomTriangles (Geom.UHStatic)
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def add_geometry_quad (self, v0, v1, v2, v3, c0, c1, c2, c3, t0, t1, t2, t3):
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self.vertex_writer.addData3f (v0 [0], v0 [1], v0 [2])
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self.vertex_writer.addData3f (v1 [0], v1 [1], v1 [2])
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self.vertex_writer.addData3f (v2 [0], v2 [1], v2 [2])
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self.vertex_writer.addData3f (v3 [0], v3 [1], v3 [2])
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self.color_writer.addData4f (c0)
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self.color_writer.addData4f (c1)
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self.color_writer.addData4f (c2)
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self.color_writer.addData4f (c3)
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if (self.texture != None):
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self.texture_writer.addData2f (t0)
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self.texture_writer.addData2f (t1)
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self.texture_writer.addData2f (t2)
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self.texture_writer.addData2f (t3)
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vertex_index = self.vertex_index;
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self.triangles.addVertex (vertex_index + 0)
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self.triangles.addVertex (vertex_index + 1)
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self.triangles.addVertex (vertex_index + 2)
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self.triangles.closePrimitive ( )
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self.triangles.addVertex (vertex_index + 1)
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self.triangles.addVertex (vertex_index + 3)
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self.triangles.addVertex (vertex_index + 2)
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self.triangles.closePrimitive ( )
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self.vertex_index += 4
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def end_geometry (self):
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self.geometry = Geom (self.vertex_data)
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self.geometry.addPrimitive (self.triangles)
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self.geom_node.removeAllGeoms ( )
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self.geom_node.addGeom (self.geometry)
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def check_for_update (self, current_time):
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state = False
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if ((current_time - self.last_update_time) >= self.sampling_time):
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state = True
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if (self.pause):
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state = False
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update = state and self.enable
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return state
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def update_motion_trail (self, current_time, transform):
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if (len (self.frame_list) >= 1):
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if (transform == self.frame_list [0].transform):
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# ignore duplicate transform updates
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return
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if (self.check_for_update (current_time)):
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color_scale = self.color_scale;
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if (self.fade):
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elapsed_time = current_time - self.fade_start_time
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if (elapsed_time < 0.0):
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elapsed_time = 0.0
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print "elapsed_time < 0", elapsed_time
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if (elapsed_time < self.fade_time):
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color_scale = (1.0 - (elapsed_time / self.fade_time)) * color_scale
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else:
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color_scale = 0.0
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self.fade_end = True
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self.last_update_time = current_time
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# remove expired frames
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minimum_time = current_time - self.time_window
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index = 0
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last_frame_index = len (self.frame_list) - 1
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while (index <= last_frame_index):
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motion_trail_frame = self.frame_list [last_frame_index - index]
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if (motion_trail_frame.time >= minimum_time):
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break
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index += 1
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if (index > 0):
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self.frame_list [last_frame_index - index: last_frame_index + 1] = [ ]
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# add new frame to beginning of list
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motion_trail_frame = MotionTrailFrame (current_time, transform)
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self.frame_list = [motion_trail_frame] + self.frame_list
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# convert frames and vertices to geometry
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total_frames = len (self.frame_list)
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"""
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print "total_frames", total_frames
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index = 0;
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while (index < total_frames):
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motion_trail_frame = self.frame_list [index]
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print "frame time", index, motion_trail_frame.time
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index += 1
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"""
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if ((total_frames >= 2) and (self.total_vertices >= 2)):
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self.begin_geometry ( )
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total_segments = total_frames - 1
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last_motion_trail_frame = self.frame_list [total_segments]
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minimum_time = last_motion_trail_frame.time
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delta_time = current_time - minimum_time
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if (self.calculate_relative_matrix):
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inverse_matrix = Mat4 (transform)
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inverse_matrix.invertInPlace ( )
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if (self.use_nurbs and (total_frames >= 5)):
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total_distance = 0.0
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vector = Vec3 ( )
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nurbs_curve_evaluator_list = [ ]
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total_vertex_segments = self.total_vertices - 1
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# create a NurbsCurveEvaluator for each vertex (the starting point for the trail)
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index = 0
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while (index < self.total_vertices):
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nurbs_curve_evaluator = NurbsCurveEvaluator ( )
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nurbs_curve_evaluator.reset (total_segments)
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nurbs_curve_evaluator_list = nurbs_curve_evaluator_list + [nurbs_curve_evaluator]
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index += 1
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# add vertices to each NurbsCurveEvaluator
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segment_index = 0
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while (segment_index < total_segments):
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motion_trail_frame_start = self.frame_list [segment_index]
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motion_trail_frame_end = self.frame_list [segment_index + 1]
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vertex_segement_index = 0
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if (self.calculate_relative_matrix):
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start_transform = Mat4 ( )
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end_transform = Mat4 ( )
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start_transform.multiply (motion_trail_frame_start.transform, inverse_matrix)
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end_transform.multiply (motion_trail_frame_end.transform, inverse_matrix)
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else:
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start_transform = motion_trail_frame_start.transform
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end_transform = motion_trail_frame_end.transform
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motion_trail_vertex_start = self.vertex_list [0]
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v0 = start_transform.xform (motion_trail_vertex_start.vertex)
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v2 = end_transform.xform (motion_trail_vertex_start.vertex)
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nurbs_curve_evaluator = nurbs_curve_evaluator_list [vertex_segement_index]
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nurbs_curve_evaluator.setVertex (segment_index, v0)
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while (vertex_segement_index < total_vertex_segments):
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motion_trail_vertex_start = self.vertex_list [vertex_segement_index]
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motion_trail_vertex_end = self.vertex_list [vertex_segement_index + 1]
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v1 = start_transform.xform (motion_trail_vertex_end.vertex)
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v3 = end_transform.xform (motion_trail_vertex_end.vertex)
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nurbs_curve_evaluator = nurbs_curve_evaluator_list [vertex_segement_index + 1]
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nurbs_curve_evaluator.setVertex (segment_index, v1)
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if (vertex_segement_index == (total_vertex_segments - 1)):
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v = v1 - v3
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vector.set (v[0], v[1], v[2])
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distance = vector.length()
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total_distance += distance
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|
|
|
vertex_segement_index += 1
|
|
|
|
segment_index += 1
|
|
|
|
# evaluate NurbsCurveEvaluator for each vertex
|
|
index = 0
|
|
nurbs_curve_result_list = [ ]
|
|
while (index < self.total_vertices):
|
|
nurbs_curve_evaluator = nurbs_curve_evaluator_list [index]
|
|
nurbs_curve_result = nurbs_curve_evaluator.evaluate ( )
|
|
nurbs_curve_result_list = nurbs_curve_result_list + [nurbs_curve_result]
|
|
|
|
nurbs_start_t = nurbs_curve_result.getStartT()
|
|
nurbs_end_t = nurbs_curve_result.getEndT()
|
|
|
|
index += 1
|
|
|
|
# create quads from NurbsCurveResult
|
|
total_curve_segments = total_distance / self.resolution_distance
|
|
if (total_curve_segments < total_segments):
|
|
total_curve_segments = total_segments;
|
|
|
|
v0 = Vec3 ( )
|
|
v1 = Vec3 ( )
|
|
v2 = Vec3 ( )
|
|
v3 = Vec3 ( )
|
|
|
|
def one_minus_x (x):
|
|
x = 1.0 - x
|
|
if (x < 0.0):
|
|
x = 0.0
|
|
return x
|
|
|
|
curve_segment_index = 0.0
|
|
while (curve_segment_index < total_curve_segments):
|
|
|
|
vertex_segement_index = 0
|
|
|
|
if (True):
|
|
st = curve_segment_index / total_curve_segments
|
|
et = (curve_segment_index + 1.0) / total_curve_segments
|
|
else:
|
|
st = curve_segment_index / total_segments
|
|
et = (curve_segment_index + 1.0) / total_segments
|
|
|
|
start_t = st
|
|
end_t = et
|
|
|
|
if (self.square_t):
|
|
start_t *= start_t
|
|
end_t *= end_t
|
|
|
|
motion_trail_vertex_start = self.vertex_list [0]
|
|
|
|
vertex_start_color = motion_trail_vertex_start.end_color + (motion_trail_vertex_start.start_color - motion_trail_vertex_start.end_color)
|
|
color_start_t = color_scale * start_t
|
|
color_end_t = color_scale * end_t
|
|
c0 = vertex_start_color * one_minus_x (color_start_t)
|
|
c2 = vertex_start_color * one_minus_x (color_end_t)
|
|
|
|
t0 = Vec2 (one_minus_x (st), motion_trail_vertex_start.v)
|
|
t2 = Vec2 (one_minus_x (et), motion_trail_vertex_start.v)
|
|
|
|
while (vertex_segement_index < total_vertex_segments):
|
|
|
|
motion_trail_vertex_start = self.vertex_list [vertex_segement_index]
|
|
motion_trail_vertex_end = self.vertex_list [vertex_segement_index + 1]
|
|
|
|
start_nurbs_curve_result = nurbs_curve_result_list [vertex_segement_index]
|
|
end_nurbs_curve_result = nurbs_curve_result_list [vertex_segement_index + 1]
|
|
|
|
start_nurbs_start_t = start_nurbs_curve_result.getStartT()
|
|
start_nurbs_end_t = start_nurbs_curve_result.getEndT()
|
|
end_nurbs_start_t = end_nurbs_curve_result.getStartT()
|
|
end_nurbs_end_t = end_nurbs_curve_result.getEndT()
|
|
|
|
start_delta_t = (start_nurbs_end_t - start_nurbs_start_t)
|
|
end_delta_t = (end_nurbs_end_t - end_nurbs_start_t)
|
|
|
|
start_nurbs_curve_result.evalPoint (start_nurbs_start_t + (start_delta_t * st), v0);
|
|
end_nurbs_curve_result.evalPoint (end_nurbs_start_t + (end_delta_t * st), v1);
|
|
|
|
start_nurbs_curve_result.evalPoint (start_nurbs_start_t + (start_delta_t * et), v2);
|
|
end_nurbs_curve_result.evalPoint (end_nurbs_start_t + (end_delta_t * et), v3);
|
|
|
|
# color
|
|
vertex_end_color = motion_trail_vertex_end.end_color + (motion_trail_vertex_end.start_color - motion_trail_vertex_end.end_color)
|
|
|
|
c1 = vertex_end_color * one_minus_x (color_start_t)
|
|
c3 = vertex_end_color * one_minus_x (color_end_t)
|
|
|
|
# uv
|
|
t1 = Vec2 (one_minus_x (st), motion_trail_vertex_end.v)
|
|
t3 = Vec2 (one_minus_x (et), motion_trail_vertex_end.v)
|
|
|
|
self.add_geometry_quad (v0, v1, v2, v3, c0, c1, c2, c3, t0, t1, t2, t3)
|
|
|
|
# reuse calculations
|
|
c0 = c1
|
|
c2 = c3
|
|
|
|
t0 = t1
|
|
t2 = t3
|
|
|
|
vertex_segement_index += 1
|
|
|
|
curve_segment_index += 1.0
|
|
|
|
|
|
else:
|
|
|
|
segment_index = 0
|
|
while (segment_index < total_segments):
|
|
motion_trail_frame_start = self.frame_list [segment_index]
|
|
motion_trail_frame_end = self.frame_list [segment_index + 1]
|
|
|
|
start_t = (motion_trail_frame_start.time - minimum_time) / delta_time
|
|
end_t = (motion_trail_frame_end.time - minimum_time) / delta_time
|
|
|
|
st = start_t
|
|
et = end_t
|
|
|
|
if (self.square_t):
|
|
start_t *= start_t
|
|
end_t *= end_t
|
|
|
|
vertex_segement_index = 0
|
|
total_vertex_segments = self.total_vertices - 1
|
|
|
|
if (self.calculate_relative_matrix):
|
|
start_transform = Mat4 ( )
|
|
end_transform = Mat4 ( )
|
|
start_transform.multiply (motion_trail_frame_start.transform, inverse_matrix)
|
|
end_transform.multiply (motion_trail_frame_end.transform, inverse_matrix)
|
|
else:
|
|
start_transform = motion_trail_frame_start.transform
|
|
end_transform = motion_trail_frame_end.transform
|
|
|
|
motion_trail_vertex_start = self.vertex_list [0]
|
|
|
|
v0 = start_transform.xform (motion_trail_vertex_start.vertex)
|
|
v2 = end_transform.xform (motion_trail_vertex_start.vertex)
|
|
|
|
vertex_start_color = motion_trail_vertex_start.end_color + (motion_trail_vertex_start.start_color - motion_trail_vertex_start.end_color)
|
|
color_start_t = color_scale * start_t
|
|
color_end_t = color_scale * end_t
|
|
c0 = vertex_start_color * color_start_t
|
|
c2 = vertex_start_color * color_end_t
|
|
|
|
t0 = Vec2 (st, motion_trail_vertex_start.v)
|
|
t2 = Vec2 (et, motion_trail_vertex_start.v)
|
|
|
|
while (vertex_segement_index < total_vertex_segments):
|
|
|
|
motion_trail_vertex_start = self.vertex_list [vertex_segement_index]
|
|
motion_trail_vertex_end = self.vertex_list [vertex_segement_index + 1]
|
|
|
|
v1 = start_transform.xform (motion_trail_vertex_end.vertex)
|
|
v3 = end_transform.xform (motion_trail_vertex_end.vertex)
|
|
|
|
# color
|
|
vertex_end_color = motion_trail_vertex_end.end_color + (motion_trail_vertex_end.start_color - motion_trail_vertex_end.end_color)
|
|
|
|
c1 = vertex_end_color * color_start_t
|
|
c3 = vertex_end_color * color_end_t
|
|
|
|
# uv
|
|
t1 = Vec2 (st, motion_trail_vertex_end.v)
|
|
t3 = Vec2 (et, motion_trail_vertex_end.v)
|
|
|
|
self.add_geometry_quad (v0, v1, v2, v3, c0, c1, c2, c3, t0, t1, t2, t3)
|
|
|
|
# reuse calculations
|
|
v0 = v1
|
|
v2 = v3
|
|
|
|
c0 = c1
|
|
c2 = c3
|
|
|
|
t0 = t1
|
|
t2 = t3
|
|
|
|
vertex_segement_index += 1
|
|
|
|
segment_index += 1
|
|
|
|
self.end_geometry ( )
|
|
|
|
return
|
|
|
|
def enable_motion_trail(self, enable):
|
|
self.enable = enable
|
|
return
|
|
|
|
def reset_motion_trail(self):
|
|
self.frame_list = [ ]
|
|
self.cmotion_trail.reset ( );
|
|
return
|
|
|
|
def reset_motion_trail_geometry(self):
|
|
if (self.geom_node != None):
|
|
self.geom_node.removeAllGeoms ( )
|
|
return
|
|
|
|
def attach_motion_trail (self):
|
|
self.reset_motion_trail ( )
|
|
return
|
|
|
|
def begin_motion_trail (self):
|
|
if (self.continuous_motion_trail == False):
|
|
self.reset_motion_trail ( )
|
|
self.active = True;
|
|
self.playing = True;
|
|
return
|
|
|
|
def end_motion_trail (self):
|
|
if (self.continuous_motion_trail == False):
|
|
self.active = False
|
|
self.reset_motion_trail ( )
|
|
self.reset_motion_trail_geometry ( )
|
|
self.playing = False;
|
|
return
|
|
|
|
# the following functions are not currently supported in the C++ version
|
|
|
|
def set_fade (self, time, current_time):
|
|
if (self.pause == False):
|
|
self.fade_color_scale = 1.0
|
|
|
|
if (time == 0.0):
|
|
self.fade = False
|
|
else:
|
|
self.fade_start_time = current_time
|
|
self.fade_time = time
|
|
self.fade = True
|
|
return
|
|
|
|
def pause_motion_trail(self, current_time):
|
|
if (self.pause == False):
|
|
self.pause_time = current_time
|
|
self.pause = True
|
|
return
|
|
|
|
def resume_motion_trail(self, current_time):
|
|
if (self.pause):
|
|
delta_time = current_time - self.pause_time
|
|
|
|
frame_index = 0
|
|
total_frames = len (self.frame_list)
|
|
while (frame_index < total_frames):
|
|
motion_trail_frame = self.frame_list [frame_index]
|
|
motion_trail_frame.time += delta_time
|
|
frame_index += 1
|
|
|
|
if (self.fade):
|
|
self.fade_start_time += delta_time
|
|
|
|
self.pause = False
|
|
return
|
|
|
|
def toggle_pause_motion_trail (self, current_time):
|
|
if (self.pause):
|
|
self.resume_motion_trail (current_time)
|
|
else:
|
|
self.pause_motion_trail (current_time)
|
|
|