mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
125 lines
5.2 KiB
Python
125 lines
5.2 KiB
Python
from pandac.PandaModules import *
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from direct.showbase.DirectObject import DirectObject
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from direct.showbase.PhysicsManagerGlobal import *
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from direct.directnotify import DirectNotifyGlobal
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import sys
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class ForceGroup(DirectObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('ForceGroup')
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id = 1
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def __init__(self, name=None):
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if (name == None):
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self.name = 'ForceGroup-%d' % ForceGroup.id
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ForceGroup.id += 1
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else:
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self.name = name
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self.node = ForceNode(self.name)
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self.nodePath = NodePath(self.node)
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self.fEnabled = 0
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self.particleEffect = None
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def cleanup(self):
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self.node.clear()
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self.nodePath.removeNode()
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del self.nodePath
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del self.node
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del self.particleEffect
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def enable(self):
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"""Convenience function to enable all forces in force group"""
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for i in range(self.node.getNumForces()):
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f = self.node.getForce(i)
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f.setActive(1)
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self.fEnabled = 1
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def disable(self):
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"""Convenience function to disable all forces in force group"""
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for i in range(self.node.getNumForces()):
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f = self.node.getForce(i)
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f.setActive(0)
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self.fEnabled = 0
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def isEnabled(self):
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return self.fEnabled
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def addForce(self, force):
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self.node.addForce(force)
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if (self.particleEffect):
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self.particleEffect.addForce(force)
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def removeForce(self, force):
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self.node.removeForce(force)
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if (self.particleEffect != None):
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self.particleEffect.removeForce(force)
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# Get/set
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def getName(self):
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return self.name
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def getNode(self):
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return self.node
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def getNodePath(self):
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return self.nodePath
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# Utility functions
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def __getitem__(self, index):
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numForces = self.node.getNumForces()
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if ((index < 0) or (index >= numForces)):
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raise IndexError
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return self.node.getForce(index)
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def __len__(self):
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return self.node.getNumForces()
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def asList(self):
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l = []
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for i in range(self.node.getNumForces()):
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l.append(self.node.getForce(i))
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return l
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def printParams(self, file = sys.stdout, targ = 'self'):
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file.write('# Force parameters\n')
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for i in range(self.node.getNumForces()):
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f = self.node.getForce(i)
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fname = 'force%d' % i
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if isinstance(f, LinearForce):
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amplitude = f.getAmplitude()
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massDependent = f.getMassDependent()
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if isinstance(f, LinearCylinderVortexForce):
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file.write(fname + ' = LinearCylinderVortexForce(%.4f, %.4f, %.4f, %.4f, %d)\n' % (f.getRadius(), f.getLength(), f.getCoef(), amplitude, massDependent))
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elif isinstance(f, LinearDistanceForce):
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radius = f.getRadius()
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falloffType = f.getFalloffType()
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ftype = 'FTONEOVERR'
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if (falloffType == LinearDistanceForce.FTONEOVERR):
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ftype = 'FTONEOVERR'
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elif (falloffType == LinearDistanceForce.FTONEOVERRSQUARED):
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ftype = 'FTONEOVERRSQUARED'
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elif (falloffType == LinearDistanceForce.FTONEOVERRCUBED):
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ftype = 'FTONEOVERRCUBED'
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forceCenter = f.getForceCenter()
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if isinstance(f, LinearSinkForce):
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file.write(fname + ' = LinearSinkForce(Point3(%.4f, %.4f, %.4f), LinearDistanceForce.%s, %.4f, %.4f, %d)\n' % (forceCenter[0], forceCenter[1], forceCenter[2], ftype, radius, amplitude, massDependent))
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elif isinstance(f, LinearSourceForce):
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file.write(fname + ' = LinearSourceForce(Point3(%.4f, %.4f, %.4f), LinearDistanceForce.%s, %.4f, %.4f, %d)\n' % (forceCenter[0], forceCenter[1], forceCenter[2], ftype, radius, amplitude, massDependent))
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elif isinstance(f, LinearFrictionForce):
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file.write(fname + ' = LinearFrictionForce(%.4f, %.4f, %d)\n' % (f.getCoef(), amplitude, massDependent))
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elif isinstance(f, LinearJitterForce):
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file.write(fname + ' = LinearJitterForce(%.4f, %d)\n' % (amplitude, massDependent))
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elif isinstance(f, LinearNoiseForce):
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file.write(fname + ' = LinearNoiseForce(%.4f, %d)\n' % (amplitude, massDependent))
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elif isinstance(f, LinearVectorForce):
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vec = f.getLocalVector()
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file.write(fname + ' = LinearVectorForce(Vec3(%.4f, %.4f, %.4f), %.4f, %d)\n' % (vec[0], vec[1], vec[2], amplitude, massDependent))
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mask = f.getVectorMasks()
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file.write(fname + '.setVectorMasks(%d, %d, %d)\n' % (mask[0],mask[1],mask[2]))
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elif isinstance(f, AngularForce):
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if isinstance(f, AngularVectorForce):
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vec = f.getQuat()
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file.write(fname + ' = AngularVectorForce(Quat(%.4f, %.4f, %.4f))\n' % (vec[0], vec[1], vec[2], vec[3]))
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file.write(fname + '.setActive(%d)\n' % f.getActive())
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file.write(targ + '.addForce(%s)\n' % fname)
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