mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 20:52:26 -06:00
679 lines
28 KiB
Python
Executable file
679 lines
28 KiB
Python
Executable file
from direct.interval.MetaInterval import Sequence, Parallel, Track
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from direct.interval.FunctionInterval import Func, Wait
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from direct.interval.SoundInterval import SoundInterval
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from direct.interval.ActorInterval import ActorInterval
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from direct.interval.ProjectileInterval import ProjectileInterval
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from direct.distributed.ClockDelta import globalClockDelta
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from direct.showbase.PythonUtil import bound, lerp
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from direct.showbase.DirectObject import DirectObject
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from pandac.PandaModules import NodePath, Point3, TextNode
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from pandac.PandaModules import CollisionSphere, CollisionNode, CollisionHandlerEvent
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import TTLocalizer
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from toontown.toonbase.ToontownTimer import ToontownTimer
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import PartyGlobals
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import PartyCogUtils
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from PartyCog import PartyCogManager
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from PartyCogActivityPlayer import PartyCogActivityPlayer
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from PartyCogActivityPlayer import PartyCogActivityLocalPlayer
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from StretchingArrow import StretchingArrow
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class PartyCogActivity(DirectObject):
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notify = directNotify.newCategory('PartyCogActivity')
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cog = None
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arena = None
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player = None
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players = {}
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def __init__(self, activity, arenaModel = None, texture = None):
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self.activity = activity
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self.root = self.activity.root
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self.toonPieTracks = {}
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self.toonPieEventNames = {}
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self.toonIdsToAnimIntervals = {}
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self.pieIvals = []
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self.resultsIval = None
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self.arenaModel = arenaModel
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self.texture = texture
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return
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def load(self):
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self.arena = loader.loadModel(self.arenaModel)
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self.arena.reparentTo(self.root)
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ground = self.arena.find('**/ground')
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ground.setBin('ground', 1)
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entranceArrows = self.arena.findAllMatches('**/arrowFlat*')
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for arrow in entranceArrows:
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arrow.setBin('ground', 5)
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self.leftEntranceLocator = self.arena.find('**/leftEntrance_locator')
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self.rightEntranceLocator = self.arena.find('**/rightEntrance_locator')
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self.leftExitLocator = self.arena.find('**/leftExit_locator')
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self.rightExitLocator = self.arena.find('**/rightExit_locator')
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self.teamCamPosLocators = (self.arena.find('**/team0CamPos_locator'), self.arena.find('**/team1CamPos_locator'))
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self.teamCamAimLocators = (self.arena.find('**/team0CamAim_locator'), self.arena.find('**/team1CamAim_locator'))
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leftTeamLocator = NodePath('TeamLocator-%d' % PartyGlobals.TeamActivityTeams.LeftTeam)
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leftTeamLocator.reparentTo(self.root)
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leftTeamLocator.setH(90)
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rightTeamLocator = NodePath('TeamLocator-%d' % PartyGlobals.TeamActivityTeams.RightTeam)
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rightTeamLocator.reparentTo(self.root)
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rightTeamLocator.setH(-90)
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self.teamLocators = (leftTeamLocator, rightTeamLocator)
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self._lengthBetweenEntrances = self.leftEntranceLocator.getY() - self.rightExitLocator.getY()
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self._skyCollisionsCollection = self.arena.findAllMatches('**/cogPieArena_sky*_collision')
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if len(self._skyCollisionsCollection) > 0:
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self._skyCollisionParent = self._skyCollisionsCollection[0].getParent()
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else:
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self._skyCollisionParent = self.arena
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self._wallCollisionsCollection = self.arena.findAllMatches('**/cogPieArena_wall*_collision')
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self._arenaFlagGroups = (self.arena.find('**/flagsL_grp'), self.arena.find('**/flagsR_grp'))
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self._initArenaDoors()
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self.cogManager = PartyCogManager()
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self.arrows = []
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self.distanceLabels = []
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self.teamColors = list(PartyGlobals.CogActivityColors) + [PartyGlobals.TeamActivityStatusColor]
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for i in xrange(3):
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start = self.arena.find('**/cog%d_start_locator' % (i + 1))
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end = self.arena.find('**/cog%d_end_locator' % (i + 1))
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cog = self.cogManager.generateCog(self.arena)
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cog.setEndPoints(start.getPos(), end.getPos())
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arrow1 = StretchingArrow(self.arena, useColor='orange')
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arrow2 = StretchingArrow(self.arena, useColor='blue')
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arrow1.setZ(0.1)
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arrow2.setZ(0.1)
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self.arrows.append([arrow1, arrow2])
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distanceLabel = self.createDistanceLabel(0, self.teamColors[1])
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distanceLabel[0].stash()
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distanceLabel2 = self.createDistanceLabel(0, self.teamColors[0])
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distanceLabel2[0].stash()
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self.distanceLabels.append([distanceLabel, distanceLabel2])
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self.winText = []
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text1 = self.createText(0, Point3(-0.5, 0.0, -0.5), self.teamColors[1])
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text2 = self.createText(1, Point3(0.5, 0.0, -0.5), self.teamColors[0])
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self.winText.append(text1)
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self.winText.append(text2)
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self.winStatus = self.createText(2, Point3(0.0, 0.0, -0.8), self.teamColors[0])
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signLocator = self.arena.find('**/eventSign_locator')
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self.activity.sign.setPos(signLocator.getPos(self.root))
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if self.texture:
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textureAlpha = self.texture[:-4] + '_a.rgb'
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reskinTexture = loader.loadTexture(self.texture, textureAlpha)
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self.arena.find('**/center_grp').setTexture(reskinTexture, 100)
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self.arena.find('**/leftSide_grp').setTexture(reskinTexture, 100)
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self.arena.find('**/rightSide_grp').setTexture(reskinTexture, 100)
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self.enable()
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def _initArenaDoors(self):
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self._arenaDoors = (self.arena.find('**/doorL'), self.arena.find('**/doorR'))
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arenaDoorLocators = (self.arena.find('**/doorL_locator'), self.arena.find('**/doorR_locator'))
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for i in xrange(len(arenaDoorLocators)):
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arenaDoorLocators[i].wrtReparentTo(self._arenaDoors[i])
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self._arenaDoorTimers = (self.createDoorTimer(PartyGlobals.TeamActivityTeams.LeftTeam), self.createDoorTimer(PartyGlobals.TeamActivityTeams.RightTeam))
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self._arenaDoorIvals = [None, None]
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self._doorStartPos = []
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for i in xrange(len(self._arenaDoors)):
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door = self._arenaDoors[i]
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timer = self._arenaDoorTimers[i]
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timer.reparentTo(arenaDoorLocators[i])
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timer.hide()
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self._doorStartPos.append(door.getPos())
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door.setPos(door, 0, 0, -7.0)
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return
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def _destroyArenaDoors(self):
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for ival in self._arenaDoorIvals:
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ival.finish()
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self._arenaDoorIvals = None
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self._arenaDoors = None
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for timer in self._arenaDoorTimers:
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timer.stop()
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timer.removeNode()
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self._arenaDoorTimers = None
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return
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def createDoorTimer(self, team):
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timer = ToontownTimer(useImage=False, highlightNearEnd=False)
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timer['text_font'] = ToontownGlobals.getMinnieFont()
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timer.setFontColor(PartyGlobals.CogActivityColors[team])
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timer.setScale(7.0)
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timer.setPos(0.2, -0.03, 0.0)
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return timer
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def createText(self, number, position, color):
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text = TextNode('winText%d' % number)
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text.setAlign(TextNode.ACenter)
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text.setTextColor(color)
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text.setFont(ToontownGlobals.getSignFont())
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text.setText('')
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noteText = aspect2d.attachNewNode(text)
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noteText.setScale(0.2)
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noteText.setPos(position)
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noteText.stash()
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return (text, noteText)
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def createDistanceLabel(self, number, color):
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text = TextNode('distanceText-%d' % number)
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text.setAlign(TextNode.ACenter)
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text.setTextColor(color)
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text.setFont(ToontownGlobals.getSignFont())
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text.setText('10 ft')
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node = self.root.attachNewNode(text)
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node.setBillboardPointEye()
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node.setScale(2.5)
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node.setZ(5.0)
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return (node, text)
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def unload(self):
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self.disable()
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self._cleanupResultsIval()
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if self.winText is not None:
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for pair in self.winText:
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pair[1].reparentTo(hidden)
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pair[1].removeNode()
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self.winText = None
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if self.winStatus is not None:
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self.winStatus[1].reparentTo(hidden)
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self.winStatus[1].removeNode()
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self.winStatus = None
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if self.cogManager is not None:
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self.cogManager.unload()
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self.cogManager = None
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if self.arrows is not None:
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for pair in self.arrows:
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for arrow in pair:
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arrow.destroy()
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arrow = None
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pair = None
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self.arrows = None
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if self.distanceLabels is not None:
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for pair in self.distanceLabels:
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for node, text in pair:
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node.removeNode()
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pair = None
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self.distanceLabels = None
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if len(self.players):
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for player in self.players.values():
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player.disable()
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player.destroy()
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self.players.clear()
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self.player = None
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if self.arena is not None:
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self.leftEntranceLocator = None
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self.rightEntranceLocator = None
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self.leftExitLocator = None
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self.rightExitLocator = None
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self._skyCollisions = None
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self._skyCollisionParent = None
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self._arenaFlagGroups = None
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self._destroyArenaDoors()
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self.arena.removeNode()
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self.arena = None
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for ival in self.toonPieTracks.values():
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if ival is not None and ival.isPlaying():
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try:
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ival.finish()
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except Exception, theException:
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self.notify.warning('Ival could not finish:\n %s \nException %s ' % (str(ival), str(theException)))
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self.toonPieTracks = {}
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for ival in self.pieIvals:
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if ival is not None and ival.isPlaying():
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try:
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ival.finish()
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except Exception, theException:
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self.notify.warning('Ival could not finish:\n %s \nException %s ' % (str(ival), str(theException)))
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self.pieIvals = []
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self.toonIdsToAnimIntervals = {}
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for eventName in self.toonPieEventNames.values():
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self.ignore(eventName)
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self.toonPieEventNames = {}
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return
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def enable(self):
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self.enableEnterGateCollision()
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def disable(self):
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self.disableEnterGateCollision()
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self.ignoreAll()
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def hideTeamFlags(self, team):
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self._arenaFlagGroups[team].stash()
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def showTeamFlags(self, team):
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self._arenaFlagGroups[team].unstash()
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def _playArenaDoorIval(self, team, opening = True):
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ival = self._arenaDoorIvals[team]
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if ival is not None and ival.isPlaying():
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ival.pause()
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if not opening:
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pos = self._doorStartPos[team]
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else:
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pos = (self._doorStartPos[team] + Point3(0, 0, -7.0),)
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ival = self._arenaDoors[team].posInterval(0.75, pos, blendType='easeIn')
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self._arenaDoorIvals[team] = ival
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ival.start()
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return
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def openArenaDoorForTeam(self, team):
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self._playArenaDoorIval(team, opening=True)
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def closeArenaDoorForTeam(self, team):
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self._playArenaDoorIval(team, opening=False)
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def openArenaDoors(self):
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self.enableEnterGateCollision()
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for i in xrange(len(self._arenaDoors)):
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self.openArenaDoorForTeam(i)
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def closeArenaDoors(self):
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self.disableEnterGateCollision()
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for i in xrange(len(self._arenaDoors)):
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self.closeArenaDoorForTeam(i)
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def showArenaDoorTimers(self, duration):
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for timer in self._arenaDoorTimers:
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timer.setTime(duration)
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timer.countdown(duration)
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timer.show()
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def hideArenaDoorTimers(self):
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for timer in self._arenaDoorTimers:
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timer.hide()
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def enableEnterGateCollision(self):
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self.acceptOnce('entercogPieArena_entranceLeft_collision', self.handleEnterLeftEntranceTrigger)
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self.acceptOnce('entercogPieArena_entranceRight_collision', self.handleEnterRightEntranceTrigger)
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def disableEnterGateCollision(self):
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self.ignore('entercogPieArena_entranceLeft_collision')
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self.ignore('entercogPieArena_entranceRight_collision')
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def enableWallCollisions(self):
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self._wallCollisionsCollection.unstash()
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def disableWallCollisions(self):
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self._wallCollisionsCollection.stash()
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def enableSkyCollisions(self):
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self._skyCollisionsCollection.unstash()
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def disableSkyCollisions(self):
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self._skyCollisionsCollection.stash()
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def handleEnterLeftEntranceTrigger(self, collEntry):
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self.activity.d_toonJoinRequest(PartyGlobals.TeamActivityTeams.LeftTeam)
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def handleEnterRightEntranceTrigger(self, collEntry):
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self.activity.d_toonJoinRequest(PartyGlobals.TeamActivityTeams.RightTeam)
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def checkOrthoDriveCollision(self, oldPos, newPos):
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x = bound(newPos[0], -16.8, 16.8)
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y = bound(newPos[1], -17.25, -24.1)
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newPos.setX(x)
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newPos.setY(y)
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return newPos
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def getPlayerStartPos(self, team, spot):
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if team == PartyGlobals.TeamActivityTeams.LeftTeam:
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node = self.leftExitLocator
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else:
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node = self.rightExitLocator
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d = self._lengthBetweenEntrances / (self.activity.getMaxPlayersPerTeam() + 1)
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yOffset = node.getY(self.root) + d * (spot + 1)
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pos = node.getPos(self.root)
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pos.setY(yOffset)
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return pos
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def handleToonJoined(self, toon, team, lateEntry = False):
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pos = self.getPlayerStartPos(team, self.activity.getIndex(toon.doId, team))
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if toon == base.localAvatar:
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player = PartyCogActivityLocalPlayer(self.activity, pos, team, self.handleToonExited)
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player.entersActivity()
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self.player = player
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self.disableSkyCollisions()
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self.playPlayerEnterIval()
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else:
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player = PartyCogActivityPlayer(self.activity, toon, pos, team)
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player.entersActivity()
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if lateEntry:
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player.updateToonPosition()
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self.players[toon.doId] = player
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def handleToonSwitchedTeams(self, toon):
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toonId = toon.doId
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player = self.players.get(toonId)
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if player is None:
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self.notify.warning('handleToonSwitchedTeams: toonId %s not found' % toonId)
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return
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team = self.activity.getTeam(toonId)
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spot = self.activity.getIndex(toonId, team)
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pos = self.getPlayerStartPos(team, spot)
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self.finishToonIval(toonId)
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player.setTeam(team)
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player.setToonStartPosition(pos)
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player.updateToonPosition()
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return
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def handleToonShifted(self, toon):
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toonId = toon.doId
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if toonId in self.players:
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player = self.players[toonId]
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spot = self.activity.getIndex(toonId, player.team)
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pos = self.getPlayerStartPos(player.team, spot)
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player.setToonStartPosition(pos)
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if self.player is not None and toon == self.player.toon:
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self.playToonIval(base.localAvatar.doId, self.player.getRunToStartPositionIval())
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return
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def handleToonDisabled(self, toonId):
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self.finishToonIval(toonId)
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self.finishPieIvals(toonId)
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player = self.players.get(toonId)
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if player is not None:
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player.disable()
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if player == self.player:
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self.player = None
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del self.players[toonId]
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return
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def finishPieIvals(self, toonId):
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for ival in self.pieIvals:
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if ival.isPlaying():
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if ival.getName().find(str(toonId)) != -1:
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ival.finish()
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def playPlayerEnterIval(self):
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def conditionallyShowSwitchButton(self = self, enable = True):
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if enable and self.activity.activityFSM.state in ['WaitForEnough', 'WaitToStart']:
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self.activity.teamActivityGui.enableSwitchButton()
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else:
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self.activity.teamActivityGui.disableSwitchButton()
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ival = Sequence(Func(self.disableWallCollisions), Func(conditionallyShowSwitchButton, self, False), self.player.getRunToStartPositionIval(), Func(conditionallyShowSwitchButton, self, True), Func(self.enableWallCollisions))
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self.playToonIval(base.localAvatar.doId, ival)
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def finishToonIval(self, toonId):
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if self.toonIdsToAnimIntervals.get(toonId) is not None and self.toonIdsToAnimIntervals[toonId].isPlaying():
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self.toonIdsToAnimIntervals[toonId].finish()
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return
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def playToonIval(self, toonId, ival):
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self.finishToonIval(toonId)
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self.toonIdsToAnimIntervals[toonId] = ival
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ival.start()
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def startActivity(self, timestamp):
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self.pieHandler = CollisionHandlerEvent()
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self.pieHandler.setInPattern('pieHit-%fn')
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if self.player is not None:
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self.player.resetScore()
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self.hideTeamFlags(self.player.team)
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for player in self.players.values():
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self.finishToonIval(player.toon.doId)
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player.enable()
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for cog in self.cogManager.cogs:
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cog.request('Active', timestamp)
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for ival in self.pieIvals:
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if ival.isPlaying():
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ival.finish()
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self.pieIvals = []
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return
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def stopActivity(self):
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for player in self.players.values():
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player.disable()
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for eventName in self.toonPieEventNames.values():
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self.ignore(eventName)
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self.toonPieEventNames.clear()
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for cog in self.cogManager.cogs:
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cog.request('Static')
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def handleToonExited(self, toon):
|
|
self.finishToonIval(toon.doId)
|
|
player = self.players[toon.doId]
|
|
player.disable()
|
|
player.exitsActivity()
|
|
player.destroy()
|
|
if player == self.player:
|
|
self.showTeamFlags(self.activity.getTeam(toon.doId))
|
|
self.player = None
|
|
self.enableEnterGateCollision()
|
|
self.enableSkyCollisions()
|
|
del self.players[toon.doId]
|
|
return
|
|
|
|
def pieThrow(self, avId, timestamp, heading, pos, power):
|
|
toon = self.activity.getAvatar(avId)
|
|
if toon is None:
|
|
return
|
|
tossTrack, pieTrack, flyPie = self.getTossPieInterval(toon, pos[0], pos[1], pos[2], heading, 0, 0, power)
|
|
if avId == base.localAvatar.doId:
|
|
flyPie.setTag('throwerId', str(avId))
|
|
collSphere = CollisionSphere(0, 0, 0, 0.5)
|
|
collSphere.setTangible(0)
|
|
name = 'PieSphere-%d' % avId
|
|
collSphereName = self.activity.uniqueName(name)
|
|
collNode = CollisionNode(collSphereName)
|
|
collNode.setFromCollideMask(ToontownGlobals.PieBitmask)
|
|
collNode.addSolid(collSphere)
|
|
collNP = flyPie.attachNewNode(collNode)
|
|
base.cTrav.addCollider(collNP, self.pieHandler)
|
|
self.toonPieEventNames[collNP] = 'pieHit-' + collSphereName
|
|
self.accept(self.toonPieEventNames[collNP], self.handlePieCollision)
|
|
else:
|
|
player = self.players.get(avId)
|
|
if player is not None:
|
|
player.faceForward()
|
|
|
|
def matchRunningAnim(toon = toon):
|
|
toon.playingAnim = None
|
|
toon.setSpeed(toon.forwardSpeed, toon.rotateSpeed)
|
|
return
|
|
|
|
newTossTrack = Sequence(tossTrack, Func(matchRunningAnim))
|
|
pieTrack = Parallel(newTossTrack, pieTrack, name='PartyCogActivity.pieTrack-%d-%s' % (avId, timestamp))
|
|
elapsedTime = globalClockDelta.localElapsedTime(timestamp)
|
|
if elapsedTime < 16.0 / 24.0:
|
|
elapsedTime = 16.0 / 24.0
|
|
pieTrack.start(elapsedTime)
|
|
self.pieIvals.append(pieTrack)
|
|
self.toonPieTracks[avId] = pieTrack
|
|
return
|
|
|
|
def getTossPieInterval(self, toon, x, y, z, h, p, r, power, beginFlyIval = Sequence()):
|
|
from toontown.toonbase import ToontownBattleGlobals
|
|
from toontown.battle import BattleProps
|
|
pie = toon.getPieModel()
|
|
pie.setScale(0.5)
|
|
flyPie = pie.copyTo(NodePath('a'))
|
|
pieName = ToontownBattleGlobals.pieNames[toon.pieType]
|
|
pieType = BattleProps.globalPropPool.getPropType(pieName)
|
|
animPie = Sequence()
|
|
if pieType == 'actor':
|
|
animPie = ActorInterval(pie, pieName, startFrame=48)
|
|
sound = loader.loadSfx('phase_3.5/audio/sfx/AA_pie_throw_only.ogg')
|
|
t = power / 100.0
|
|
dist = lerp(PartyGlobals.CogActivityPieMinDist, PartyGlobals.CogActivityPieMaxDist, t)
|
|
time = lerp(1.0, 1.5, t)
|
|
proj = ProjectileInterval(None, startPos=Point3(0, 0, 0), endPos=Point3(0, dist, 0), duration=time)
|
|
relVel = proj.startVel
|
|
|
|
def getVelocity(toon = toon, relVel = relVel):
|
|
return render.getRelativeVector(toon, relVel) * 0.6
|
|
|
|
def __safeSetAnimState(toon = toon, state = 'Happy'):
|
|
if toon and hasattr(toon, 'animFSM'):
|
|
toon.setAnimState('Happy')
|
|
else:
|
|
self.notify.warning('The toon is being destroyed. No attribute animState.')
|
|
|
|
toss = Track((0, Sequence(Func(toon.setPosHpr, x, y, z, h, p, r), Func(pie.reparentTo, toon.rightHand), Func(pie.setPosHpr, 0, 0, 0, 0, 0, 0), animPie, Parallel(ActorInterval(toon, 'throw', startFrame=48, playRate=1.5, partName='torso'), animPie), Func(__safeSetAnimState, toon, 'Happy'))), (16.0 / 24.0, Func(pie.detachNode)))
|
|
fly = Track((14.0 / 24.0, SoundInterval(sound, node=toon, cutOff=PartyGlobals.PARTY_COG_CUTOFF)), (16.0 / 24.0, Sequence(Func(flyPie.reparentTo, render), Func(flyPie.setPosHpr, toon, 0.52, 0.97, 2.24, 0, -45, 0), beginFlyIval, ProjectileInterval(flyPie, startVel=getVelocity, duration=6), Func(flyPie.detachNode))))
|
|
return (toss, fly, flyPie)
|
|
|
|
def handlePieCollision(self, colEntry):
|
|
if not self.activity.isState('Active') or self.player is None:
|
|
return
|
|
handled = False
|
|
into = colEntry.getIntoNodePath()
|
|
intoName = into.getName()
|
|
timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32)
|
|
if 'PartyCog' in intoName:
|
|
if self.toonPieTracks.get(base.localAvatar.doId) is not None:
|
|
self.toonPieTracks[base.localAvatar.doId].finish()
|
|
self.toonPieTracks[base.localAvatar.doId] = None
|
|
parts = intoName.split('-')
|
|
cogID = int(parts[1])
|
|
point = colEntry.getSurfacePoint(self.cogManager.cogs[cogID].root)
|
|
cog = self.cogManager.cogs[cogID]
|
|
hitHead = point.getZ() > cog.getHeadLocation() and not parts[2].startswith('Arm')
|
|
if self.activity.getTeam(base.localAvatar.doId) == PartyGlobals.TeamActivityTeams.LeftTeam:
|
|
direction = -1.0
|
|
else:
|
|
direction = 1.0
|
|
self.activity.b_pieHitsCog(timestamp, cogID, point, direction, hitHead)
|
|
if hitHead:
|
|
hitPoints = self.player.hitHead()
|
|
else:
|
|
hitPoints = self.player.hitBody()
|
|
self.player.updateScore()
|
|
if hitPoints > 0:
|
|
cog.showHitScore(hitPoints)
|
|
handled = True
|
|
elif 'distAvatarCollNode' in intoName:
|
|
parts = intoName.split('-')
|
|
hitToonId = int(parts[1])
|
|
toon = base.cr.doId2do.get(hitToonId)
|
|
if toon is not None and self.activity.getTeam(hitToonId) != self.player.team:
|
|
point = colEntry.getSurfacePoint(toon)
|
|
self.activity.b_pieHitsToon(hitToonId, timestamp, point)
|
|
handled = True
|
|
if handled:
|
|
eventName = self.toonPieEventNames.get(colEntry.getFromNodePath())
|
|
if eventName is not None:
|
|
self.ignore(eventName)
|
|
del self.toonPieEventNames[colEntry.getFromNodePath()]
|
|
|
|
def pieHitsCog(self, timestamp, cogNum, pos, direction, part):
|
|
cog = self.cogManager.cogs[cogNum]
|
|
cog.respondToPieHit(timestamp, pos, part, direction)
|
|
|
|
def pieHitsToon(self, toonId, timestamp, pos):
|
|
player = self.players.get(toonId)
|
|
if player is not None:
|
|
player.respondToPieHit(timestamp, pos)
|
|
return
|
|
|
|
def setCogDistances(self, distances):
|
|
self.cogManager.updateDistances(distances)
|
|
|
|
def showCogs(self):
|
|
for cog in self.cogManager.cogs:
|
|
cog.request('Static')
|
|
|
|
def hideCogs(self):
|
|
for cog in self.cogManager.cogs:
|
|
cog.request('Down')
|
|
|
|
def showResults(self, resultsText, winner, totals):
|
|
if self.player is None:
|
|
return
|
|
base.localAvatar.showName()
|
|
self.resultsIval = Sequence(Wait(0.1), Func(self.activity.setStatus, TTLocalizer.PartyCogTimeUp), Func(self.activity.showStatus), Wait(2.0), Func(self.activity.hideStatus), Wait(0.5), Func(self.player.lookAtArena), Func(self.showTeamFlags, self.activity.getTeam(base.localAvatar.doId)), Wait(1.0), Func(self.showArrow, 0), Wait(1.3), Func(self.showArrow, 1), Wait(1.3), Func(self.showArrow, 2), Wait(1.3), Func(self.showTotals, totals), Wait(1.0), Func(self.showWinner, resultsText, winner), Func(self._cleanupResultsIval), name='PartyCog-conclusionSequence')
|
|
self.accept('DistributedPartyActivity-showJellybeanReward', self._cleanupResultsIval)
|
|
self.resultsIval.start()
|
|
return
|
|
|
|
def _cleanupResultsIval(self):
|
|
if self.resultsIval:
|
|
if self.resultsIval.isPlaying():
|
|
self.resultsIval.pause()
|
|
self.resultsIval = None
|
|
self.ignore('DistributedPartyActivity-showJellybeanReward')
|
|
return
|
|
|
|
def showTotals(self, totals):
|
|
newtotals = (totals[1] - totals[0] + PartyGlobals.CogActivityArenaLength / 2.0 * 3, totals[0] - totals[1] + PartyGlobals.CogActivityArenaLength / 2.0 * 3)
|
|
self.winText[0][0].setText(TTLocalizer.PartyCogDistance % newtotals[0])
|
|
self.winText[1][0].setText(TTLocalizer.PartyCogDistance % newtotals[1])
|
|
for textPair in self.winText:
|
|
textPair[1].unstash()
|
|
|
|
def hideTotals(self):
|
|
for textPair in self.winText:
|
|
textPair[0].setText('')
|
|
textPair[1].stash()
|
|
|
|
def showWinner(self, text, winner):
|
|
self.winStatus[0].setText(text)
|
|
self.winStatus[0].setTextColor(self.teamColors[winner])
|
|
self.winStatus[1].unstash()
|
|
|
|
def hideWinner(self):
|
|
self.winStatus[0].setText('')
|
|
self.winStatus[1].stash()
|
|
|
|
def showArrow(self, arrowNum):
|
|
arrows = self.arrows[arrowNum]
|
|
cog = self.cogManager.cogs[arrowNum]
|
|
points = [self.arena.find('**/cog%d_start_locator' % (arrowNum + 1)), self.arena.find('**/cog%d_end_locator' % (arrowNum + 1))]
|
|
Y = cog.root.getY()
|
|
for point in points:
|
|
point.setY(Y)
|
|
|
|
for i in xrange(len(arrows)):
|
|
arrow = arrows[i]
|
|
arrow.draw(points[i].getPos(), cog.root.getPos(), animate=False)
|
|
arrow.unstash()
|
|
|
|
i = -1
|
|
length = PartyGlobals.CogActivityArenaLength
|
|
for node, text in self.distanceLabels[arrowNum]:
|
|
current = bound(i, 0, 1)
|
|
node.setPos(cog.root.getPos(self.root) + Point3(i * 4, 2, 4))
|
|
dist = PartyCogUtils.getCogDistanceUnitsFromCenter(cog.currentT)
|
|
dist = abs(dist - i * length / 2)
|
|
if dist > length - dist:
|
|
node.setScale(2.8)
|
|
else:
|
|
node.setScale(2.2)
|
|
text.setText(TTLocalizer.PartyCogDistance % dist)
|
|
if dist > 0:
|
|
node.unstash()
|
|
else:
|
|
arrows[current].stash()
|
|
i += 2
|
|
|
|
def hideArrows(self):
|
|
for pair in self.arrows:
|
|
for arrow in pair:
|
|
arrow.stash()
|
|
|
|
for pair in self.distanceLabels:
|
|
for node, text in pair:
|
|
node.stash()
|
|
|
|
def hideResults(self):
|
|
self.hideArrows()
|
|
self.hideTotals()
|
|
self.hideWinner()
|