mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 13:42:28 -06:00
35 lines
1 KiB
Text
35 lines
1 KiB
Text
//Cg
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//
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//Cg profile arbvp1 arbfp1
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void vshader(float4 vtx_position : POSITION,
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float2 vtx_texcoord0 : TEXCOORD0,
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float4 vtx_normal : NORMAL,
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float4 vtx_color : COLOR,
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out float4 l_position : POSITION,
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out float2 l_texcoord0 : TEXCOORD0,
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out float4 l_color : COLOR,
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out float3 l_normal : TEXCOORD1,
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uniform float4x4 mat_modelproj,
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uniform float4x4 itp_modelview)
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{
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l_position=mul(mat_modelproj, vtx_position);
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l_texcoord0 = vtx_texcoord0;
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l_color = vtx_color;
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l_normal = (float3)mul(itp_modelview, vtx_normal);
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}
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void fshader(float2 l_texcoord0: TEXCOORD0,
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float4 l_color: COLOR,
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float3 l_normal: TEXCOORD1,
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uniform sampler2D tex_0 : TEXUNIT0,
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out float4 o_color: COLOR0,
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out float4 o_normal: COLOR1)
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{
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l_normal = normalize(l_normal);
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o_color = l_color * tex2D(tex_0, l_texcoord0);
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o_normal.rgb = (l_normal * 0.5) + float3(0.5, 0.5, 0.5);
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o_normal.a = o_color.a;
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}
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