mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 19:52:37 -06:00
180 lines
8.5 KiB
Python
180 lines
8.5 KiB
Python
from pandac.PandaModules import Vec4, BitMask32, Quat, Point3, NodePath
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from pandac.PandaModules import OdePlaneGeom, OdeBody, OdeSphereGeom, OdeMass, OdeUtil, OdeBoxGeom
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from direct.directnotify import DirectNotifyGlobal
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from toontown.minigame import DistributedMinigamePhysicsWorld
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from toontown.minigame import IceGameGlobals
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from toontown.golf import BuildGeometry
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MetersToFeet = 3.2808399
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FeetToMeters = 1.0 / MetersToFeet
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class DistributedIceWorld(DistributedMinigamePhysicsWorld.DistributedMinigamePhysicsWorld):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMinigamePhysicsWorld')
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floorCollideId = 1
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floorMask = BitMask32(floorCollideId)
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wallCollideId = 1 << 1
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wallMask = BitMask32(wallCollideId)
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obstacleCollideId = 1 << 2
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obstacleMask = BitMask32(obstacleCollideId)
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tireCollideIds = [1 << 8,
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1 << 9,
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1 << 10,
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1 << 11]
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tire0Mask = BitMask32(tireCollideIds[0])
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tire1Mask = BitMask32(tireCollideIds[1])
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tire2Mask = BitMask32(tireCollideIds[2])
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tire3Mask = BitMask32(tireCollideIds[3])
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allTiresMask = tire0Mask | tire1Mask | tire2Mask | tire3Mask
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tireMasks = (tire0Mask,
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tire1Mask,
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tire2Mask,
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tire3Mask)
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tireDensity = 1
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tireSurfaceType = 0
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iceSurfaceType = 1
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fenceSurfaceType = 2
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def __init__(self, cr):
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DistributedMinigamePhysicsWorld.DistributedMinigamePhysicsWorld.__init__(self, cr)
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def delete(self):
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DistributedMinigamePhysicsWorld.DistributedMinigamePhysicsWorld.delete(self)
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if hasattr(self, 'floor'):
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self.floor = None
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return
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def setupSimulation(self):
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DistributedMinigamePhysicsWorld.DistributedMinigamePhysicsWorld.setupSimulation(self)
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self.world.setGravity(0, 0, -32.174)
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self.world.setAutoDisableFlag(1)
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self.world.setAutoDisableLinearThreshold(0.5 * MetersToFeet)
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self.world.setAutoDisableAngularThreshold(OdeUtil.getInfinity())
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self.world.setAutoDisableSteps(10)
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self.world.setCfm(1e-05 * MetersToFeet)
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self.world.initSurfaceTable(3)
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self.world.setSurfaceEntry(0, 1, 0.2, 0, 0, 0, 0, 0, 0.1)
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self.world.setSurfaceEntry(0, 0, 0.1, 0.9, 0.1, 0, 0, 0, 0)
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self.world.setSurfaceEntry(0, 2, 0.9, 0.9, 0.1, 0, 0, 0, 0)
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self.floor = OdePlaneGeom(self.space, Vec4(0.0, 0.0, 1.0, -20.0))
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self.floor.setCollideBits(self.allTiresMask)
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self.floor.setCategoryBits(self.floorMask)
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self.westWall = OdePlaneGeom(self.space, Vec4(1.0, 0.0, 0.0, IceGameGlobals.MinWall[0]))
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self.westWall.setCollideBits(self.allTiresMask)
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self.westWall.setCategoryBits(self.wallMask)
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self.space.setSurfaceType(self.westWall, self.fenceSurfaceType)
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self.space.setCollideId(self.westWall, self.wallCollideId)
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self.eastWall = OdePlaneGeom(self.space, Vec4(-1.0, 0.0, 0.0, -IceGameGlobals.MaxWall[0]))
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self.eastWall.setCollideBits(self.allTiresMask)
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self.eastWall.setCategoryBits(self.wallMask)
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self.space.setSurfaceType(self.eastWall, self.fenceSurfaceType)
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self.space.setCollideId(self.eastWall, self.wallCollideId)
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self.southWall = OdePlaneGeom(self.space, Vec4(0.0, 1.0, 0.0, IceGameGlobals.MinWall[1]))
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self.southWall.setCollideBits(self.allTiresMask)
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self.southWall.setCategoryBits(self.wallMask)
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self.space.setSurfaceType(self.southWall, self.fenceSurfaceType)
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self.space.setCollideId(self.southWall, self.wallCollideId)
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self.northWall = OdePlaneGeom(self.space, Vec4(0.0, -1.0, 0.0, -IceGameGlobals.MaxWall[1]))
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self.northWall.setCollideBits(self.allTiresMask)
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self.northWall.setCategoryBits(self.wallMask)
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self.space.setSurfaceType(self.northWall, self.fenceSurfaceType)
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self.space.setCollideId(self.northWall, self.wallCollideId)
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self.floorTemp = OdePlaneGeom(self.space, Vec4(0.0, 0.0, 1.0, 0.0))
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self.floorTemp.setCollideBits(self.allTiresMask)
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self.floorTemp.setCategoryBits(self.floorMask)
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self.space.setSurfaceType(self.floorTemp, self.iceSurfaceType)
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self.space.setCollideId(self.floorTemp, self.floorCollideId)
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self.space.setAutoCollideWorld(self.world)
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self.space.setAutoCollideJointGroup(self.contactgroup)
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self.totalPhysicsSteps = 0
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def createTire(self, tireIndex):
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if tireIndex < 0 or tireIndex >= len(self.tireMasks):
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self.notify.error('invalid tireIndex %s' % tireIndex)
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self.notify.debug('create tireindex %s' % tireIndex)
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zOffset = 0
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body = OdeBody(self.world)
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mass = OdeMass()
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mass.setSphere(self.tireDensity, IceGameGlobals.TireRadius)
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body.setMass(mass)
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body.setPosition(IceGameGlobals.StartingPositions[tireIndex][0], IceGameGlobals.StartingPositions[tireIndex][1], IceGameGlobals.StartingPositions[tireIndex][2])
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body.setAutoDisableDefaults()
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geom = OdeSphereGeom(self.space, IceGameGlobals.TireRadius)
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self.space.setSurfaceType(geom, self.tireSurfaceType)
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self.space.setCollideId(geom, self.tireCollideIds[tireIndex])
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self.massList.append(mass)
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self.geomList.append(geom)
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geom.setCollideBits(self.allTiresMask | self.wallMask | self.floorMask | self.obstacleMask)
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geom.setCategoryBits(self.tireMasks[tireIndex])
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geom.setBody(body)
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if self.notify.getDebug():
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self.notify.debug('tire geom id')
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geom.write()
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self.notify.debug(' -')
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if self.canRender:
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testTire = render.attachNewNode('tire holder %d' % tireIndex)
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smileyModel = NodePath()
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if not smileyModel.isEmpty():
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smileyModel.setScale(IceGameGlobals.TireRadius)
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smileyModel.reparentTo(testTire)
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smileyModel.setAlphaScale(0.5)
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smileyModel.setTransparency(1)
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testTire.setPos(IceGameGlobals.StartingPositions[tireIndex])
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tireModel = loader.loadModel('phase_4/models/minigames/ice_game_tire')
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tireHeight = 1
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tireModel.setZ(-IceGameGlobals.TireRadius + 0.01)
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tireModel.reparentTo(testTire)
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self.odePandaRelationList.append((testTire, body))
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else:
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testTire = None
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self.bodyList.append((None, body))
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return (testTire, body, geom)
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def placeBodies(self):
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for pair in self.odePandaRelationList:
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pandaNodePathGeom = pair[0]
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odeBody = pair[1]
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if pandaNodePathGeom:
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pandaNodePathGeom.setPos(odeBody.getPosition())
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pandaNodePathGeom.setQuat(Quat(odeBody.getQuaternion()[0], odeBody.getQuaternion()[1], odeBody.getQuaternion()[2], odeBody.getQuaternion()[3]))
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pandaNodePathGeom.setP(0)
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pandaNodePathGeom.setR(0)
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newQuat = pandaNodePathGeom.getQuat()
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odeBody.setQuaternion(newQuat)
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def postStep(self):
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DistributedMinigamePhysicsWorld.DistributedMinigamePhysicsWorld.postStep(self)
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self.placeBodies()
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self.totalPhysicsSteps += 1
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def createObstacle(self, pos, obstacleIndex, cubicObstacle):
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if cubicObstacle:
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return self.createCubicObstacle(pos, obstacleIndex)
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else:
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return self.createCircularObstacle(pos, obstacleIndex)
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def createCircularObstacle(self, pos, obstacleIndex):
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self.notify.debug('create obstacleindex %s' % obstacleIndex)
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geom = OdeSphereGeom(self.space, IceGameGlobals.TireRadius)
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geom.setCollideBits(self.allTiresMask)
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geom.setCategoryBits(self.obstacleMask)
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self.space.setCollideId(geom, self.obstacleCollideId)
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tireModel = loader.loadModel('phase_4/models/minigames/ice_game_tirestack')
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tireHeight = 1
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tireModel.setPos(pos)
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tireModel.reparentTo(render)
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geom.setPosition(tireModel.getPos())
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tireModel.setZ(0)
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return tireModel
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def createCubicObstacle(self, pos, obstacleIndex):
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self.notify.debug('create obstacleindex %s' % obstacleIndex)
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sideLength = IceGameGlobals.TireRadius * 2
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geom = OdeBoxGeom(self.space, sideLength, sideLength, sideLength)
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geom.setCollideBits(self.allTiresMask)
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geom.setCategoryBits(self.obstacleMask)
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self.space.setCollideId(geom, self.obstacleCollideId)
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tireModel = loader.loadModel('phase_4/models/minigames/ice_game_crate')
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tireModel.setPos(pos)
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tireModel.reparentTo(render)
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geom.setPosition(tireModel.getPos())
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tireModel.setZ(0)
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return tireModel
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