mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 05:32:41 -06:00
301 lines
12 KiB
Python
Executable file
301 lines
12 KiB
Python
Executable file
"""ProjectileInterval module: contains the ProjectileInterval class"""
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__all__ = ['ProjectileInterval']
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from pandac.PandaModules import *
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from Interval import Interval
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from direct.showbase.PythonUtil import lerp
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from direct.showbase import PythonUtil
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class ProjectileInterval(Interval):
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"""ProjectileInterval class: moves a nodepath through the trajectory
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of a projectile under the influence of gravity"""
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# create ProjectileInterval DirectNotify category
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notify = directNotify.newCategory('ProjectileInterval')
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# serial num for unnamed intervals
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projectileIntervalNum = 1
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# g ~ 9.8 m/s^2 ~ 32 ft/s^2
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gravity = 32.
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# the projectile's velocity is constant in the X and Y directions.
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# the projectile's motion in the Z (up) direction is parabolic
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# due to the constant force of gravity, which acts in the -Z direction
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def __init__(self, node, startPos = None,
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endPos = None, duration = None,
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startVel = None, endZ = None,
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wayPoint = None, timeToWayPoint = None,
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gravityMult = None, name = None,
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collNode = None):
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"""
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You may specify several different sets of input parameters.
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(If startPos is not provided, it will be obtained from the node's
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position at the time that the interval is first started. Note that
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in this case you must provide a duration of some kind.)
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# go from startPos to endPos in duration seconds
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startPos, endPos, duration
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# given a starting velocity, go for a specific time period
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startPos, startVel, duration
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# given a starting velocity, go until you hit a given Z plane
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startPos, startVel, endZ
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# pass through wayPoint at time 'timeToWayPoint'. Go until
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# you hit a given Z plane
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startPos, wayPoint, timeToWayPoint, endZ
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You may alter gravity by providing a multiplier in 'gravityMult'.
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'2.' will make gravity twice as strong, '.5' half as strong.
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'-1.' will reverse gravity
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If collNode is not None, it should be an empty CollisionNode
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which will be filled with an appropriate CollisionParabola
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when the interval starts. This CollisionParabola will be set
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to match the interval's parabola, and its t1, t2 values will
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be updated automatically as the interval plays. It will *not*
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be automatically removed from the node when the interval
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finishes.
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"""
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self.node = node
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self.collNode = collNode
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if self.collNode:
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if isinstance(self.collNode, NodePath):
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self.collNode = self.collNode.node()
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assert self.collNode.getNumSolids() == 0
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if name == None:
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name = '%s-%s' % (self.__class__.__name__,
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self.projectileIntervalNum)
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ProjectileInterval.projectileIntervalNum += 1
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"""
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# attempt to add info about the caller
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file, line, func = PythonUtil.callerInfo()
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if file is not None:
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name += '-%s:%s:%s' % (file, line, func)
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"""
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args = (startPos, endPos, duration, startVel, endZ,
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wayPoint, timeToWayPoint, gravityMult)
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self.implicitStartPos = 0
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if startPos is None:
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if duration is None:
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self.notify.error('must provide either startPos or duration')
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self.duration = duration
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# we can't calc the trajectory until we know our starting
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# position; delay until the interval is actually started
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self.trajectoryArgs = args
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self.implicitStartPos = 1
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else:
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self.trajectoryArgs = args
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self.__calcTrajectory(*args)
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Interval.__init__(self, name, self.duration)
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def __calcTrajectory(self, startPos = None,
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endPos = None, duration = None,
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startVel = None, endZ = None,
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wayPoint = None, timeToWayPoint = None,
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gravityMult = None):
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if startPos is None:
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startPos = self.node.getPos()
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def doIndirections(*items):
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result = []
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for item in items:
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if callable(item):
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item = item()
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result.append(item)
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return result
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startPos, endPos, startVel, endZ, gravityMult, wayPoint, \
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timeToWayPoint = \
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doIndirections(startPos, endPos, startVel, endZ, gravityMult,
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wayPoint, timeToWayPoint)
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# we're guaranteed to know the starting position at this point
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self.startPos = startPos
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# gravity is applied in the -Z direction
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self.zAcc = -self.gravity
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if gravityMult:
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self.zAcc *= gravityMult
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def calcStartVel(startPos, endPos, duration, zAccel):
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# p(t) = p_0 + t*v_0 + .5*a*t^2
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# v_0 = [p(t) - p_0 - .5*a*t^2] / t
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if (duration == 0):
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return Point3(0, 0, 0)
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else:
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return Point3((endPos[0] - startPos[0]) / duration,
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(endPos[1] - startPos[1]) / duration,
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(endPos[2] - startPos[2] - (.5*zAccel*duration*duration)) / duration)
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def calcTimeOfImpactOnPlane(startHeight, endHeight, startVel, accel):
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return PythonUtil.solveQuadratic(accel * .5, startVel,
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startHeight-endHeight)
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def calcTimeOfLastImpactOnPlane(startHeight, endHeight,
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startVel, accel):
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time = calcTimeOfImpactOnPlane(startHeight, endHeight,
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startVel, accel)
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if not time:
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return None
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if type(time) == type([]):
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# projectile hits plane once going up, once going down
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# assume they want the one on the way down
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assert self.notify.debug('projectile hits plane twice at times: %s' %
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time)
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time = max(*time)
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else:
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assert self.notify.debug('projectile hits plane once at time: %s' %
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time)
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return time
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# now all we need is startVel, duration, and endPos.
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# which set of input parameters do we have?
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if (None not in (endPos, duration)):
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assert not startVel
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assert not endZ
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assert not wayPoint
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assert not timeToWayPoint
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self.duration = duration
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self.endPos = endPos
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self.startVel = calcStartVel(self.startPos, self.endPos,
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self.duration, self.zAcc)
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elif (None not in (startVel, duration)):
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assert not endPos
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assert not endZ
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assert not wayPoint
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assert not timeToWayPoint
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self.duration = duration
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self.startVel = startVel
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self.endPos = None
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elif (None not in (startVel, endZ)):
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assert not endPos
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assert not duration
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assert not wayPoint
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assert not timeToWayPoint
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self.startVel = startVel
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time = calcTimeOfLastImpactOnPlane(self.startPos[2], endZ,
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self.startVel[2], self.zAcc)
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if time is None:
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self.notify.error(
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'projectile never reaches plane Z=%s' % endZ)
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self.duration = time
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self.endPos = None
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elif (None not in (wayPoint, timeToWayPoint, endZ)):
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assert not endPos
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assert not duration
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assert not startVel
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# we pass through wayPoint at time 'timeToWayPoint', and we
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# stop when we reach endZ
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self.startVel = calcStartVel(self.startPos, wayPoint,
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timeToWayPoint, self.zAcc)
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time = calcTimeOfLastImpactOnPlane(
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self.startPos[2], endZ, self.startVel[2], self.zAcc)
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if time is None:
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self.notify.error(
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'projectile never reaches plane Z=%s' % endZ)
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self.duration = time
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self.endPos = None
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else:
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self.notify.error('invalid set of inputs to ProjectileInterval')
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self.parabola = LParabola(VBase3(0, 0, 0.5 * self.zAcc),
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self.startVel,
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self.startPos)
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if not self.endPos:
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self.endPos = self.__calcPos(self.duration)
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# these are the parameters that we need to know:
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assert self.notify.debug('startPos: %s' % repr(self.startPos))
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assert self.notify.debug('endPos: %s' % repr(self.endPos))
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assert self.notify.debug('duration: %s' % self.duration)
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assert self.notify.debug('startVel: %s' % repr(self.startVel))
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assert self.notify.debug('z-accel: %s' % self.zAcc)
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def __initialize(self):
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if self.implicitStartPos:
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self.__calcTrajectory(*self.trajectoryArgs)
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def testTrajectory(self):
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try:
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self.__calcTrajectory(*self.trajectoryArgs)
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except StandardError:
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assert self.notify.error('invalid projectile parameters')
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return False
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return True
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def privInitialize(self, t):
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self.__initialize()
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if self.collNode:
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self.collNode.clearSolids()
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csolid = CollisionParabola(self.parabola, 0, 0)
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self.collNode.addSolid(csolid)
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Interval.privInitialize(self, t)
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def privInstant(self):
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self.__initialize()
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Interval.privInstant(self)
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if self.collNode:
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self.collNode.clearSolids()
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csolid = CollisionParabola(self.parabola, 0, self.duration)
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self.collNode.addSolid(csolid)
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def __calcPos(self, t):
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return self.parabola.calcPoint(t)
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def privStep(self, t):
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self.node.setFluidPos(self.__calcPos(t))
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Interval.privStep(self, t)
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if self.collNode and self.collNode.getNumSolids() > 0:
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csolid = self.collNode.modifySolid(0)
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csolid.setT1(csolid.getT2())
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csolid.setT2(t)
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"""
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##################################################################
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TODO: support arbitrary sets of inputs
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##################################################################
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You must provide a few of the parameters, and the others will be
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computed. The input parameters in question are:
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duration, endZ, endPos, startVel, gravityMult
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Valid sets of input parameters (AA),
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(trivially computed/default parameters) (BB),
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non-trivial computed parameters (CC):
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AA && BB => CC
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# one parameter
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duration && (startVel, gravityMult) => endZ, endPos
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endZ && (startVel, gravityMult) => duration, endPos
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endPos && (endZ, gravityMult ) => duration, startVel
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# two parameters
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duration, endZ && (endPos, gravityMult) => startVel
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duration, endPos && (endZ, gravityMult ) => startVel
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duration, startVel && (gravityMult ) => endZ, endPos
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duration, gravityMult && (startVel ) => endZ, endPos
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endZ, startVel && (gravityMult ) => duration, endPos
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endZ, gravityMult && (endPos, startVel ) => duration
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endPos, gravityMult && (endZ ) => duration, startVel
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# three parameters
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duration, endZ, startVel && ( ) => endPos, gravityMult
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duration, endZ, gravityMult && (endPos) => startVel
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duration, endPos, gravityMult && (endZ ) => startVel
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duration, startVel, gravityMult && ( ) => endZ, endPos
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endZ, startVel, gravityMult && ( ) => duration, endPos
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# four parameters
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duration, endZ, startVel, gravityMult && () => endPos
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##################################################################
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##################################################################
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"""
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