mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 05:32:41 -06:00
368 lines
13 KiB
Python
Executable file
368 lines
13 KiB
Python
Executable file
"""
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Defines Scene Graph tree UI Base
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"""
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import wx
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import cPickle as pickle
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from pandac.PandaModules import *
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from ActionMgr import *
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import ObjectGlobals as OG
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class SceneGraphUIDropTarget(wx.TextDropTarget):
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def __init__(self, editor):
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print "in SceneGraphUIDropTarget::init..."
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wx.TextDropTarget.__init__(self)
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self.editor = editor
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def OnDropText(self, x, y, text):
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print "in SceneGraphUIDropTarget::OnDropText..."
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self.editor.ui.sceneGraphUI.changeHierarchy(text, x, y)
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class SceneGraphUIBase(wx.Panel):
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def __init__(self, parent, editor):
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wx.Panel.__init__(self, parent)
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self.editor = editor
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self.tree = wx.TreeCtrl(self, id=-1, pos=wx.DefaultPosition,
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size=wx.DefaultSize, style=wx.TR_MULTIPLE|wx.TR_DEFAULT_STYLE,
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validator=wx.DefaultValidator, name="treeCtrl")
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self.root = self.tree.AddRoot('render')
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self.tree.SetItemPyData(self.root, "render")
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self.shouldShowPandaObjChildren = False
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sizer = wx.BoxSizer(wx.VERTICAL)
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sizer.Add(self.tree, 1, wx.EXPAND, 0)
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self.SetSizer(sizer); self.Layout()
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parentSizer = wx.BoxSizer(wx.VERTICAL)
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parentSizer.Add(self, 1, wx.EXPAND, 0)
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parent.SetSizer(parentSizer); parent.Layout()
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parent.SetDropTarget(SceneGraphUIDropTarget(self.editor))
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self.tree.Bind(wx.EVT_TREE_SEL_CHANGED, self.onSelected)
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self.tree.Bind(wx.EVT_TREE_BEGIN_DRAG, self.onBeginDrag)
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self.currItem = None
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self.currObj = None
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self.menu = wx.Menu()
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self.populateMenu()
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self.Bind(wx.EVT_CONTEXT_MENU, self.onShowPopup)
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def reset(self):
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#import pdb;set_trace()
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itemList = list()
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item, cookie = self.tree.GetFirstChild(self.root)
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while item:
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itemList.append(item)
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item, cookie = self.tree.GetNextChild(self.root, cookie)
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for item in itemList:
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self.tree.Delete(item)
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def traversePandaObjects(self, parent, objNodePath):
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itemId = self.tree.GetItemPyData(parent)
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i = 0
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for child in objNodePath.getChildren():
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if child.hasTag('OBJRoot'):
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# since they are already shown in scene graph tree
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continue
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namestr = "%s.%s"%(child.node().getType(), child.node().getName())
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newItem = self.tree.PrependItem(parent, namestr)
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newItemId = "%s.%s"%(itemId, i)
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self.tree.SetItemPyData(newItem, newItemId)
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# recursing...
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self.traversePandaObjects(newItem, child)
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i = i + 1
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def addPandaObjectChildren(self, parent):
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# first, find Panda Object's NodePath of the item
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itemId = self.tree.GetItemPyData(parent)
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if itemId == "render":
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return
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obj = self.editor.objectMgr.findObjectById(itemId)
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if obj is None:
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return
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objNodePath = obj[OG.OBJ_NP]
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self.traversePandaObjects(parent, objNodePath)
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item, cookie = self.tree.GetFirstChild(parent)
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while item:
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# recursing...
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self.addPandaObjectChildren(item)
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item, cookie = self.tree.GetNextChild(parent, cookie)
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def removePandaObjectChildren(self, parent):
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# first, find Panda Object's NodePath of the item
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itemId = self.tree.GetItemPyData(parent)
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if itemId == "render":
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return
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obj = self.editor.objectMgr.findObjectById(itemId)
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if obj is None:
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self.tree.Delete(parent)
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return
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item, cookie = self.tree.GetFirstChild(parent)
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while item:
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# recurse...
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itemToRemove = item
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# continue iteration to the next child
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item, cookie = self.tree.GetNextChild(parent, cookie)
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self.removePandaObjectChildren(itemToRemove)
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def add(self, item, parentNP = None):
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#import pdb;pdb.set_trace()
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if item is None:
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return
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obj = self.editor.objectMgr.findObjectByNodePath(NodePath(item))
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if obj is None:
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return
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if parentNP is None :
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parentNP = obj[OG.OBJ_NP].getParent()
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parentObj = self.editor.objectMgr.findObjectByNodePath(parentNP)
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if parentObj is None:
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parent = self.root
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else:
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parent = self.traverse(self.root, parentObj[OG.OBJ_UID])
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name = NodePath(item).getName()
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if not name:
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name = ' '
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namestr = "%s_%s_%s"%(obj[OG.OBJ_DEF].name, name, obj[OG.OBJ_UID])
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newItem = self.tree.AppendItem(parent, namestr)
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self.tree.SetItemPyData(newItem, obj[OG.OBJ_UID])
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# adding children of PandaObj
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if self.shouldShowPandaObjChildren:
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self.addPandaObjectChildren(newItem)
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self.tree.Expand(self.root)
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def traverse(self, parent, itemId):
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# prevent from traversing into self
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if itemId == self.tree.GetItemPyData(parent):
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return None
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# main loop - serching for an item with an itemId
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item, cookie = self.tree.GetFirstChild(parent)
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while item:
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# if the item was found - return it
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if itemId == self.tree.GetItemPyData(item):
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return item
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# the tem was not found - checking if it has children
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if self.tree.ItemHasChildren(item):
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# item has children - delving into it
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child = self.traverse(item, itemId)
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if child is not None:
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return child
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# continue iteration to the next child
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item, cookie = self.tree.GetNextChild(parent, cookie)
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return None
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def reParentTree(self, parent, newParent):
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# main loop - iterating over item's children
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item, cookie = self.tree.GetFirstChild(parent)
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while item:
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data = self.tree.GetItemText(item)
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itemId = self.tree.GetItemPyData(item)
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newItem = self.tree.AppendItem(newParent, data)
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self.tree.SetItemPyData(newItem, itemId)
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# if an item had children, we need to re-parent them as well
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if self.tree.ItemHasChildren(item):
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# recursing...
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self.reParentTree(item, newItem)
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# continue iteration to the next child
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item, cookie = self.tree.GetNextChild(parent, cookie)
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def reParentData(self, parent, child):
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child.wrtReparentTo(parent)
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def reParent(self, oldParent, newParent, child):
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if newParent is None:
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newParent = self.root
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itemId = self.tree.GetItemPyData(oldParent)
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newItem = self.tree.AppendItem(newParent, child)
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self.tree.SetItemPyData(newItem, itemId)
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self.reParentTree(oldParent, newItem)
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obj = self.editor.objectMgr.findObjectById(itemId)
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itemId = self.tree.GetItemPyData(newParent)
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if itemId != "render":
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newParentObj = self.editor.objectMgr.findObjectById(itemId)
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self.reParentData(newParentObj[OG.OBJ_NP], obj[OG.OBJ_NP])
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else:
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self.reParentData(render, obj[OG.OBJ_NP])
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self.tree.Delete(oldParent)
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if self.shouldShowPandaObjChildren:
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self.removePandaObjectChildren(oldParent)
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self.addPandaObjectChildren(oldParent)
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self.removePandaObjectChildren(newParent)
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self.addPandaObjectChildren(newpParent)
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def isChildOrGrandChild(self, parent, child):
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childId = self.tree.GetItemPyData(child)
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return self.traverse(parent, childId)
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def changeHierarchy(self, data, x, y):
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itemText = data.split('_')
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itemId = itemText[-1] # uid is the last token
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item = self.traverse(self.tree.GetRootItem(), itemId)
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if item is None:
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return
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dragToItem, flags = self.tree.HitTest(wx.Point(x, y))
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if dragToItem.IsOk():
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# prevent draging into itself
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if dragToItem == item:
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return
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if self.isChildOrGrandChild(item, dragToItem):
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return
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# undo function setup...
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action = ActionChangeHierarchy(self.editor, self.tree.GetItemPyData(self.tree.GetItemParent(item)), self.tree.GetItemPyData(item), self.tree.GetItemPyData(dragToItem), data)
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self.editor.actionMgr.push(action)
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action()
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def parent(self, oldParentId, newParentId, childName):
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oldParent = self.traverse(self.tree.GetRootItem(), oldParentId)
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newParent = self.traverse(self.tree.GetRootItem(), newParentId)
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self.reParent(oldParent, newParent, childName)
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def showPandaObjectChildren(self):
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itemList = list()
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self.shouldShowPandaObjChildren = not self.shouldShowPandaObjChildren
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item, cookie = self.tree.GetFirstChild(self.root)
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while item:
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itemList.append(item)
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item, cookie = self.tree.GetNextChild(self.root, cookie)
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#import pdb;set_trace()
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for item in itemList:
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if self.shouldShowPandaObjChildren:
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self.addPandaObjectChildren(item)
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else:
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self.removePandaObjectChildren(item)
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# continue iteration to the next child
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def delete(self, itemId):
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item = self.traverse(self.root, itemId)
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if item:
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self.tree.Delete(item)
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def select(self, itemId):
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item = self.traverse(self.root, itemId)
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if item:
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if not self.tree.IsSelected(item):
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self.tree.SelectItem(item)
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self.tree.EnsureVisible(item)
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def changeLabel(self, itemId, newName):
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item = self.traverse(self.root, itemId)
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if item:
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obj = self.editor.objectMgr.findObjectById(itemId)
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if obj is None:
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return
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obj[OG.OBJ_NP].setName(newName)
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namestr = "%s_%s_%s"%(obj[OG.OBJ_DEF].name, newName, obj[OG.OBJ_UID])
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self.tree.SetItemText(item, namestr)
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def deSelect(self, itemId):
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item = self.traverse(self.root, itemId)
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if item is not None:
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self.tree.UnselectItem(item)
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def onSelected(self, event):
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item = event.GetItem();
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if item:
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itemId = self.tree.GetItemPyData(item)
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if itemId:
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obj = self.editor.objectMgr.findObjectById(itemId);
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if obj:
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selections = self.tree.GetSelections()
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if len(selections) > 1:
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base.direct.select(obj[OG.OBJ_NP], fMultiSelect = 1, fLEPane = 0)
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else:
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base.direct.select(obj[OG.OBJ_NP], fMultiSelect = 0, fLEPane = 0)
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def onBeginDrag(self, event):
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item = event.GetItem()
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if item != self.tree.GetRootItem(): # prevent dragging root item
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text = self.tree.GetItemText(item)
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print "Starting SceneGraphUI drag'n'drop with %s..." % repr(text)
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tdo = wx.TextDataObject(text)
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tds = wx.DropSource(self.tree)
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tds.SetData(tdo)
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tds.DoDragDrop(True)
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def onShowPopup(self, event):
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pos = event.GetPosition()
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pos = self.ScreenToClient(pos)
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item, flags = self.tree.HitTest(pos)
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if not item.IsOk():
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return
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self.currItem = item
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itemId = self.tree.GetItemPyData(item)
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if not itemId:
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return
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self.currObj = self.editor.objectMgr.findObjectById(itemId);
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if self.currObj:
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self.PopupMenu(self.menu, pos)
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def populateMenu(self):
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menuitem = self.menu.Append(-1, 'Expand All')
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self.Bind(wx.EVT_MENU, self.onExpandAllChildren, menuitem)
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menuitem = self.menu.Append(-1, 'Collapse All')
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self.Bind(wx.EVT_MENU, self.onCollapseAllChildren, menuitem)
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menuitem = self.menu.Append(-1, 'Delete')
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self.Bind(wx.EVT_MENU, self.onDelete, menuitem)
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menuitem = self.menu.Append(-1, 'Rename')
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self.Bind(wx.EVT_MENU, self.onRename, menuitem)
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self.populateExtraMenu()
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def populateExtraMenu(self):
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# You should implement this in subclass
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raise NotImplementedError('populateExtraMenu() must be implemented in subclass')
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def onCollapseAllChildren(self, evt=None):
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if self.currItem:
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self.tree.CollapseAllChildren(self.currItem)
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def onExpandAllChildren(self, evt=None):
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if self.currItem:
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self.tree.ExpandAllChildren(self.currItem)
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def onDelete(self, evt=None):
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if self.currObj is None:
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return
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uid = self.currObj[OG.OBJ_UID]
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action = ActionDeleteObjById(self.editor, uid)
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self.editor.actionMgr.push(action)
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action()
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self.delete(uid)
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def onRename(self, evt=None):
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if self.currObj is None:
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return
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self.editor.ui.bindKeyEvents(False)
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dialog = wx.TextEntryDialog(None, '', 'Input new name', defaultValue=self.currObj[OG.OBJ_NP].getName())
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if dialog.ShowModal() == wx.ID_OK:
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newName = dialog.GetValue()
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dialog.Destroy()
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self.editor.ui.bindKeyEvents(True)
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self.currObj[OG.OBJ_NP].setName(newName)
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self.changeLabel(self.currObj[OG.OBJ_UID], newName)
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