mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 04:02:40 -06:00
195 lines
8.7 KiB
Python
Executable file
195 lines
8.7 KiB
Python
Executable file
from direct.directnotify import DirectNotifyGlobal
|
|
import random
|
|
import types
|
|
|
|
import SuitBuildingGlobals
|
|
from otp.ai.AIBaseGlobal import *
|
|
from toontown.suit import DistributedSuitAI
|
|
from toontown.suit import SuitDNA
|
|
from toontown.suit.SuitInvasionGlobals import IFSkelecog, IFWaiter, IFV2
|
|
|
|
|
|
class SuitPlannerInteriorAI:
|
|
notify = DirectNotifyGlobal.directNotify.newCategory('SuitPlannerInteriorAI')
|
|
|
|
def __init__(self, numFloors, bldgLevel, bldgTrack, zone):
|
|
self.dbg_4SuitsPerFloor = config.GetBool('4-suits-per-floor', 0)
|
|
self.dbg_1SuitPerFloor = config.GetBool('1-suit-per-floor', 0)
|
|
self.zoneId = zone
|
|
self.numFloors = numFloors
|
|
self.respectInvasions = 1
|
|
dbg_defaultSuitName = simbase.config.GetString('suit-type', 'random')
|
|
if dbg_defaultSuitName == 'random':
|
|
self.dbg_defaultSuitType = None
|
|
else:
|
|
self.dbg_defaultSuitType = SuitDNA.getSuitType(dbg_defaultSuitName)
|
|
if isinstance(bldgLevel, types.StringType):
|
|
self.notify.warning('bldgLevel is a string!')
|
|
bldgLevel = int(bldgLevel)
|
|
self._genSuitInfos(numFloors, bldgLevel, bldgTrack)
|
|
return
|
|
|
|
def __genJoinChances(self, num):
|
|
joinChances = []
|
|
for currChance in xrange(num):
|
|
joinChances.append(random.randint(1, 100))
|
|
|
|
joinChances.sort(cmp)
|
|
return joinChances
|
|
|
|
def _genSuitInfos(self, numFloors, bldgLevel, bldgTrack):
|
|
self.suitInfos = []
|
|
self.notify.debug('\n\ngenerating suitsInfos with numFloors (' + str(numFloors) + ') bldgLevel (' + str(bldgLevel) + '+1) and bldgTrack (' + str(bldgTrack) + ')')
|
|
for currFloor in xrange(numFloors):
|
|
infoDict = {}
|
|
lvls = self.__genLevelList(bldgLevel, currFloor, numFloors)
|
|
activeDicts = []
|
|
if self.dbg_4SuitsPerFloor:
|
|
numActive = 4
|
|
else:
|
|
numActive = random.randint(1, min(4, len(lvls)))
|
|
if currFloor + 1 == numFloors and len(lvls) > 1:
|
|
origBossSpot = len(lvls) - 1
|
|
if numActive == 1:
|
|
newBossSpot = numActive - 1
|
|
else:
|
|
newBossSpot = numActive - 2
|
|
tmp = lvls[newBossSpot]
|
|
lvls[newBossSpot] = lvls[origBossSpot]
|
|
lvls[origBossSpot] = tmp
|
|
bldgInfo = SuitBuildingGlobals.SuitBuildingInfo[bldgLevel]
|
|
if len(bldgInfo) > SuitBuildingGlobals.SUIT_BLDG_INFO_REVIVES:
|
|
revives = bldgInfo[SuitBuildingGlobals.SUIT_BLDG_INFO_REVIVES][0]
|
|
else:
|
|
revives = 0
|
|
for currActive in xrange(numActive - 1, -1, -1):
|
|
level = lvls[currActive]
|
|
type = self.__genNormalSuitType(level)
|
|
activeDict = {}
|
|
activeDict['type'] = type
|
|
activeDict['track'] = bldgTrack
|
|
activeDict['level'] = level
|
|
activeDict['revives'] = revives
|
|
activeDicts.append(activeDict)
|
|
|
|
infoDict['activeSuits'] = activeDicts
|
|
reserveDicts = []
|
|
numReserve = len(lvls) - numActive
|
|
joinChances = self.__genJoinChances(numReserve)
|
|
for currReserve in xrange(numReserve):
|
|
level = lvls[currReserve + numActive]
|
|
type = self.__genNormalSuitType(level)
|
|
reserveDict = {}
|
|
reserveDict['type'] = type
|
|
reserveDict['track'] = bldgTrack
|
|
reserveDict['level'] = level
|
|
reserveDict['revives'] = revives
|
|
reserveDict['joinChance'] = joinChances[currReserve]
|
|
reserveDicts.append(reserveDict)
|
|
|
|
infoDict['reserveSuits'] = reserveDicts
|
|
self.suitInfos.append(infoDict)
|
|
|
|
def __genNormalSuitType(self, lvl):
|
|
if self.dbg_defaultSuitType != None:
|
|
return self.dbg_defaultSuitType
|
|
return SuitDNA.getRandomSuitType(lvl)
|
|
|
|
def __genLevelList(self, bldgLevel, currFloor, numFloors):
|
|
bldgInfo = SuitBuildingGlobals.SuitBuildingInfo[bldgLevel]
|
|
if self.dbg_1SuitPerFloor:
|
|
return [1]
|
|
elif self.dbg_4SuitsPerFloor:
|
|
return [5,
|
|
6,
|
|
7,
|
|
10]
|
|
lvlPoolRange = bldgInfo[SuitBuildingGlobals.SUIT_BLDG_INFO_LVL_POOL]
|
|
maxFloors = bldgInfo[SuitBuildingGlobals.SUIT_BLDG_INFO_FLOORS][1]
|
|
lvlPoolMults = bldgInfo[SuitBuildingGlobals.SUIT_BLDG_INFO_LVL_POOL_MULTS]
|
|
floorIdx = min(currFloor, maxFloors - 1)
|
|
lvlPoolMin = lvlPoolRange[0] * lvlPoolMults[floorIdx]
|
|
lvlPoolMax = lvlPoolRange[1] * lvlPoolMults[floorIdx]
|
|
lvlPool = random.randint(int(lvlPoolMin), int(lvlPoolMax))
|
|
lvlMin = bldgInfo[SuitBuildingGlobals.SUIT_BLDG_INFO_SUIT_LVLS][0]
|
|
lvlMax = bldgInfo[SuitBuildingGlobals.SUIT_BLDG_INFO_SUIT_LVLS][1]
|
|
self.notify.debug('Level Pool: ' + str(lvlPool))
|
|
lvlList = []
|
|
while lvlPool >= lvlMin:
|
|
newLvl = random.randint(lvlMin, min(lvlPool, lvlMax))
|
|
lvlList.append(newLvl)
|
|
lvlPool -= newLvl
|
|
|
|
if currFloor + 1 == numFloors:
|
|
bossLvlRange = bldgInfo[SuitBuildingGlobals.SUIT_BLDG_INFO_BOSS_LVLS]
|
|
newLvl = random.randint(bossLvlRange[0], bossLvlRange[1])
|
|
lvlList.append(newLvl)
|
|
lvlList.sort(cmp)
|
|
self.notify.debug('LevelList: ' + repr(lvlList))
|
|
return lvlList
|
|
|
|
def __setupSuitInfo(self, suit, bldgTrack, suitLevel, suitType):
|
|
suitDeptIndex, suitTypeIndex, flags = simbase.air.suitInvasionManager.getInvadingCog()
|
|
if self.respectInvasions:
|
|
if suitDeptIndex is not None:
|
|
bldgTrack = SuitDNA.suitDepts[suitDeptIndex]
|
|
if suitTypeIndex is not None:
|
|
suitName = SuitDNA.getSuitName(suitDeptIndex, suitTypeIndex)
|
|
suitType = SuitDNA.getSuitType(suitName)
|
|
suitLevel = min(max(suitLevel, suitType), suitType + 4)
|
|
dna = SuitDNA.SuitDNA()
|
|
dna.newSuitRandom(suitType, bldgTrack)
|
|
suit.dna = dna
|
|
suit.setLevel(suitLevel)
|
|
return flags
|
|
|
|
def __genSuitObject(self, suitZone, suitType, bldgTrack, suitLevel, revives = 0):
|
|
newSuit = DistributedSuitAI.DistributedSuitAI(simbase.air, None)
|
|
flags = self.__setupSuitInfo(newSuit, bldgTrack, suitLevel, suitType)
|
|
if flags & IFSkelecog:
|
|
newSuit.setSkelecog(1)
|
|
newSuit.setSkeleRevives(revives)
|
|
newSuit.generateWithRequired(suitZone)
|
|
if flags & IFWaiter:
|
|
newSuit.b_setWaiter(1)
|
|
if flags & IFV2:
|
|
newSuit.b_setSkeleRevives(1)
|
|
newSuit.node().setName('suit-%s' % newSuit.doId)
|
|
return newSuit
|
|
|
|
def myPrint(self):
|
|
self.notify.info('Generated suits for building: ')
|
|
for currInfo in suitInfos:
|
|
whichSuitInfo = suitInfos.index(currInfo) + 1
|
|
self.notify.debug(' Floor ' + str(whichSuitInfo) + ' has ' + str(len(currInfo[0])) + ' active suits.')
|
|
for currActive in xrange(len(currInfo[0])):
|
|
self.notify.debug(' Active suit ' + str(currActive + 1) + ' is of type ' + str(currInfo[0][currActive][0]) + ' and of track ' + str(currInfo[0][currActive][1]) + ' and of level ' + str(currInfo[0][currActive][2]))
|
|
|
|
self.notify.debug(' Floor ' + str(whichSuitInfo) + ' has ' + str(len(currInfo[1])) + ' reserve suits.')
|
|
for currReserve in xrange(len(currInfo[1])):
|
|
self.notify.debug(' Reserve suit ' + str(currReserve + 1) + ' is of type ' + str(currInfo[1][currReserve][0]) + ' and of track ' + str(currInfo[1][currReserve][1]) + ' and of lvel ' + str(currInfo[1][currReserve][2]) + ' and has ' + str(currInfo[1][currReserve][3]) + '% join restriction.')
|
|
|
|
def genFloorSuits(self, floor):
|
|
suitHandles = {}
|
|
floorInfo = self.suitInfos[floor]
|
|
activeSuits = []
|
|
for activeSuitInfo in floorInfo['activeSuits']:
|
|
suit = self.__genSuitObject(self.zoneId, activeSuitInfo['type'], activeSuitInfo['track'], activeSuitInfo['level'], activeSuitInfo['revives'])
|
|
activeSuits.append(suit)
|
|
|
|
suitHandles['activeSuits'] = activeSuits
|
|
reserveSuits = []
|
|
for reserveSuitInfo in floorInfo['reserveSuits']:
|
|
suit = self.__genSuitObject(self.zoneId, reserveSuitInfo['type'], reserveSuitInfo['track'], reserveSuitInfo['level'], reserveSuitInfo['revives'])
|
|
reserveSuits.append((suit, reserveSuitInfo['joinChance']))
|
|
|
|
suitHandles['reserveSuits'] = reserveSuits
|
|
return suitHandles
|
|
|
|
def genSuits(self):
|
|
suitHandles = []
|
|
for floor in xrange(len(self.suitInfos)):
|
|
floorSuitHandles = self.genFloorSuits(floor)
|
|
suitHandles.append(floorSuitHandles)
|
|
|
|
return suitHandles
|