mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 08:47:54 +00:00
164 lines
3.7 KiB
Python
164 lines
3.7 KiB
Python
from EntityTypeDesc import EntityTypeDesc
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from toontown.coghq.SpecImports import *
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class Entity(EntityTypeDesc):
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abstract = 1
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type = 'entity'
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attribs = (('type', None, 'const'),
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('name', '<unnamed>', 'string'),
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('comment', '', 'string'),
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('parentEntId', 0, 'entId'))
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class LevelMgr(Entity):
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type = 'levelMgr'
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permanent = 1
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attribs = (('name', 'LevelMgr', 'const'), ('parentEntId', 0, 'const'), ('modelFilename', '', 'const'))
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class AttribModifier(Entity):
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type = 'attribModifier'
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attribs = (('recursive', 0, 'bool'),
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('typeName', '', 'string'),
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('attribName', '', 'string'),
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('value', '', 'string'))
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class Locator(Entity):
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type = 'locator'
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attribs = (('searchPath', '', 'string'),)
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class Nodepath(Entity):
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type = 'nodepath'
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attribs = (('parentEntId',
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0,
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'entId',
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{'type': 'nodepath'}),
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('pos', Point3(0, 0, 0), 'pos'),
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('hpr', Vec3(0, 0, 0), 'hpr'),
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('scale', 1, 'scale'))
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class Zone(Nodepath):
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type = 'zone'
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permanent = 1
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blockAttribs = ('pos', 'hpr')
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attribs = (('parentEntId', 0, 'const'), ('description', '', 'string'), ('visibility', [], 'visZoneList'))
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class EntrancePoint(Nodepath):
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type = 'entrancePoint'
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attribs = (('entranceId', -1, 'int'), ('radius',
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15,
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'float',
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{'min': 0}), ('theta',
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20,
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'float',
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{'min': 0}))
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class LogicGate(Entity):
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type = 'logicGate'
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output = 'bool'
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attribs = (('input1Event',
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0,
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'entId',
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{'output': 'bool'}),
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('input2Event',
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0,
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'entId',
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{'output': 'bool'}),
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('isInput1', 0, 'bool'),
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('isInput2', 0, 'bool'),
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('logicType',
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'or',
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'choice',
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{'choiceSet': ['or',
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'and',
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'xor',
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'nand',
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'nor',
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'xnor']}))
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class CutScene(Entity):
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type = 'cutScene'
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output = 'bool'
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attribs = (('pos', Point3(0, 0, 0), 'pos'),
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('hpr', Vec3(0, 0, 0), 'hpr'),
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('startStopEvent',
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0,
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'entId',
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{'output': 'bool'}),
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('effect',
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'irisInOut',
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'choice',
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{'choiceSet': ['nothing', 'irisInOut', 'letterBox']}),
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('motion',
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'foo1',
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'choice',
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{'choiceSet': ['foo1']}),
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('duration', 5.0, 'float'))
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class CollisionSolid(Nodepath):
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type = 'collisionSolid'
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attribs = (('solidType',
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'sphere',
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'choice',
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{'choiceSet': ['sphere', 'tube']}),
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('radius', 1.0, 'float'),
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('length', 0.0, 'float'),
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('showSolid', 0, 'bool'))
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class Model(Nodepath):
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type = 'model'
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attribs = (('loadType',
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'loadModelCopy',
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'choice',
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{'choiceSet': ['loadModelCopy', 'loadModel', 'loadModelOnce']}),
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('modelPath', None, 'bamfilename'),
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('flattenType',
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'light',
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'choice',
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{'choiceSet': ['none',
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'light',
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'medium',
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'strong']}),
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('collisionsOnly', 0, 'bool'),
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('goonHatType',
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'none',
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'choice',
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{'choiceSet': ['none', 'hardhat', 'security']}))
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class Path(Nodepath):
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type = 'path'
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attribs = (('pathIndex', 0, 'int'), ('pathScale', 1.0, 'float'))
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class VisibilityExtender(Entity):
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type = 'visibilityExtender'
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attribs = (('event',
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None,
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'entId',
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{'output': 'bool'}), ('newZones', [], 'visZoneList'))
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class AmbientSound(Nodepath):
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type = 'ambientSound'
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attribs = (('soundPath', '', 'bamfilename'), ('volume',
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1,
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'float',
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{'min': 0,
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'max': 1}), ('enabled', 1, 'bool'))
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class PropSpinner(Entity):
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type = 'propSpinner'
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class EntityGroup(Entity):
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type = 'entityGroup'
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