Poodletooth-iLand/toontown/estate/House.py

174 lines
6.6 KiB
Python
Executable file

from panda3d.core import *
from toontown.toonbase.ToonBaseGlobal import *
from direct.directnotify import DirectNotifyGlobal
from toontown.hood import Place
from direct.showbase import DirectObject
from direct.fsm import StateData
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.task import Task
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
class House(Place.Place):
notify = DirectNotifyGlobal.directNotify.newCategory('House')
def __init__(self, loader, avId, parentFSMState, doneEvent):
Place.Place.__init__(self, loader, doneEvent)
self.id = ToontownGlobals.MyEstate
self.ownersAvId = avId
self.dnaFile = 'phase_7/models/modules/toon_interior'
self.isInterior = 1
self.oldStyle = None
self.fsm = ClassicFSM.ClassicFSM('House', [State.State('start', self.enterStart, self.exitStart, ['doorIn', 'teleportIn', 'tutorial']),
State.State('walk', self.enterWalk, self.exitWalk, ['sit',
'stickerBook',
'doorOut',
'teleportOut',
'quest',
'purchase',
'closet',
'banking',
'phone',
'stopped']),
State.State('sit', self.enterSit, self.exitSit, ['walk']),
State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
'sit',
'doorOut',
'teleportOut',
'quest',
'purchase',
'closet',
'banking',
'phone',
'stopped']),
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk']),
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk']),
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn']),
State.State('quest', self.enterQuest, self.exitQuest, ['walk', 'doorOut']),
State.State('tutorial', self.enterTutorial, self.exitTutorial, ['walk', 'quest']),
State.State('purchase', self.enterPurchase, self.exitPurchase, ['walk', 'doorOut']),
State.State('closet', self.enterCloset, self.exitCloset, ['walk']),
State.State('banking', self.enterBanking, self.exitBanking, ['walk']),
State.State('phone', self.enterPhone, self.exitPhone, ['walk']),
State.State('stopped', self.enterStopped, self.exitStopped, ['walk']),
State.State('final', self.enterFinal, self.exitFinal, ['start', 'teleportIn'])], 'start', 'final')
self.parentFSMState = parentFSMState
return
def load(self):
Place.Place.load(self)
self.parentFSMState.addChild(self.fsm)
def unload(self):
Place.Place.unload(self)
self.parentFSMState.removeChild(self.fsm)
del self.parentFSMState
del self.fsm
ModelPool.garbageCollect()
TexturePool.garbageCollect()
def enter(self, requestStatus):
self.zoneId = requestStatus['zoneId']
self.fsm.enterInitialState()
messenger.send('enterHouse')
self.accept('doorDoneEvent', self.handleDoorDoneEvent)
self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
self._telemLimiter = TLGatherAllAvs('House', RotationLimitToH)
NametagGlobals.setWant2dNametags(True)
self.fsm.request(requestStatus['how'], [requestStatus])
def exit(self):
self.ignoreAll()
if hasattr(self, 'fsm'):
self.fsm.requestFinalState()
self._telemLimiter.destroy()
del self._telemLimiter
messenger.send('exitHouse')
NametagGlobals.setWant2dNametags(False)
def setState(self, state):
if hasattr(self, 'fsm'):
self.fsm.request(state)
def getZoneId(self):
return self.zoneId
def enterTutorial(self, requestStatus):
self.fsm.request('walk')
base.localAvatar.b_setParent(ToontownGlobals.SPRender)
globalClock.tick()
base.transitions.irisIn()
messenger.send('enterTutorialInterior')
def exitTutorial(self):
pass
def enterTeleportIn(self, requestStatus):
base.localAvatar.setPosHpr(2.5, 11.5, ToontownGlobals.FloorOffset, 45.0, 0.0, 0.0)
Place.Place.enterTeleportIn(self, requestStatus)
def enterTeleportOut(self, requestStatus):
Place.Place.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
def __teleportOutDone(self, requestStatus):
if hasattr(self, 'fsm'):
self.fsm.requestFinalState()
self.notify.debug('House: teleportOutDone: requestStatus = %s' % requestStatus)
hoodId = requestStatus['hoodId']
zoneId = requestStatus['zoneId']
avId = requestStatus['avId']
shardId = requestStatus['shardId']
if hoodId == ToontownGlobals.MyEstate and zoneId == self.getZoneId():
self.fsm.request('teleportIn', [requestStatus])
elif hoodId == ToontownGlobals.MyEstate:
self.getEstateZoneAndGoHome(requestStatus)
else:
self.doneStatus = requestStatus
messenger.send(self.doneEvent, [self.doneStatus])
def goHomeFailed(self, task):
self.notifyUserGoHomeFailed()
self.ignore('setLocalEstateZone')
self.doneStatus['avId'] = -1
self.doneStatus['zoneId'] = self.getZoneId()
self.fsm.request('teleportIn', [self.doneStatus])
return Task.done
def exitTeleportOut(self):
Place.Place.exitTeleportOut(self)
def enterPurchase(self):
Place.Place.enterPurchase(self)
def exitPurchase(self):
Place.Place.exitPurchase(self)
def enterCloset(self):
base.localAvatar.b_setAnimState('neutral', 1)
self.accept('teleportQuery', self.handleTeleportQuery)
base.localAvatar.setTeleportAvailable(1)
base.localAvatar.laffMeter.start()
base.localAvatar.obscureMoveFurnitureButton(1)
base.localAvatar.startSleepWatch(self.__handleFallingAsleepCloset)
def __handleFallingAsleepCloset(self, arg):
if hasattr(self, 'fsm'):
self.fsm.request('walk')
messenger.send('closetAsleep')
base.localAvatar.forceGotoSleep()
def exitCloset(self):
base.localAvatar.setTeleportAvailable(0)
self.ignore('teleportQuery')
base.localAvatar.laffMeter.stop()
base.localAvatar.obscureMoveFurnitureButton(-1)
base.localAvatar.stopSleepWatch()
def enterBanking(self):
Place.Place.enterBanking(self)
def exitBanking(self):
Place.Place.exitBanking(self)