mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 12:12:36 -06:00
34 lines
1.4 KiB
Python
Executable file
34 lines
1.4 KiB
Python
Executable file
from toontown.safezone import BRPlayground
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from toontown.safezone import SafeZoneLoader
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import SnowUtil
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class BRSafeZoneLoader(SafeZoneLoader.SafeZoneLoader):
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def __init__(self, hood, parentFSM, doneEvent):
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SafeZoneLoader.SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)
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self.playgroundClass = BRPlayground.BRPlayground
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self.musicFile = 'phase_8/audio/bgm/TB_nbrhood.ogg'
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self.activityMusicFile = 'phase_8/audio/bgm/TB_SZ_activity.ogg'
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self.dnaFile = 'phase_8/dna/the_burrrgh_sz.pdna'
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self.safeZoneStorageDNAFile = 'phase_8/dna/storage_BR_sz.pdna'
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def load(self):
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SafeZoneLoader.SafeZoneLoader.load(self)
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self.windSound = map(base.loadSfx, ['phase_8/audio/sfx/SZ_TB_wind_1.ogg',
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'phase_8/audio/sfx/SZ_TB_wind_2.ogg',
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'phase_8/audio/sfx/SZ_TB_wind_3.ogg'])
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self.snow, self.snowRender = SnowUtil.createSnow(self.geom)
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def unload(self):
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SafeZoneLoader.SafeZoneLoader.unload(self)
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del self.windSound
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del self.snow
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del self.snowRender
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def enter(self, requestStatus):
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SafeZoneLoader.SafeZoneLoader.enter(self, requestStatus)
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self.snow.start(camera, self.snowRender)
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def exit(self):
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SafeZoneLoader.SafeZoneLoader.exit(self)
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self.snow.cleanup()
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self.snowRender.removeNode()
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