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https://github.com/Sneed-Group/Poodletooth-iLand
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42 lines
950 B
Python
42 lines
950 B
Python
from direct.directnotify import DirectNotifyGlobal
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from toontown.cogdominium.DistCogdoGameAI import DistCogdoGameAI
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class DistCogdoFlyingGameAI(DistCogdoGameAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistCogdoFlyingGameAI")
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def requestAction(self, todo0, todo1):
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pass
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def requestPickUp(self, todo0, todo1):
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pass
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def pickUp(self, todo0, todo1, todo2):
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pass
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def debuffPowerup(self, todo0, todo1, todo2):
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pass
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def doAction(self, todo0, todo1):
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pass
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def eagleExitCooldown(self, todo0, todo1):
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pass
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def toonSetAsEagleTarget(self, todo0, todo1, todo2):
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pass
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def toonClearAsEagleTarget(self, todo0, todo1, todo2):
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pass
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def toonDied(self, todo0, todo1):
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pass
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def toonSpawn(self, todo0, todo1):
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pass
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def toonSetBlades(self, todo0, todo1):
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pass
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def toonBladeLost(self, todo0):
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pass
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